Maybe the name is wrong... but as I play sims and the physics get better and
we have ff wheels, sure would like to see a stunt game sim style! I remember
playing stunts or whatever it was... jumps, a big loop etc, racing agains
time. With vga it still gave me vertigo.
Rick
Nostalgia for the classic game Stunts
Posters reminisced about Broderbund's Stunts and its track editor, Geoff Crammond's Stunt Car Racer, and Spectrum HoloByte's Stunt Driver, with Kasey Chang recalling working on the latter. Codemasters' new Stunt GP was suggested as a modern equivalent, and tips were shared for running DOS games with SB Live sound.
With Kasey Chang (formerly Spectrum HoloByte)
Automated summary.
On Fri, 13 Apr 2001 02:34:37 GMT, "Rick LaBanca"
<[email hidden]> wrote:
>Maybe the name is wrong... but as I play sims and the physics get better and
>we have ff wheels, sure would like to see a stunt game sim style! I remember
>playing stunts or whatever it was... jumps, a big loop etc, racing agains
>time. With vga it still gave me vertigo.
>
>Rick
Nope - you got it right - that was a classic! My favorite was driving
the indycar and getting the speed to overflow and get stuck at 254mph
or something :)...
Kendt
PS - Wasn't GC planning a stunt racing sim game at some point?
>"Kendt Eklund" <[email hidden]> wrote
> Nope - you got it right - that was a classic! My favorite was driving
> the indycar and getting the speed to overflow and get stuck at 254mph
> or something :)...
Ah the famous Stunts bug ;-)
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
"Rick LaBanca" <[email hidden]> wrote in message
news:1BtB6.29277$[email hidden]...
> Maybe the name is wrong... but as I play sims and the physics getbetter and
> we have ff wheels, sure would like to see a stunt game sim style! Iremember
> playing stunts or whatever it was... jumps, a big loop etc, racingagains
> time. With vga it still gave me vertigo.
Stunts is the right title... It was from Broderbund. I was working at
Spectrum HoloByte at the time, and our own "Stunt Driver" was in
beta. We released it soon after, though apparently not many people
liked it. :-/
For a bit more "current" stunt driving, see if you can find Interplay's
Whiplash ("Fatal Racing" in Europe). It supports GLIDE acceleration,
though no D3D. It still looks good in software mode though.
--KC
> PS - Wasn't GC planning a stunt racing sim game at some point?
GC did do a stunt sim, and I think it was called 'Stunt Car Racer' if my
memory serves me well. I think it came just after GC's other classic
racer - 'Revs'. A long time ago now!
I also think I remember some talk of GC updating SCR, but haven't heard
anything about that for a while now.
Iain
Take a look at "Stunt GP".
It is a bit similar, although it is RC cars you're driving.
But hey, it's got the loop!
at http://stuntgp.team17.com
There is a demo available.
Lars G.
On Fri, 13 Apr 2001 02:34:37 GMT, "Rick LaBanca"
<[email hidden]> wrote:
Quoted text (7 lines)
>Maybe the name is wrong... but as I play sims and the physics get better and >we have ff wheels, sure would like to see a stunt game sim style! I remember >playing stunts or whatever it was... jumps, a big loop etc, racing agains >time. With vga it still gave me vertigo. > >Rick >Oh yeah - And couldn't you design your own track, too?
And I think it had a 4wd Audi and the Lamborghinininininini LM2000 (or whatever
it was called...)
Rick LaBanca wrote:
> Maybe the name is wrong... but as I play sims and the physics get better and
> we have ff wheels, sure would like to see a stunt game sim style! I remember
> playing stunts or whatever it was... jumps, a big loop etc, racing agains
> time. With vga it still gave me vertigo.
>
> Rick
On Fri, 13 Apr 2001 02:34:37 GMT, "Rick LaBanca"
<[email hidden]> wrote:
>Maybe the name is wrong... but as I play sims and the physics get better and
>we have ff wheels, sure would like to see a stunt game sim style!
Have a look at StuntGP by Codemasters (I think there's a demo).
It's about RC style cars but exhilerating nontheless.
Jan
KC,
I had Stunt Driver and if that's the one that had the car with the shaker
hood I absolutely loved it at the time :). I remember the car physics
where way ahead of there time. hmmmmm now where did I put
those old five inch disks :)
Dave
Quoted text (10 lines)
> Stunts is the right title... It was from Broderbund. I was working at > Spectrum HoloByte at the time, and our own "Stunt Driver" was in > beta. We released it soon after, though apparently not many people > liked it. :-/ > > For a bit more "current" stunt driving, see if you can find Interplay's > Whiplash ("Fatal Racing" in Europe). It supports GLIDE acceleration, > though no D3D. It still looks good in software mode though. > > --KCI loved stunts. Building your own tracks was cool. I had some great ones. I
ran it on my 386 but can't get it to work on my Pentium. Actually I can't
get any dos games to run on a P2 350. Oh well.
"Kendt Eklund" <[email hidden]> wrote in message
news:[email hidden]...
> On Fri, 13 Apr 2001 02:34:37 GMT, "Rick LaBanca"
> <[email hidden]> wrote:
>
> >Maybe the name is wrong... but as I play sims and the physics get betterand
> >we have ff wheels, sure would like to see a stunt game sim style! Iremember
Quoted text (12 lines)
> >playing stunts or whatever it was... jumps, a big loop etc, racing agains > >time. With vga it still gave me vertigo. > > > >Rick > > Nope - you got it right - that was a classic! My favorite was driving > the indycar and getting the speed to overflow and get stuck at 254mph > or something :)... > > Kendt > > PS - Wasn't GC planning a stunt racing sim game at some point?In article <1BtB6.29277$[email hidden]>,
[email hidden] says...
>
>
>Maybe the name is wrong... but as I play sims and the physics get better and
>we have ff wheels, sure would like to see a stunt game sim style! I remember
>playing stunts or whatever it was... jumps, a big loop etc, racing agains
>time. With vga it still gave me vertigo.
Long since abandoned, no longer for sale. However, it has a
relatively large following. One of the more popular "abandoned" games. I've
got a few links to sites with the game as well as add-on tracks, track
building competitions, etc.
http://www.kalpen.de/stunts/stunts.htm
-Tim
Sure I remember Stunts. I had much fun with that game.
It would be very cool if somebody could redo the original "Stunts" with 3D
Acceleration, Force Feedback wheel support, many more cars, LAN & online
play and much more. The track editor is a must, though, maybe include a
weather editor as well (Stunts had only road Conditions of icy, mud and
road, as far as I remember).
:)
"Rick LaBanca" <[email hidden]> schrieb im Newsbeitrag
news:1BtB6.29277$[email hidden]...
> Maybe the name is wrong... but as I play sims and the physics get betterand
> we have ff wheels, sure would like to see a stunt game sim style! Iremember
> playing stunts or whatever it was... jumps, a big loop etc, racing agains
> time. With vga it still gave me vertigo.
>
> Rick
>
>
In article <Or$0BHExAHA.297@cpmsnbbsa09>, "Robby Robison"
<[email hidden]> writes:
>I loved stunts. Building your own tracks was cool. I had some great ones. I
>ran it on my 386 but can't get it to work on my Pentium. Actually I can't
>get any dos games to run on a P2 350. Oh well.
Why not? What's your OS? I can run DOS games on my 400 system, but I'm
running win98se. If you're running win2k, then that might be your problem.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
"DB" <[email hidden]> wrote in message
news:lWDB6.3768$[email hidden]...
> I had Stunt Driver and if that's the one that had the car with theshaker
> hood I absolutely loved it at the time :). I remember the car physics
> where way ahead of there time. hmmmmm now where did I put
> those old five inch disks :)
Great. You'll see my name in the credits section. :-) If you still have
it
that is.
The Beta AI was absolutely hilarious at the time. We assigned the
"old lady" AI to the VW bug, as a test, and we drove the Mustang.
With two laps left, we're doing absolutely the fastest lap we can,
then comes this VW bug roaring up behind us! It was hilarious.
--KC
EldredP <[email hidden]> wrote:
What a perfect timing. Eldred, it sounds like you can help me out. I just
dug through some of my _old_ games that I hadn't touched since about 1993,
and found Civilization 1, F1GP (Crammond's first) and the legendary Indy
500! The problem is, I can't figure out a way to get the sounds working.
Not much of a problem for Civilization, but I really hate to race with
the beeper engine sounds. Can I somehow make the games realize the
existence of an SB Live in a Win95 system?
+Cinquo
Quoted text (8 lines)
> In article <Or$0BHExAHA.297@cpmsnbbsa09>, "Robby Robison" > <[email hidden]> writes: >>I loved stunts. Building your own tracks was cool. I had some great ones. I >>ran it on my 386 but can't get it to work on my Pentium. Actually I can't >>get any dos games to run on a P2 350. Oh well. > Why not? What's your OS? I can run DOS games on my 400 system, but I'mOn 14 Apr 2001 06:40:40 GMT, Ville V Sinkko <[email hidden]>
wrote:
>the beeper engine sounds. Can I somehow make the games realize the
>existence of an SB Live in a Win95 system?
Hi,
Does your SBLive have an option to install dos drivers? That's
probably all you need. Dos drivers might be deactivated by default.
I don't have a sblive so I don't know for sure.
Ian
remember STUNTCAR racing on the amiga??? Now that is what got me hooked on car
racing on the computer!!!
Glzmo wrote:
Quoted text (22 lines)
> Sure I remember Stunts. I had much fun with that game. > > It would be very cool if somebody could redo the original "Stunts" with 3D > Acceleration, Force Feedback wheel support, many more cars, LAN & online > play and much more. The track editor is a must, though, maybe include a > weather editor as well (Stunts had only road Conditions of icy, mud and > road, as far as I remember). > > :) > > "Rick LaBanca" <[email hidden]> schrieb im Newsbeitrag > news:1BtB6.29277$[email hidden]... > > Maybe the name is wrong... but as I play sims and the physics get better > and > > we have ff wheels, sure would like to see a stunt game sim style! I > remember > > playing stunts or whatever it was... jumps, a big loop etc, racing agains > > time. With vga it still gave me vertigo. > > > > Rick > > > >On Sat, 14 Apr 2001 15:04:26 +0200, Ian <[email hidden]> wrote:
Yea, on the SB Live! you need to have the Dos emulation drivers
installed on your system and make sure dos emulation is enabled in
device manager under Creative Miscellaneous Devices. If you install
LW3.0 it doesn't come with the Dos drivers. You need to install the
drivers from the cards original cdrom and then update to LW 3.0 to get
the dos drivers or look for the drivers on the internet as a seperate
download. They can be found. Under C:\Program Files\Creative\SBlive\
there should be a "DOSDrv" sub folder. If that isn't present then he
doesn't have the dos drivers installed. Then comes the problem of the
config.sys and autoexec.bat. SB Live! dos emulation must have
emm386.exe loading in order to work. The IRQ and DMA settings go in
the autoexec.bat and some older dos games don't work on high order
IRQ's. If you can get the SB Live! dos emulation to use IRQ5 then
things will be hunky dory with *all* dos games because that is the SB
16's default IRQ.
Quoted text (7 lines)
>Hi, > >Does your SBLive have an option to install dos drivers? That's >probably all you need. Dos drivers might be deactivated by default. >I don't have a sblive so I don't know for sure. > >IanIn article <9b8rd8$iq4$[email hidden]>, Ville V Sinkko
<[email hidden]> writes:
Under my Device Manager, there's a Creative Miscellaneous Device
entry(installed by the SBLive setup). That has SBLive SB emulation. That
allows games to see the DOS version of the sound card as a SB16. If a game
won't work with that, make sure you have the drivers loaded in your
autoexec.bat, and boot to DOS. Hope that helps.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Quoted text (17 lines)
>EldredP <[email hidden]> wrote: >> In article <Or$0BHExAHA.297@cpmsnbbsa09>, "Robby Robison" >> <[email hidden]> writes: > >>>I loved stunts. Building your own tracks was cool. I had some great ones. I >>>ran it on my 386 but can't get it to work on my Pentium. Actually I can't >>>get any dos games to run on a P2 350. Oh well. > >> Why not? What's your OS? I can run DOS games on my 400 system, but I'm > >What a perfect timing. Eldred, it sounds like you can help me out. I just >dug through some of my _old_ games that I hadn't touched since about 1993, >and found Civilization 1, F1GP (Crammond's first) and the legendary Indy >500! The problem is, I can't figure out a way to get the sounds working. >Not much of a problem for Civilization, but I really hate to race with >the beeper engine sounds. Can I somehow make the games realize the >existence of an SB Live in a Win95 system?Yep, as I mentioned in earlier in this thread! GC had talked about updating
Stunt Car Racer but I haven't seen anything about this for a while Shame
because SCR was a classic!
Iain
"nascarob" <[email hidden]> wrote in message
news:[email hidden]...
> remember STUNTCAR racing on the amiga??? Now that is what got me hooked oncar
3D
better
> > and
> > > we have ff wheels, sure would like to see a stunt game sim style! I
> > remember
> > > playing stunts or whatever it was... jumps, a big loop etc, racingagains
> > > time. With vga it still gave me vertigo.
> > >
> > > Rick
> > >
> > >
>
Quoted text (9 lines)
> racing on the computer!!! > > > > Glzmo wrote: > > > Sure I remember Stunts. I had much fun with that game. > > > > It would be very cool if somebody could redo the original "Stunts" withQuoted text (10 lines)
> > Acceleration, Force Feedback wheel support, many more cars, LAN & online > > play and much more. The track editor is a must, though, maybe include a > > weather editor as well (Stunts had only road Conditions of icy, mud and > > road, as far as I remember). > > > > :) > > > > "Rick LaBanca" <[email hidden]> schrieb im Newsbeitrag > > news:1BtB6.29277$[email hidden]... > > > Maybe the name is wrong... but as I play sims and the physics get There was one track I could never finish..I "think" it was in the last set
of tracks..probably one with a moving ramp that you had to hit just right to
sail across
to the other side...but I'll never remember exactly...
dave henrie
"Iain Mackenzie" <[email hidden]> wrote in message
news:bqcC6.4516$[email hidden]...
> Yep, as I mentioned in earlier in this thread! GC had talked aboutupdating
> Stunt Car Racer but I haven't seen anything about this for a while Shame
> because SCR was a classic!
> Iain
>
ah those heady days.........................
Iain
"Dave Henrie" <[email hidden]> wrote in message
news:L9dC6.9243$[email hidden]...
> There was one track I could never finish..I "think" it was in the lastset
> of tracks..probably one with a moving ramp that you had to hit just rightto
Shame
> > because SCR was a classic!
> > Iain
> >
>
>
Quoted text (8 lines)
> sail across > to the other side...but I'll never remember exactly... > dave henrie > "Iain Mackenzie" <[email hidden]> wrote in message > news:bqcC6.4516$[email hidden]... > > Yep, as I mentioned in earlier in this thread! GC had talked about > updating > > Stunt Car Racer but I haven't seen anything about this for a whileOh I loved that game. I didn't play it until after i'd played GP1, so
I can't really credit it with starting me on this sim-racing thing.
But I do think it cemented my addiction. I loved being able to design
tracks - i came up with some great tracks, some of the best had no
"stunts" at all, just pure race tracks. I tried to recreate some GP
tracks too, with varying degrees of success - the available track
components were a little too limited. I dug out my last remaining
backup copy of stunts a little while back - like all old games, it
seems, it hasn't aged too well. It simply can't compare to todays
sims, and once you've played GPL arcade physics just aren't going to
cut it. But it was a great game at the time, and an update utilising
the latest technology would certainly go on my wish list.
Ahh, they were heady days indeed. When an entire game could be crammed
on a single 3 1/2 inch disk. When every new game meant a few hours
messing with the autoexec.bat and config.sys files and a new boot
disk. When we dreamed about being able to race against other people
over a modem....
DG
On Sun, 15 Apr 2001 17:52:55 +0100, "Iain Mackenzie"
<[email hidden]> wrote:
Quoted text (25 lines)
>ah those heady days......................... > >Iain >"Dave Henrie" <[email hidden]> wrote in message >news:L9dC6.9243$[email hidden]... >> There was one track I could never finish..I "think" it was in the last >set >> of tracks..probably one with a moving ramp that you had to hit just right >to >> sail across >> to the other side...but I'll never remember exactly... >> dave henrie >> "Iain Mackenzie" <[email hidden]> wrote in message >> news:bqcC6.4516$[email hidden]... >> > Yep, as I mentioned in earlier in this thread! GC had talked about >> updating >> > Stunt Car Racer but I haven't seen anything about this for a while >Shame >> > because SCR was a classic! >> > Iain >> > >> >> > >In article <[email hidden]>,
nobody <[email hidden]> writes:
Their webpage says, it is released on 6th April...
Did anyone see this out in a shop yet?
I'm going to buy it, but couldn't find it
here in Vienna last week :(
Calis
Quoted text (8 lines)
>Take a look at "Stunt GP". > >It is a bit similar, although it is RC cars you're driving. >But hey, it's got the loop! > >at http://stuntgp.team17.com > >There is a demo available.Out in the UK a week ago.
Iain
"Herbert Pohlai" <[email hidden]> wrote in message
news:9bh63i$o63$[email hidden]...
Quoted text (19 lines)
> In article <[email hidden]>, > nobody <[email hidden]> writes: > >Take a look at "Stunt GP". > > > >It is a bit similar, although it is RC cars you're driving. > >But hey, it's got the loop! > > > >at http://stuntgp.team17.com > > > >There is a demo available. > > Their webpage says, it is released on 6th April... > > Did anyone see this out in a shop yet? > > I'm going to buy it, but couldn't find it > here in Vienna last week :( > > CalisSure do. I pulled out the floppys recently and fired it up just for fun. It
actually worked quite well (but obviously looked very primitive)
Rick LaBanca wrote:
> Maybe the name is wrong... but as I play sims and the physics get better and
> we have ff wheels, sure would like to see a stunt game sim style! I remember
> playing stunts or whatever it was... jumps, a big loop etc, racing agains
> time. With vga it still gave me vertigo.
>
> Rick


































