Maybe its due to a staggered release date, but I am suprised that this
sim is not getting constant positive reviews here in R.A.S.
This is the first sim I have ever purchased (and I have most) that is
great staright out of the box.
I only have a mid level pc (P111 600 32 meg TNT2) but the game play
start menu etc are great and the feeling of speed, especialy into the
braking area is breathtaking.
I was a big fan of F1rs and then to a lesser degree F1RS2 (Monaco)
however in my opinion, Ubisoft have lifted the bar significantly with
this one, which is superior to EA's F1CS.
my pros are
very speedy menu
great replay mode
excellent feel of speed
7 speedbox (Ferrari)
Amazing graphics representation of the circuits (I have tramped around
the Melbourne GP circuit on many occasions, its identical)
Genuine wheelspin feel
The way the car can snap out under acceleration
my cons are
Very weak paper manual
the menus are a bit arcade sytle for me, I prefered their earlir
versions
cockpit is a bit weak
I cant get the on screen data off (see my post about FOCA Tailoring)
sound needs improving
cant turn the music off
Just some personal opinions
Glenn
Mixed views on F1 Racing Championship's strengths
Glenn praised F1 Racing Championship as great out of the box. Others agreed on its graphics and tracks but criticised its AI, poor force feedback, weak engine sounds and multiplayer limited to about four cars, with ymenard particularly scathing. David G Fisher argued online play is a low priority for most buyers.
review/impressionsF1 Racing Championship
Automated summary.
>"glenn" <[email hidden]> wrote
> This is the first sim I have ever purchased (and I have most) that is
> great staright out of the box.
You must then be really having fun against yourself, without any AI or Human
to race against. That's really the spirit of Formula One.
> cockpit is a bit weak
That's the understatement of the week.
> sound needs improving
Yeah, after three releases they still aren't able to implement a realistic
engine sound.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Pffffft, You can race against human or AI just fine most of the time.
If there hitting you from behind....thats a sign that your too slow...
On Mon, 09 Apr 2001 03:14:34 GMT, [email hidden] (glenn) wrote:
<snip>
It IS a very good game Glenn, but some of the major cons spoil the end
result, for me at least:
- Verrrry bad AI
- max multiplayer of 4, above that it becomes a warpfest
- bad force feedback, which is heavily needed in a racing sim
So while I enjoyed F1RC tremendously in the first weeks, hotlapping, I
soon stopped playing it because of the bad AI and multiplayer.
The AI patch will be released April 16th, so I'm waiting for that.
The other cons you mention actually don't affect gameplay that much..
the cockpit is weak, but while racing you don't notice it really, and
the moving hands is a very nice detail. Music is only in the menu's,
and there are allready improved sounds available for F1RC.
Andre
Quoted text (12 lines)
>my cons are > >Very weak paper manual >the menus are a bit arcade sytle for me, I prefered their earlir >versions >cockpit is a bit weak >I cant get the on screen data off (see my post about FOCA Tailoring) >sound needs improving >cant turn the music off > >Just some personal opinions >GlennI downloaded a few replacement sounds, and they werent that great... what
site did you get them from, and what were they (ie file name or general
name)? Cause I'm sure there has to be better sounds out there than the
default ones by now.... :) Thanks!
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (33 lines)
> On Mon, 09 Apr 2001 03:14:34 GMT, [email hidden] (glenn) wrote: > > <snip> > >my cons are > > > >Very weak paper manual > >the menus are a bit arcade sytle for me, I prefered their earlir > >versions > >cockpit is a bit weak > >I cant get the on screen data off (see my post about FOCA Tailoring) > >sound needs improving > >cant turn the music off > > > >Just some personal opinions > >Glenn > > It IS a very good game Glenn, but some of the major cons spoil the end > result, for me at least: > > - Verrrry bad AI > - max multiplayer of 4, above that it becomes a warpfest > - bad force feedback, which is heavily needed in a racing sim > > So while I enjoyed F1RC tremendously in the first weeks, hotlapping, I > soon stopped playing it because of the bad AI and multiplayer. > The AI patch will be released April 16th, so I'm waiting for that. > > The other cons you mention actually don't affect gameplay that much.. > the cockpit is weak, but while racing you don't notice it really, and > the moving hands is a very nice detail. Music is only in the menu's, > and there are allready improved sounds available for F1RC. > > Andre
> You must then be really having fun against yourself, without any AI orHuman
> to race against. That's really the spirit of Formula One.
>
>What's the spirit? Racing against AI or racing against humans? There are
plenty of people racing F1RC online. If you did it yourself, you'd know.
Alanb
>I cant get the on screen data off (see my post about FOCA Tailoring)
Press F7 and F8 to get rid of this data while racing.
Sincerely, James
On Mon, 09 Apr 2001 10:41:15 GMT, "Matt"
<[email hidden]> wrote:
>I downloaded a few replacement sounds, and they werent that great... what
>site did you get them from, and what were they (ie file name or general
>name)? Cause I'm sure there has to be better sounds out there than the
>default ones by now.... :) Thanks!
I found a link to a good f1rc site on http://www.sportplanet.com/hg/ ,
but I'm at work and don't have my racing bookmarks here.
It was a german site. I'll post the url when I get home from work.
Andre
Two good ones are www.f1rc.de and http://formulasim.gameloft.com/main.htm.
Oh and http://www.ultra-f1.com/.
Iain
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> On Mon, 09 Apr 2001 10:41:15 GMT, "Matt" > <[email hidden]> wrote: > > >I downloaded a few replacement sounds, and they werent that great... what > >site did you get them from, and what were they (ie file name or general > >name)? Cause I'm sure there has to be better sounds out there than the > >default ones by now.... :) Thanks! > > I found a link to a good f1rc site on http://www.sportplanet.com/hg/ , > but I'm at work and don't have my racing bookmarks here. > It was a german site. I'll post the url when I get home from work. > > Andre>"slowbro" <[email hidden]> wrote
> Pffffft, You can race against human or AI just fine most of the time.
Hahahah you're a funny little boy.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
>"Alan Bernardo" <[email hidden]> wrote
> What's the spirit? Racing against AI or racing against humans?
Racing against a field of either humans or AI.
> There are
> plenty of people racing F1RC online. If you did it yourself, you'd know.
Be sure I tried them. What's the fun of driving 3-4 people at the same
time? It just shows that Ubisoft can't code.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Is it released in Oz? Where'd you get it?
glenn wrote:
Quoted text (38 lines)
> > Maybe its due to a staggered release date, but I am suprised that this > sim is not getting constant positive reviews here in R.A.S. > > This is the first sim I have ever purchased (and I have most) that is > great staright out of the box. > > I only have a mid level pc (P111 600 32 meg TNT2) but the game play > start menu etc are great and the feeling of speed, especialy into the > braking area is breathtaking. > > I was a big fan of F1rs and then to a lesser degree F1RS2 (Monaco) > however in my opinion, Ubisoft have lifted the bar significantly with > this one, which is superior to EA's F1CS. > > my pros are > > very speedy menu > great replay mode > excellent feel of speed > 7 speedbox (Ferrari) > Amazing graphics representation of the circuits (I have tramped around > the Melbourne GP circuit on many occasions, its identical) > Genuine wheelspin feel > The way the car can snap out under acceleration > > my cons are > > Very weak paper manual > the menus are a bit arcade sytle for me, I prefered their earlir > versions > cockpit is a bit weak > I cant get the on screen data off (see my post about FOCA Tailoring) > sound needs improving > cant turn the music off > > Just some personal opinions > GlennIn article <[email hidden]>, [email hidden] says...
> Is it released in Oz? Where'd you get it?
Any reputable software store should have it, I've seen it
everywhere, picked it up a few weeks ago.
Cheers,
Rod.
On Tue, 10 Apr 2001 18:18:22 +1000, Glenn Andressen
<[email hidden]> wrote:
>Is it released in Oz? Where'd you get it?Pick the only copy up at Hardly Normal last week. I haven't seen it
anywhere else since so I may be worth getting on the phone. I suspect
there was an small release initially.
Worth the $49 IMHO.
Regards,
Anthony Bulloch
Compare the performance of the Ubisoft 3D Engine and that of F1CS2000 and
you can see that it is infact EA who are publishing lazy code.
Doug
"ymenard" <[email hidden]> wrote in message
news:TDsA6.544034$[email hidden]...
know.
Quoted text (7 lines)
> >"Alan Bernardo" <[email hidden]> wrote > > What's the spirit? Racing against AI or racing against humans? > > Racing against a field of either humans or AI. > > > There are > > plenty of people racing F1RC online. If you did it yourself, you'dQuoted text (16 lines)
> > Be sure I tried them. What's the fun of driving 3-4 people at the same > time? It just shows that Ubisoft can't code. > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >>"Douglas Ellison" <mailbox@##spam##douglasellison.co.uk> wrote
> Compare the performance of the Ubisoft 3D Engine and that of F1CS2000 and
> you can see that it is infact EA who are publishing lazy code.
Hahah they both can't code, just that the development team who did F1CS2k is
even worse ;)
Seriously, the multiplayer in F1RC is pathetic. It's almost worse then the
Game Service. Oh wait, according to DGF it's incredible <VBG>
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Guys... one comment, from the post I read in this and other trends
regarding F1 sims in general... If you guys settles for 3-4 player for
online play and are satisfied with this, then don't ask yourself why the
situation haven't evolved since the days of F1RS... At the same time, some
hardcore sim racers (including myself) have a real good time playing 20
people online GPL. Those who play N3/N4 can achieve even greater numbers,
although I don't personally like driving those fat cars....
Seems as we speak that there's only one develloper out there who can make
online play a reality, which is Papyrus. It's a shame though that they are
bound to follow orders from Sierra and produce only Nascar sims.. There's
a demand out there for CART sims� and Sierra ignores this... Also if we
could gather all the quality of each� F1 sims, then we would have
something respectfull. A shame really, seems the devellopers still target
users as F1 fans , with no real knowledge of the sport. Therefore will
produce racing games and not true racing sims.
If you're satisfied with the fact that F1RC, even if it has improved from
the past one Ubisoft produced, is far from being a killer... Doing 1 min
14 at Montreal for instance after one evening of play at Expert with
manual clutch is wrong. F1 are suppose to be difficult to master and
running 5 seconds a lap compared to the real F1 of 1999 makes me think
that parameters of the driving physics is totally wrong.
That was my rambling... and this goes to any modern F1 sims that came out
in the past 4 years... Simply they are not to my expectation, and without
serious online play involved is doomed to failure... unless... let me
guess here... Game producer wants to sell, by bringing constantly
half-finish product leaves the customer on there appetite, basically they
want more... The customer, who's not too awakened, will buy the next
version out in hope that it will BE the F1 sim they've been waiting..
Alas, game devellopers not too stupid will avoid this situation. So
they'll bring you another wave of half-finish product and making sure that
online play is an impossible task. This way, the life span of that given
F1 title is rather short.
Contrary to this trend, Papyrus with GPL in mind, was not an instant
success, it's too difficult for the weak mind... Ubisoft in a recent
interview I read mentioned that they don't want to create a F1 game a la
GPL... the poor beta testers can't simply keep it on the track, poor them
:) So, instead of this.. let's increase the grip enough, so everyone will
be able to run 3 sec lap faster on any track and make him think he's a GOD
!! Back to GPL, this tiltle came out exactly 3 years ago (demo came out on
April 9th 1998) and since then this game is still vastly used. Sure I'll
be biased to look only at the online play of it on WinVROC... But looking
at this perspective, thinking of what GPL was and now is, it's a totally
new racing sim we're playing, there's an excess of 65 tracks available, 3
car class, lot's of cars/cockpit refinement. The only area where GPL
starts to lack is graphics, as for the rest, it leaves any modern F1 sims
in the dust...
My only hope now is WSC (I firmly believe it and in the West Bros.)� Those
who think it's a vaporware will have the surprise of there life when it
will be out...
Sorry if I tossed some of you, but that's how I feel about F1 sims
developpers ATM...
Eric
glenn wrote:
Quoted text (37 lines)
> Maybe its due to a staggered release date, but I am suprised that this > sim is not getting constant positive reviews here in R.A.S. > > This is the first sim I have ever purchased (and I have most) that is > great staright out of the box. > > I only have a mid level pc (P111 600 32 meg TNT2) but the game play > start menu etc are great and the feeling of speed, especialy into the > braking area is breathtaking. > > I was a big fan of F1rs and then to a lesser degree F1RS2 (Monaco) > however in my opinion, Ubisoft have lifted the bar significantly with > this one, which is superior to EA's F1CS. > > my pros are > > very speedy menu > great replay mode > excellent feel of speed > 7 speedbox (Ferrari) > Amazing graphics representation of the circuits (I have tramped around > the Melbourne GP circuit on many occasions, its identical) > Genuine wheelspin feel > The way the car can snap out under acceleration > > my cons are > > Very weak paper manual > the menus are a bit arcade sytle for me, I prefered their earlir > versions > cockpit is a bit weak > I cant get the on screen data off (see my post about FOCA Tailoring) > sound needs improving > cant turn the music off > > Just some personal opinions > GlennOn Tue, 10 Apr 2001 17:53:16 -0400, Eric Cote <[email hidden]>
wrote:
<snipsnipsnip>
>Sorry if I tossed some of you, but that's how I feel about F1 sims
>developpers ATM...
>
>Eric
Bravo, exactly my thoughts..
Andre
Its easy to be a critic..
It isnt easy to produce the sim that everyone wants.
Ash
"ymenard" <[email hidden]> wrote in message
news:7cKA6.628963$[email hidden]...
| >"Douglas Ellison" <mailbox@##spam##douglasellison.co.uk> wrote
| > Compare the performance of the Ubisoft 3D Engine and that of F1CS2000and
| > you can see that it is infact EA who are publishing lazy code.
|
| Hahah they both can't code, just that the development team who did F1CS2kis
| even worse ;)
|
|
|
| Seriously, the multiplayer in F1RC is pathetic. It's almost worse thenthe
Quoted text (12 lines)
| Game Service. Oh wait, according to DGF it's incredible <VBG> | | | -- | -- Fran�ois M�nard <ymenard> | -- May the Downforce be with you... | -- http://www.ymenard.com/ | -- This announcement is brought to you by the Shimato Dominguez | Corporation - helping America into the New World... | | |Yep I guess we will wait quite a while to see the 'ymenard' brand
racing sims.
As for lazy code the graphice engine in F1RC is an absolute jewel,
just incredible.
Regards Mike
On Wed, 11 Apr 2001 13:24:52 +0100, "Ashley McConnell"
<[email hidden]> wrote:
Quoted text (34 lines)
>Its easy to be a critic.. > >It isnt easy to produce the sim that everyone wants. > >Ash > >"ymenard" <[email hidden]> wrote in message >news:7cKA6.628963$[email hidden]... >| >"Douglas Ellison" <mailbox@##spam##douglasellison.co.uk> wrote >| > Compare the performance of the Ubisoft 3D Engine and that of F1CS2000 >and >| > you can see that it is infact EA who are publishing lazy code. >| >| Hahah they both can't code, just that the development team who did F1CS2k >is >| even worse ;) >| >| >| >| Seriously, the multiplayer in F1RC is pathetic. It's almost worse then >the >| Game Service. Oh wait, according to DGF it's incredible <VBG> >| >| >| -- >| -- Fran�ois M�nard <ymenard> >| -- May the Downforce be with you... >| -- http://www.ymenard.com/ >| -- This announcement is brought to you by the Shimato Dominguez >| Corporation - helping America into the New World... >| >| >| >>"Ashley McConnell" <[email hidden]> wrote
> It isnt easy to produce the sim that everyone wants.
Wow what an incredible answer.
My life is transformed forever.
I have seen the light.
Thou are my savior.
Sorry but F1RC is not a simulation of F1 as you are not able to have a
full-grid competition against the AI or human drivers.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
"Eric Cote" <[email hidden]> wrote in message
news:[email hidden]...
> Guys... one comment, from the post I read in this and other trends
> regarding F1 sims in general... If you guys settles for 3-4 player for
> online play and are satisfied with this, then don't ask yourself why the
> situation haven't evolved since the days of F1RS...
The FIA has restrictions on what Ubi Soft can do. TCP/IP was kind of snuck
into F1RC. Also, no matter how much some of us like online racing (I've
loved it for four years), it isn't used by the overwhelming majority of
purchasers of sims. It's still one of the last options developers work on
before release, for good reason.
>At the same time, some
> hardcore sim racers (including myself) have a real good time playing 20
> people online GPL. Those who play N3/N4 can achieve even greater numbers,
> although I don't personally like driving those fat cars....
.....and most people don't have any interest in racing the old F1 cars, as
sales of GPL have proven.
> Seems as we speak that there's only one develloper out there who can make
> online play a reality, which is Papyrus.
The code is not a secret. If it is deemed important enough by a developer to
have a full field of cars, then it will be done. Even if it was top secret
information, all a developer has to do is simply hire someone who knows that
secret. Money talks.
> If you're satisfied with the fact that F1RC, even if it has improved from
> the past one Ubisoft produced, is far from being a killer...
It's superb, and will be even better after the upcoming patch/patches.
>Doing 1 min
> 14 at Montreal for instance after one evening of play at Expert with
> manual clutch is wrong. F1 are suppose to be difficult to master and
> running 5 seconds a lap compared to the real F1 of 1999 makes me think
> that parameters of the driving physics is totally wrong.
So they plugged the wrong numbers into the acceleration portion of the
excellent physics model? They will fix it. It may be fixed in the next patch
(along with online play improvements) if the rumours are true.
> Contrary to this trend, Papyrus with GPL in mind, was not an instant
> success, it's too difficult for the weak mind...
LOL. Seemed very similiar to any other racing sim to me.
> Back to GPL, this tiltle came out exactly 3 years ago (demo came out on
> April 9th 1998) and since then this game is still vastly used.
Really? 100,000? More?
I like your posts Eric, and respect your opinions, but this is the same old
GPL blabedy blah that has bored some of us for a long time. I've read
opinions from many GPL die-hards who absolutely love F1RC. Yes, it needs a
patch to fix some things, but pleeeease don't act as if GPL was perfect
right out of the box. The only reason I would recommend GPL over F1RC is if
a person happens to have an interest in historic F1 race cars.
David G Fisher
Quoted text (7 lines)
> Sure I'll > be biased to look only at the online play of it on WinVROC... But looking > at this perspective, thinking of what GPL was and now is, it's a totally > new racing sim we're playing, there's an excess of 65 tracks available, 3 > car class, lot's of cars/cockpit refinement. The only area where GPL > starts to lack is graphics, as for the rest, it leaves any modern F1 sims > in the dust...>"David G Fisher" <[email hidden]> wrote
> The FIA has restrictions on what Ubi Soft can do.
False. It was just a corporate way to say they do not have the time to
perfect their coding. Saying you could not have TCP/IP racing because of a
FIA banning was not true. It was never true.
> Also, no matter how much some of us like online racing (I've
> loved it for four years), it isn't used by the overwhelming majority of
> purchasers of sims
Hahaha why do developers always use that excuse when they can't implement
something correctly? It's 2001, multiplayer IS here and used by a
majority. Check out Tribes 2, Nascar Racing 4, Half Life / Counter Strike,
Quake 3, etc... Top of the chart software that are focused mostly on
multiplayer. Of course, you think that multiplayer is not important. It
is, it's essential. I would say even more important then the AI. If only
Ubisoft had the guts to program a solid client/server TCP/IP system but
their game engine is flawled for that. Pod used almost no prediction coding
and that's now essential especially for a high-velocity-changing car like a
F1. Give us community tools like the Game Service or like N4/GPL.
> I like your posts Eric, and respect your opinions, but this is the sameold
> GPL blabedy blah that has bored some of us for a long time.
Teeheehee. We could say the same anti-GPL bladedy has bored you for a long
time.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
I had a full grid race against theAI last night at Silverstone. In the past
few days / weeks I've had several at Melbourne and Interlagos and one at
Malaysia.
--
Ian P
<email invalid due to spam>
ymenard <[email hidden]> wrote in message
news:YK3B6.637706$[email hidden]...
> >"Ashley McConnell" <[email hidden]> wrote
> > It isnt easy to produce the sim that everyone wants.
>
> Wow what an incredible answer.
> My life is transformed forever.
> I have seen the light.
> Thou are my savior.
>
>
> Sorry but F1RC is not a simulation of F1 as you are not able to have a
> full-grid competition against the AI or human drivers.
>
>
>
> --
> -- Fran�ois M�nard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
>
>
>
>"Ian P" <[email hidden]> wrote
> I had a full grid race against theAI last night at Silverstone.
Wow, you are a risk-taking person. Must be some masochism in your blood ;-)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
> I had a full grid race against theAI last night at Silverstone.
Wow, you are a risk-taking person. Must be some *** in your *** ;-)
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Do I sense a little sarcasm? :)
"ymenard" <[email hidden]> wrote in message
news:YK3B6.637706$[email hidden]...
Quoted text (23 lines)
| >"Ashley McConnell" <[email hidden]> wrote | > It isnt easy to produce the sim that everyone wants. | | Wow what an incredible answer. | My life is transformed forever. | I have seen the light. | Thou are my savior. | | | Sorry but F1RC is not a simulation of F1 as you are not able to have a | full-grid competition against the AI or human drivers. | | | | -- | -- Fran�ois M�nard <ymenard> | -- May the Downforce be with you... | -- http://www.ymenard.com/ | -- This announcement is brought to you by the Shimato Dominguez | Corporation - helping America into the New World... | | |
"ymenard" <[email hidden]> wrote in message
news:sh5B6.637825$[email hidden]...
> >"David G Fisher" <[email hidden]> wrote
> > The FIA has restrictions on what Ubi Soft can do.
>
>
> False. It was just a corporate way to say they do not have the time to
> perfect their coding. Saying you could not have TCP/IP racing because ofa
> FIA banning was not true. It was never true.
So why is it that a person cannot type an IP address into the appropiate box
on the multiplayer screen?
David G Fisher
You are of course correct ;)
Though to be honest, after a few races they do seem to improve a bit, and
you get used to what they are going to do.
--
Ian P
<email invalid due to spam>
ymenard <[email hidden]> wrote in message
news:to6B6.559375$[email hidden]...
> >"Ian P" <[email hidden]> wrote
> > I had a full grid race against theAI last night at Silverstone.
>
>
> Wow, you are a risk-taking person. Must be some masochism in your blood
;-)
>
>
> --


































