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Rec.Autos.Simulators Archive

Xtreme Air Racing

7 posts by 4 people · 06 Apr 2001 22:44 UTC - 07 Apr 2001 12:18 UTC

Shortfork 06 Apr 2001 22:44 UTC#192006
Hopefully not off topic... Someone in one of the flight sim groups suggested we post this here too sooooo... Victory Simulations is producing a sim based on the Reno Air Races.. We've been flying the alphs builds and it really does rock... Release date has just been set to coincide with the 2001 Reno Air Races in September.. Pre orders are being taken and will be filled before any other orders ship.... The developers tell me shhhh but it will probably be done before Sept! From the builds we've flown (and raced... at 500mph!!!) it looks done, aside from some additional airplanes that are being added and some TBD screens in the menu sections... Wrote up a little review at the addy attached to my sig and Victory has a website at http://www.xtremeairracing.com I'm hoping that we simulation fans can show Victory that going around the big publishing houses and doing a "Self Published" simulation, as this one is, will be the future of simulation prduction.. Talented groups could put great stuff out to market without having to convince a board of directors that it will make them a ton of money.. See you guys at the pylons! "Shortfork" All Aviation FlightLine OnLine http://aafo.com
Why was the project shut down when it was Reno Air Races, or whatever it was called? I'm looking forward to it - hopefully some good online racing, too. Shortfork wrote:
Quoted text (30 lines)> Hopefully not off topic... Someone in one of the flight sim groups > suggested we post this here too sooooo... > > Victory Simulations is producing a sim based on the Reno Air Races.. > We've been flying the alphs builds and it really does rock... > > Release date has just been set to coincide with the 2001 Reno Air > Races in September.. Pre orders are being taken and will be filled > before any other orders ship.... > > The developers tell me shhhh but it will probably be done before Sept! > > From the builds we've flown (and raced... at 500mph!!!) it looks done, > aside from some additional airplanes that are being added and some TBD > screens in the menu sections... > > Wrote up a little review at the addy attached to my sig and Victory > has a website at http://www.xtremeairracing.com > > I'm hoping that we simulation fans can show Victory that going around > the big publishing houses and doing a "Self Published" simulation, as > this one is, will be the future of simulation prduction.. Talented > groups could put great stuff out to market without having to convince > a board of directors that it will make them a ton of money.. > > See you guys at the pylons! > > "Shortfork" > All Aviation FlightLine OnLine > http://aafo.com
To get a response here you most likely will need to do the following. I'm assuming you model the current generation of Racing Planes. Which, are barely recognizable as WWII vintage aircraft. So what you need to do is add a module that simulates the early days of Post War racing when the P-51 went up against Hellcats and Corsairs and everyone could tell which plane was which. Then you could call it Reno Air Racing Legends. Throw in realistic sounds from Merlin and Allison engines and you'll get plenty of responses here :) dave henrie best of luck with your product. ""Shortfork"" <[email hidden]> wrote in message news:[email hidden]... > Hopefully not off topic... Someone in one of the flight sim groups > suggested we post this here too sooooo... > > Victory Simulations is producing a sim based on the Reno Air Races.. > We've been flying the alphs builds and it really does rock... >
On Fri, 06 Apr 2001 23:20:01 GMT, andrew <[email hidden]> wrote: >Why was the project shut down when it was Reno Air Races, or whatever it >was called? It was called "Reno Air Racing" and the program has a sort of "colorful" history.. I belive Papyrus was the first one that was going to publish it way back about 4 years ago.. Then they decided it was going to be too "niche" of a market.. Someone else picked it up, can't remember the name of the company... The "niche" syndrome hit them too... I'm not completely sure of the above information "exactly" but that's pretty close.. Then Mattel picked it up... and we've got a lot more complete information base on it from here... I don't have the links handy but on aafo.com we talked with Mattel's Charles Harriby and Victory's Pat Hunt about a year or so ago and Mattel was PUMPED about it... Nuther story with more details on what happened then.. Last year Harriby was at Reno with a couple of the main guys on the sim and again.. PUMPED.. stickers all over airplanes lots of expectations for a November release.. At the end of September, about a week after Reno, Mattel sold their gaming division and guess what... Reno Air Racing suddenly became one of those "too Niche" targeted market things again and the company that bought "The Learning Co." from Mattel dropped it and most of their other titles under development.. VERY frustrating for those waiting for the game and the programmers at Victory.. it was nearly done.. Finally after a bunch of haggling with prospective publishers.. Hunt decided to just see his baby through to the end and we are where we are today... Which is actuall better! We suggest they put more real racers in.. They put more real racers in!! TONS of stuff happening that are polishing it more towards a real recreation of the races.. and it already was pretty damn close.. >I'm looking forward to it - hopefully some good online racing, too. That's the one thing I've not gotten to try yet and I'm chewing nails waiting for my chance!! Flying the computer guys is ok.. they are tough enough.. but I want the BLOOD of mine enemy on my wings <gg> Anyway.. It's cool and I'm totally jazzed about it.. Even bought a new CPU to make it run even faster (did ok on my PIII 650 but I'm a glutton for credit card bills.. got a 1GHz and a Voodoo5 coming... (yea.. I know.. orphan card.. oh well.. 64 meg card for 120 bucks!! Whoo Hoo!!) See ya at the pylons!! "Shortfork" All Aviation FlightLine OnLine http://aafo.com
On Sat, 07 Apr 2001 02:19:40 GMT, "Dave Henrie" <[email hidden]> wrote: > To get a response here you most likely will need to do the following. >I'm assuming you model the current generation of Racing Planes. Which, >are barely recognizable as WWII vintage aircraft. Actually, there are both stock planes and modified planes at Reno and in the sim... Really stock looking Sea Furys, Mustangs, a Corsair and a ME-109.. and there is more going in as we speak.. (I'm not "with" Victory so I don't have really detailed knowledge of what is going in.) but fer sure there are some stockers in there... (check the screens at xtremeairracing.com and aafo.com) > So what you need to do >is add a module that simulates the early days of Post War racing when the >P-51 went up against Hellcats and Corsairs and everyone could >tell which plane was which. Then you could call it Reno Air Racing Legends. There will be a continuing series of new race courses, with additions like Cleveland, Phoenix and god knows what fantasy courses they'll dream up.. Not only more unlimited airplanes from the post war peroid, there will be more of the classic Thompson Trophy racers and the like.. Laird Super Solution, Mr. Mulligan, the Gee Bee racers (one in there already but not raceable) So all in all it's pretty damn neat as is.. and should continue to grow, hopefully, into a long lived series.... > Throw in realistic sounds from Merlin and Allison engines and you'll >get plenty of responses here :) Funny thing here, Microsoft Combat Flight SimulatorII has some really neat cockpit sounds.. but they actually sound more like the warbirds do when you are outside of them than inside.. When you are inside of them they are more of a drone than what you hear outside... XAR sounds a LOT like the real thing on the inside and I've not heard the final product as far as the outside sounds go... Pretty cool so far though... >best of luck with your product. Would that it were!! I just get to play with it and since my main job is reporting on the races, give them some input from my perspective I would love to be a part of it even deeper... But I'm having a blast and just hoping everyone enjoys it as much as I have been!! Thanks! "Shortfork" All Aviation FlightLine OnLine http://aafo.com
can we fly the 'Ring? If we can't fly the 'Ring i'm not interested, taking P51 trough caroussel would be awesome!!!! Sudesh ""Shortfork"" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> On Sat, 07 Apr 2001 02:19:40 GMT, "Dave Henrie" <[email hidden]> > wrote: > > > To get a response here you most likely will need to do the following. > >I'm assuming you model the current generation of Racing Planes. Which, > >are barely recognizable as WWII vintage aircraft. > > Actually, there are both stock planes and modified planes at Reno and > in the sim... Really stock looking Sea Furys, Mustangs, a Corsair and > a ME-109.. and there is more going in as we speak.. (I'm not "with" > Victory so I don't have really detailed knowledge of what is going > in.) but fer sure there are some stockers in there... (check the > screens at xtremeairracing.com and aafo.com) > > > So what you need to do > >is add a module that simulates the early days of Post War racing when the > >P-51 went up against Hellcats and Corsairs and everyone could > >tell which plane was which. Then you could call it Reno Air Racing
Legends.
Quoted text (33 lines)> > There will be a continuing series of new race courses, with additions > like Cleveland, Phoenix and god knows what fantasy courses they'll > dream up.. Not only more unlimited airplanes from the post war peroid, > there will be more of the classic Thompson Trophy racers and the > like.. Laird Super Solution, Mr. Mulligan, the Gee Bee racers (one in > there already but not raceable) > > So all in all it's pretty damn neat as is.. and should continue to > grow, hopefully, into a long lived series.... > > > Throw in realistic sounds from Merlin and Allison engines and you'll > >get plenty of responses here :) > > Funny thing here, Microsoft Combat Flight SimulatorII has some really > neat cockpit sounds.. but they actually sound more like the warbirds > do when you are outside of them than inside.. When you are inside of > them they are more of a drone than what you hear outside... XAR sounds > a LOT like the real thing on the inside and I've not heard the final > product as far as the outside sounds go... Pretty cool so far > though... > > >best of luck with your product. > > Would that it were!! I just get to play with it and since my main job > is reporting on the races, give them some input from my perspective I > would love to be a part of it even deeper... But I'm having a blast > and just hoping everyone enjoys it as much as I have been!! > > Thanks! > "Shortfork" > All Aviation FlightLine OnLine > http://aafo.com
thanks for the info! Had to tease me with your new system, eh? Thanks. Thanks a lot. : ) Shortfork wrote:
Quoted text (59 lines)> On Fri, 06 Apr 2001 23:20:01 GMT, andrew <[email hidden]> wrote: > > >Why was the project shut down when it was Reno Air Races, or whatever it > >was called? > > It was called "Reno Air Racing" and the program has a sort of > "colorful" history.. I belive Papyrus was the first one that was going > to publish it way back about 4 years ago.. Then they decided it was > going to be too "niche" of a market.. Someone else picked it up, can't > remember the name of the company... The "niche" syndrome hit them > too... > > I'm not completely sure of the above information "exactly" but that's > pretty close.. > > Then Mattel picked it up... and we've got a lot more complete > information base on it from here... I don't have the links handy but > on aafo.com we talked with Mattel's Charles Harriby and Victory's Pat > Hunt about a year or so ago and Mattel was PUMPED about it... > > Nuther story with more details on what happened then.. Last year > Harriby was at Reno with a couple of the main guys on the sim and > again.. PUMPED.. stickers all over airplanes lots of expectations for > a November release.. > > At the end of September, about a week after Reno, Mattel sold their > gaming division and guess what... Reno Air Racing suddenly became one > of those "too Niche" targeted market things again and the company that > bought "The Learning Co." from Mattel dropped it and most of their > other titles under development.. > > VERY frustrating for those waiting for the game and the programmers at > Victory.. it was nearly done.. > > Finally after a bunch of haggling with prospective publishers.. Hunt > decided to just see his baby through to the end and we are where we > are today... Which is actuall better! > > We suggest they put more real racers in.. They put more real racers > in!! TONS of stuff happening that are polishing it more towards a real > recreation of the races.. and it already was pretty damn close.. > > >I'm looking forward to it - hopefully some good online racing, too. > > That's the one thing I've not gotten to try yet and I'm chewing nails > waiting for my chance!! Flying the computer guys is ok.. they are > tough enough.. but I want the BLOOD of mine enemy on my wings <gg> > > Anyway.. It's cool and I'm totally jazzed about it.. Even bought a new > CPU to make it run even faster (did ok on my PIII 650 but I'm a > glutton for credit card bills.. got a 1GHz and a Voodoo5 coming... > (yea.. I know.. orphan card.. oh well.. 64 meg card for 120 bucks!! > Whoo Hoo!!) > > See ya at the pylons!! > > "Shortfork" > All Aviation FlightLine OnLine > http://aafo.com

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