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Rec.Autos.Simulators Archive

220 mph AI cars at Smogbank

12 posts by 8 people · 21 Apr 2001 22:04 UTC - 24 Apr 2001 21:04 UTC

Jeffrey Rowe 21 Apr 2001 22:04 UTC#189663
Why does J Surtees in his Murasama circle Smogbank at 220 MPH? Mine won't go faster than 202. I hit 212 by drafting another car. But Surtees rolls along at 220 all by himself, which is good for a 2:02 lap. Why is he so fast? --Jeff
In article <9bt0b5$cls$[email hidden]>, "Jeffrey Rowe" <[email hidden]> writes: >Why does J Surtees in his Murasama circle Smogbank at 220 MPH? >Mine won't go faster than 202. I hit 212 by drafting another car. >But Surtees rolls along at 220 all by himself, which is good >for a 2:02 lap. Why is he so fast? > >--Jeff Well, you're doing better than me. My top speed was 201, and I couldn't stay CLOSE enough to another car to draft... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +28.67...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
is there some working ai out there for smogbank? Jeffrey Rowe <[email hidden]> wrote in message news:9bt0b5$cls$[email hidden]...
Quoted text (8 lines)> Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > Mine won't go faster than 202. I hit 212 by drafting another car. > But Surtees rolls along at 220 all by himself, which is good > for a 2:02 lap. Why is he so fast? > > --Jeff > >
i found it! great! Jeffrey Rowe <[email hidden]> wrote in message news:9bt0b5$cls$[email hidden]...
Quoted text (8 lines)> Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > Mine won't go faster than 202. I hit 212 by drafting another car. > But Surtees rolls along at 220 all by himself, which is good > for a 2:02 lap. Why is he so fast? > > --Jeff > >
Jeffrey Rowe <[email hidden]> wrote: > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > Mine won't go faster than 202. I hit 212 by drafting another car. > But Surtees rolls along at 220 all by himself, which is good > for a 2:02 lap. Why is he so fast? AI cars don't obey the same laws of physics as we players do. I think there's an AI parameter which limits top speed and could maybe be used to fix the problem. Some AI-tweak expert probably has the answer. +Cinquo
Thief, lol. :-) > Never argue with an idiot. He brings you down to his level, then beats you > with experience... > Remove SPAM-OFF to reply. -- Never argue with an idiot. He brings you down to his level, then beats you with experience...
so where is the AI files???? Ville V Sinkko <[email hidden]> wrote in message news:9bu36m$pfo$[email hidden]...
Quoted text (12 lines)> Jeffrey Rowe <[email hidden]> wrote: > > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > > Mine won't go faster than 202. I hit 212 by drafting another car. > > But Surtees rolls along at 220 all by himself, which is good > > for a 2:02 lap. Why is he so fast? > > AI cars don't obey the same laws of physics as we players do. I think > there's an AI parameter which limits top speed and could maybe be used > to fix the problem. Some AI-tweak expert probably has the answer. > > +Cinquo >
"Jeffrey Rowe" <[email hidden]> schrieb im Newsbeitrag news:9bt0b5$cls$[email hidden]... Hi! > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > Mine won't go faster than 202. I hit 212 by drafting another car. > But Surtees rolls along at 220 all by himself, which is good > for a 2:02 lap. Why is he so fast? Because Mark Beckman, who created the AI-files for Smogbank, made them so fast. You can accelerate or slow down the AI with one simple value in the file "track.ini": [ GP ] dlong_speed_adj_coeff = 1.200000 ; value modifies dlong velocities (i.e. RELS) in .LP Decreasing this value makes the AI slower, increasing speeds them up. The reason for Mark to enter a high value here is that he wanted to create AI that one could use for drafting in order to establish a new land speed record for GPL, which at the moment I'm the proud owner of with 233 mph ;). The whole discussion about this effort can be viewed in the Legendscentral forums, especially in this thread: http://www.legendscentral.com/ubb/Forum8/HTML/001562.html Hopefully someone will now break my record and bring this thread to live again ;)). Regards Crash
Damn! I thought my 222 was doing good! Joachim Blum <[email hidden]> wrote in message news:9bunbv$v8u$03$[email hidden]...
Quoted text (16 lines)> "Jeffrey Rowe" <[email hidden]> schrieb im Newsbeitrag > news:9bt0b5$cls$[email hidden]... > > Hi! > > > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > > Mine won't go faster than 202. I hit 212 by drafting another car. > > But Surtees rolls along at 220 all by himself, which is good > > for a 2:02 lap. Why is he so fast? > > Because Mark Beckman, who created the AI-files for Smogbank, made them so > fast. You can accelerate or slow down the AI with one simple value in the > file "track.ini": > > [ GP ] > dlong_speed_adj_coeff = 1.200000 ; value modifies dlong
velocities > (i.e. RELS) in .LP > > Decreasing this value makes the AI slower, increasing speeds them up. > The reason for Mark to enter a high value here is that he wanted to create > AI that one could use for drafting in order to establish a new land speed > record for GPL, which at the moment I'm the proud owner of with 233 mph;).
Quoted text (10 lines)> The whole discussion about this effort can be viewed in the Legendscentral > forums, especially in this thread: > http://www.legendscentral.com/ubb/Forum8/HTML/001562.html > Hopefully someone will now break my record and bring this thread to live > again ;)). > > Regards > Crash > >
"rik anthrax" <[email hidden]> schrieb im Newsbeitrag news:i8FE6.144716$[email hidden]... > Damn! I thought my 222 was doing good! Keep on diggin'! ;)) Regards Crash
ok i'm up to227, and might i add......WOW! That's fast! Joachim Blum <[email hidden]> wrote in message news:9c1hf3$8ug$06$[email hidden]...
Quoted text (10 lines)> "rik anthrax" <[email hidden]> schrieb im Newsbeitrag > news:i8FE6.144716$[email hidden]... > > > Damn! I thought my 222 was doing good! > > Keep on diggin'! ;)) > > Regards > Crash >
Ville V Sinkko <[email hidden]> wrote in message news:9bu36m$pfo$[email hidden]...
Quoted text (12 lines)> Jeffrey Rowe <[email hidden]> wrote: > > Why does J Surtees in his Murasama circle Smogbank at 220 MPH? > > Mine won't go faster than 202. I hit 212 by drafting another car. > > But Surtees rolls along at 220 all by himself, which is good > > for a 2:02 lap. Why is he so fast? > > AI cars don't obey the same laws of physics as we players do. I think > there's an AI parameter which limits top speed and could maybe be used > to fix the problem. Some AI-tweak expert probably has the answer. > > +Cinquo >
Go into your track.ini and under the [GP] heading adjust the following parameter dlong_speed_maximum = 2.410000 This is from the Monza track.ini . 1 "tick" = 80mph therefore at Monza the AI is limited to 2.41 x 80mph = 192.8mph Andrew

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