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Rec.Autos.Simulators Archive

GPL: 'generic joystick driver'

3 posts by 2 people · 24 Apr 2001 16:09 UTC - 25 Apr 2001 17:47 UTC

Jonny Hodgson 24 Apr 2001 16:09 UTC#189169
I've recently re-installed Win98SE, and since then I've been unable to get GPL to recognise the presence of a 'generic joystick' on my SB/PCI128. I've tried re-installing GPL but it's still not having any - the Creative Gameport Joystick /is/ present in System Properties/Devices. The DirectInput driver I recall as being pretty horrible anyway, with an un-drivable deadzone, but it's now developed a 'pull' to the right under throttle and braking (Interact V3 Wheel, which uses two pots in series for the pedal axis - recently cleaned - but an optical/toothed wheel steering arrangement). Help - I'm missing my trips to the 'Ring, especially now I've got some free time to spend on GPL :-( Any hints on either problem welcome - although those involving spending money less so ;-) TIA! Jonny
In order for GPL to detect any axis, it needs to be configured in the windows game controller panel first. You should start there. If your joystick is apparent in your game controller panel, they should also be apparent in GPL. DirectInput works very nicely, and if you have a dedicated game controller board, you can only benefit from the filtering of the signals, and smoothing out the input and cpu usage free game controller work only if you use DirectInput. The things that you describe about DirectInput is new to me. I noticed that I had to use a utility to control the dead zone of a couple of games (F1RS, I think), but I have never noticed any deadzone in GPL. Since you are using a SB PCI128, there should not be any particular joystick port driver setting concerning deadzone... Two pots in series for brake/throttle is generally a very bad idea, because pressing the brakes and the throttle at the same time yields no result. Not like in real life, in other words. ---Asgeir--- Jonny Hodgson wrote:
Quoted text (19 lines)> I've recently re-installed Win98SE, and since then I've been unable to get > GPL to recognise the presence of a 'generic joystick' on my SB/PCI128. > I've tried re-installing GPL but it's still not having any - the Creative > Gameport Joystick /is/ present in System Properties/Devices. > > The DirectInput driver I recall as being pretty horrible anyway, with an > un-drivable deadzone, but it's now developed a 'pull' to the right under > throttle and braking (Interact V3 Wheel, which uses two pots in series > for the pedal axis - recently cleaned - but an optical/toothed wheel > steering arrangement). > > Help - I'm missing my trips to the 'Ring, especially now I've got some > free time to spend on GPL :-( > > Any hints on either problem welcome - although those involving > spending money less so ;-) > > TIA! > Jonny
Asgeir Nesoen <[email hidden]> wrote in message news:[email hidden]... > In order for GPL to detect any axis, it needs to be configured in thewindows > game controller panel first. You should start there. If your joystick is > apparent in your game controller panel, they should also be apparent inGPL. Yeah, I've installed it and uninstalled it, then reinstalled it as a joystick, then uninstalled that... GPL still won't pick it up on the 'generic' driver, and driving a car that pulls right whenever you accelerate or brake is just impossible. I don't *think* this is the wheel, since I played GPL with some success shortly before my reinstall, but it might be that the effect is simply reduced by the generic driver. > DirectInput works very nicely, and if you have a dedicated game controller Well, I recall being far more impressed when I switched to the generic (i.e. standard PC Joystick Port) driver when I first started playing GPL. > The things that you describe about DirectInput is new to me. I noticedthat I I'm suspicious of some sort of current limitation, since a PC joystick is simply a pair of variable resistors - one of which is being simulated in solid-state by this particular wheel. I tried a joystick briefly, btw, and that showed similar inter-linking between the axes but to a smaller extent. Time to go to USB? > Two pots in series for brake/throttle is generally a very bad idea,because > pressing the brakes and the throttle at the same time yields no result.Not > like in real life, in other words. Yeah, I know, but a) I've been running it like that for ages and b) I race R/C model cars, and they have one axis for throttle and brake too (since both are provided by the drive motor). Jonny

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