Mine -
1) Graphics look great.
2) How much will it cost?
3) Will it simply be added to fuckedcompany.com because it's
subscription?
1) Yes
2) No clue
3) Probably
On Tue, 03 Apr 2001 13:52:44 GMT, andrew
<[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (9 lines)
>Mine - > >1) Graphics look great. > >2) How much will it cost? > >3) Will it simply be added to fuckedcompany.com because it's >subscription? >Yeah, and I think the response to this post shows the direction in which
the sim will go....
[email hidden] wrote:
Quoted text (20 lines)
> 1) Yes > > 2) No clue > > 3) Probably > > On Tue, 03 Apr 2001 13:52:44 GMT, andrew > <[email hidden]> wrote: > > >Mine - > > > >1) Graphics look great. > > > >2) How much will it cost? > > > >3) Will it simply be added to fuckedcompany.com because it's > >subscription? > > > > Remove "hi" from address or it will bounce....Yeah, and I think the response to this post shows the direction in which
the sim will go....
Quoted text (19 lines)
> 1) Yes > 2) No clue > 3) Probably > On Tue, 03 Apr 2001 13:52:44 GMT, andrew > >Mine - > >1) Graphics look great. > >2) How much will it cost? > >3) Will it simply be added to ***edcompany.com because it's > >subscription? > Remove "hi" from address or it will bounce....Seems like it, doesn't it.
My guess is that Motor City Online will --
depending on the rate at which EA continues to
lose money -- either be patched by EA to offer
singleplayer offline play, repackaged as a
singleplayer offline game by EA or cracked by some
clever programmer to enable singleplayer offline
play. Given how rapidly the economy is cooling,
it's hard to imagine a subscription service based
on fixing up and racing virtual cars making a go
of it.
On Wed, 04 Apr 2001 13:46:10 GMT, andrew
<[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (28 lines)
>Yeah, and I think the response to this post shows the direction in which >the sim will go.... > > > >[email hidden] wrote: > >> 1) Yes >> >> 2) No clue >> >> 3) Probably >> >> On Tue, 03 Apr 2001 13:52:44 GMT, andrew >> <[email hidden]> wrote: >> >> >Mine - >> > >> >1) Graphics look great. >> > >> >2) How much will it cost? >> > >> >3) Will it simply be added to fuckedcompany.com because it's >> >subscription? >> > >> >> Remove "hi" from address or it will bounce.... >Definitely.
Hell, I probably wouldn't even consider buying it even if it *had*
single-player mode just because of the subscription service needed to play
online. That's just lame!
If EA was smart, their little virtual town would have contracts with
manufacturers for name-brand parts, such as Firestone, Fram, Snap-On, and
Craftsman, and places like McDonald's, Sears, Pep Boys and Safeway, it would
eliminate the need for subscriptions because of all the advertising money...
Ah, if only I could make money on ideas...
But, maybe that's crazy talk. It's the marketing profession coming out in
me...
Sheesh...
[email hidden] wrote:
Quoted text (46 lines)
> Seems like it, doesn't it. > > My guess is that Motor City Online will -- > depending on the rate at which EA continues to > lose money -- either be patched by EA to offer > singleplayer offline play, repackaged as a > singleplayer offline game by EA or cracked by some > clever programmer to enable singleplayer offline > play. Given how rapidly the economy is cooling, > it's hard to imagine a subscription service based > on fixing up and racing virtual cars making a go > of it. > > On Wed, 04 Apr 2001 13:46:10 GMT, andrew > <[email hidden]> wrote: > > >Yeah, and I think the response to this post shows the direction in which > >the sim will go.... > > > > > > > >[email hidden] wrote: > > > >> 1) Yes > >> > >> 2) No clue > >> > >> 3) Probably > >> > >> On Tue, 03 Apr 2001 13:52:44 GMT, andrew > >> <[email hidden]> wrote: > >> > >> >Mine - > >> > > >> >1) Graphics look great. > >> > > >> >2) How much will it cost? > >> > > >> >3) Will it simply be added to fuckedcompany.com because it's > >> >subscription? > >> > > >> > >> Remove "hi" from address or it will bounce.... > > > > Remove "hi" from address or it will bounce....Hi Todd -
I agree, to some extent. Don't forget, however, that is is also possible to
(in other games, anyway) to set up "passworded" games where only select people
could get in.
I want to like it too, I'm just afraid I'll never get the chance...
Todd Walker wrote:
Quoted text (27 lines)
> I can see where you guys are coming from, and maybe my response stems > from the fact that I REALLY want to like MC when it comes out. But, > think of it this way -- if it is a pay service then chances are you > won't get a lot of people in there just screwing around and messing up > those of us who really want to play seriously. That is one problem > that I have experienced with online racing and many others have > mentioned here. And from what I have read about how MC is going to > work, it would really suck to build up your car through hours of > gameplay and then lose it because some jackass 12 year old has nothing > better to do than jump on a server and see how many people he can > screw up. > > Having said that, if I am going to pay a monthly fee, it better be a > damn excellent online environment. If I don't feel like I am actually > living in 1969 I ain't gonna keep paying! :-) > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com > > On Wed, 04 Apr 2001 14:44:45 GMT, andrew <[email hidden]> wrote: > > >Definitely. > > > >Hell, I probably wouldn't even consider buying it even if it *had* > >single-player mode just because of the subscription service needed to play > >online. That's just lame!
[email hidden] wrote:
You'd be surprised how many people are playing Everquest, Asheron's call
and Ultima Online. They all pay ten dollars a month. I like the concept
but not the car selection. I would have preferred a selection like in
Gran Turismo.
.-~~-.____
/ | ' \
( ) O _
\_/-, ,----' //
==== ___//
/ \-'~; /~~~(O)------------------------------------------
/ __/~| __/ |"Beauty is in the eyes of the beer holder"
==(______| (_________|
Quoted text (14 lines)
> > Seems like it, doesn't it. > > My guess is that Motor City Online will -- > depending on the rate at which EA continues to > lose money -- either be patched by EA to offer > singleplayer offline play, repackaged as a > singleplayer offline game by EA or cracked by some > clever programmer to enable singleplayer offline > play. Given how rapidly the economy is cooling, > it's hard to imagine a subscription service based > on fixing up and racing virtual cars making a go > of it. >While it's true that there are other successful
online games, I would suggest that they offer
something very different from what MCO is
offering. I am not sure how many fans of sim
racing are eager to pay to race online when they
can race online and offline for free. Or are
eager to pay to be part of an online community
when they can be part of an online community for
free. And then there is the matter of the car
selection. I love it, but I would not pay to play
anymore than I would pay to play Porsche
Unleashed. And I LOVE Porsche Unleashed. Then
there is the matter of bandwidth. I could be
wrong on this point, but I suspect online racing
might not be so impressive with a dial-up modem.
And that is all I and a number of other sim fans
have access to. (The future is never available as
shown where I wind up living.)
We'll just have to see whether motorheads flock to
MCO or not. Meanwhile, I am waiting for Rally
Trophy from Bugbear. THAT looks like HUGE fun.
:)
On Wed, 04 Apr 2001 16:45:47 -0400, Groo the
Wanderer <[email hidden]> wrote:
Remove "hi" from address or it will bounce....
Quoted text (30 lines)
> > >[email hidden] wrote: >> >> Seems like it, doesn't it. >> >> My guess is that Motor City Online will -- >> depending on the rate at which EA continues to >> lose money -- either be patched by EA to offer >> singleplayer offline play, repackaged as a >> singleplayer offline game by EA or cracked by some >> clever programmer to enable singleplayer offline >> play. Given how rapidly the economy is cooling, >> it's hard to imagine a subscription service based >> on fixing up and racing virtual cars making a go >> of it. >> >You'd be surprised how many people are playing Everquest, Asheron's call >and Ultima Online. They all pay ten dollars a month. I like the concept >but not the car selection. I would have preferred a selection like in >Gran Turismo. > > .-~~-.____ > / | ' \ >( ) O _ > \_/-, ,----' // > ==== ___// > / \-'~; /~~~(O)------------------------------------------ > / __/~| __/ |"Beauty is in the eyes of the beer holder" >==(______| (_________|>I suspect online racing
> might not be so impressive with a dial-up modem.
I raced NFS5 online for several months on a 33k modem, and the
performance was generally excellent. And those servers were just the betas
for MCO.
As for MCO itself I think you'd be surprised how attractive a persistant
game-world could be to racing fans.
rms
[email hidden]
In article <9ag4qo$24fe$[email hidden]>, [email hidden]
says...
> As for MCO itself I think you'd be surprised how attractive a persistant
>game-world could be to racing fans.
I rather agree. I think this one will grab some types that don't
generally go for most racing sims or online games.
My prediction is that this one hits it _really_ big. Ultima Online
big.
-Tim
As I said, we'll just have to see whether
motorheads flock to it or not. Ladies and
gentlemen, place your bets....
On Wed, 04 Apr 2001 22:40:13 GMT,
[email hidden] (The Enigmatic One) wrote:
Remove "hi" from address or it will bounce....
Quoted text (15 lines)
>In article <9ag4qo$24fe$[email hidden]>, [email hidden] >says... > >> As for MCO itself I think you'd be surprised how attractive a persistant >>game-world could be to racing fans. > > I rather agree. I think this one will grab some types that don't >generally go for most racing sims or online games. > > My prediction is that this one hits it _really_ big. Ultima Online >big. > > > -Tim >My guess is it won't be the motorheads and sim racing fans that make
or break this one -- it will be whether or not it appeals to the
general gaming public. If it succeeds with the general gaming public,
then it will be interesting to see what affect that will have on sim
racing in general (and it may not necessarily be a good impact).
-- JB
On Wed, 04 Apr 2001 23:00:50 GMT, [email hidden] wrote:
Quoted text (25 lines)
>As I said, we'll just have to see whether >motorheads flock to it or not. Ladies and >gentlemen, place your bets.... > >On Wed, 04 Apr 2001 22:40:13 GMT, >[email hidden] (The Enigmatic One) wrote: > >>In article <9ag4qo$24fe$[email hidden]>, [email hidden] >>says... >> >>> As for MCO itself I think you'd be surprised how attractive a persistant >>>game-world could be to racing fans. >> >> I rather agree. I think this one will grab some types that don't >>generally go for most racing sims or online games. >> >> My prediction is that this one hits it _really_ big. Ultima Online >>big. >> >> >> -Tim >> > > >Remove "hi" from address or it will bounce....If it's subscription only for online multiplayer, I'm not buying it.
If it's free, I'm buying it.
Simple decision for me, really. I hope it's free, because it looks really
promising.
John Bodin wrote:
Quoted text (35 lines)
> My guess is it won't be the motorheads and sim racing fans that make > or break this one -- it will be whether or not it appeals to the > general gaming public. If it succeeds with the general gaming public, > then it will be interesting to see what affect that will have on sim > racing in general (and it may not necessarily be a good impact). > > -- JB > > On Wed, 04 Apr 2001 23:00:50 GMT, [email hidden] wrote: > > >As I said, we'll just have to see whether > >motorheads flock to it or not. Ladies and > >gentlemen, place your bets.... > > > >On Wed, 04 Apr 2001 22:40:13 GMT, > >[email hidden] (The Enigmatic One) wrote: > > > >>In article <9ag4qo$24fe$[email hidden]>, [email hidden] > >>says... > >> > >>> As for MCO itself I think you'd be surprised how attractive a persistant > >>>game-world could be to racing fans. > >> > >> I rather agree. I think this one will grab some types that don't > >>generally go for most racing sims or online games. > >> > >> My prediction is that this one hits it _really_ big. Ultima Online > >>big. > >> > >> > >> -Tim > >> > > > > > >Remove "hi" from address or it will bounce....
"John Bodin" <[email hidden]> wrote in message
news:[email hidden]...
> My guess is it won't be the motorheads and sim racing fans that make
> or break this one -- it will be whether or not it appeals to the
> general gaming public. If it succeeds with the general gaming public,
> then it will be interesting to see what affect that will have on sim
> racing in general (and it may not necessarily be a good impact).
I'll be suprised if it actually even comes out. This will be the biggest
flop
that EA has ever seen. I'm all into online games, I have played Everquest
for over a year. MC doesn't appeal to me at all. Nothing about it appeals
to me. I don't like the primative cars, I don't like the idea of the 60's
interface.
Like I said, I don't think it will ever get released.
After all who's going to play it? Most of the people here will say it's crap
because
it is not up to GPL standards (and we all know it wont be). And the casual
gamer
doesn't care about upgrading his or her car, they just want to pop the cd in
and race.
And the few casual gamers that do play it, will get wasted by the few
hardcore drivers
that do play it. In my opinion, bad idea. Any way you look at it.


































