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Your thoughts on Motor City Online?

15 posts by 7 people · 03 Apr 2001 13:52 UTC - 09 Apr 2001 06:01 UTC

andrew 03 Apr 2001 13:52 UTC#192550
Mine - 1) Graphics look great. 2) How much will it cost? 3) Will it simply be added to fuckedcompany.com because it's subscription?
1) Yes 2) No clue 3) Probably On Tue, 03 Apr 2001 13:52:44 GMT, andrew <[email hidden]> wrote:
Quoted text (9 lines)>Mine - > >1) Graphics look great. > >2) How much will it cost? > >3) Will it simply be added to fuckedcompany.com because it's >subscription? >
Remove "hi" from address or it will bounce....
Yeah, and I think the response to this post shows the direction in which the sim will go.... [email hidden] wrote:
Quoted text (20 lines)> 1) Yes > > 2) No clue > > 3) Probably > > On Tue, 03 Apr 2001 13:52:44 GMT, andrew > <[email hidden]> wrote: > > >Mine - > > > >1) Graphics look great. > > > >2) How much will it cost? > > > >3) Will it simply be added to fuckedcompany.com because it's > >subscription? > > > > Remove "hi" from address or it will bounce....
andrew 04 Apr 2001 13:46 UTC#527939
Yeah, and I think the response to this post shows the direction in which the sim will go....
Quoted text (19 lines)> 1) Yes > 2) No clue > 3) Probably > On Tue, 03 Apr 2001 13:52:44 GMT, andrew > >Mine - > >1) Graphics look great. > >2) How much will it cost? > >3) Will it simply be added to ***edcompany.com because it's > >subscription? > Remove "hi" from address or it will bounce....
Seems like it, doesn't it. My guess is that Motor City Online will -- depending on the rate at which EA continues to lose money -- either be patched by EA to offer singleplayer offline play, repackaged as a singleplayer offline game by EA or cracked by some clever programmer to enable singleplayer offline play. Given how rapidly the economy is cooling, it's hard to imagine a subscription service based on fixing up and racing virtual cars making a go of it. On Wed, 04 Apr 2001 13:46:10 GMT, andrew <[email hidden]> wrote:
Quoted text (28 lines)>Yeah, and I think the response to this post shows the direction in which >the sim will go.... > > > >[email hidden] wrote: > >> 1) Yes >> >> 2) No clue >> >> 3) Probably >> >> On Tue, 03 Apr 2001 13:52:44 GMT, andrew >> <[email hidden]> wrote: >> >> >Mine - >> > >> >1) Graphics look great. >> > >> >2) How much will it cost? >> > >> >3) Will it simply be added to fuckedcompany.com because it's >> >subscription? >> > >> >> Remove "hi" from address or it will bounce.... >
Remove "hi" from address or it will bounce....
Definitely. Hell, I probably wouldn't even consider buying it even if it *had* single-player mode just because of the subscription service needed to play online. That's just lame! If EA was smart, their little virtual town would have contracts with manufacturers for name-brand parts, such as Firestone, Fram, Snap-On, and Craftsman, and places like McDonald's, Sears, Pep Boys and Safeway, it would eliminate the need for subscriptions because of all the advertising money... Ah, if only I could make money on ideas... But, maybe that's crazy talk. It's the marketing profession coming out in me... Sheesh... [email hidden] wrote:
Quoted text (46 lines)> Seems like it, doesn't it. > > My guess is that Motor City Online will -- > depending on the rate at which EA continues to > lose money -- either be patched by EA to offer > singleplayer offline play, repackaged as a > singleplayer offline game by EA or cracked by some > clever programmer to enable singleplayer offline > play. Given how rapidly the economy is cooling, > it's hard to imagine a subscription service based > on fixing up and racing virtual cars making a go > of it. > > On Wed, 04 Apr 2001 13:46:10 GMT, andrew > <[email hidden]> wrote: > > >Yeah, and I think the response to this post shows the direction in which > >the sim will go.... > > > > > > > >[email hidden] wrote: > > > >> 1) Yes > >> > >> 2) No clue > >> > >> 3) Probably > >> > >> On Tue, 03 Apr 2001 13:52:44 GMT, andrew > >> <[email hidden]> wrote: > >> > >> >Mine - > >> > > >> >1) Graphics look great. > >> > > >> >2) How much will it cost? > >> > > >> >3) Will it simply be added to fuckedcompany.com because it's > >> >subscription? > >> > > >> > >> Remove "hi" from address or it will bounce.... > > > > Remove "hi" from address or it will bounce....
andrew 04 Apr 2001 17:50 UTC↳ reply to andrew#192309
Hi Todd - I agree, to some extent. Don't forget, however, that is is also possible to (in other games, anyway) to set up "passworded" games where only select people could get in. I want to like it too, I'm just afraid I'll never get the chance... Todd Walker wrote:
Quoted text (27 lines)> I can see where you guys are coming from, and maybe my response stems > from the fact that I REALLY want to like MC when it comes out. But, > think of it this way -- if it is a pay service then chances are you > won't get a lot of people in there just screwing around and messing up > those of us who really want to play seriously. That is one problem > that I have experienced with online racing and many others have > mentioned here. And from what I have read about how MC is going to > work, it would really suck to build up your car through hours of > gameplay and then lose it because some jackass 12 year old has nothing > better to do than jump on a server and see how many people he can > screw up. > > Having said that, if I am going to pay a monthly fee, it better be a > damn excellent online environment. If I don't feel like I am actually > living in 1969 I ain't gonna keep paying! :-) > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com > > On Wed, 04 Apr 2001 14:44:45 GMT, andrew <[email hidden]> wrote: > > >Definitely. > > > >Hell, I probably wouldn't even consider buying it even if it *had* > >single-player mode just because of the subscription service needed to play > >online. That's just lame!
[email hidden] wrote:
Quoted text (14 lines)> > Seems like it, doesn't it. > > My guess is that Motor City Online will -- > depending on the rate at which EA continues to > lose money -- either be patched by EA to offer > singleplayer offline play, repackaged as a > singleplayer offline game by EA or cracked by some > clever programmer to enable singleplayer offline > play. Given how rapidly the economy is cooling, > it's hard to imagine a subscription service based > on fixing up and racing virtual cars making a go > of it. >
You'd be surprised how many people are playing Everquest, Asheron's call and Ultima Online. They all pay ten dollars a month. I like the concept but not the car selection. I would have preferred a selection like in Gran Turismo. .-~~-.____ / | ' \ ( ) O _ \_/-, ,----' // ==== ___// / \-'~; /~~~(O)------------------------------------------ / __/~| __/ |"Beauty is in the eyes of the beer holder" ==(______| (_________|
While it's true that there are other successful online games, I would suggest that they offer something very different from what MCO is offering. I am not sure how many fans of sim racing are eager to pay to race online when they can race online and offline for free. Or are eager to pay to be part of an online community when they can be part of an online community for free. And then there is the matter of the car selection. I love it, but I would not pay to play anymore than I would pay to play Porsche Unleashed. And I LOVE Porsche Unleashed. Then there is the matter of bandwidth. I could be wrong on this point, but I suspect online racing might not be so impressive with a dial-up modem. And that is all I and a number of other sim fans have access to. (The future is never available as shown where I wind up living.) We'll just have to see whether motorheads flock to MCO or not. Meanwhile, I am waiting for Rally Trophy from Bugbear. THAT looks like HUGE fun. :) On Wed, 04 Apr 2001 16:45:47 -0400, Groo the Wanderer <[email hidden]> wrote:
Quoted text (30 lines)> > >[email hidden] wrote: >> >> Seems like it, doesn't it. >> >> My guess is that Motor City Online will -- >> depending on the rate at which EA continues to >> lose money -- either be patched by EA to offer >> singleplayer offline play, repackaged as a >> singleplayer offline game by EA or cracked by some >> clever programmer to enable singleplayer offline >> play. Given how rapidly the economy is cooling, >> it's hard to imagine a subscription service based >> on fixing up and racing virtual cars making a go >> of it. >> >You'd be surprised how many people are playing Everquest, Asheron's call >and Ultima Online. They all pay ten dollars a month. I like the concept >but not the car selection. I would have preferred a selection like in >Gran Turismo. > > .-~~-.____ > / | ' \ >( ) O _ > \_/-, ,----' // > ==== ___// > / \-'~; /~~~(O)------------------------------------------ > / __/~| __/ |"Beauty is in the eyes of the beer holder" >==(______| (_________|
Remove "hi" from address or it will bounce....
>I suspect online racing > might not be so impressive with a dial-up modem. I raced NFS5 online for several months on a 33k modem, and the performance was generally excellent. And those servers were just the betas for MCO. As for MCO itself I think you'd be surprised how attractive a persistant game-world could be to racing fans. rms [email hidden]
In article <9ag4qo$24fe$[email hidden]>, [email hidden] says... > As for MCO itself I think you'd be surprised how attractive a persistant >game-world could be to racing fans. I rather agree. I think this one will grab some types that don't generally go for most racing sims or online games. My prediction is that this one hits it _really_ big. Ultima Online big. -Tim
As I said, we'll just have to see whether motorheads flock to it or not. Ladies and gentlemen, place your bets.... On Wed, 04 Apr 2001 22:40:13 GMT, [email hidden] (The Enigmatic One) wrote:
Quoted text (15 lines)>In article <9ag4qo$24fe$[email hidden]>, [email hidden] >says... > >> As for MCO itself I think you'd be surprised how attractive a persistant >>game-world could be to racing fans. > > I rather agree. I think this one will grab some types that don't >generally go for most racing sims or online games. > > My prediction is that this one hits it _really_ big. Ultima Online >big. > > > -Tim >
Remove "hi" from address or it will bounce....
My guess is it won't be the motorheads and sim racing fans that make or break this one -- it will be whether or not it appeals to the general gaming public. If it succeeds with the general gaming public, then it will be interesting to see what affect that will have on sim racing in general (and it may not necessarily be a good impact). -- JB On Wed, 04 Apr 2001 23:00:50 GMT, [email hidden] wrote:
Quoted text (25 lines)>As I said, we'll just have to see whether >motorheads flock to it or not. Ladies and >gentlemen, place your bets.... > >On Wed, 04 Apr 2001 22:40:13 GMT, >[email hidden] (The Enigmatic One) wrote: > >>In article <9ag4qo$24fe$[email hidden]>, [email hidden] >>says... >> >>> As for MCO itself I think you'd be surprised how attractive a persistant >>>game-world could be to racing fans. >> >> I rather agree. I think this one will grab some types that don't >>generally go for most racing sims or online games. >> >> My prediction is that this one hits it _really_ big. Ultima Online >>big. >> >> >> -Tim >> > > >Remove "hi" from address or it will bounce....
If it's subscription only for online multiplayer, I'm not buying it. If it's free, I'm buying it. Simple decision for me, really. I hope it's free, because it looks really promising. John Bodin wrote:
Quoted text (35 lines)> My guess is it won't be the motorheads and sim racing fans that make > or break this one -- it will be whether or not it appeals to the > general gaming public. If it succeeds with the general gaming public, > then it will be interesting to see what affect that will have on sim > racing in general (and it may not necessarily be a good impact). > > -- JB > > On Wed, 04 Apr 2001 23:00:50 GMT, [email hidden] wrote: > > >As I said, we'll just have to see whether > >motorheads flock to it or not. Ladies and > >gentlemen, place your bets.... > > > >On Wed, 04 Apr 2001 22:40:13 GMT, > >[email hidden] (The Enigmatic One) wrote: > > > >>In article <9ag4qo$24fe$[email hidden]>, [email hidden] > >>says... > >> > >>> As for MCO itself I think you'd be surprised how attractive a persistant > >>>game-world could be to racing fans. > >> > >> I rather agree. I think this one will grab some types that don't > >>generally go for most racing sims or online games. > >> > >> My prediction is that this one hits it _really_ big. Ultima Online > >>big. > >> > >> > >> -Tim > >> > > > > > >Remove "hi" from address or it will bounce....
"John Bodin" <[email hidden]> wrote in message news:[email hidden]... > My guess is it won't be the motorheads and sim racing fans that make > or break this one -- it will be whether or not it appeals to the > general gaming public. If it succeeds with the general gaming public, > then it will be interesting to see what affect that will have on sim > racing in general (and it may not necessarily be a good impact). I'll be suprised if it actually even comes out. This will be the biggest flop that EA has ever seen. I'm all into online games, I have played Everquest for over a year. MC doesn't appeal to me at all. Nothing about it appeals to me. I don't like the primative cars, I don't like the idea of the 60's interface. Like I said, I don't think it will ever get released. After all who's going to play it? Most of the people here will say it's crap because it is not up to GPL standards (and we all know it wont be). And the casual gamer doesn't care about upgrading his or her car, they just want to pop the cd in and race. And the few casual gamers that do play it, will get wasted by the few hardcore drivers that do play it. In my opinion, bad idea. Any way you look at it.

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