Race Sim Central
Rec.Autos.Simulators Archive

DX Tweak and Racing Wheel...

5 posts by 3 people · 25 Mar 2001 19:28 UTC - 30 Mar 2001 00:06 UTC

David Ciemny 25 Mar 2001 19:28 UTC#193898
Hi all..I have been using a TSW of late. I use the DX Tweak program along with that. I put my dead zones to zero. I notice the values to the right side of the box for X,Y,Z,R axis can be modified by putting in different numbers than the program originally picks recognizes for the controller. Does anyone experiment with these numbers at all to improve or change the performance of their wheel or pedals? Dave C.
David, I generally adjust mine to match the min/max values from the raw and direct input readings on the left, as the normal calibration routine for my Logitech wheel doesn't give full use of the travel in the wheel or pedals. You can also adjust where the throttle or brake "tips-in" or maxes out this way, for games that don't allow in-game calibration ala GPL. Other uses: for games like the old Rally Championship demo that had absurdly sensitive steering, setting the steering min/max numbers much farther apart solves the problem easily, and for motorcycle sims setting them closer together lets you match wheel tilt to bike tilt - much better with bikes than using full rotation. Cheers, Steve B. "David Ciemny" <[email hidden]> wrote...
Quoted text (11 lines)> Hi all..I have been using a TSW of late. I use the DX Tweak program along > with that. I put my dead zones to zero. I notice the values to the right > side of the box for X,Y,Z,R axis can be modified by putting in different > numbers than the program originally picks recognizes for the controller. > > Does anyone experiment with these numbers at all to improve or change the > performance of their wheel or pedals? > > Dave C. > >
Thanks Steve...How does the center value figure into the scheme? Should it really be the halfway point between the min and max values or is there more to it? I have been using this tweak for some time now so I figured it's about time to learn the "ins and outs" of it. Dave C. Steve Blankenship <[email hidden]> wrote in message news:[email hidden]... > David, > > I generally adjust mine to match the min/max values from the raw anddirect > input readings on the left, as the normal calibration routine for my > Logitech wheel doesn't give full use of the travel in the wheel or pedals. > You can also adjust where the throttle or brake "tips-in" or maxes outthis > way, for games that don't allow in-game calibration ala GPL. Other uses: > for games like the old Rally Championship demo that had absurdly sensitive > steering, setting the steering min/max numbers much farther apart solvesthe
Quoted text (11 lines)> problem easily, and for motorcycle sims setting them closer together lets > you match wheel tilt to bike tilt - much better with bikes than using full > rotation. > > Cheers, > > Steve B. > > > "David Ciemny" <[email hidden]> wrote... > > Hi all..I have been using a TSW of late. I use the DX Tweak program
along > > with that. I put my dead zones to zero. I notice the values to the right > > side of the box for X,Y,Z,R axis can be modified by putting in different > > numbers than the program originally picks recognizes for the controller. > > > > Does anyone experiment with these numbers at all to improve or changethe
Quoted text (7 lines)> > performance of their wheel or pedals? > > > > Dave C. > > > > > >
Dave, For what it's worth, the way I set my center value is to rock the wheel back and forth a few times and watch the left-side raw values when I straighten the wheel. They won't always be the same when the wheel is physically centered; there's usually some slight variation. Anyway, I pick the number that comes up most often and set the center value at that. I'd guess you can probably dial out the left pull in N4 by tweaking the center value, but haven't tried it. In fact, you should be able to make the wheel response very sensitive in one direction and near-dead in the other, if you just had to... ;-) Cheers, Steve B. "David Ciemny" <[email hidden]> wrote in message news:PCRv6.6033$[email hidden]... > Thanks Steve...How does the center value figure into the scheme? Should it > really be the halfway point between the min and max values or is theremore > to it? I have been using this tweak for some time now so I figured it's > about time to learn the "ins and outs" of it. > > Dave C.
Okay, where do you go to get this tweek? I think it's definitely time for N4 to get that wheel centered... Steve Blankenship wrote:
Quoted text (29 lines)> David, > > I generally adjust mine to match the min/max values from the raw and direct > input readings on the left, as the normal calibration routine for my > Logitech wheel doesn't give full use of the travel in the wheel or pedals. > You can also adjust where the throttle or brake "tips-in" or maxes out this > way, for games that don't allow in-game calibration ala GPL. Other uses: > for games like the old Rally Championship demo that had absurdly sensitive > steering, setting the steering min/max numbers much farther apart solves the > problem easily, and for motorcycle sims setting them closer together lets > you match wheel tilt to bike tilt - much better with bikes than using full > rotation. > > Cheers, > > Steve B. > > "David Ciemny" <[email hidden]> wrote... > > Hi all..I have been using a TSW of late. I use the DX Tweak program along > > with that. I put my dead zones to zero. I notice the values to the right > > side of the box for X,Y,Z,R axis can be modified by putting in different > > numbers than the program originally picks recognizes for the controller. > > > > Does anyone experiment with these numbers at all to improve or change the > > performance of their wheel or pedals? > > > > Dave C. > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy