GT Legends has a release date already(October 2005), wtf is up with rFactor?
Destroy <[email hidden]> wrote in
news:sLFEe.590$[email hidden]:
> GT Legends has a release date already(October 2005), wtf is up with
> rFactor?
Simbin = a loose organiztion of over 60 people. GTL is a continuation of
previous generation Motor v1.x+
ISI, as somebody here pointed out, has probably less than a half dozen on
it's team. With most of the sim code written by one guy. rF is a least
v2.x of the Motor software.
dh
"Destroy" <[email hidden]> wrote in message
news:sLFEe.590$[email hidden]...
> GT Legends has a release date already(October 2005), wtf is up with
> rFactor?
>
do you want a finished product or a buggy game?
cheers
steve
"Dave Henrie" <[email hidden]> wrote in message
news:[email hidden]...
ahhh, i think you'll find that GT Legends is being developed on the Gmotor2
engine same as rfactor
from whats been said on various forums
carlos
>
> ISI, as somebody here pointed out, has probably less than a half dozen on
> it's team. With most of the sim code written by one guy. rF is a least
> v2.x of the Motor software.
>
> dh
Quoted text (8 lines)
> Destroy <[email hidden]> wrote in > news:sLFEe.590$[email hidden]: > >> GT Legends has a release date already(October 2005), wtf is up with >> rFactor? > > Simbin = a loose organiztion of over 60 people. GTL is a continuation of > previous generation Motor v1.x+
"Carlos_b" <[email hidden]> wrote in message
news:42e60ffe$[email hidden]...
But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's
then handed over to Simbin to create what is basically a mod. Big
difference.
David G Fisher
Quoted text (18 lines)
> > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... >> Destroy <[email hidden]> wrote in >> news:sLFEe.590$[email hidden]: >> >>> GT Legends has a release date already(October 2005), wtf is up with >>> rFactor? >> >> Simbin = a loose organiztion of over 60 people. GTL is a continuation of >> previous generation Motor v1.x+ > > ahhh, i think you'll find that GT Legends is being developed on the > Gmotor2 engine same as rfactor > > from whats been said on various forums > > carlos
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
whats the big difference ? mod my arse. everything in an ISI game is a mod
then
you could just as easily say ISI is creating a mod on the engine
too..........thats just the way the ISI engine is, very open architechture i
guess you could say.
i have read that simbin got the gM2.0 engine mid to late last year in a very
stripped down form, so they are developing a lot of content themselves. from
memory they got the engine with most of the graphics content and are
developing most of the physics code themselves.
carlos
Quoted text (29 lines)
> > "Carlos_b" <[email hidden]> wrote in message > news:42e60ffe$[email hidden]... >> >> "Dave Henrie" <[email hidden]> wrote in message >> news:[email hidden]... >>> Destroy <[email hidden]> wrote in >>> news:sLFEe.590$[email hidden]: >>> >>>> GT Legends has a release date already(October 2005), wtf is up with >>>> rFactor? >>> >>> Simbin = a loose organiztion of over 60 people. GTL is a continuation >>> of >>> previous generation Motor v1.x+ >> >> ahhh, i think you'll find that GT Legends is being developed on the >> Gmotor2 engine same as rfactor >> >> from whats been said on various forums >> >> carlos > > But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's > then handed over to Simbin to create what is basically a mod. Big > difference. > > David G Fisher >
"Carlos_b" <[email hidden]> wrote in message
news:[email hidden]...
Do some more research.
--
David G Fisher
Quoted text (21 lines)
> > "David G Fisher" <[email hidden]> wrote in message >>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's >> then handed over to Simbin to create what is basically a mod. Big >> difference. >> >> David G Fisher >> > > whats the big difference ? mod my arse. everything in an ISI game is a mod > then > > you could just as easily say ISI is creating a mod on the engine > too..........thats just the way the ISI engine is, very open architechture > i guess you could say. > i have read that simbin got the gM2.0 engine mid to late last year in a > very stripped down form, so they are developing a lot of content > themselves. from memory they got the engine with most of the graphics > content and are developing most of the physics code themselves. > > carlos
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
why, i've already done enough.
carlos
Quoted text (32 lines)
> > "Carlos_b" <[email hidden]> wrote in message > news:[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>> It's >>> then handed over to Simbin to create what is basically a mod. Big >>> difference. >>> >>> David G Fisher >>> >> >> whats the big difference ? mod my arse. everything in an ISI game is a >> mod then >> >> you could just as easily say ISI is creating a mod on the engine >> too..........thats just the way the ISI engine is, very open >> architechture i guess you could say. >> i have read that simbin got the gM2.0 engine mid to late last year in a >> very stripped down form, so they are developing a lot of content >> themselves. from memory they got the engine with most of the graphics >> content and are developing most of the physics code themselves. >> >> carlos > > Do some more research. > > > -- > David G Fisher >
"Carlos_b" <[email hidden]> wrote in message
news:42ea9bf2$[email hidden]...
Yea, I guess you're right. The new game engine was easy to create. ISI just
added a few lines of code and then took 8 months off.
Nothing to it.
Brilliant.
--
David G Fisher
Quoted text (39 lines)
> > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... >> >> "Carlos_b" <[email hidden]> wrote in message >> news:[email hidden]... >>> >>> "David G Fisher" <[email hidden]> wrote in message >>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>>> It's >>>> then handed over to Simbin to create what is basically a mod. Big >>>> difference. >>>> >>>> David G Fisher >>>> >>> >>> whats the big difference ? mod my arse. everything in an ISI game is a >>> mod then >>> >>> you could just as easily say ISI is creating a mod on the engine >>> too..........thats just the way the ISI engine is, very open >>> architechture i guess you could say. >>> i have read that simbin got the gM2.0 engine mid to late last year in a >>> very stripped down form, so they are developing a lot of content >>> themselves. from memory they got the engine with most of the graphics >>> content and are developing most of the physics code themselves. >>> >>> carlos >> >> Do some more research. >> >> >> -- >> David G Fisher >> > > why, i've already done enough. > > carlosJacque at Simbin wrote:
"GTL is not built on an existing engine. SimBin received low level graphics
code 8 months ago and have been working on it since then. Unlike GTR, GTL is
not based on any existing 'running' engine so looking to rfactor for
features won't help."
knepleyp from ISI wrote:
"Just because GTL doesn't use the same exact netcode as rFactor doesn't mean
that they can't steal a few of the improvements for their network library.
They have some new net coders since GTR came out, some from DICE (made
BF1942)."
this is what i and many others can go on
obviously you have some behind the scenes, super secret, never before seen
information............which you may want to share or point us in the
direction of.........but probably not!
carlos
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (32 lines)
> > "Carlos_b" <[email hidden]> wrote in message > news:[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>> It's >>> then handed over to Simbin to create what is basically a mod. Big >>> difference. >>> >>> David G Fisher >>> >> >> whats the big difference ? mod my arse. everything in an ISI game is a >> mod then >> >> you could just as easily say ISI is creating a mod on the engine >> too..........thats just the way the ISI engine is, very open >> architechture i guess you could say. >> i have read that simbin got the gM2.0 engine mid to late last year in a >> very stripped down form, so they are developing a lot of content >> themselves. from memory they got the engine with most of the graphics >> content and are developing most of the physics code themselves. >> >> carlos > > Do some more research. > > > -- > David G Fisher >
"David G Fisher" <[email hidden]> wrote in message
news:[email hidden]...
sorry david, but we seem to be on vastly different wave lengths here.
i cant recall saying anything about how easy anything in the development is
/ isnt, or
how much time someone has been given to do or not do things.
basically what i'm saying is
1. simbin dont have the 'balls and all' version of gMotor2
2. simbin are doing a lot of content themselves
3. GTL wont simply be a mod on top of the rfactor platfrom.
Quoted text (54 lines)
> > "Carlos_b" <[email hidden]> wrote in message > news:42ea9bf2$[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >>> >>> "Carlos_b" <[email hidden]> wrote in message >>> news:[email hidden]... >>>> >>>> "David G Fisher" <[email hidden]> wrote in message >>>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>>>> It's >>>>> then handed over to Simbin to create what is basically a mod. Big >>>>> difference. >>>>> >>>>> David G Fisher >>>>> >>>> >>>> whats the big difference ? mod my arse. everything in an ISI game is a >>>> mod then >>>> >>>> you could just as easily say ISI is creating a mod on the engine >>>> too..........thats just the way the ISI engine is, very open >>>> architechture i guess you could say. >>>> i have read that simbin got the gM2.0 engine mid to late last year in a >>>> very stripped down form, so they are developing a lot of content >>>> themselves. from memory they got the engine with most of the graphics >>>> content and are developing most of the physics code themselves. >>>> >>>> carlos >>> >>> Do some more research. >>> >>> >>> -- >>> David G Fisher >>> >> >> why, i've already done enough. >> >> carlos > > Yea, I guess you're right. The new game engine was easy to create. ISI > just added a few lines of code and then took 8 months off. > > Nothing to it. > > Brilliant. > > > -- > David G Fisher >Good Mornin' from Germany on this beautiful, sunny 31st of July. The
sun is shining, the 24h of Spa are on, but no sign of an rFactor
release. What's up? Is that the rumor mill I hear spinning? ;-)
All the best, uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Both. Makes the RAS newsgroup interesting :)
-Larry
"Steve Whitty" <[email hidden]> wrote in message
news:YfIEe.61085$[email hidden]...
> do you want a finished product or a buggy game?
>
> cheers
>
> steve
LOL
"Larry" wrote in message
Quoted text (12 lines)
> Both. Makes the RAS newsgroup interesting :) > > -Larry > > "Steve Whitty" wrote in message >> do you want a finished product or a buggy game? >> >> cheers >> >> steve > >LOL
Quoted text (11 lines)
> Both. Makes the RAS newsgroup interesting :) > -Larry >> do you want a finished product or a buggy game? >> cheers >> steveIn article <J7tHe.2581$hC.30@lakeread06>, [email hidden] (Larry)
wrote:
> Both. Makes the RAS newsgroup interesting :)
Agreed. We've got to have *something* to moan about, otherwise it
takes all the fun out of new releases :->
Andrew McP
Well,
the date of July 31 was only written on a car, but you might have noticed
the templates are released for all 6 cars.


































