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Rec.Autos.Simulators Archive

Superbike 2001

15 posts by 10 people · 14 Apr 2001 23:44 UTC - 07 May 2001 17:06 UTC

Marc Collins 14 Apr 2001 23:44 UTC#190812
Based on the recommendations of some in this group I picked up this title from the EB bargain bin. It is very impressive in many ways and a real lesson on how to program F1 track graphics and sounds. I wish ALL of the F1 car titles would use whoever developed this title to help them out. One niggle: the controls seem to be set-up for either a game pad or joystick. The game pad is of course a non-issue. I am attempting to use my wheel (as others here recommended)--and you do get used to it fairly quickly--which is recognised as a joystick in the game. The problem is that the axes seem to be pre-programmed with a very strong suitable-for-joystick non-linear bias. With the wheel and pedals it seems like you have to make exaggerated movements to get anything to happen...like you are driving in molasses. Do any of you SBK2001 experts know how to get linear wheel and pedal action happening? I think I am going to really like this title...and gain a new respect for until now ignored motor bike racers. These guys make the F1 car racers seem like easily frightened weaklings by comparison. The falling off the bike crashes are truly spine tingling to watch and one can only imagine what it would be like to race knowing you are a couple of millimetres from the asphalt... Thanks, Marc -- **************************************************************************** Marc Collins [email hidden] Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? ****************************************************************************
Put your controller into windows as a 4 button joystick and calibrate. Run game and set up as joystick. Adrian. "Marc Collins" <[email hidden]> wrote in message news:Eh5C6.666544$[email hidden]... > Based on the recommendations of some in this group I picked up this title > from the EB bargain bin. It is very impressive in many ways and a real > lesson on how to program F1 track graphics and sounds. I wish ALL of theF1 > car titles would use whoever developed this title to help them out. > > One niggle: the controls seem to be set-up for either a game pad or > joystick. The game pad is of course a non-issue. I am attempting to use my > wheel (as others here recommended)--and you do get used to it fairly > quickly--which is recognised as a joystick in the game. The problem isthat > the axes seem to be pre-programmed with a very strongsuitable-for-joystick > non-linear bias. With the wheel and pedals it seems like you have to make > exaggerated movements to get anything to happen...like you are driving in > molasses. > > Do any of you SBK2001 experts know how to get linear wheel and pedalaction > happening? I think I am going to really like this title...and gain a new > respect for until now ignored motor bike racers. These guys make the F1car > racers seem like easily frightened weaklings by comparison. The fallingoff > the bike crashes are truly spine tingling to watch and one can onlyimagine
Quoted text (9 lines)> what it would be like to race knowing you are a couple of millimetres from > the asphalt... > > Thanks, > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
"Marc Collins" <[email hidden]> wrote in message news:Eh5C6.666544$[email hidden]... > Based on the recommendations of some in this group I picked up this title > from the EB bargain bin. It is very impressive in many ways and a real > lesson on how to program F1 track graphics and sounds. I wish ALL of theF1 > car titles would use whoever developed this title to help them out. > > One niggle: the controls seem to be set-up for either a game pad or > joystick. The game pad is of course a non-issue. I am attempting to use my > wheel (as others here recommended)--and you do get used to it fairly > quickly--which is recognised as a joystick in the game. The problem isthat > the axes seem to be pre-programmed with a very strongsuitable-for-joystick > non-linear bias. With the wheel and pedals it seems like you have to make > exaggerated movements to get anything to happen...like you are driving in > molasses. > > Do any of you SBK2001 experts know how to get linear wheel and pedalaction > happening? I think I am going to really like this title...and gain a new > respect for until now ignored motor bike racers. These guys make the F1car > racers seem like easily frightened weaklings by comparison. The fallingoff > the bike crashes are truly spine tingling to watch and one can onlyimagine
Quoted text (7 lines)> what it would be like to race knowing you are a couple of millimetres from > the asphalt... > > Thanks, > > Marc >
For what it's worth Mike " The Bike" Hailwood said that cars were more dangerous than bikes. The car FEELS confidence inspiring, nice and stable, all that protection around you, seatbelts, fire systems, etc., but in a shunt it was likely to be some bit of the car that ended up hurting you. Hailwood himself ended up with his legs crushed, in an F1 car. Cars were very different in his day, and are much safer today, but the general principle still seems to apply to some degree. KFG
On, setting up your controller. I haven't had much luck with dual axis so I stick with single axis. I calibrate the accelerator and brake the same, but short calibrate my wheel so it only turns through 180 degrees, or 90 degrees either way. This makes the steering side to side feel a lot less combersome and much easier and faster. James "Marc Collins" <[email hidden]> wrote in message news:Eh5C6.666544$[email hidden]... > Based on the recommendations of some in this group I picked up this title > from the EB bargain bin. It is very impressive in many ways and a real > lesson on how to program F1 track graphics and sounds. I wish ALL of theF1 > car titles would use whoever developed this title to help them out. > > One niggle: the controls seem to be set-up for either a game pad or > joystick. The game pad is of course a non-issue. I am attempting to use my > wheel (as others here recommended)--and you do get used to it fairly > quickly--which is recognised as a joystick in the game. The problem isthat > the axes seem to be pre-programmed with a very strongsuitable-for-joystick > non-linear bias. With the wheel and pedals it seems like you have to make > exaggerated movements to get anything to happen...like you are driving in > molasses. > > Do any of you SBK2001 experts know how to get linear wheel and pedalaction > happening? I think I am going to really like this title...and gain a new > respect for until now ignored motor bike racers. These guys make the F1car > racers seem like easily frightened weaklings by comparison. The fallingoff > the bike crashes are truly spine tingling to watch and one can onlyimagine
Quoted text (9 lines)> what it would be like to race knowing you are a couple of millimetres from > the asphalt... > > Thanks, > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
Marc, Sorry I can't help you Wheel issue, but if you are looking for SBK info, Check out the Superbike 2001 forum at http://www.sportplanet.com/hg/forums/ Good info and the riders are also doing an offline racing league (you'll soon find out that online play with SBK is a bit dfficult for more than a head-to-head race. Too Bad, it's the games only fault!) -Ed "Marc Collins" <[email hidden]> wrote in message news:Eh5C6.666544$[email hidden]... > Based on the recommendations of some in this group I picked up this title > from the EB bargain bin. It is very impressive in many ways and a real > lesson on how to program F1 track graphics and sounds. I wish ALL of theF1 > car titles would use whoever developed this title to help them out. > > One niggle: the controls seem to be set-up for either a game pad or > joystick. The game pad is of course a non-issue. I am attempting to use my > wheel (as others here recommended)--and you do get used to it fairly > quickly--which is recognised as a joystick in the game. The problem isthat > the axes seem to be pre-programmed with a very strongsuitable-for-joystick > non-linear bias. With the wheel and pedals it seems like you have to make > exaggerated movements to get anything to happen...like you are driving in > molasses. > > Do any of you SBK2001 experts know how to get linear wheel and pedalaction > happening? I think I am going to really like this title...and gain a new > respect for until now ignored motor bike racers. These guys make the F1car > racers seem like easily frightened weaklings by comparison. The fallingoff > the bike crashes are truly spine tingling to watch and one can onlyimagine
Quoted text (9 lines)> what it would be like to race knowing you are a couple of millimetres from > the asphalt... > > Thanks, > > Marc > > -- >
**************************************************************************** > Marc Collins > [email hidden] > > Your mouse has moved. Windows must be restarted for the change > to take effect. Reboot now? >**************************************************************************** > > >
How is this different from what I have now? How does it turn off the non-linear effect? Marc. "Adrian Wilson" <[email hidden]> wrote in message news:Bn6C6.19949$[email hidden]...
Quoted text (13 lines)> Put your controller into windows as a 4 button joystick and calibrate. > Run game and set up as joystick. > > Adrian. > > > > > > > "Marc Collins" <[email hidden]> wrote in message > news:Eh5C6.666544$[email hidden]... > > Based on the recommendations of some in this group I picked up this
title > > from the EB bargain bin. It is very impressive in many ways and a real > > lesson on how to program F1 track graphics and sounds. I wish ALL ofthe > F1 > > car titles would use whoever developed this title to help them out. > > > > One niggle: the controls seem to be set-up for either a game pad or > > joystick. The game pad is of course a non-issue. I am attempting to usemy > > wheel (as others here recommended)--and you do get used to it fairly > > quickly--which is recognised as a joystick in the game. The problem is > that > > the axes seem to be pre-programmed with a very strong > suitable-for-joystick > > non-linear bias. With the wheel and pedals it seems like you have tomake > > exaggerated movements to get anything to happen...like you are drivingin > > molasses. > > > > Do any of you SBK2001 experts know how to get linear wheel and pedal > action > > happening? I think I am going to really like this title...and gain anew
Quoted text (7 lines)> > respect for until now ignored motor bike racers. These guys make the F1 > car > > racers seem like easily frightened weaklings by comparison. The falling > off > > the bike crashes are truly spine tingling to watch and one can only > imagine > > what it would be like to race knowing you are a couple of millimetres
from
Quoted text (9 lines)> > the asphalt... > > > > Thanks, > > > > Marc > > > > -- > > >
****************************************************************************
Quoted text (7 lines)> > Marc Collins > > [email hidden] > > > > Your mouse has moved. Windows must be restarted for the change > > to take effect. Reboot now? > > >
**************************************************************************** > > > > > > > >
If you're looking for a new controller look at www.ducati.com they have in their e-store a Ducati Corse Controller. You'll have to look under Ducati Accessoires & Toys. I don't know if it's good. But It's a idea. "Kevin Gavitt" <[email hidden]> schreef in bericht news:hNgC6.22350$[email hidden]... > > "Marc Collins" <[email hidden]> wrote in message > news:Eh5C6.666544$[email hidden]... > > Based on the recommendations of some in this group I picked up thistitle > > from the EB bargain bin. It is very impressive in many ways and a real > > lesson on how to program F1 track graphics and sounds. I wish ALL ofthe > F1 > > car titles would use whoever developed this title to help them out. > > > > One niggle: the controls seem to be set-up for either a game pad or > > joystick. The game pad is of course a non-issue. I am attempting to usemy > > wheel (as others here recommended)--and you do get used to it fairly > > quickly--which is recognised as a joystick in the game. The problem is > that > > the axes seem to be pre-programmed with a very strong > suitable-for-joystick > > non-linear bias. With the wheel and pedals it seems like you have tomake > > exaggerated movements to get anything to happen...like you are drivingin > > molasses. > > > > Do any of you SBK2001 experts know how to get linear wheel and pedal > action > > happening? I think I am going to really like this title...and gain anew
Quoted text (7 lines)> > respect for until now ignored motor bike racers. These guys make the F1 > car > > racers seem like easily frightened weaklings by comparison. The falling > off > > the bike crashes are truly spine tingling to watch and one can only > imagine > > what it would be like to race knowing you are a couple of millimetres
from
Quoted text (20 lines)> > the asphalt... > > > > Thanks, > > > > Marc > > > > For what it's worth Mike " The Bike" Hailwood said that cars were more > dangerous than bikes. The car FEELS confidence inspiring, nice and stable, > all that protection around you, seatbelts, fire systems, etc., but in a > shunt it was likely to be some bit of the car that ended up hurting you. > > Hailwood himself ended up with his legs crushed, in an F1 car. > > Cars were very different in his day, and are much safer today, but the > general principle still seems to apply to some degree. > > KFG > >
On Fri, 20 Apr 2001 02:12:33 +0200, "Olaf Thomas van Essen" <[email hidden]> wrote: >If you're looking for a new controller look at www.ducati.com they have in >their e-store a Ducati Corse Controller. You'll have to look under Ducati >Accessoires & Toys. I don't know if it's good. But It's a idea. Looks cool, but I don't see any kind of clamping system on it.
"motoed" <[email hidden]> wrote in message news:eFidUPjxAHA.369@cpmsnbbsa09... > Marc, > > Sorry I can't help you Wheel issue, but if you are looking for SBK info, > Check out the Superbike 2001 forum athttp://www.sportplanet.com/hg/forums/ > > Good info and the riders are also doing an offline racing league (you'll > soon find out that online play with SBK is a bit dfficult for more than a > head-to-head race. Too Bad, it's the games only fault!) The server got nadged recently.. the ducati controller is supossed to be good according to the ppl on the list. I use analogue logitech happily. MP Lan 2 player is OK. hth, -- a
On Fri, 20 Apr 2001 17:00:05 +0100, "aerospaceageinferno" <[email hidden]> wrote:
Quoted text (8 lines)>The server got nadged recently.. >the ducati controller is supossed to be good according to >the ppl on the list. >I use analogue logitech happily. > >MP Lan 2 player is OK. > >hth,
It may well be good, but without a clamping system I wouldn't buy it.
On Fri, 20 Apr 2001 18:27:21 +0100, Blackrat <[email hidden]> wrote:
Quoted text (7 lines)>Looking at it, I wonder if the two feet at the bottom are supposed to go under >your thighs so it seats on the chair in front between your legs? > > >Cheers > >Blackrat
Possible, Interact make a wheel that does that. But, in that ad it mentions use on coffee table or desk etc. so I think it is meant like a tripod stand.
I looked at the site and the controller and I "kinda" liked it but I agree Nos v7, It needs to be clamped in some manner or something to keep it locked to anything!! Btw: is this controller FF or just plain?? {it said something about its "vibrating action" but is it FF?} Tia.. Thom_j. "Nos v7.0000001" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)| On Fri, 20 Apr 2001 17:00:05 +0100, "aerospaceageinferno" | <[email hidden]> wrote: | | | >The server got nadged recently.. | >the ducati controller is supossed to be good according to | >the ppl on the list. | >I use analogue logitech happily. | > | >MP Lan 2 player is OK. | > | >hth, | | It may well be good, but without a clamping system I wouldn't buy it.
If this is the case Blackrat you better be one of SnowWhite's Seven Dwarfs..lol "Blackrat" <[email hidden]> wrote in message news:[email hidden]... | On Fri, 20 Apr 2001 17:04:08 GMT, Nos v7.0000001 <[email hidden]> wrote: | | Looking at it, I wonder if the two feet at the bottom are supposed to gounder | your thighs so it seats on the chair in front between your legs? | Cheers | Blackrat
On Sat, 21 Apr 2001 00:32:45 GMT, "Thom j." <[email hidden]> wrote: >I looked at the site and the controller and I "kinda" liked it but I agree >Nos v7, It needs to be clamped in some manner or something to keep >it locked to anything!! Btw: is this controller FF or just plain?? {it said >something about its "vibrating action" but is it FF?} Tia.. >Thom_j. > I think it's one of those rumble controllers that they sell on console systems. They just vibrate to simulate a rumbling engine.
I've talked with a few guys on High Gear Forums who use the Ducati Controller for the Superbike 2001 offline competition and they say they couldn't ride without it!!!! I'm working on a home-brew controller that's similar, only it leans. Should be the cat's meow! for more info on SBK2001 check out www.edhidden.com/sbk/ We are trying to build a little web community for the game! The competition in the offline competition is going really well and fairly close!!! Enjoy. Ed Thom j. <[email hidden]> wrote in message news:Ny4E6.18720$[email hidden]... > I looked at the site and the controller and I "kinda" liked it but I agree > Nos v7, It needs to be clamped in some manner or something to keep > it locked to anything!! Btw: is this controller FF or just plain?? {itsaid
Quoted text (21 lines)> something about its "vibrating action" but is it FF?} Tia.. > Thom_j. > > "Nos v7.0000001" <[email hidden]> wrote in message > news:[email hidden]... > | On Fri, 20 Apr 2001 17:00:05 +0100, "aerospaceageinferno" > | <[email hidden]> wrote: > | > | > | >The server got nadged recently.. > | >the ducati controller is supossed to be good according to > | >the ppl on the list. > | >I use analogue logitech happily. > | > > | >MP Lan 2 player is OK. > | > > | >hth, > | > | It may well be good, but without a clamping system I wouldn't buy it. > >

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