Race Sim Central
Rec.Autos.Simulators Archive

rFactor release date?

17 posts by 9 people · 24 Jul 2005 05:34 UTC - 02 Aug 2005 08:04 UTC

Destroy 24 Jul 2005 05:34 UTC#19519
GT Legends has a release date already(October 2005), wtf is up with rFactor?
Destroy <[email hidden]> wrote in news:sLFEe.590$[email hidden]: > GT Legends has a release date already(October 2005), wtf is up with > rFactor? Simbin = a loose organiztion of over 60 people. GTL is a continuation of previous generation Motor v1.x+ ISI, as somebody here pointed out, has probably less than a half dozen on it's team. With most of the sim code written by one guy. rF is a least v2.x of the Motor software. dh
"Destroy" <[email hidden]> wrote in message news:sLFEe.590$[email hidden]... > GT Legends has a release date already(October 2005), wtf is up with > rFactor? > do you want a finished product or a buggy game? cheers steve
"Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> Destroy <[email hidden]> wrote in > news:sLFEe.590$[email hidden]: > >> GT Legends has a release date already(October 2005), wtf is up with >> rFactor? > > Simbin = a loose organiztion of over 60 people. GTL is a continuation of > previous generation Motor v1.x+
ahhh, i think you'll find that GT Legends is being developed on the Gmotor2 engine same as rfactor from whats been said on various forums carlos > > ISI, as somebody here pointed out, has probably less than a half dozen on > it's team. With most of the sim code written by one guy. rF is a least > v2.x of the Motor software. > > dh
"Carlos_b" <[email hidden]> wrote in message news:42e60ffe$[email hidden]...
Quoted text (18 lines)> > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... >> Destroy <[email hidden]> wrote in >> news:sLFEe.590$[email hidden]: >> >>> GT Legends has a release date already(October 2005), wtf is up with >>> rFactor? >> >> Simbin = a loose organiztion of over 60 people. GTL is a continuation of >> previous generation Motor v1.x+ > > ahhh, i think you'll find that GT Legends is being developed on the > Gmotor2 engine same as rfactor > > from whats been said on various forums > > carlos
But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's then handed over to Simbin to create what is basically a mod. Big difference. David G Fisher
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (29 lines)> > "Carlos_b" <[email hidden]> wrote in message > news:42e60ffe$[email hidden]... >> >> "Dave Henrie" <[email hidden]> wrote in message >> news:[email hidden]... >>> Destroy <[email hidden]> wrote in >>> news:sLFEe.590$[email hidden]: >>> >>>> GT Legends has a release date already(October 2005), wtf is up with >>>> rFactor? >>> >>> Simbin = a loose organiztion of over 60 people. GTL is a continuation >>> of >>> previous generation Motor v1.x+ >> >> ahhh, i think you'll find that GT Legends is being developed on the >> Gmotor2 engine same as rfactor >> >> from whats been said on various forums >> >> carlos > > But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's > then handed over to Simbin to create what is basically a mod. Big > difference. > > David G Fisher >
whats the big difference ? mod my arse. everything in an ISI game is a mod then you could just as easily say ISI is creating a mod on the engine too..........thats just the way the ISI engine is, very open architechture i guess you could say. i have read that simbin got the gM2.0 engine mid to late last year in a very stripped down form, so they are developing a lot of content themselves. from memory they got the engine with most of the graphics content and are developing most of the physics code themselves. carlos
"Carlos_b" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (21 lines)> > "David G Fisher" <[email hidden]> wrote in message >>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's >> then handed over to Simbin to create what is basically a mod. Big >> difference. >> >> David G Fisher >> > > whats the big difference ? mod my arse. everything in an ISI game is a mod > then > > you could just as easily say ISI is creating a mod on the engine > too..........thats just the way the ISI engine is, very open architechture > i guess you could say. > i have read that simbin got the gM2.0 engine mid to late last year in a > very stripped down form, so they are developing a lot of content > themselves. from memory they got the engine with most of the graphics > content and are developing most of the physics code themselves. > > carlos
Do some more research. -- David G Fisher
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> > "Carlos_b" <[email hidden]> wrote in message > news:[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>> It's >>> then handed over to Simbin to create what is basically a mod. Big >>> difference. >>> >>> David G Fisher >>> >> >> whats the big difference ? mod my arse. everything in an ISI game is a >> mod then >> >> you could just as easily say ISI is creating a mod on the engine >> too..........thats just the way the ISI engine is, very open >> architechture i guess you could say. >> i have read that simbin got the gM2.0 engine mid to late last year in a >> very stripped down form, so they are developing a lot of content >> themselves. from memory they got the engine with most of the graphics >> content and are developing most of the physics code themselves. >> >> carlos > > Do some more research. > > > -- > David G Fisher >
why, i've already done enough. carlos
"Carlos_b" <[email hidden]> wrote in message news:42ea9bf2$[email hidden]...
Quoted text (39 lines)> > "David G Fisher" <[email hidden]> wrote in message > news:[email hidden]... >> >> "Carlos_b" <[email hidden]> wrote in message >> news:[email hidden]... >>> >>> "David G Fisher" <[email hidden]> wrote in message >>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>>> It's >>>> then handed over to Simbin to create what is basically a mod. Big >>>> difference. >>>> >>>> David G Fisher >>>> >>> >>> whats the big difference ? mod my arse. everything in an ISI game is a >>> mod then >>> >>> you could just as easily say ISI is creating a mod on the engine >>> too..........thats just the way the ISI engine is, very open >>> architechture i guess you could say. >>> i have read that simbin got the gM2.0 engine mid to late last year in a >>> very stripped down form, so they are developing a lot of content >>> themselves. from memory they got the engine with most of the graphics >>> content and are developing most of the physics code themselves. >>> >>> carlos >> >> Do some more research. >> >> >> -- >> David G Fisher >> > > why, i've already done enough. > > carlos
Yea, I guess you're right. The new game engine was easy to create. ISI just added a few lines of code and then took 8 months off. Nothing to it. Brilliant. -- David G Fisher
Jacque at Simbin wrote: "GTL is not built on an existing engine. SimBin received low level graphics code 8 months ago and have been working on it since then. Unlike GTR, GTL is not based on any existing 'running' engine so looking to rfactor for features won't help." knepleyp from ISI wrote: "Just because GTL doesn't use the same exact netcode as rFactor doesn't mean that they can't steal a few of the improvements for their network library. They have some new net coders since GTR came out, some from DICE (made BF1942)." this is what i and many others can go on obviously you have some behind the scenes, super secret, never before seen information............which you may want to share or point us in the direction of.........but probably not! carlos "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (32 lines)> > "Carlos_b" <[email hidden]> wrote in message > news:[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>> It's >>> then handed over to Simbin to create what is basically a mod. Big >>> difference. >>> >>> David G Fisher >>> >> >> whats the big difference ? mod my arse. everything in an ISI game is a >> mod then >> >> you could just as easily say ISI is creating a mod on the engine >> too..........thats just the way the ISI engine is, very open >> architechture i guess you could say. >> i have read that simbin got the gM2.0 engine mid to late last year in a >> very stripped down form, so they are developing a lot of content >> themselves. from memory they got the engine with most of the graphics >> content and are developing most of the physics code themselves. >> >> carlos > > Do some more research. > > > -- > David G Fisher >
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (54 lines)> > "Carlos_b" <[email hidden]> wrote in message > news:42ea9bf2$[email hidden]... >> >> "David G Fisher" <[email hidden]> wrote in message >> news:[email hidden]... >>> >>> "Carlos_b" <[email hidden]> wrote in message >>> news:[email hidden]... >>>> >>>> "David G Fisher" <[email hidden]> wrote in message >>>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>>>> It's >>>>> then handed over to Simbin to create what is basically a mod. Big >>>>> difference. >>>>> >>>>> David G Fisher >>>>> >>>> >>>> whats the big difference ? mod my arse. everything in an ISI game is a >>>> mod then >>>> >>>> you could just as easily say ISI is creating a mod on the engine >>>> too..........thats just the way the ISI engine is, very open >>>> architechture i guess you could say. >>>> i have read that simbin got the gM2.0 engine mid to late last year in a >>>> very stripped down form, so they are developing a lot of content >>>> themselves. from memory they got the engine with most of the graphics >>>> content and are developing most of the physics code themselves. >>>> >>>> carlos >>> >>> Do some more research. >>> >>> >>> -- >>> David G Fisher >>> >> >> why, i've already done enough. >> >> carlos > > Yea, I guess you're right. The new game engine was easy to create. ISI > just added a few lines of code and then took 8 months off. > > Nothing to it. > > Brilliant. > > > -- > David G Fisher >
sorry david, but we seem to be on vastly different wave lengths here. i cant recall saying anything about how easy anything in the development is / isnt, or how much time someone has been given to do or not do things. basically what i'm saying is 1. simbin dont have the 'balls and all' version of gMotor2 2. simbin are doing a lot of content themselves 3. GTL wont simply be a mod on top of the rfactor platfrom.
Uwe Schuerkamp 31 Jul 2005 08:03 UTC#19398
Good Mornin' from Germany on this beautiful, sunny 31st of July. The sun is shining, the 24h of Spa are on, but no sign of an rFactor release. What's up? Is that the rumor mill I hear spinning? ;-) All the best, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Both. Makes the RAS newsgroup interesting :) -Larry "Steve Whitty" <[email hidden]> wrote in message news:YfIEe.61085$[email hidden]... > do you want a finished product or a buggy game? > > cheers > > steve
LOL "Larry" wrote in message
Quoted text (12 lines)> Both. Makes the RAS newsgroup interesting :) > > -Larry > > "Steve Whitty" wrote in message >> do you want a finished product or a buggy game? >> >> cheers >> >> steve > >
Steve Whitty 01 Aug 2005 22:25 UTC#532648
LOL
Quoted text (11 lines)> Both. Makes the RAS newsgroup interesting :) > -Larry >> do you want a finished product or a buggy game? >> cheers >> steve
In article <J7tHe.2581$hC.30@lakeread06>, [email hidden] (Larry) wrote: > Both. Makes the RAS newsgroup interesting :) Agreed. We've got to have *something* to moan about, otherwise it takes all the fun out of new releases :-> Andrew McP

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy