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Rec.Autos.Simulators Archive

F1CR

5 posts by 3 people · 19 Mar 2001 07:59 UTC - 20 Mar 2001 20:30 UTC

Thomas Gatschnegg 19 Mar 2001 07:59 UTC#194911
The last two days i had some time to play F1CR. Here are some comments about the game: 1. I think the car F1CR behaves like a modern F1-car. Modern F1 - cars are not designed to be driven with power slide. Please correct me if i am wrong, but watching races on tv, i seldom saw F1 -drivers performing power slides. 2. Like in F1CR, i think, modern F1-cars are difficult to be driven on the limit. If you dont be careful, the car snaps away without very much warning, if you go over the limit. 3. Graphics: i think everybody agree: F1CR has the best one so far. 4. Features: F1CR has 107% rule for qualifying, option for only one spare car per weekend. Penalties for resisting to be overtaken by a car if the blue flag is out. Animated box crew. 5. AI: thats the weak point of F1CR: the AI has problem with the unexpected. But if you are behaving like you should or like you are expected (by the programmers :) ) you should not be in trouble. That means dont break too early, if you are to be lapped, dont stay in the driving line and become slower, but leave the driving line and then become slower and all should be fine. Leraning AI? I played the game not long enough to say somthing about that, but Creatures meet F1?!? ad 1 and 2: Of course that is all theory, since i never drove a F1-car.
So what you're trying to say is that the AI is modelled after Jacques Villeneuve?!?!?! > the AI has problem with the unexpected. > But if you are behaving like you should or like you are expected (by the > programmers :) ) you should not be in trouble. That means dont break too > early, if you are to be lapped, dont stay in the driving line and become > slower, but leave the driving line and then become slower and all shouldbe > fine.
I have raced only one full race so far, but if you behave "predictable for the AI" you will not crashed by the AI-drivers. But nevertheless it's a good idea to save the game every five laps. If you watch the AI driving, their behaviour looks sometimes like you see it observing a race F1-race on TV. The only problem with the AI seems that they have sometimes too long reaction times. There is a interview with Stephane Decroix, project manager on Ubi Soft's F1 Racing Championship, on http://www.gamespot.co.uk/stories/interviews/0,2160,2044829,00.html Decroix says: "To satisfy Formula One fans, the development team aimed at creating opponents who match with real drivers. As a result, AI has reached such a high level that all competitors have a very humanlike behaviour. The new engine REVENGE allowed developers to make competitors react to new parameters. Parameters are reactive to genuine Formula One race parameters (tyre type, fuel quantity and race strategy). Therefore, players will face drivers who drive like those of the 1999 FIA Formula One season: some will be very aggressive, others will wait for your mistake, others won't be fair and will close the door while being overtaken... " "In fact, players will compete against drivers programmed with a real fighting spirit and who know how to take advantage of even the slightest weakness. During the race, the AI evolves. Every computer-managed car will learn during the races the best trajectories and the best speed for each curve. " [What comes now is very interesting] "Very important also is the fact that, certainly for the first time in a racing simulation, the computer manages as many parameters for the AI drivers as it does for your own car. This means the cars managed by the computer are placed exactly in the same driving conditions as you are." "Matthew Nethercote" <[email hidden]> schrieb im Newsbeitrag news:bXDt6.12347$[email hidden]...
Quoted text (12 lines)> So what you're trying to say is that the AI is modelled after Jacques > Villeneuve?!?!?! > > > the AI has problem with the unexpected. > > But if you are behaving like you should or like you are expected (by the > > programmers :) ) you should not be in trouble. That means dont break too > > early, if you are to be lapped, dont stay in the driving line and become > > slower, but leave the driving line and then become slower and all should > be > > fine. > >
From my point of view the developers of F1CR tried something special with implementing the AI in that way. BUT: they were not allowed to finish their approach (the-market-cannot-wait-shit). We have to wait for the patch. "Dave Henrie" <[email hidden]> schrieb im Newsbeitrag news:SJOt6.596209$[email hidden]... > Bells and alarms should be going off...'save every 5 laps????' Is this > Quake? > dave henrie > > >

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