Race Sim Central
Rec.Autos.Simulators Archive

N4, League racing with a purse

1 post by 1 person · 11 Apr 2001 20:34 UTC - 11 Apr 2001 20:34 UTC

Tim McArthur 11 Apr 2001 20:34 UTC#191119
The Goal: Our goal is to supply a league that runs for a cash purse at every race and for the overall points championship, yet keeping it as professional as possible. Every driver has a chance at winnings at every event with finishing positions and bonus funds being awarded at each. The amount of winnings is dependant by the number of participants; the more people attempting to make the event, the larger the purse and bonuses will be. The pay-out structure allows for the top-20 positions in each race to get some amount of winnings, with the top-10 (in a 40-car field) getting an equal or larger purse then thier entry fee. Whether you earn or lose money depends on if you run a good race, not necessarily win. Finishing every race and going for the championship purse can get you a much larger pay-out at the end of the season, so running laps even when damaged can mean the difference between a $50 and a $300 check at the end of the year. Racing for a purse brings upon the fear of haivng another driver "take you out" for the money... there are plans to prevent this as well; There will be officials in each and every purse event moderating the participants and penalize if needed. (No purse events will be scheduled before a Papyrus patch of N4) The Plan: $15 Entry fee that must be received by 48-hours prior to race time, via mail or PayPal A confirmation will be sent with password to qual session once fee is received May choose to race as a "no-fee" driver in no more then 20% of races. Enrollment requires a "license of competition" by every participant. Qualifying: Fastest time awarded a cash bonus Qualifying to be on separate server(s) over the week prioir to the actual race. 2 qualifying attempts are allowed for each entry. A maximum of 40 drivers can qualify for each event. 32 by time and 8 provisional starters Provisional starters are determined by point standings Provisional starters must start race in the back of the field DNQ's will receive points for a 41st place finish Race: All races will be with realistic settings and 60% race distance Races to be ran Satruday mornings beginning at 10am Eastern Top-20 are paid percentages of the event purse Max latency will be set at 250. Excesive warping will prompt removal from race Officials will remove and participant immediatley for flaming or wreckless driving w/o warning. Trophy awarded to each event winner Championship: Must race in 80% or more of the races (fee paid) to be eligible for championship purse. Top-10 in points are paid percentages of total championship purse. Disclaimer: This league is a non-commercial and non-profit organization. Participant fees are not to be considered as a "pay-to-play" fee. Fee's are not required to participate in the league, only to participate in "purse events". For more information, visit http://www.simcyberworld.com/scor/

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy