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N4 patch: 'Dega test race...

5 posts by 2 people · 26 Apr 2001 03:30 UTC - 27 Apr 2001 23:30 UTC

John DiFool 26 Apr 2001 03:30 UTC#188855
66 laps 100% AI strength no yellows... I'm not sure this qualifies as an 'improvement': the AI cars now wander all over the track. Despite this, they still don't seem very adroit at passing-in other words they seem to wander around randomly as opposed to a move made in order to facilitate a pass. Because they don't want to run much in a draft train, I was able to lap all but 7 other cars by race end. Part of this was undoubtedly due to a series of fender-benders in the pits (typical situation: 2 cars come in to pit, one drops low to pit first, going abreast one of them clips car exiting his pit, chaos ensues), but part of it was I was able to run 2-3 MPH faster (per lap) in my draft than the AI cars (the good ones-Rusty, Jarrett, Bobby Labonte etc.) because I was smart enough not to wander in and out of the draft all the time. Plus they didn't fix the problem with the AI pitting 5-10 laps too soon at 'Dega: I had tweaked my old track.ini file as follows (guess I'll have to put them back): Fuel Use: 93 down from 95 Left Tire Wear: 16 down from 19 Right Tire Wear: 23 down from 27 Plus to make it any sort of a challenge at all I will also have to bump the AI strength back up to 105-6%. I dunno if the other tracks exhibit this kind of behavior but all in all a very mixed bag at best on the AI end of things, and it obviously needs a lot more work... Some good news: you no longer automatically lose speed running very low down the straights. The replay interface has the driver's car number next to their name. I'm sure there are quite a number of other mostly minor tweaks. John DiFool
You are Lapping the field at AI strength 106? Have you pulled your plate off ? -Larry "John DiFool" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (40 lines)> 66 laps 100% AI strength no yellows... > > I'm not sure this qualifies as an 'improvement': the AI > cars now wander all over the track. Despite this, they > still don't seem very adroit at passing-in other words they > seem to wander around randomly as opposed to a move > made in order to facilitate a pass. > Because they don't want to run much in a draft train, > I was able to lap all but 7 other cars by race end. Part > of this was undoubtedly due to a series of fender-benders > in the pits (typical situation: 2 cars come in to pit, one > drops low to pit first, going abreast one of them clips > car exiting his pit, chaos ensues), but part of it was I > was able to run 2-3 MPH faster (per lap) in my draft > than the AI cars (the good ones-Rusty, Jarrett, Bobby > Labonte etc.) because I was smart enough not to wander > in and out of the draft all the time. > Plus they didn't fix the problem with the AI pitting 5-10 > laps too soon at 'Dega: I had tweaked my old track.ini > file as follows (guess I'll have to put them back): > > Fuel Use: 93 down from 95 > Left Tire Wear: 16 down from 19 > Right Tire Wear: 23 down from 27 > > Plus to make it any sort of a challenge at all I will also > have to bump the AI strength back up to 105-6%. I > dunno if the other tracks exhibit this kind of behavior > but all in all a very mixed bag at best on the AI end of > things, and it obviously needs a lot more work... > > Some good news: you no longer automatically lose > speed running very low down the straights. The replay > interface has the driver's car number next to their name. > I'm sure there are quite a number of other mostly minor > tweaks. > > John DiFool > >
Larry wrote: > You are Lapping the field at AI strength 106? > > Have you pulled your plate off ? > > -Larry > No (the top of my message says "AI strength 100%). But if I run a 106% race this weekend I wouldn't be surprised, given that the cars hardly stay in the draft anymore, and they are still rather crappy at passing lapped cars... John DiFool
Draft or not, you are not any faster than they are when OUT of the draft. Lapping the field is what I don't understand, and it makes me wonder if there is something wrong with your installation to be able to do that in such a short period of time. On _my_ system, at those same settings, If I drop out of, or lose the draft, I'm toast. There's NO way I'm ever gonna lap one car much less the majority of the field. -Larry "John DiFool" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> Larry wrote: > > > You are Lapping the field at AI strength 106? > > > > Have you pulled your plate off ? > > > > -Larry > > > > No (the top of my message says "AI strength 100%). > But if I run a 106% race this weekend I wouldn't be > surprised, given that the cars hardly stay in the draft > anymore, and they are still rather crappy at passing > lapped cars... > > John DiFool > > >
Larry wrote:
Quoted text (11 lines)> Draft or not, you are not any faster than they are when OUT of the draft. > Lapping the field is what I don't understand, and it makes me wonder if > there is something wrong with your installation to be able to do that in > such a short period of time. > > On _my_ system, at those same settings, If I drop out of, or lose the draft, > I'm toast. There's NO way I'm ever gonna lap one car much less the majority > of the field. > > -Larry >
What usually happens is that I lose the main pack when we start hitting lapped cars. The field starts getting mixed up, lead lap cars get stuck behind the slowpokes, the draft slows, I hook up with 2-3 fairly fast lapped cars (sometimes former leaders who were victims of unscheduled pitstops), and start pulling away... John DiFool

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