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Help with GPL + Win2K + GeForce2

6 posts by 4 people · 16 Apr 2001 21:33 UTC - 18 Apr 2001 04:47 UTC

Jeneral 16 Apr 2001 21:33 UTC#190571
Hello, Is anyone using this combination fine under Windows 2000 Pro? I have a P3-850 with a GeForce 2 GTS (6.50 drivers), and Windows 2000 SP1 w/ Directx 8.0a. I am using the latest version of GPL (1.2.0.1) with the Direct3D renderer. The game plays fine but I get screen flashes every now and then while driving. I've created a core.ini file and tried disabling and enabling all the graphical options but the screen flashes won't go away. I'm hoping someone with similar equipment has had these problems and has found a solution. I'd prefer to run this game under Win2K instead of having to boot back to Win98SE (shudder). Thanks, Michael M
I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm using the 7.58 detonators but the 6.50's I used to use work fine also but not with FSAA. I do recomend the 7.58's as although not quite as quick as 6.50 (you'd never notice the very small differecnce anyway) as they work fine with evey game I've tried and the FSAA works great even at 1280x1024. Having FSAA swithed on with the 6.50's and some other drivers causes some stange graphical effects which might be what you're experinceing so swith FSAA off. I use a little program called GeForce AA set which sits in your toolbar from where you can easily set the FSAA on or off. All the other display properties should work fine maxed out. This is my core.ini if it helps. [ Int Profile Values ] value0 = OpenGL:TossHighestMip:0 ; do not change value1 = OpenGL:MipFiltering:0 ; do not change value2 = OpenGL:MirrorsEvery:1 ; do not change value3 = Direct3D7:D3DDevice:0 value4 = Direct3D7:TossHighestMip:0 value5 = Direct3D7:TrilinearFiltering:0 value6 = Direct3D7:DoubleMirrorResWidth:0 value7 = Direct3D7:DoubleMirrorResHeight:0 value8 = Direct3D7:DirectMirrorRendering:0 value9 = Direct3D7:DisableZBuffer:0 [ Direct3D7 ] D3DDevice = 0 TossHighestMip = 0 TrilinearFiltering = 1 DoubleMirrorResWidth = 1 DoubleMirrorResHeight = 1 DirectMirrorRendering = 1 DisableZBuffer = 0 [ OpenGL ] TossHighestMip = 0 ; MipFiltering = 4 ; MirrorsEvery = 1 ; [ Joy ] allow_force_feedback = 1 force_feedback_latency = 0.0002 ; in seconds force_feedback_damping = 150 ; magic number2 max_steering_torque = 230 ; in Newton-inches [Rasterizer] fullScreen = 0 -- Some Call Me Tim
I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm using the 7.58 detonators but the 6.50's I used to use work fine also but not with FSAA. I do recommend the 7.58's as although not quite as quick as 6.50 (you'd never notice the very small difference anyway) as they work fine with every game I've tried and the FSAA works great even at 1280x1024. Having FSAA switched on with the 6.50's and some other drivers causes some strange graphical effects which might be what you're experiencing so swath FSAA off. I use a little program called GeForce AA set which sits in your toolbar from where you can easily set the FSAA on or off. All the other display properties should work fine maxed out. This is my core.ini if it helps. [ Int Profile Values ] value0 = OpenGL:TossHighestMip:0 ; do not change value1 = OpenGL:MipFiltering:0 ; do not change value2 = OpenGL:MirrorsEvery:1 ; do not change value3 = Direct3D7:D3DDevice:0 value4 = Direct3D7:TossHighestMip:0 value5 = Direct3D7:TrilinearFiltering:0 value6 = Direct3D7:DoubleMirrorResWidth:0 value7 = Direct3D7:DoubleMirrorResHeight:0 value8 = Direct3D7:DirectMirrorRendering:0 value9 = Direct3D7:DisableZBuffer:0 [ Direct3D7 ] D3DDevice = 0 TossHighestMip = 0 TrilinearFiltering = 1 DoubleMirrorResWidth = 1 DoubleMirrorResHeight = 1 DirectMirrorRendering = 1 DisableZBuffer = 0 [ OpenGL ] TossHighestMip = 0 ; MipFiltering = 4 ; MirrorsEvery = 1 ; [ Joy ] allow_force_feedback = 1 force_feedback_latency = 0.0002 ; in seconds force_feedback_damping = 150 ; magic number2 max_steering_torque = 230 ; in Newton-inches [Rasterizer] fullScreen = 0 -- Some Call Me Tim
On Tue, 17 Apr 2001 18:46:23 +0100, "Some Call Me Tim" <[email hidden]> wrote: >I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm using the >7.58 detonators but the 6.50' I'm using latest beta 12 reference drivers and GPL works fine with those too. D3D mode.
Thanks for the reply! I installed the 7.58 drivers and now the screen flashes are gone. I was trying to avoid using "leaked" drivers but in this case they were better than the "official" drivers. Thanks Again!! Michael M "Some Call Me Tim" <[email hidden]> wrote in message news:[email hidden]... > I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm usingthe > 7.58 detonators but the 6.50's I used to use work fine also but not with > FSAA. I do recomend the 7.58's as although not quite as quick as 6.50(you'd > never notice the very small differecnce anyway) as they work fine withevey > game I've tried and the FSAA works great even at 1280x1024. Having FSAA > swithed on with the 6.50's and some other drivers causes some stange > graphical effects which might be what you're experinceing so swith FSAAoff. > I use a little program called GeForce AA set which sits in your toolbarfrom
Quoted text (48 lines)> where you can easily set the FSAA on or off. All the other display > properties should work fine maxed out. > > This is my core.ini if it helps. > > > [ Int Profile Values ] > value0 = OpenGL:TossHighestMip:0 ; do not change > value1 = OpenGL:MipFiltering:0 ; do not change > value2 = OpenGL:MirrorsEvery:1 ; do not change > value3 = Direct3D7:D3DDevice:0 > value4 = Direct3D7:TossHighestMip:0 > value5 = Direct3D7:TrilinearFiltering:0 > value6 = Direct3D7:DoubleMirrorResWidth:0 > value7 = Direct3D7:DoubleMirrorResHeight:0 > value8 = Direct3D7:DirectMirrorRendering:0 > value9 = Direct3D7:DisableZBuffer:0 > > [ Direct3D7 ] > D3DDevice = 0 > TossHighestMip = 0 > TrilinearFiltering = 1 > DoubleMirrorResWidth = 1 > DoubleMirrorResHeight = 1 > DirectMirrorRendering = 1 > DisableZBuffer = 0 > > [ OpenGL ] > TossHighestMip = 0 ; > MipFiltering = 4 ; > MirrorsEvery = 1 ; > > [ Joy ] > allow_force_feedback = 1 > > force_feedback_latency = 0.0002 ; in seconds > force_feedback_damping = 150 ; magic number2 > max_steering_torque = 230 ; in Newton-inches > > [Rasterizer] > fullScreen = 0 > > > -- > Some Call Me Tim > > >
And where do you get these fine things? The leaked 7.58 drivers and the AA tool? I should like to have them myself. --Jeff "Some Call Me Tim" <[email hidden]> wrote in message news:[email hidden]... > I run GPL fine on my PIII GeForce DDR SBlive system. Currently I'm usingthe > 7.58 detonators but the 6.50's I used to use work fine also but not with > FSAA. I do recomend the 7.58's as although not quite as quick as 6.50(you'd > never notice the very small differecnce anyway) as they work fine withevey > game I've tried and the FSAA works great even at 1280x1024. Having FSAA > swithed on with the 6.50's and some other drivers causes some stange > graphical effects which might be what you're experinceing so swith FSAAoff. > I use a little program called GeForce AA set which sits in your toolbarfrom
Quoted text (48 lines)> where you can easily set the FSAA on or off. All the other display > properties should work fine maxed out. > > This is my core.ini if it helps. > > > [ Int Profile Values ] > value0 = OpenGL:TossHighestMip:0 ; do not change > value1 = OpenGL:MipFiltering:0 ; do not change > value2 = OpenGL:MirrorsEvery:1 ; do not change > value3 = Direct3D7:D3DDevice:0 > value4 = Direct3D7:TossHighestMip:0 > value5 = Direct3D7:TrilinearFiltering:0 > value6 = Direct3D7:DoubleMirrorResWidth:0 > value7 = Direct3D7:DoubleMirrorResHeight:0 > value8 = Direct3D7:DirectMirrorRendering:0 > value9 = Direct3D7:DisableZBuffer:0 > > [ Direct3D7 ] > D3DDevice = 0 > TossHighestMip = 0 > TrilinearFiltering = 1 > DoubleMirrorResWidth = 1 > DoubleMirrorResHeight = 1 > DirectMirrorRendering = 1 > DisableZBuffer = 0 > > [ OpenGL ] > TossHighestMip = 0 ; > MipFiltering = 4 ; > MirrorsEvery = 1 ; > > [ Joy ] > allow_force_feedback = 1 > > force_feedback_latency = 0.0002 ; in seconds > force_feedback_damping = 150 ; magic number2 > max_steering_torque = 230 ; in Newton-inches > > [Rasterizer] > fullScreen = 0 > > > -- > Some Call Me Tim > > >

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