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Rec.Autos.Simulators Archive

C64 - Revs

9 posts by 9 people · 10 Apr 2001 19:26 UTC - 13 Apr 2001 08:52 UTC

Ulrich Diedrichsen 10 Apr 2001 19:26 UTC#191410
Hi, Do you remember the first "real" home computer racing sim "REVS" for C64 from Geoff Crammond ? It's more or less 16 years ago, but I can still remember my best time in Silverstone: 1:24.5 I just want to know how many knows this sim and what are your records im Silverstone. It tried it again with a C64 emulator, but it didn't managed to run a complete lap :-(
Don't remember that one. I do remember playing Geoff Crammond's first Amiga effort, I can't remember the title exactly, but I think it was called "Stunt Car Racer" or something like that. The tracks were completely wild and the physics were really good, we drove a car that resembled a dune buggy. I really miss that game, although not a real world racing simulation, I think the physics model provided something that felt "right" and was really amusing. I look at something like "Stunt GP" today, and I think, wow, that's a slick game, really gorgeous graphics, however, the physics modeling doesn't "feel" quite right. I think physics modeling really allows us to apply our intuition to a game and it is at that point that it becomes "immersive". "Ulrich Diedrichsen" <[email hidden]> wrote in message news:9avmpv$7vm$06$[email hidden]... > Hi, > > Do you remember the first "real" home computer racing sim "REVS" for C64 > from Geoff Crammond ?
you realise.. Stunt Car racer is available now... on old warez sites?!? Alain wrote:
Quoted text (20 lines)> > Don't remember that one. I do remember playing Geoff Crammond's first Amiga > effort, I can't remember the title exactly, but I think it was called "Stunt > Car Racer" or something like that. The tracks were completely wild and the > physics were really good, we drove a car that resembled a dune buggy. I > really miss that game, although not a real world racing simulation, I think > the physics model provided something that felt "right" and was really > amusing. > > I look at something like "Stunt GP" today, and I think, wow, that's a slick > game, really gorgeous graphics, however, the physics modeling doesn't "feel" > quite right. I think physics modeling really allows us to apply our > intuition to a game and it is at that point that it becomes "immersive". > > "Ulrich Diedrichsen" <[email hidden]> wrote in message > news:9avmpv$7vm$06$[email hidden]... > > Hi, > > > > Do you remember the first "real" home computer racing sim "REVS" for C64 > > from Geoff Crammond ?
On Tue, 10 Apr 2001 22:20:58 +0100, fluffypony <[email hidden]> wrote: my 2 cents. Revs first came out on the BBC model B computer. It was the one thing that they had that commodore 64 users had that caused real envy. Finally he converted it to the 64 and we found out how good it really was. My best lap was probably in the 1:27 area, but a freak I knew did a low 1:2x time. I can't rememer exactly. I never came close to him. Stunt car racer is/ was excellent. I still have the dual format AMIGA / PC stiffy disk. Apparently you could use the stiffy on both machines. What I loved about SCR was the way you could exit a banked corner and fly through the air and *land* on the track or even the entrance to another corner. very few games around allow you to actually throw the car into a banked corner and use the corner to brake and stay on the track. :) This was obviously most prevalent in the last race of a championship where you knew the car was going to be repaired anyway so you could afford to bend the chassis a little bit. also, now that I think of it, it must have been one of the earliest multiplayer capable racing games (at least on Amiga & Atari ST anyway). Also it had a kind of a gap indicator which heightened the tension as you could see the effect of your limited turbo / nitro bursts had on your lead or distance to leader. the only crap thing about the pc version is that it was more of a port of the c64 version than the amiga version. The VGA graphics are pretty plain compared to the amiga version. Still a pretty playable game. My advice isto play it fullscreen or in a window on your pc using an Amiga or Atari ST Emulator. Don't get me started on Crammonds previous masterpiece (The Sentinel). Regards all.
Quoted text (23 lines)>you realise.. Stunt Car racer is available now... on old warez sites?!? > >Alain wrote: >> >> Don't remember that one. I do remember playing Geoff Crammond's first Amiga >> effort, I can't remember the title exactly, but I think it was called "Stunt >> Car Racer" or something like that. The tracks were completely wild and the >> physics were really good, we drove a car that resembled a dune buggy. I >> really miss that game, although not a real world racing simulation, I think >> the physics model provided something that felt "right" and was really >> amusing. >> >> I look at something like "Stunt GP" today, and I think, wow, that's a slick >> game, really gorgeous graphics, however, the physics modeling doesn't "feel" >> quite right. I think physics modeling really allows us to apply our >> intuition to a game and it is at that point that it becomes "immersive". >> >> "Ulrich Diedrichsen" <[email hidden]> wrote in message >> news:9avmpv$7vm$06$[email hidden]... >> > Hi, >> > >> > Do you remember the first "real" home computer racing sim "REVS" for C64 >> > from Geoff Crammond ?
"Ulrich Diedrichsen" <[email hidden]> wrote ...
Quoted text (13 lines)> Hi, > > Do you remember the first "real" home computer racing sim "REVS" for C64 > from Geoff Crammond ? > > It's more or less 16 years ago, but I can still remember my best time in > Silverstone: 1:24.5 > > I just want to know how many knows this sim and what are your records im > Silverstone. > > It tried it again with a C64 emulator, but it didn't managed to run a > complete lap :-(
I tried the BBC emulator version (it came out a while after the C64 version IIRC, or was that Amiga/PC GP1?) with similar results. Mind you, I was only ever any good at it with a wheel, and the emulator doesn't support it. I can't remember my best time. -- Tony Whitley GPLRank +8.59 "On some laps I'd get as many as fifteen corners really right, but Moss, he gets them all right on every lap" - Von Trips after the 1961 German Grand Prix.
On Tue, 10 Apr 2001 16:38:24 -0400, "Alain" <[email hidden]> wrote: >Don't remember that one. I do remember playing Geoff Crammond's first Amiga >effort, I can't remember the title exactly, but I think it was called "Stunt >Car Racer" or something like that. Both were great! Revs was immersive and required skills (well, that's the feel that was left behind in my brain, probably quite off compared to GPL). Stunt Car Racer is not warez, it's just abandonwares, and probably www.adandonwaresxxxx.com is the site to get it from. I have it here; a small download. Oh no, don't go to that site! I just tried it, absolutely crap with multiple windows opening; they should be shot. But it's there for free and legal download. Graphics suck on PC as compared to the Amiga, but it's still cute. Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
On Wed, 11 Apr 2001 10:47:43 GMT, [email hidden] (Ruud van Gaal) wrote: try http://www.gamingdepot.com/ and click on Racing games or direct link http://www.gamingdepot.com/Stuntcar.htm or www.theunderdogs.org direct link http://www.theunderdogs.org/game.php?name=Stunt+Car+Racer I still maintain that the best way to play it is to get the Amiga or Atari ST version and play it on an emulator. much better graphics & sound than pc version. people will disagree with me, but the only really *fun* pc race game in those days was probably 4d sports driving from mindscape / dsi. i managed to make a pretty illegal track by using a little track or quirk of the editor. the track editor prevented you from making tracks which did not form a complete circuit. I managed to make some pretty wierd stuff like ramps and really wierd obstacles using the standard features. if only I could find the floppy(!) that contains my old backup of it. regards, Ian
I started playing this on my BBC B+ many years back. I remember doing a 1.23.7 but in general I used to lap in the 1.24 bracket with my joystick. That was if my brother wasn't fighting me to play "Elite"! Jon. P.S: The day I got the 5 track add on was one of the finest moments of my young sim racing life! "Ulrich Diedrichsen" <[email hidden]> wrote in message news:9avmpv$7vm$06$[email hidden]...
Quoted text (18 lines)> Hi, > > Do you remember the first "real" home computer racing sim "REVS" for C64 > from Geoff Crammond ? > > It's more or less 16 years ago, but I can still remember my best time in > Silverstone: 1:24.5 > > I just want to know how many knows this sim and what are your records im > Silverstone. > > It tried it again with a C64 emulator, but it didn't managed to run a > complete lap :-( > > > > >
Remember this very well. Unluckily I found an old videotape, where I recorded some revs-racing. OHMYGOD!!! Times have really changed. I advice anybody to enjoy the memories and not to try revs again, even if you get the chance to. JensSchumi On Tue, 10 Apr 2001 21:26:55 +0200, "Ulrich Diedrichsen" <[email hidden]> wrote:
Quoted text (17 lines)>Hi, > >Do you remember the first "real" home computer racing sim "REVS" for C64 >from Geoff Crammond ? > >It's more or less 16 years ago, but I can still remember my best time in >Silverstone: 1:24.5 > >I just want to know how many knows this sim and what are your records im >Silverstone. > >It tried it again with a C64 emulator, but it didn't managed to run a >complete lap :-( > > > >
--------------------------------------------- LWFF Ball Bearing conversion at: http://members.nbci.com/JensSchu/ GPLRank: -9.5 Monsters of GPL: +197

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