Hi,
Quite a while back someone posted about replacing the pedals on his LWFF
with a unit of his own choosing and got the standard "sure, just re-wire
them" answer. At the time I cautioned that, IMO, if not an actual resistance
value, the LWFF control unit would expect a certain "range" of potentiometer
travel and was instantly chargrilled for the suggestion. Posters were
adamant: "just change the wirering to conform to the LWFF harness and
enjoy".
I backed off because I had neither the time to experiment myself, nor to
argue, but this episode left me feeling quite miffed at being talked down
upon in an area which I consider an expertise. I am an electronics engineer,
now having 12 years of experience in embedded control circuit design, so
while I don't know exactly how an LWFF (or any other digital game
controller) works, I have pretty good idea how I would go about building one
and therefore think I would make the same assumptions as its designers. That
said, I had also read about many success stories, so there was the
possibility the "WingMan Team" had a couple nifty tricks up their sleeve.
To cut a long story short, last X-Mas time I attempted to wire my TM NasPro
pedals to the LWFF, didn't get good results and fixed it. It's taken 'till
now to find the time to put up a page and make some drawings to share my
findings for the benefit of others cursed with "LWWF-incompatible" pedals
they happen to like. The story continues here:
http://users.pandora.be/jan..verschueren./LWFFmod/pedalmod.htm
I know the link looks weird, but it does work.
Jan.
=---
PS. : and in case you're trying to play amateur psychologist, yes, I do
consider this page public vindication. Make of that what you will. ;-)
Wiring third-party pedals to the Logitech Wingman Formula Force
Jan Verschueren cautioned that the LWFF control unit may expect a certain potentiometer range, so other pedal sets might not work correctly when rewired. Several users reported that TSW, CH and Microsoft pedals worked fine, while others found unused travel at the ends, and DXTweak calibration tips were shared. A brief misunderstanding between Verschueren and Wayne Bradley ended in an apology.
hardware: wheels/pedals
Automated summary.
I don't know Jan. I SIMPLY connected my TSW pedals without solder by
connecting the LWFF pedal wiring harness to my pots on the TSW pedals using
the slide on lugs that were part of the harness. It may be more difficult
with different pedals but the TSW were just plug, calibrate and play.
Wayne Bradley
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
> Hi,
>
> Quite a while back someone posted about replacing the pedals on his LWFF
> with a unit of his own choosing and got the standard "sure, just re-wire
> them" answer. At the time I cautioned that, IMO, if not an actualresistance
> value, the LWFF control unit would expect a certain "range" ofpotentiometer
engineer,
> now having 12 years of experience in embedded control circuit design, so
> while I don't know exactly how an LWFF (or any other digital game
> controller) works, I have pretty good idea how I would go about buildingone
> and therefore think I would make the same assumptions as its designers.That
> said, I had also read about many success stories, so there was the
> possibility the "WingMan Team" had a couple nifty tricks up their sleeve.
>
> To cut a long story short, last X-Mas time I attempted to wire my TMNasPro
Quoted text (7 lines)
> travel and was instantly chargrilled for the suggestion. Posters were > adamant: "just change the wirering to conform to the LWFF harness and > enjoy". > > I backed off because I had neither the time to experiment myself, nor to > argue, but this episode left me feeling quite miffed at being talked down > upon in an area which I consider an expertise. I am an electronicsQuoted text (15 lines)
> pedals to the LWFF, didn't get good results and fixed it. It's taken 'till > now to find the time to put up a page and make some drawings to share my > findings for the benefit of others cursed with "LWWF-incompatible" pedals > they happen to like. The story continues here: > > http://users.pandora.be/jan..verschueren./LWFFmod/pedalmod.htm > > I know the link looks weird, but it does work. > > Jan. > =--- > PS. : and in case you're trying to play amateur psychologist, yes, I do > consider this page public vindication. Make of that what you will. ;-) > >Like it says on the page Wayne... lucky if it works completely.
Try firering up the LWFF control panel. Do the indicators correspond
*exactly* to the pedal travel or is there some residual indication or dead
travel present? Do the pedals work correctly in games that take their
calibration from Win95/98/ME? -I'd be most surprised if it were an exact
match.
I have tested this thoroughly and unless the potentiometer (through its
mechanical configuration) has the required 1/3rd to full range travel it
does not work. I'd be very amazed if all pedal sets I've heard about being
connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind of range
and my TM NasPro pedal set is the exception (wouldn't have worked with
original pots either).
So in closing, if your set works to your satisfaction for the games you use
it in when wired one-to-one then great, suits you Sir, but it's NOT ALWAYS
the case. Therefore I expect my reservations and now this page to be taken
seriously.
Got that?? -Good. ;-))
BTW: you've just given me an idea for a sig... check it out! ;-)
Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Wayne Bradley wrote...
<snip>
Quoted text (7 lines)
> I don't know Jan. I SIMPLY connected my TSW pedals without > solder by connecting the LWFF pedal wiring harness to my > pots on the TSW pedals using the slide on lugs that were > part of the harness. It may be more difficult with different > pedals but the TSW were just plug, calibrate and play. > > Wayne Bradley
"Jan Verschueren" <[email hidden]> wrote ...
use
Jan,
I too am one of the "lucky ones", my MSFF pedals work OK and the travel
matches the graphic in in the LWFF control panel.
I like the new sig. I ALWAYS pay attention to anything you say about the
LWFF. I'd particularly like to thank you for the advice about loose wheels,
mine is much better since I took a wrench to it.
--
Tony Whitley
GPLRank +7.83
"What, I say what, is going on there, boy?" ibid.
Quoted text (16 lines)
> Like it says on the page Wayne... lucky if it works completely. > > Try firering up the LWFF control panel. Do the indicators correspond > *exactly* to the pedal travel or is there some residual indication or dead > travel present? Do the pedals work correctly in games that take their > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > match. > > I have tested this thoroughly and unless the potentiometer (through its > mechanical configuration) has the required 1/3rd to full range travel it > does not work. I'd be very amazed if all pedal sets I've heard about being > connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind of range > and my TM NasPro pedal set is the exception (wouldn't have worked with > original pots either). > > So in closing, if your set works to your satisfaction for the games youQuoted text (13 lines)
> it in when wired one-to-one then great, suits you Sir, but it's NOT ALWAYS > the case. Therefore I expect my reservations and now this page to be taken > seriously. > > Got that?? -Good. ;-)) > > BTW: you've just given me an idea for a sig... check it out! ;-) > > Jan. > =--- > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > <snip>On May 01 2001, "Tony Whitley" <[email hidden]. c o . u
k> wrote:
> I too am one of the "lucky ones", my MSFF pedals work OK and the
> travel matches the graphic in in the LWFF control panel.
If the graphic does not quite match the new pedal pots exactly you can
always use DXTweak to "trim in" the range to suit.
Take a look at my web pages for some LWFF tips (addy in sig) oh and I
just got another batch of steering pots done if anyone still needs one.
Cheers.
MikeT.
--
- MikeT [email hidden]
http://website.lineone.net/~mikebay/MTIndex.htm
Hi Jan,
Just to add to the database; when I plugged my LWF's wiring into the pots on
my CH pedals, everything worked fine, with apparently correct calibration
and action on the Logitech control panel. But then looking at it in
DXTweak, the extreme ends of the travel were being ignored. A small error,
probably not noticeable to most, but in any case easily fixable with
DXTweak. And as the same held true for the oem-equipment steering values, I
don't think it was the CH pots so much as the Logitech calibration routine.
As noted in another post, I'd think DXTweak should be able to sort out the
ranges, no matter what pedals you use. Look at the values your controller
is reporting, plug them into the calibration settings and you should be set.
Cheers,
Steve B.
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
<snip>
Quoted text (7 lines)
> Like it says on the page Wayne... lucky if it works completely. > > Try firering up the LWFF control panel. Do the indicators correspond > *exactly* to the pedal travel or is there some residual indication or dead > travel present? Do the pedals work correctly in games that take their > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > match. I grabbed a Actlabs force RS with the RS shifter. The wheel and peddles
are nice but not exactly what I'm after. probably because I'm used to a
home made system. Any case, Before I tare this thing apart and start
guessing at it... has anyone figured out how to hook the RS shifter up
separately from the wheel? I'd like to have my home made wheel/peddles
(sound card port) and use them with the RS shifter. (don't care if it's
connected also to the sound card or USB or...et..)
Steve Blankenship wrote in message ...
>Hi Jan,
>
>Just to add to the database; when I plugged my LWF's wiring into the potson
>my CH pedals, everything worked fine, with apparently correct calibration
>and action on the Logitech control panel. But then looking at it in
>DXTweak, the extreme ends of the travel were being ignored. A small error,
>probably not noticeable to most, but in any case easily fixable with
>DXTweak. And as the same held true for the oem-equipment steering values,I
>don't think it was the CH pots so much as the Logitech calibration routine.
>As noted in another post, I'd think DXTweak should be able to sort out the
>ranges, no matter what pedals you use. Look at the values your controller
>is reporting, plug them into the calibration settings and you should beset.
dead
>> travel present? Do the pedals work correctly in games that take their
>> calibration from Win95/98/ME? -I'd be most surprised if it were an exact
>> match.
><snip>
>
>
Quoted text (11 lines)
> >Cheers, > >Steve B. > >"Jan Verschueren" <[email hidden]> wrote in message >news:[email hidden]... >> Like it says on the page Wayne... lucky if it works completely. >> >> Try firering up the LWFF control panel. Do the indicators correspond >> *exactly* to the pedal travel or is there some residual indication orWell I'll be...
TSW, CH, MSFF... it *is* just me and my TM pedals, isn't it? ;-)
Oh well, at least the working principle is out there now, so anyone who
manages to find another set of pedals that doesn't work at all knows what to
do...
Jan.
=----
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Steve Blankenship wrote...
> Hi Jan,
>
> Just to add to the database; when I plugged my LWF's wiring
> into the pots on my CH pedals, everything worked fine <snip>
I've only ever used DXTweak to reduce the dead zone on my wheel, but this
has got me interested as I've always notice that in GPL my MSFF pedals don't
appear to use the last little bit of travel.
As DXTweak did not come with any instructions (at least the copy I've got
didn't) has anyone written a FAQ on tweaking with DXTweak ?
Mark
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
<SNIP>
> As noted in another post, I'd think DXTweak should be able to sort out the
> ranges, no matter what pedals you use. Look at the values your controller
> is reporting, plug them into the calibration settings and you should beset.
>
> Cheers,
>
> Steve B.
Jan,
Don't get defensive guy. I just said it worked by simply connecting it to my
TSW pedals. I have the FULL range in all calibration utilities. Matter of
fact back when I made this change , GPL and N3 had almost the same number
range.
Either way I was NOT discrediting what you wrote. I think it is absolutely
great that you take the time to post this info and I also think that the
info on the page is exactly the solution to most people problems regarding
this.
And your sig has to do with me how? I read your post, went to your WEB page
and read the ENTIRE thing and THOUGHT this is the solution to the exact
problem you mentioned.
I just didn't see the problem and yes it does work completely. I have tried
both sets of pedals by just slipping it off the TSW's and putting it back in
the LWFF pedals.
Viola... Smoke Puck
peace,
Wayne
"Jan Verschueren" <[email hidden]> wrote in message
news:[email hidden]...
use
Quoted text (16 lines)
> Like it says on the page Wayne... lucky if it works completely. > > Try firering up the LWFF control panel. Do the indicators correspond > *exactly* to the pedal travel or is there some residual indication or dead > travel present? Do the pedals work correctly in games that take their > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > match. > > I have tested this thoroughly and unless the potentiometer (through its > mechanical configuration) has the required 1/3rd to full range travel it > does not work. I'd be very amazed if all pedal sets I've heard about being > connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind of range > and my TM NasPro pedal set is the exception (wouldn't have worked with > original pots either). > > So in closing, if your set works to your satisfaction for the games youQuoted text (23 lines)
> it in when wired one-to-one then great, suits you Sir, but it's NOT ALWAYS > the case. Therefore I expect my reservations and now this page to be taken > seriously. > > Got that?? -Good. ;-)) > > BTW: you've just given me an idea for a sig... check it out! ;-) > > Jan. > =--- > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > Wayne Bradley wrote... > > I don't know Jan. I SIMPLY connected my TSW pedals without > > solder by connecting the LWFF pedal wiring harness to my > > pots on the TSW pedals using the slide on lugs that were > > part of the harness. It may be more difficult with different > > pedals but the TSW were just plug, calibrate and play. > > > > Wayne Bradley > <snip> > >wrench? where? Jan, point me to some more of your LWFF tweaks, tips, etc.
Thanks,
Wayne
"Tony Whitley" <[email hidden]. c o . u k> wrote in message
news:9clmvj$2tk$[email hidden]...
>
> "Jan Verschueren" <[email hidden]> wrote ...
> > Like it says on the page Wayne... lucky if it works completely.
> >
> > Try firering up the LWFF control panel. Do the indicators correspond
> > *exactly* to the pedal travel or is there some residual indication ordead
being
> > connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind ofrange
> > and my TM NasPro pedal set is the exception (wouldn't have worked with
> > original pots either).
> >
> > So in closing, if your set works to your satisfaction for the games you
> use
> > it in when wired one-to-one then great, suits you Sir, but it's NOTALWAYS
> > the case. Therefore I expect my reservations and now this page to betaken
wheels,
Quoted text (7 lines)
> > travel present? Do the pedals work correctly in games that take their > > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > > match. > > > > I have tested this thoroughly and unless the potentiometer (through its > > mechanical configuration) has the required 1/3rd to full range travel it > > does not work. I'd be very amazed if all pedal sets I've heard aboutQuoted text (19 lines)
> > seriously. > > > > Got that?? -Good. ;-)) > > > > BTW: you've just given me an idea for a sig... check it out! ;-) > > > > Jan. > > =--- > > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > > > <snip> > > Jan, > > I too am one of the "lucky ones", my MSFF pedals work OK and the travel > matches the graphic in in the LWFF control panel. > > I like the new sig. I ALWAYS pay attention to anything you say about the > LWFF. I'd particularly like to thank you for the advice about looseQuoted text (10 lines)
> mine is much better since I took a wrench to it. > > > -- > Tony Whitley > GPLRank +7.83 > "What, I say what, is going on there, boy?" ibid. > > >What is that site? something like www.slottweak.com
probably wrong but I think he has some info regarding this.
Wayne
"Michael Barlow" <[email hidden]> wrote in message
news:IqzH6.32444$[email hidden]...
> I grabbed a Actlabs force RS with the RS shifter. The wheel andpeddles
error,
> >probably not noticeable to most, but in any case easily fixable with
> >DXTweak. And as the same held true for the oem-equipment steeringvalues,
> I
> >don't think it was the CH pots so much as the Logitech calibrationroutine.
> >As noted in another post, I'd think DXTweak should be able to sort outthe
> >ranges, no matter what pedals you use. Look at the values yourcontroller
exact
> >> match.
> ><snip>
> >
> >
>
>
Quoted text (16 lines)
> are nice but not exactly what I'm after. probably because I'm used to a > home made system. Any case, Before I tare this thing apart and start > guessing at it... has anyone figured out how to hook the RS shifter up > separately from the wheel? I'd like to have my home made wheel/peddles > (sound card port) and use them with the RS shifter. (don't care if it's > connected also to the sound card or USB or...et..) > > > Steve Blankenship wrote in message ... > >Hi Jan, > > > >Just to add to the database; when I plugged my LWF's wiring into the pots > on > >my CH pedals, everything worked fine, with apparently correct calibration > >and action on the Logitech control panel. But then looking at it in > >DXTweak, the extreme ends of the travel were being ignored. A smallQuoted text (16 lines)
> >is reporting, plug them into the calibration settings and you should be > set. > > > >Cheers, > > > >Steve B. > > > >"Jan Verschueren" <[email hidden]> wrote in message > >news:[email hidden]... > >> Like it says on the page Wayne... lucky if it works completely. > >> > >> Try firering up the LWFF control panel. Do the indicators correspond > >> *exactly* to the pedal travel or is there some residual indication or > dead > >> travel present? Do the pedals work correctly in games that take their > >> calibration from Win95/98/ME? -I'd be most surprised if it were anTony's referring to me replying in LWFF-related threads here on RAS I think.
In particular me mentioning that if a fairly new LWFF feels loose the nut
holding the wheel to the shaft might need tightening.
Apart from the pedalmod page I have nothing "in writing", so to speak.
Sorry.
Jan.
=----
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Wayne Bradley wrote...
> wrench? where? Jan, point me to some more of your LWFF
> tweaks, tips, etc.
>
> Thanks,
> Wayne<snip>
Wayne Bradley wrote...
Well, maybe I did overreact a bit... I apologise for the tone of my post.
Look at it from my point of view though. I'd taken great care to explain
that one shouldn't take for granted the ability of a given pedal set to work
with the LWFF, wetn as far as explaining some basic electronics theory and
going into detail as to why certain cases don't work. Maybe I made the wrong
assumption that posters here would be mindfull of one of the basics of
scientific theory, i.e. it only takes one repeatable experiment to disprove
a theory, but imagine my exasperation when the first response I got was of
the "but it worked for me!!"-variety.
> Either way I was NOT discrediting what you wrote. I think
> it is absolutely great that you take the time to post this
> info and I also think that the info on the page is exactly
> the solution to most people problems regarding this.
Thank you.
> And your sig has to do with me how? I read your post, went
> to your WEB page and read the ENTIRE thing and THOUGHT this
> is the solution to the exact problem you mentioned.
Bit of a misunderstanding here... maybe I worded that one wrong. I'd been
looking for something to put as a sig for a long time and suddenly it just
clicked. Foghorn Leghorn is possibily my favorite WB toon character and I
have a tendency to use the same style of argumentation (i.e. the steamroller
approach). So it's got everything: I like the quote, it says something about
my character and it's a deliciously tongue in cheek hint at some of my
history on this group. So, nothing to do with you, everything to do with the
reaction you sparked from me.
> I just didn't see the problem and yes it does work
> completely. I have tried both sets of pedals by just
> slipping it off the TSW's and putting it back in the
> LWFF pedals.
Does seem like me and my modified TM NasPro pedals (wouldn't work with
original pots either, IMO) are the odd ones out, doesn't it? -Who'd have
guessed, I certainly wouldn't have bet on it.
Cheers,
Jan.
=----
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Quoted text (7 lines)
> Jan, > > Don't get defensive guy. I just said it worked by simply > connecting it to my TSW pedals. I have the FULL range in > all calibration utilities. Matter of fact back when I > made this change , GPL and N3 had almost the same number > range.Hi Mark,
There's really not much to it; DXTweak reports the values from your
controller on the left side of its interface. Look at the raw values in the
directinput section as you move your controller through its full range of
motion for each axis. Then set the calibration min/max values for those
axes on the right side to match. Presto; full use of your controller's
travel. If you want to get tricky, you can also set the end values to make
your controller more/less sensitive. With steering, for example, setting
the calibration end values higher than the raw values will make it less
sensitive. This trick made the ridiculously twitchy steering in the Rally
Championship demo work fine. And doing the opposite makes the steering very
sensitive for motorbike sims like SBK or GP500. Playing with the end
numbers, you can match the wheel tilt to bike tilt almost exactly.
Very handy little tool, DXTweak; much quicker than hex-editing the values
used to be. Thanks to the Wingmanteam guys for handing it over!
Cheers,
Steve B.
"Mark Aisthorpe" <[email hidden]> wrote in message
news:uwEH6.24862$HH6.62716@news2-hme0...
> I've only ever used DXTweak to reduce the dead zone on my wheel, but this
> has got me interested as I've always notice that in GPL my MSFF pedalsdon't
> appear to use the last little bit of travel.
> As DXTweak did not come with any instructions (at least the copy I've got
> didn't) has anyone written a FAQ on tweaking with DXTweak ?
>
> Mark
Thanks Steve
I had a closer look at DXTweak last night and my MSFF is not using about
the last 1/8 of travel on either pedal or wheel, no amount of playing with
DXTweak made any difference, these discrepancy's show up in both GPL and N4.
Anyone else out there with an MSFF notice similar.
If I can't find a solution to this I'm considering putting something behind
the pedals to restrict there travel to what they actually use
although this would be a bit of a shame.
Mark
P.S. I hope my spell checkers up to this post.
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
> Hi Mark,
>
> There's really not much to it; DXTweak reports the values from your
> controller on the left side of its interface. Look at the raw values inthe
> directinput section as you move your controller through its full range of
> motion for each axis. Then set the calibration min/max values for those
> axes on the right side to match. Presto; full use of your controller's
> travel. If you want to get tricky, you can also set the end values tomake
> your controller more/less sensitive. With steering, for example, setting
> the calibration end values higher than the raw values will make it less
> sensitive. This trick made the ridiculously twitchy steering in the Rally
> Championship demo work fine. And doing the opposite makes the steeringvery
Quoted text (9 lines)
> sensitive for motorbike sims like SBK or GP500. Playing with the end > numbers, you can match the wheel tilt to bike tilt almost exactly. > > Very handy little tool, DXTweak; much quicker than hex-editing the values > used to be. Thanks to the Wingmanteam guys for handing it over! > > Cheers, > > Steve B. You should only have to do that when you calibrate. I have a fairly thin
paperback book that I place under the gas pedal of my lwff and then I
calibrate. I remove it for actual racing. Noticable difference in speed.
dave henrie
"Mark Aisthorpe" <[email hidden]> wrote in message
news:PvZH6.18970$662.69680@news1-hme0...
> Thanks Steve
> I had a closer look at DXTweak last night and my MSFF is not usingabout
> the last 1/8 of travel on either pedal or wheel, no amount of playing with
> DXTweak made any difference, these discrepancy's show up in both GPL andN4.
>
> Anyone else out there with an MSFF notice similar.
>
> If I can't find a solution to this I'm considering putting somethingbehind
of
> > motion for each axis. Then set the calibration min/max values for those
> > axes on the right side to match. Presto; full use of your controller's
> > travel. If you want to get tricky, you can also set the end values to
> make
> > your controller more/less sensitive. With steering, for example,setting
> > the calibration end values higher than the raw values will make it less
> > sensitive. This trick made the ridiculously twitchy steering in theRally
> > Championship demo work fine. And doing the opposite makes the steering
> very
> > sensitive for motorbike sims like SBK or GP500. Playing with the end
> > numbers, you can match the wheel tilt to bike tilt almost exactly.
> >
> > Very handy little tool, DXTweak; much quicker than hex-editing thevalues
Quoted text (16 lines)
> the pedals to restrict there travel to what they actually use > although this would be a bit of a shame. > > Mark > > P.S. I hope my spell checkers up to this post. > > > "Steve Blankenship" <[email hidden]> wrote in message > news:[email hidden]... > > Hi Mark, > > > > There's really not much to it; DXTweak reports the values from your > > controller on the left side of its interface. Look at the raw values in > the > > directinput section as you move your controller through its full rangeQuoted text (8 lines)
> > used to be. Thanks to the Wingmanteam guys for handing it over! > > > > Cheers, > > > > Steve B. > > >"Jan Verschueren" <[email hidden]> wrote ...
> Tony's referring to me replying in LWFF-related threads here on RAS Ithink.
> In particular me mentioning that if a fairly new LWFF feels loose the nut
> holding the wheel to the shaft might need tightening.
No, it's much more embarrassing than that, I got my Jan's and Jens' mixed
up. I was talking about JensSchumi's LogiCorner
http://members.xoom.com/JensSchu/LogiCorner.htm where there is more
information on where and how to apply the wrench - I obviously have a few
screws loose myself!
My most humble apologies to both Jan and Jens.
> Apart from the pedalmod page I have nothing "in writing", so to speak.
> Sorry.
>
> Jan.
> =----
> "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
I will pay more attention in future.
...
--
Tony Whitley
GPLRank +7.83
"On some laps I'd get as many as fifteen corners really right, but Moss, he
gets them all right on every lap" - Von Trips after the 1961 German Grand
Prix.
Quoted text (8 lines)
> > Wayne Bradley wrote... > > wrench? where? Jan, point me to some more of your LWFF > > tweaks, tips, etc. > > > > Thanks, > > Wayne > <snip>Interesting, Mark -
Since you only mention GPL and N4, something comes to mind. Those two sims
use in-game controller calibration, whereas most do not, only allowing
tweaks to the directinput values (ala NH). You might play around with
sequence; set DXTweak values , recalibrate in-game, then drive, or;
recalibrate in-game, set DXTweak values , then drive without recalibrating
again in-game.
Do the raw values reported in DXTweak from the MSFF pedals still move at the
extremes of travel?
Hmmmm......
Steve B.
"Mark Aisthorpe" <[email hidden]> wrote in message
news:PvZH6.18970$662.69680@news1-hme0...
> Thanks Steve
> I had a closer look at DXTweak last night and my MSFF is not usingabout
> the last 1/8 of travel on either pedal or wheel, no amount of playing with
> DXTweak made any difference, these discrepancy's show up in both GPL andN4.
>
> Anyone else out there with an MSFF notice similar.
>
> If I can't find a solution to this I'm considering putting somethingbehind
of
> > motion for each axis. Then set the calibration min/max values for those
> > axes on the right side to match. Presto; full use of your controller's
> > travel. If you want to get tricky, you can also set the end values to
> make
> > your controller more/less sensitive. With steering, for example,setting
> > the calibration end values higher than the raw values will make it less
> > sensitive. This trick made the ridiculously twitchy steering in theRally
> > Championship demo work fine. And doing the opposite makes the steering
> very
> > sensitive for motorbike sims like SBK or GP500. Playing with the end
> > numbers, you can match the wheel tilt to bike tilt almost exactly.
> >
> > Very handy little tool, DXTweak; much quicker than hex-editing thevalues
Quoted text (16 lines)
> the pedals to restrict there travel to what they actually use > although this would be a bit of a shame. > > Mark > > P.S. I hope my spell checkers up to this post. > > > "Steve Blankenship" <[email hidden]> wrote in message > news:[email hidden]... > > Hi Mark, > > > > There's really not much to it; DXTweak reports the values from your > > controller on the left side of its interface. Look at the raw values in > the > > directinput section as you move your controller through its full rangeQuoted text (8 lines)
> > used to be. Thanks to the Wingmanteam guys for handing it over! > > > > Cheers, > > > > Steve B. > > >Hi Steve
As for only mentioning GPL and N4, well what other Sims are there ? <G>.
No the raw values in DXTweak are not being reported at the ends of pedal
travel, I've been doing a bit of testing with my multimeter and the pots
don't use the full range of rotation, they only use about the centre quarter
of rotation the rest is blank, the problem is the pedals have more travel
than the pots have usable range. I've got an old set of pedals from when a
spring broke in mine and Microsoft sent me a new set FOC, so I'm going to
carry one of the old pots about with me and try and find some suitable
replacements, the only problem is they've got no markings on them at all.
Mark
"Steve Blankenship" <[email hidden]> wrote in message
news:[email hidden]...
> Interesting, Mark -
>
> Since you only mention GPL and N4, something comes to mind. Those twosims
the
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