Why does J Surtees in his Murasama circle Smogbank at 220 MPH?
Mine won't go faster than 202. I hit 212 by drafting another car.
But Surtees rolls along at 220 all by himself, which is good
for a 2:02 lap. Why is he so fast?
--Jeff
In article <9bt0b5$cls$[email hidden]>, "Jeffrey Rowe"
<[email hidden]> writes:
>Why does J Surtees in his Murasama circle Smogbank at 220 MPH?
>Mine won't go faster than 202. I hit 212 by drafting another car.
>But Surtees rolls along at 220 all by himself, which is good
>for a 2:02 lap. Why is he so fast?
>
>--Jeff
Well, you're doing better than me. My top speed was 201, and I couldn't stay
CLOSE enough to another car to draft...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
is there some working ai out there for smogbank?
Jeffrey Rowe <[email hidden]> wrote in message
news:9bt0b5$cls$[email hidden]...
Quoted text (8 lines)
> Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > Mine won't go faster than 202. I hit 212 by drafting another car. > But Surtees rolls along at 220 all by himself, which is good > for a 2:02 lap. Why is he so fast? > > --Jeff > >i found it! great!
Jeffrey Rowe <[email hidden]> wrote in message
news:9bt0b5$cls$[email hidden]...
Quoted text (8 lines)
> Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > Mine won't go faster than 202. I hit 212 by drafting another car. > But Surtees rolls along at 220 all by himself, which is good > for a 2:02 lap. Why is he so fast? > > --Jeff > >Jeffrey Rowe <[email hidden]> wrote:
> Why does J Surtees in his Murasama circle Smogbank at 220 MPH?
> Mine won't go faster than 202. I hit 212 by drafting another car.
> But Surtees rolls along at 220 all by himself, which is good
> for a 2:02 lap. Why is he so fast?
AI cars don't obey the same laws of physics as we players do. I think
there's an AI parameter which limits top speed and could maybe be used
to fix the problem. Some AI-tweak expert probably has the answer.
+Cinquo
Thief, lol.
:-)
> Never argue with an idiot. He brings you down to his level, then beats you
> with experience...
> Remove SPAM-OFF to reply.
--
Never argue with an idiot. He brings you down to his level, then beats you with
experience...
so where is the AI files????
Ville V Sinkko <[email hidden]> wrote in message
news:9bu36m$pfo$[email hidden]...
Quoted text (12 lines)
> Jeffrey Rowe <[email hidden]> wrote: > > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > > Mine won't go faster than 202. I hit 212 by drafting another car. > > But Surtees rolls along at 220 all by himself, which is good > > for a 2:02 lap. Why is he so fast? > > AI cars don't obey the same laws of physics as we players do. I think > there's an AI parameter which limits top speed and could maybe be used > to fix the problem. Some AI-tweak expert probably has the answer. > > +Cinquo >"Jeffrey Rowe" <[email hidden]> schrieb im Newsbeitrag
news:9bt0b5$cls$[email hidden]...
Hi!
> Why does J Surtees in his Murasama circle Smogbank at 220 MPH?
> Mine won't go faster than 202. I hit 212 by drafting another car.
> But Surtees rolls along at 220 all by himself, which is good
> for a 2:02 lap. Why is he so fast?
Because Mark Beckman, who created the AI-files for Smogbank, made them so
fast. You can accelerate or slow down the AI with one simple value in the
file "track.ini":
[ GP ]
dlong_speed_adj_coeff = 1.200000 ; value modifies dlong velocities
(i.e. RELS) in .LP
Decreasing this value makes the AI slower, increasing speeds them up.
The reason for Mark to enter a high value here is that he wanted to create
AI that one could use for drafting in order to establish a new land speed
record for GPL, which at the moment I'm the proud owner of with 233 mph ;).
The whole discussion about this effort can be viewed in the Legendscentral
forums, especially in this thread:
http://www.legendscentral.com/ubb/Forum8/HTML/001562.html
Hopefully someone will now break my record and bring this thread to live
again ;)).
Regards
Crash
Damn! I thought my 222 was doing good!
Joachim Blum <[email hidden]> wrote in message
news:9bunbv$v8u$03$[email hidden]...
velocities
> (i.e. RELS) in .LP
>
> Decreasing this value makes the AI slower, increasing speeds them up.
> The reason for Mark to enter a high value here is that he wanted to create
> AI that one could use for drafting in order to establish a new land speed
> record for GPL, which at the moment I'm the proud owner of with 233 mph;).
Quoted text (16 lines)
> "Jeffrey Rowe" <[email hidden]> schrieb im Newsbeitrag > news:9bt0b5$cls$[email hidden]... > > Hi! > > > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > > Mine won't go faster than 202. I hit 212 by drafting another car. > > But Surtees rolls along at 220 all by himself, which is good > > for a 2:02 lap. Why is he so fast? > > Because Mark Beckman, who created the AI-files for Smogbank, made them so > fast. You can accelerate or slow down the AI with one simple value in the > file "track.ini": > > [ GP ] > dlong_speed_adj_coeff = 1.200000 ; value modifies dlongQuoted text (10 lines)
> The whole discussion about this effort can be viewed in the Legendscentral > forums, especially in this thread: > http://www.legendscentral.com/ubb/Forum8/HTML/001562.html > Hopefully someone will now break my record and bring this thread to live > again ;)). > > Regards > Crash > >"rik anthrax" <[email hidden]> schrieb im Newsbeitrag
news:i8FE6.144716$[email hidden]...
> Damn! I thought my 222 was doing good!
Keep on diggin'! ;))
Regards
Crash
ok i'm up to227, and might i add......WOW! That's fast!
Joachim Blum <[email hidden]> wrote in message
news:9c1hf3$8ug$06$[email hidden]...
Quoted text (10 lines)
> "rik anthrax" <[email hidden]> schrieb im Newsbeitrag > news:i8FE6.144716$[email hidden]... > > > Damn! I thought my 222 was doing good! > > Keep on diggin'! ;)) > > Regards > Crash >
Ville V Sinkko <[email hidden]> wrote in message
news:9bu36m$pfo$[email hidden]...
Go into your track.ini and under the [GP] heading adjust the following
parameter
dlong_speed_maximum = 2.410000
This is from the Monza track.ini . 1 "tick" = 80mph therefore at Monza the
AI is limited to 2.41 x 80mph = 192.8mph
Andrew


































