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Connecting 3rd party pedal sets to the LWFF...

20 posts by 8 people · 30 Apr 2001 16:36 UTC - 03 May 2001 20:20 UTC

Wiring third-party pedals to the Logitech Wingman Formula Force

Jan Verschueren cautioned that the LWFF control unit may expect a certain potentiometer range, so other pedal sets might not work correctly when rewired. Several users reported that TSW, CH and Microsoft pedals worked fine, while others found unused travel at the ends, and DXTweak calibration tips were shared. A brief misunderstanding between Verschueren and Wayne Bradley ended in an apology.

hardware: wheels/pedals

Automated summary.

Jan Verschueren 30 Apr 2001 16:36 UTC#188031
Hi, Quite a while back someone posted about replacing the pedals on his LWFF with a unit of his own choosing and got the standard "sure, just re-wire them" answer. At the time I cautioned that, IMO, if not an actual resistance value, the LWFF control unit would expect a certain "range" of potentiometer travel and was instantly chargrilled for the suggestion. Posters were adamant: "just change the wirering to conform to the LWFF harness and enjoy". I backed off because I had neither the time to experiment myself, nor to argue, but this episode left me feeling quite miffed at being talked down upon in an area which I consider an expertise. I am an electronics engineer, now having 12 years of experience in embedded control circuit design, so while I don't know exactly how an LWFF (or any other digital game controller) works, I have pretty good idea how I would go about building one and therefore think I would make the same assumptions as its designers. That said, I had also read about many success stories, so there was the possibility the "WingMan Team" had a couple nifty tricks up their sleeve. To cut a long story short, last X-Mas time I attempted to wire my TM NasPro pedals to the LWFF, didn't get good results and fixed it. It's taken 'till now to find the time to put up a page and make some drawings to share my findings for the benefit of others cursed with "LWWF-incompatible" pedals they happen to like. The story continues here: http://users.pandora.be/jan..verschueren./LWFFmod/pedalmod.htm I know the link looks weird, but it does work. Jan. =--- PS. : and in case you're trying to play amateur psychologist, yes, I do consider this page public vindication. Make of that what you will. ;-)
I don't know Jan. I SIMPLY connected my TSW pedals without solder by connecting the LWFF pedal wiring harness to my pots on the TSW pedals using the slide on lugs that were part of the harness. It may be more difficult with different pedals but the TSW were just plug, calibrate and play. Wayne Bradley "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]... > Hi, > > Quite a while back someone posted about replacing the pedals on his LWFF > with a unit of his own choosing and got the standard "sure, just re-wire > them" answer. At the time I cautioned that, IMO, if not an actualresistance > value, the LWFF control unit would expect a certain "range" ofpotentiometer
Quoted text (7 lines)> travel and was instantly chargrilled for the suggestion. Posters were > adamant: "just change the wirering to conform to the LWFF harness and > enjoy". > > I backed off because I had neither the time to experiment myself, nor to > argue, but this episode left me feeling quite miffed at being talked down > upon in an area which I consider an expertise. I am an electronics
engineer, > now having 12 years of experience in embedded control circuit design, so > while I don't know exactly how an LWFF (or any other digital game > controller) works, I have pretty good idea how I would go about buildingone > and therefore think I would make the same assumptions as its designers.That > said, I had also read about many success stories, so there was the > possibility the "WingMan Team" had a couple nifty tricks up their sleeve. > > To cut a long story short, last X-Mas time I attempted to wire my TMNasPro
Quoted text (15 lines)> pedals to the LWFF, didn't get good results and fixed it. It's taken 'till > now to find the time to put up a page and make some drawings to share my > findings for the benefit of others cursed with "LWWF-incompatible" pedals > they happen to like. The story continues here: > > http://users.pandora.be/jan..verschueren./LWFFmod/pedalmod.htm > > I know the link looks weird, but it does work. > > Jan. > =--- > PS. : and in case you're trying to play amateur psychologist, yes, I do > consider this page public vindication. Make of that what you will. ;-) > >
Like it says on the page Wayne... lucky if it works completely. Try firering up the LWFF control panel. Do the indicators correspond *exactly* to the pedal travel or is there some residual indication or dead travel present? Do the pedals work correctly in games that take their calibration from Win95/98/ME? -I'd be most surprised if it were an exact match. I have tested this thoroughly and unless the potentiometer (through its mechanical configuration) has the required 1/3rd to full range travel it does not work. I'd be very amazed if all pedal sets I've heard about being connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind of range and my TM NasPro pedal set is the exception (wouldn't have worked with original pots either). So in closing, if your set works to your satisfaction for the games you use it in when wired one-to-one then great, suits you Sir, but it's NOT ALWAYS the case. Therefore I expect my reservations and now this page to be taken seriously. Got that?? -Good. ;-)) BTW: you've just given me an idea for a sig... check it out! ;-) Jan. =--- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. Wayne Bradley wrote...
Quoted text (7 lines)> I don't know Jan. I SIMPLY connected my TSW pedals without > solder by connecting the LWFF pedal wiring harness to my > pots on the TSW pedals using the slide on lugs that were > part of the harness. It may be more difficult with different > pedals but the TSW were just plug, calibrate and play. > > Wayne Bradley
<snip>
"Jan Verschueren" <[email hidden]> wrote ...
Quoted text (16 lines)> Like it says on the page Wayne... lucky if it works completely. > > Try firering up the LWFF control panel. Do the indicators correspond > *exactly* to the pedal travel or is there some residual indication or dead > travel present? Do the pedals work correctly in games that take their > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > match. > > I have tested this thoroughly and unless the potentiometer (through its > mechanical configuration) has the required 1/3rd to full range travel it > does not work. I'd be very amazed if all pedal sets I've heard about being > connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind of range > and my TM NasPro pedal set is the exception (wouldn't have worked with > original pots either). > > So in closing, if your set works to your satisfaction for the games you
use
Quoted text (13 lines)> it in when wired one-to-one then great, suits you Sir, but it's NOT ALWAYS > the case. Therefore I expect my reservations and now this page to be taken > seriously. > > Got that?? -Good. ;-)) > > BTW: you've just given me an idea for a sig... check it out! ;-) > > Jan. > =--- > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > <snip>
Jan, I too am one of the "lucky ones", my MSFF pedals work OK and the travel matches the graphic in in the LWFF control panel. I like the new sig. I ALWAYS pay attention to anything you say about the LWFF. I'd particularly like to thank you for the advice about loose wheels, mine is much better since I took a wrench to it. -- Tony Whitley GPLRank +7.83 "What, I say what, is going on there, boy?" ibid.
On May 01 2001, "Tony Whitley" <[email hidden]. c o . u k> wrote: > I too am one of the "lucky ones", my MSFF pedals work OK and the > travel matches the graphic in in the LWFF control panel. If the graphic does not quite match the new pedal pots exactly you can always use DXTweak to "trim in" the range to suit. Take a look at my web pages for some LWFF tips (addy in sig) oh and I just got another batch of steering pots done if anyone still needs one. Cheers. MikeT. -- - MikeT [email hidden] http://website.lineone.net/~mikebay/MTIndex.htm
Hi Jan, Just to add to the database; when I plugged my LWF's wiring into the pots on my CH pedals, everything worked fine, with apparently correct calibration and action on the Logitech control panel. But then looking at it in DXTweak, the extreme ends of the travel were being ignored. A small error, probably not noticeable to most, but in any case easily fixable with DXTweak. And as the same held true for the oem-equipment steering values, I don't think it was the CH pots so much as the Logitech calibration routine. As noted in another post, I'd think DXTweak should be able to sort out the ranges, no matter what pedals you use. Look at the values your controller is reporting, plug them into the calibration settings and you should be set. Cheers, Steve B. "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (7 lines)> Like it says on the page Wayne... lucky if it works completely. > > Try firering up the LWFF control panel. Do the indicators correspond > *exactly* to the pedal travel or is there some residual indication or dead > travel present? Do the pedals work correctly in games that take their > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > match.
<snip>
I grabbed a Actlabs force RS with the RS shifter. The wheel and peddles are nice but not exactly what I'm after. probably because I'm used to a home made system. Any case, Before I tare this thing apart and start guessing at it... has anyone figured out how to hook the RS shifter up separately from the wheel? I'd like to have my home made wheel/peddles (sound card port) and use them with the RS shifter. (don't care if it's connected also to the sound card or USB or...et..) Steve Blankenship wrote in message ... >Hi Jan, > >Just to add to the database; when I plugged my LWF's wiring into the potson >my CH pedals, everything worked fine, with apparently correct calibration >and action on the Logitech control panel. But then looking at it in >DXTweak, the extreme ends of the travel were being ignored. A small error, >probably not noticeable to most, but in any case easily fixable with >DXTweak. And as the same held true for the oem-equipment steering values,I >don't think it was the CH pots so much as the Logitech calibration routine. >As noted in another post, I'd think DXTweak should be able to sort out the >ranges, no matter what pedals you use. Look at the values your controller >is reporting, plug them into the calibration settings and you should beset.
Quoted text (11 lines)> >Cheers, > >Steve B. > >"Jan Verschueren" <[email hidden]> wrote in message >news:[email hidden]... >> Like it says on the page Wayne... lucky if it works completely. >> >> Try firering up the LWFF control panel. Do the indicators correspond >> *exactly* to the pedal travel or is there some residual indication or
dead >> travel present? Do the pedals work correctly in games that take their >> calibration from Win95/98/ME? -I'd be most surprised if it were an exact >> match. ><snip> > >
Well I'll be... TSW, CH, MSFF... it *is* just me and my TM pedals, isn't it? ;-) Oh well, at least the working principle is out there now, so anyone who manages to find another set of pedals that doesn't work at all knows what to do... Jan. =---- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. Steve Blankenship wrote... > Hi Jan, > > Just to add to the database; when I plugged my LWF's wiring > into the pots on my CH pedals, everything worked fine <snip>
I've only ever used DXTweak to reduce the dead zone on my wheel, but this has got me interested as I've always notice that in GPL my MSFF pedals don't appear to use the last little bit of travel. As DXTweak did not come with any instructions (at least the copy I've got didn't) has anyone written a FAQ on tweaking with DXTweak ? Mark "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... <SNIP> > As noted in another post, I'd think DXTweak should be able to sort out the > ranges, no matter what pedals you use. Look at the values your controller > is reporting, plug them into the calibration settings and you should beset. > > Cheers, > > Steve B.
Jan, Don't get defensive guy. I just said it worked by simply connecting it to my TSW pedals. I have the FULL range in all calibration utilities. Matter of fact back when I made this change , GPL and N3 had almost the same number range. Either way I was NOT discrediting what you wrote. I think it is absolutely great that you take the time to post this info and I also think that the info on the page is exactly the solution to most people problems regarding this. And your sig has to do with me how? I read your post, went to your WEB page and read the ENTIRE thing and THOUGHT this is the solution to the exact problem you mentioned. I just didn't see the problem and yes it does work completely. I have tried both sets of pedals by just slipping it off the TSW's and putting it back in the LWFF pedals. Viola... Smoke Puck peace, Wayne "Jan Verschueren" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> Like it says on the page Wayne... lucky if it works completely. > > Try firering up the LWFF control panel. Do the indicators correspond > *exactly* to the pedal travel or is there some residual indication or dead > travel present? Do the pedals work correctly in games that take their > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > match. > > I have tested this thoroughly and unless the potentiometer (through its > mechanical configuration) has the required 1/3rd to full range travel it > does not work. I'd be very amazed if all pedal sets I've heard about being > connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind of range > and my TM NasPro pedal set is the exception (wouldn't have worked with > original pots either). > > So in closing, if your set works to your satisfaction for the games you
use
Quoted text (23 lines)> it in when wired one-to-one then great, suits you Sir, but it's NOT ALWAYS > the case. Therefore I expect my reservations and now this page to be taken > seriously. > > Got that?? -Good. ;-)) > > BTW: you've just given me an idea for a sig... check it out! ;-) > > Jan. > =--- > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > Wayne Bradley wrote... > > I don't know Jan. I SIMPLY connected my TSW pedals without > > solder by connecting the LWFF pedal wiring harness to my > > pots on the TSW pedals using the slide on lugs that were > > part of the harness. It may be more difficult with different > > pedals but the TSW were just plug, calibrate and play. > > > > Wayne Bradley > <snip> > >
wrench? where? Jan, point me to some more of your LWFF tweaks, tips, etc. Thanks, Wayne "Tony Whitley" <[email hidden]. c o . u k> wrote in message news:9clmvj$2tk$[email hidden]... > > "Jan Verschueren" <[email hidden]> wrote ... > > Like it says on the page Wayne... lucky if it works completely. > > > > Try firering up the LWFF control panel. Do the indicators correspond > > *exactly* to the pedal travel or is there some residual indication ordead
Quoted text (7 lines)> > travel present? Do the pedals work correctly in games that take their > > calibration from Win95/98/ME? -I'd be most surprised if it were an exact > > match. > > > > I have tested this thoroughly and unless the potentiometer (through its > > mechanical configuration) has the required 1/3rd to full range travel it > > does not work. I'd be very amazed if all pedal sets I've heard about
being > > connected (TSW, CH Pro, F1 Sim, etc...) provide exactly that kind ofrange > > and my TM NasPro pedal set is the exception (wouldn't have worked with > > original pots either). > > > > So in closing, if your set works to your satisfaction for the games you > use > > it in when wired one-to-one then great, suits you Sir, but it's NOTALWAYS > > the case. Therefore I expect my reservations and now this page to betaken
Quoted text (19 lines)> > seriously. > > > > Got that?? -Good. ;-)) > > > > BTW: you've just given me an idea for a sig... check it out! ;-) > > > > Jan. > > =--- > > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. > > > > <snip> > > Jan, > > I too am one of the "lucky ones", my MSFF pedals work OK and the travel > matches the graphic in in the LWFF control panel. > > I like the new sig. I ALWAYS pay attention to anything you say about the > LWFF. I'd particularly like to thank you for the advice about loose
wheels,
Quoted text (10 lines)> mine is much better since I took a wrench to it. > > > -- > Tony Whitley > GPLRank +7.83 > "What, I say what, is going on there, boy?" ibid. > > >
What is that site? something like www.slottweak.com probably wrong but I think he has some info regarding this. Wayne "Michael Barlow" <[email hidden]> wrote in message news:IqzH6.32444$[email hidden]... > I grabbed a Actlabs force RS with the RS shifter. The wheel andpeddles
Quoted text (16 lines)> are nice but not exactly what I'm after. probably because I'm used to a > home made system. Any case, Before I tare this thing apart and start > guessing at it... has anyone figured out how to hook the RS shifter up > separately from the wheel? I'd like to have my home made wheel/peddles > (sound card port) and use them with the RS shifter. (don't care if it's > connected also to the sound card or USB or...et..) > > > Steve Blankenship wrote in message ... > >Hi Jan, > > > >Just to add to the database; when I plugged my LWF's wiring into the pots > on > >my CH pedals, everything worked fine, with apparently correct calibration > >and action on the Logitech control panel. But then looking at it in > >DXTweak, the extreme ends of the travel were being ignored. A small
error, > >probably not noticeable to most, but in any case easily fixable with > >DXTweak. And as the same held true for the oem-equipment steeringvalues, > I > >don't think it was the CH pots so much as the Logitech calibrationroutine. > >As noted in another post, I'd think DXTweak should be able to sort outthe > >ranges, no matter what pedals you use. Look at the values yourcontroller
Quoted text (16 lines)> >is reporting, plug them into the calibration settings and you should be > set. > > > >Cheers, > > > >Steve B. > > > >"Jan Verschueren" <[email hidden]> wrote in message > >news:[email hidden]... > >> Like it says on the page Wayne... lucky if it works completely. > >> > >> Try firering up the LWFF control panel. Do the indicators correspond > >> *exactly* to the pedal travel or is there some residual indication or > dead > >> travel present? Do the pedals work correctly in games that take their > >> calibration from Win95/98/ME? -I'd be most surprised if it were an
exact > >> match. > ><snip> > > > > > >
Tony's referring to me replying in LWFF-related threads here on RAS I think. In particular me mentioning that if a fairly new LWFF feels loose the nut holding the wheel to the shaft might need tightening. Apart from the pedalmod page I have nothing "in writing", so to speak. Sorry. Jan. =---- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn. Wayne Bradley wrote... > wrench? where? Jan, point me to some more of your LWFF > tweaks, tips, etc. > > Thanks, > Wayne<snip>
Wayne Bradley wrote...
Quoted text (7 lines)> Jan, > > Don't get defensive guy. I just said it worked by simply > connecting it to my TSW pedals. I have the FULL range in > all calibration utilities. Matter of fact back when I > made this change , GPL and N3 had almost the same number > range.
Well, maybe I did overreact a bit... I apologise for the tone of my post. Look at it from my point of view though. I'd taken great care to explain that one shouldn't take for granted the ability of a given pedal set to work with the LWFF, wetn as far as explaining some basic electronics theory and going into detail as to why certain cases don't work. Maybe I made the wrong assumption that posters here would be mindfull of one of the basics of scientific theory, i.e. it only takes one repeatable experiment to disprove a theory, but imagine my exasperation when the first response I got was of the "but it worked for me!!"-variety. > Either way I was NOT discrediting what you wrote. I think > it is absolutely great that you take the time to post this > info and I also think that the info on the page is exactly > the solution to most people problems regarding this. Thank you. > And your sig has to do with me how? I read your post, went > to your WEB page and read the ENTIRE thing and THOUGHT this > is the solution to the exact problem you mentioned. Bit of a misunderstanding here... maybe I worded that one wrong. I'd been looking for something to put as a sig for a long time and suddenly it just clicked. Foghorn Leghorn is possibily my favorite WB toon character and I have a tendency to use the same style of argumentation (i.e. the steamroller approach). So it's got everything: I like the quote, it says something about my character and it's a deliciously tongue in cheek hint at some of my history on this group. So, nothing to do with you, everything to do with the reaction you sparked from me. > I just didn't see the problem and yes it does work > completely. I have tried both sets of pedals by just > slipping it off the TSW's and putting it back in the > LWFF pedals. Does seem like me and my modified TM NasPro pedals (wouldn't work with original pots either, IMO) are the odd ones out, doesn't it? -Who'd have guessed, I certainly wouldn't have bet on it. Cheers, Jan. =---- "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
Hi Mark, There's really not much to it; DXTweak reports the values from your controller on the left side of its interface. Look at the raw values in the directinput section as you move your controller through its full range of motion for each axis. Then set the calibration min/max values for those axes on the right side to match. Presto; full use of your controller's travel. If you want to get tricky, you can also set the end values to make your controller more/less sensitive. With steering, for example, setting the calibration end values higher than the raw values will make it less sensitive. This trick made the ridiculously twitchy steering in the Rally Championship demo work fine. And doing the opposite makes the steering very sensitive for motorbike sims like SBK or GP500. Playing with the end numbers, you can match the wheel tilt to bike tilt almost exactly. Very handy little tool, DXTweak; much quicker than hex-editing the values used to be. Thanks to the Wingmanteam guys for handing it over! Cheers, Steve B. "Mark Aisthorpe" <[email hidden]> wrote in message news:uwEH6.24862$HH6.62716@news2-hme0... > I've only ever used DXTweak to reduce the dead zone on my wheel, but this > has got me interested as I've always notice that in GPL my MSFF pedalsdon't > appear to use the last little bit of travel. > As DXTweak did not come with any instructions (at least the copy I've got > didn't) has anyone written a FAQ on tweaking with DXTweak ? > > Mark
Thanks Steve I had a closer look at DXTweak last night and my MSFF is not using about the last 1/8 of travel on either pedal or wheel, no amount of playing with DXTweak made any difference, these discrepancy's show up in both GPL and N4. Anyone else out there with an MSFF notice similar. If I can't find a solution to this I'm considering putting something behind the pedals to restrict there travel to what they actually use although this would be a bit of a shame. Mark P.S. I hope my spell checkers up to this post. "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > Hi Mark, > > There's really not much to it; DXTweak reports the values from your > controller on the left side of its interface. Look at the raw values inthe > directinput section as you move your controller through its full range of > motion for each axis. Then set the calibration min/max values for those > axes on the right side to match. Presto; full use of your controller's > travel. If you want to get tricky, you can also set the end values tomake > your controller more/less sensitive. With steering, for example, setting > the calibration end values higher than the raw values will make it less > sensitive. This trick made the ridiculously twitchy steering in the Rally > Championship demo work fine. And doing the opposite makes the steeringvery
Quoted text (9 lines)> sensitive for motorbike sims like SBK or GP500. Playing with the end > numbers, you can match the wheel tilt to bike tilt almost exactly. > > Very handy little tool, DXTweak; much quicker than hex-editing the values > used to be. Thanks to the Wingmanteam guys for handing it over! > > Cheers, > > Steve B.
You should only have to do that when you calibrate. I have a fairly thin paperback book that I place under the gas pedal of my lwff and then I calibrate. I remove it for actual racing. Noticable difference in speed. dave henrie "Mark Aisthorpe" <[email hidden]> wrote in message news:PvZH6.18970$662.69680@news1-hme0... > Thanks Steve > I had a closer look at DXTweak last night and my MSFF is not usingabout > the last 1/8 of travel on either pedal or wheel, no amount of playing with > DXTweak made any difference, these discrepancy's show up in both GPL andN4. > > Anyone else out there with an MSFF notice similar. > > If I can't find a solution to this I'm considering putting somethingbehind
Quoted text (16 lines)> the pedals to restrict there travel to what they actually use > although this would be a bit of a shame. > > Mark > > P.S. I hope my spell checkers up to this post. > > > "Steve Blankenship" <[email hidden]> wrote in message > news:[email hidden]... > > Hi Mark, > > > > There's really not much to it; DXTweak reports the values from your > > controller on the left side of its interface. Look at the raw values in > the > > directinput section as you move your controller through its full range
of > > motion for each axis. Then set the calibration min/max values for those > > axes on the right side to match. Presto; full use of your controller's > > travel. If you want to get tricky, you can also set the end values to > make > > your controller more/less sensitive. With steering, for example,setting > > the calibration end values higher than the raw values will make it less > > sensitive. This trick made the ridiculously twitchy steering in theRally > > Championship demo work fine. And doing the opposite makes the steering > very > > sensitive for motorbike sims like SBK or GP500. Playing with the end > > numbers, you can match the wheel tilt to bike tilt almost exactly. > > > > Very handy little tool, DXTweak; much quicker than hex-editing thevalues
Quoted text (8 lines)> > used to be. Thanks to the Wingmanteam guys for handing it over! > > > > Cheers, > > > > Steve B. > > >
"Jan Verschueren" <[email hidden]> wrote ... > Tony's referring to me replying in LWFF-related threads here on RAS Ithink. > In particular me mentioning that if a fairly new LWFF feels loose the nut > holding the wheel to the shaft might need tightening. No, it's much more embarrassing than that, I got my Jan's and Jens' mixed up. I was talking about JensSchumi's LogiCorner http://members.xoom.com/JensSchu/LogiCorner.htm where there is more information on where and how to apply the wrench - I obviously have a few screws loose myself! My most humble apologies to both Jan and Jens. > Apart from the pedalmod page I have nothing "in writing", so to speak. > Sorry. > > Jan. > =---- > "Pay attention when I'm talking to you boy!" -Foghorn Leghorn.I will pay more attention in future. I will pay more attention in future. I will pay more attention in future. I will pay more attention in future. I will pay more attention in future. I will pay more attention in future. ...
Quoted text (8 lines)> > Wayne Bradley wrote... > > wrench? where? Jan, point me to some more of your LWFF > > tweaks, tips, etc. > > > > Thanks, > > Wayne > <snip>
-- Tony Whitley GPLRank +7.83 "On some laps I'd get as many as fifteen corners really right, but Moss, he gets them all right on every lap" - Von Trips after the 1961 German Grand Prix.
Interesting, Mark - Since you only mention GPL and N4, something comes to mind. Those two sims use in-game controller calibration, whereas most do not, only allowing tweaks to the directinput values (ala NH). You might play around with sequence; set DXTweak values , recalibrate in-game, then drive, or; recalibrate in-game, set DXTweak values , then drive without recalibrating again in-game. Do the raw values reported in DXTweak from the MSFF pedals still move at the extremes of travel? Hmmmm...... Steve B. "Mark Aisthorpe" <[email hidden]> wrote in message news:PvZH6.18970$662.69680@news1-hme0... > Thanks Steve > I had a closer look at DXTweak last night and my MSFF is not usingabout > the last 1/8 of travel on either pedal or wheel, no amount of playing with > DXTweak made any difference, these discrepancy's show up in both GPL andN4. > > Anyone else out there with an MSFF notice similar. > > If I can't find a solution to this I'm considering putting somethingbehind
Quoted text (16 lines)> the pedals to restrict there travel to what they actually use > although this would be a bit of a shame. > > Mark > > P.S. I hope my spell checkers up to this post. > > > "Steve Blankenship" <[email hidden]> wrote in message > news:[email hidden]... > > Hi Mark, > > > > There's really not much to it; DXTweak reports the values from your > > controller on the left side of its interface. Look at the raw values in > the > > directinput section as you move your controller through its full range
of > > motion for each axis. Then set the calibration min/max values for those > > axes on the right side to match. Presto; full use of your controller's > > travel. If you want to get tricky, you can also set the end values to > make > > your controller more/less sensitive. With steering, for example,setting > > the calibration end values higher than the raw values will make it less > > sensitive. This trick made the ridiculously twitchy steering in theRally > > Championship demo work fine. And doing the opposite makes the steering > very > > sensitive for motorbike sims like SBK or GP500. Playing with the end > > numbers, you can match the wheel tilt to bike tilt almost exactly. > > > > Very handy little tool, DXTweak; much quicker than hex-editing thevalues
Quoted text (8 lines)> > used to be. Thanks to the Wingmanteam guys for handing it over! > > > > Cheers, > > > > Steve B. > > >
Hi Steve As for only mentioning GPL and N4, well what other Sims are there ? <G>. No the raw values in DXTweak are not being reported at the ends of pedal travel, I've been doing a bit of testing with my multimeter and the pots don't use the full range of rotation, they only use about the centre quarter of rotation the rest is blank, the problem is the pedals have more travel than the pots have usable range. I've got an old set of pedals from when a spring broke in mine and Microsoft sent me a new set FOC, so I'm going to carry one of the old pots about with me and try and find some suitable replacements, the only problem is they've got no markings on them at all. Mark "Steve Blankenship" <[email hidden]> wrote in message news:[email hidden]... > Interesting, Mark - > > Since you only mention GPL and N4, something comes to mind. Those twosims
Quoted text (7 lines)> use in-game controller calibration, whereas most do not, only allowing > tweaks to the directinput values (ala NH). You might play around with > sequence; set DXTweak values , recalibrate in-game, then drive, or; > recalibrate in-game, set DXTweak values , then drive without recalibrating > again in-game. > > Do the raw values reported in DXTweak from the MSFF pedals still move at
the
Quoted text (13 lines)> extremes of travel? > > Hmmmm...... > > Steve B. > > > "Mark Aisthorpe" <[email hidden]> wrote in message > news:PvZH6.18970$662.69680@news1-hme0... > > Thanks Steve > > I had a closer look at DXTweak last night and my MSFF is not using > about > > the last 1/8 of travel on either pedal or wheel, no amount of playing
with
Quoted text (11 lines)> > DXTweak made any difference, these discrepancy's show up in both GPL and > N4. > > > > Anyone else out there with an MSFF notice similar. > > > > If I can't find a solution to this I'm considering putting something > behind > > the pedals to restrict there travel to what they actually use > > although this would be a bit of a shame. > > > > Mark

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