Is it just me, or is GPL limited to around 36fps no matter what hardware you
throw at it ?
Now, I get 36fps pretty much all the time, everywhere, but it never exceeds
36fps.
Is this normal ?
-Larry
yep there's a limit at 36
"Larry" <[email hidden]> wrote in message
news:1l7t6.143803$[email hidden]...
> Is it just me, or is GPL limited to around 36fps no matter what hardwareyou
> throw at it ?
>
> Now, I get 36fps pretty much all the time, everywhere, but it neverexceeds
Quoted text (7 lines)
> 36fps. > > Is this normal ? > > -Larry > >Yeah 36fps is the max for GPL and is accepted by most yet unusually GP got
roasted for it's FPS limit !?!?!
I'm not actually too sure how accurate 36fps is.
I'll get flamed for saying this but people (scientific people) say the human
eye can't detect anything more than 25fps. I find that to be true in a lot
of sims.
Some sims you still notice the difference even up to 30fps but even if you
dip to 32-33 fps in GPL you start to notice it a lot!
I wonder how accurate built-in counters are some times.
Larry <[email hidden]> wrote in message
news:1l7t6.143803$[email hidden]...
> Is it just me, or is GPL limited to around 36fps no matter what hardwareyou
> throw at it ?
>
> Now, I get 36fps pretty much all the time, everywhere, but it neverexceeds
Quoted text (7 lines)
> 36fps. > > Is this normal ? > > -Larry > >
"GraDee" <[email hidden]> schreef in bericht
news:9933pe$dk6$[email hidden]...
> I'll get flamed for saying this but people (scientific people) say thehuman
> eye can't detect anything more than 25fps.
Which scientific people? Tell them the limits of perception have been
established at well over 100 frames per second.
In GPL the controls are tied to the frame rate. 25 fps makes your driving a
lot less accurate than 36 fps.
Bye,
Leo
Rats :(
-Larry
"Jim L" <[email hidden]> wrote in message
news:_A7t6.12702$[email hidden]...
Quoted text (20 lines)
> > yep there's a limit at 36 > > "Larry" <[email hidden]> wrote in message > news:1l7t6.143803$[email hidden]... > > Is it just me, or is GPL limited to around 36fps no matter what hardware > you > > throw at it ? > > > > Now, I get 36fps pretty much all the time, everywhere, but it never > exceeds > > 36fps. > > > > Is this normal ? > > > > -Larry > > > > > >So _that's_ why it feels so much better, yet doesn't have higher frame rates
:)
-Larry
"Joachim Blum" <[email hidden]> wrote in message
news:993bd3$vhb$02$[email hidden]...
> "GraDee" <[email hidden]> schrieb im Newsbeitrag
> news:9933pe$dk6$[email hidden]...
>
> Hi!
>
> > Yeah 36fps is the max for GPL and is accepted by most yet unusually GPgot
> > roasted for it's FPS limit !?!?!
> > I'm not actually too sure how accurate 36fps is.
> > I'll get flamed for saying this but people (scientific people) say the
> human
> > eye can't detect anything more than 25fps. I find that to be true in alot
> > of sims.
> > Some sims you still notice the difference even up to 30fps but even ifyou
> > dip to 32-33 fps in GPL you start to notice it a lot!
> > I wonder how accurate built-in counters are some times.
>
> The special problem with GPL is, that its internal physics engine isrunning
Quoted text (11 lines)
> at steady 288 Hz, no matter what fps your hardware is capable of. The only > way to get the output on screen properly synchronized with the internal > physics is to nail the fps-rate on 36 (that's 288 divided by 8) and that's > exactly what GPL is doing. If your hardware is too slow (i. e. your > framerate drops), you'll miss significant information from the physics > engine because of its realtime behaviour and therefore your driving will > become more or less jerky. > > Regards > Crash >[email hidden] (Leo Landman) wrote:
> Which scientific people?
Yuri Geller, Mystic Meg, Eric Von Daniken.... *that* kind of scientific
people ;-)
Andrew McP
Andrew MacPherson <[email hidden]> wrote in message
news:[email hidden]...
hehe, well, supposedly that's the fact,
It's like TV, at a correctly timed 25fps you can notice a difference but
come on, after that you can't.
Talk about 60fps, you can't see a visible frame rate change, just a boost in
PC performance.
60fps on a Tv couldn't be detected since you don't have the PC telling you
what it's doing.
25 might be pushing, it, i think you can tell up to 30fps if your sensitive
enough but after that, not really.
Anyway, that's off topic, my point is that you need solid 36fps to run
smoothly in GPL, even 32-33 is jumpy, it's different to all sims.
That leads me to believe that each game seems to have it's own
interpretation of FPS and forgets that it stands for frames per SECOND! due
to slow-mo effects.
Sure, it's easy for a person to add to their own game a graphic telling them
the are getting 100fps, doesn't mean they actually are though.
Quoted text (9 lines)
> [email hidden] (Leo Landman) wrote: > > > Which scientific people? > > Yuri Geller, Mystic Meg, Eric Von Daniken.... *that* kind of scientific > people ;-) > > Andrew McP >"GraDee" <[email hidden]> schrieb im Newsbeitrag
news:9933pe$dk6$[email hidden]...
Hi!
> Yeah 36fps is the max for GPL and is accepted by most yet unusually GP got
> roasted for it's FPS limit !?!?!
> I'm not actually too sure how accurate 36fps is.
> I'll get flamed for saying this but people (scientific people) say thehuman
> eye can't detect anything more than 25fps. I find that to be true in a lot
> of sims.
> Some sims you still notice the difference even up to 30fps but even if you
> dip to 32-33 fps in GPL you start to notice it a lot!
> I wonder how accurate built-in counters are some times.
The special problem with GPL is, that its internal physics engine is running
at steady 288 Hz, no matter what fps your hardware is capable of. The only
way to get the output on screen properly synchronized with the internal
physics is to nail the fps-rate on 36 (that's 288 divided by 8) and that's
exactly what GPL is doing. If your hardware is too slow (i. e. your
framerate drops), you'll miss significant information from the physics
engine because of its realtime behaviour and therefore your driving will
become more or less jerky.
Regards
Crash
[email hidden] (GraDee) wrote:
> supposedly that's the fact
Do a web search for something like "frame rate perception". It's never too
late to be educated :-)
http://www.cdmag.com/Home/home.html?article=/articles/031/105/thw010113.ht
ml <-------- note the wrap!!
...wouldn't be a bad place to start.
Andrew "I'm sure we haven't had the frame rate debate for at least two
weeks" McP
[email hidden] (Andrew MacPherson) wrote:
> It's never too late to be educated :-)
Ah, this is the link I was trying to find...
http://www.penstarsys.com/editor/30v60/30v60p1.htm
It's the best article I've seen to date.
Andrew McP
On Mon, 19 Mar 2001 01:04:34 +0100, "Leo Landman" <[email hidden]>
wrote:
So 36fps should be the upper and lower limit. For example, in my own
sim, I read controls as fast as the framerate (could be done better by
having an internal controls frequency as well, independent of
framerate). But I also send out FF information every rendered frame.
Which may have quite some impact, since too much going out (at 100fps
for example) may bottleneck on the FF communication speed.
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Free car sim : http://www.marketgraph.nl/gallery/racer/
Quoted text (13 lines)
> >"GraDee" <[email hidden]> schreef in bericht >news:9933pe$dk6$[email hidden]... > >> I'll get flamed for saying this but people (scientific people) say the >human >> eye can't detect anything more than 25fps. > >Which scientific people? Tell them the limits of perception have been >established at well over 100 frames per second. > >In GPL the controls are tied to the frame rate. 25 fps makes your driving a >lot less accurate than 36 fps.Damn good reading... thanks for the heads-up ;)
Andrew MacPherson <[email hidden]> wrote in message
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