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Setting in GPL for Linear vs. Non-Linear

19 posts by 15 people · 04 May 2001 03:40 UTC - 06 May 2001 12:18 UTC

Koenig 04 May 2001 03:40 UTC#187286
Can someone tell me what the best setting is for the Linear-Non-Linear Setting is for GPL? Which is the easiest to drive? Which is most realistic? Thanks.
Fully linear must be the most realistic, as that means your wheel corresponds to the one in the car. If you have non-linear set, the in-car wheel moves more slowly when near the centre. Personally I have mine fully-linear: it makes the wheel quite sensitive on the straights, but then again it's not that hard to drive in a straight line! It makes it easier in the corners, which is where it matters. "Koenig" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Can someone tell me what the best setting is for the Linear-Non-Linear > Setting is for GPL? > > Which is the easiest to drive? > > Which is most realistic? > > Thanks. > > >
Incubus 04 May 2001 09:56 UTC↳ reply to Koenig#187220
I've got the MS Precision Sidewinder wheel (nonff), I've always kept it almost all the way to non-linear, but still kept a little linearity. I know that most people keep it all the way linear, but I find this too sensitive....I have trouble controlling the car. My wheel doesn't have as much travel as a real one in a car would have had.....if it did, then I guess I'd have it set to fully linear. But just try it to see what you like and what you hate. "Koenig" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Can someone tell me what the best setting is for the Linear-Non-Linear > Setting is for GPL? > > Which is the easiest to drive? > > Which is most realistic? > > Thanks. > > >
Koenig wrote: > Can someone tell me what the best setting is for the Linear-Non-Linear > Setting is for GPL? > > Which is the easiest to drive? I struggle when i set it to full linear. I find it difficult to keep the car in straight line beacuse steering sensitivity near to the centre ist low. In addition my Logitech Formula Force only allows to turn the wheel about 90 degrees which doesn't align with the bigger turn ability of the wheel displayed in GPL. So i drive in half linear setting. It gives me the feeling for the car i need and the wheel is the same around centered position as displayed in the game. Daniel
Yep, i would definitely agree Ash
Quoted text (12 lines)| You'd be much better off with full linearity, and reduced steering lock. | Give it a try... | | R. | | "Incubus" <[email hidden]> wrote in message | news:P5vI6.1118$[email hidden]... | > I've got the MS Precision Sidewinder wheel (nonff), I've always kept it | > almost all the way to non-linear, but still kept a little linearity. I | know | > that most people keep it all the way linear, but I find this too | > sensitive....I have trouble controlling the car. My wheel doesn't have
as | > much travel as a real one in a car would have had.....if it did, then I | > guess I'd have it set to fully linear. But just try it to see what you | like | > and what you hate. | |
generally speaking linear is for wheels, and non-linear is for joysticks. I have mine at about 95% linear for my Guillemot Ferrari FF. Mikkel Koenig <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Can someone tell me what the best setting is for the Linear-Non-Linear > Setting is for GPL? > > Which is the easiest to drive? > > Which is most realistic? > > Thanks. > > >
On Fri, 4 May 2001 13:02:02 +0200, Daniel Mueller <[email hidden]> wrote: >Koenig wrote: > >> Can someone tell me what the best setting is for the Linear-Non-Linear >> Setting is for GPL? >> >> Which is the easiest to drive? Just put it to the left as far as you find drivable. While learning GPL I had it set to the middle, but after I got control of the car I set it more to the left and noticed that I could control the car even better. Now I have set it -allmost- to the left, only a couple of pixels between the button and the left side. Andre
depends on your input device....... JOYSTICK = NON-LINEAR WHEEL = LINEAR Koenig <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> Can someone tell me what the best setting is for the Linear-Non-Linear > Setting is for GPL? > > Which is the easiest to drive? > > Which is most realistic? > > Thanks. > > >
Andre Warringa wrote:
Quoted text (15 lines)> On Fri, 4 May 2001 13:02:02 +0200, Daniel Mueller <[email hidden]> > wrote: > > >Koenig wrote: > > > >> Can someone tell me what the best setting is for the Linear-Non-Linear > >> Setting is for GPL? > >> > >> Which is the easiest to drive? > > Just put it to the left as far as you find drivable. While learning > GPL I had it set to the middle, but after I got control of the car I > set it more to the left and noticed that I could control the car even > better. Now I have set it -allmost- to the left, only a couple of > pixels between the button and the left side.
Funny way of quoting me, since you erased everything i said except of what my newsreader generated... :)
To build a steering wheel that has a 3 turns from lock to lock, or more, is easy to build. Just need a gear reduction system and a set of stops related to the number of turns. I built a full cockpit with my own home built controller system. The wheel only turns a touch less then 180* from lock to lock because the racing software doesn't allow yet for controllers to be more then one full turn. **With the exception** that there are no controllers on the market that turn more then 360* L2L, I'd like to know why racing Sims don't have the ability to have a wheel that does. I have the GPL steering linear slider set at it's default center position. I've re-installed GPL a couple times and could never remember where I had that slider. So I figured I'd just leave it at default and built setups around that. (IMO...) If the Sims allowed for a wheel with at least a 3 turn L2L system It would be easier to control a car when the wheel gets to that point of increasing ratio's <<-- best way to describe that?). Daniel Mueller wrote in message ...
Quoted text (17 lines)>Koenig wrote: > >> Can someone tell me what the best setting is for the Linear-Non-Linear >> Setting is for GPL? >> >> Which is the easiest to drive? > >I struggle when i set it to full linear. I find it difficult to keep >the car in straight line beacuse steering sensitivity near to the >centre ist low. In addition my Logitech Formula Force only allows to >turn the wheel about 90 degrees which doesn't align with the bigger >turn ability of the wheel displayed in GPL. >So i drive in half linear setting. It gives me the feeling for the car >i need and the wheel is the same around centered position as displayed >in the game. > >Daniel
I know my road car has about 3 turns or so lock to lock, but does this apply to race cars too? I always assumed they had only 360 degrees or so L2L in any case. Go on then, who's driven a race car and can give me the answer? :0) Jim "Michael Barlow" <[email hidden]> wrote in message news:ZgAI6.43284$[email hidden]... > To build a steering wheel that has a 3 turns from lock to lock, ormore, > is easy to build. Just need a gear reduction system and a set of stops > related to the number of turns. I built a full cockpit with my own home > built controller system. The wheel only turns a touch less then 180* from > lock to lock because the racing software doesn't allow yet for controllers > to be more then one full turn. **With the exception** that there are no > controllers on the market that turn more then 360* L2L, I'd like to knowwhy > racing Sims don't have the ability to have a wheel that does. > > I have the GPL steering linear slider set at it's default center > position. I've re-installed GPL a couple times and could never remember > where I had that slider. So I figured I'd just leave it at default and > built setups around that. (IMO...) If the Sims allowed for a wheel withat > least a 3 turn L2L system It would be easier to control a car when thewheel > gets to that point of increasing ratio's <<-- best way to describethat?).
Quoted text (21 lines)> > Daniel Mueller wrote in message ... > >Koenig wrote: > > > >> Can someone tell me what the best setting is for the Linear-Non-Linear > >> Setting is for GPL? > >> > >> Which is the easiest to drive? > > > >I struggle when i set it to full linear. I find it difficult to keep > >the car in straight line beacuse steering sensitivity near to the > >centre ist low. In addition my Logitech Formula Force only allows to > >turn the wheel about 90 degrees which doesn't align with the bigger > >turn ability of the wheel displayed in GPL. > >So i drive in half linear setting. It gives me the feeling for the car > >i need and the wheel is the same around centered position as displayed > >in the game. > > > >Daniel > >
I'm confused. Why would the racing software need to specially support 3 turn wheels? The pot in the wheel is sending the software the same values, it just takes more wheel travel to send those values. And if 3 turn wheels are easy to make, how come you can't buy them anywhere? It would seem to me, the more realistic the better.... -Phasor "Michael Barlow" <[email hidden]> wrote in message news:ZgAI6.43284$[email hidden]... > To build a steering wheel that has a 3 turns from lock to lock, ormore, > is easy to build. Just need a gear reduction system and a set of stops > related to the number of turns. I built a full cockpit with my own home > built controller system. The wheel only turns a touch less then 180* from > lock to lock because the racing software doesn't allow yet for controllers > to be more then one full turn. **With the exception** that there are no > controllers on the market that turn more then 360* L2L, I'd like to knowwhy > racing Sims don't have the ability to have a wheel that does. > > I have the GPL steering linear slider set at it's default center > position. I've re-installed GPL a couple times and could never remember > where I had that slider. So I figured I'd just leave it at default and > built setups around that. (IMO...) If the Sims allowed for a wheel withat > least a 3 turn L2L system It would be easier to control a car when thewheel > gets to that point of increasing ratio's <<-- best way to describethat?).
Quoted text (21 lines)> > Daniel Mueller wrote in message ... > >Koenig wrote: > > > >> Can someone tell me what the best setting is for the Linear-Non-Linear > >> Setting is for GPL? > >> > >> Which is the easiest to drive? > > > >I struggle when i set it to full linear. I find it difficult to keep > >the car in straight line beacuse steering sensitivity near to the > >centre ist low. In addition my Logitech Formula Force only allows to > >turn the wheel about 90 degrees which doesn't align with the bigger > >turn ability of the wheel displayed in GPL. > >So i drive in half linear setting. It gives me the feeling for the car > >i need and the wheel is the same around centered position as displayed > >in the game. > > > >Daniel > >
Phasor wrote in message <[email hidden]>... >I'm confused. Why would the racing software need to specially support 3 >turn wheels? The pot in the wheel is sending the software the same values, >it just takes more wheel travel to send those values. And if 3 turn wheels >are easy to make, how come you can't buy them anywhere? It would seem to >me, the more realistic the better.... > You're right, I didn't read what I wrote. The software wouldn't have to be that way. However, the linear end screws me up as when I get to a point in the wheel turn, it changes the ratios. If I understand that right.
In article <JyyI6.1619$[email hidden]>, rik anthrax <[email hidden]> writes >depends on your input device....... > >JOYSTICK = NON-LINEAR >WHEEL = LINEAR Well, having just changed over from using a joystick to using a wheel the jury's still out for me on this aspect. Obviously, when I was using my joystick I had the slider something like 3/4 of the way towards non- linear. Then, when I changed to my wheel, I automatically assumed that I would now need the setting more towards linear. However, I have been finding it extremely difficult with this setting to be able to brake consistently in a straight line. In fact braking for a corner such as Parabolica at anywhere near my old braking point with my joystick would result in 50% or more probability of a spin out. It seems that the only 2 ways to remedy this for now has been to either move the slider over towards my old joystick setting or shift the brake balance forward a click - this results on more lockups of the front though. So, I'm having to do something I had originally considered as a wheel setup heresy, but at the moment it's the only way that gives me more chance of staying on the track.
Quoted text (10 lines)> >Koenig <[email hidden]> wrote in message >news:[email hidden]... >> Can someone tell me what the best setting is for the Linear-Non-Linear >> Setting is for GPL? >> >> Which is the easiest to drive? >> >> Which is most realistic? >>
-- Peter Ives Remove ALL_STRESS before replying If you know what's good for you, don't listen to me GPLRank Joystick -50.63 Wheel +15.11
In all my years watching motorracing I have never seen a driver turn the wheel more than 180 degrees in either direction. Racing drivers never "push and pull" the wheel, or take their hands off to grab it further down. In modern F1 cars it looks like the wheel moves a maximum of 150 degrees either way, giving a total lock of around 300. What I mean by this is when an F1 driver is driving straight and his left hand is at "9 o'clock", when he turns right with full lock his left hand moves over the top to about "2 o'clock" the other side. They dont even rotate a full 360 degrees. Lol SF.
maybe I'm missing something in the translation of Linear and non-linear. The way it looks in GPL, with the slider all the way to one side the steering wheel turn and the front wheel turn is (exaggerated view) matched 1:1 till the steering wheel is as a certain point. The ratios are changed to a 1:5. With the slider set to the other side, The ratio starts at a 1:5 and ends at 1:1. with the slider set in the middle, it starts as 1:1, then goes to 1:5, then goes to 1:1 as the steering wheel is still turning in that one direction. The slider just determines where that ratio change takes place. Again, My idea of what is happening may be wrong. If I'm right, Then getting rid of that all together for a wheeled system (as opposed to a joystick system) and building a wheel that can turn more then 360* in one direction would help. If I'm wrong with the above concept of linear sliders, then I need someone to explain what is happening. SpeedFreek wrote in message <9d1965$g1a1m$[email hidden]>...
Quoted text (15 lines)>In all my years watching motorracing I have never seen >a driver turn the wheel more than 180 degrees in either >direction. Racing drivers never "push and pull" the wheel, >or take their hands off to grab it further down. > >In modern F1 cars it looks like the wheel moves a maximum >of 150 degrees either way, giving a total lock of around 300. >What I mean by this is when an F1 driver is driving straight and >his left hand is at "9 o'clock", when he turns right with full lock his >left hand moves over the top to about "2 o'clock" the other side. >They dont even rotate a full 360 degrees. > >Lol SF. > >
In article <9d1965$g1a1m$[email hidden]>, "SpeedFreek" <[email hidden]> writes: >In all my years watching motorracing I have never seen >a driver turn the wheel more than 180 degrees in either >direction. Racing drivers never "push and pull" the wheel, >or take their hands off to grab it further down. You've never watched in-car of Mark Martin or Rusty Wallace, have you? They both reposition their hands in the turns - at least on the short tracks... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +27.07...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
"SpeedFreek" <[email hidden]> wrote > Racing drivers never "push and pull" the wheel, > or take their hands off to grab it further down. Most of the guys back in 1967 did do that. They still teach the method in racing schools. Lots of Rallying is done using that method, even in today's small steering radius racing. Stockcars, with big'old steering wheels also use that method at various tracks. I did it on my old wheel, but I now completely changed my style to adopt only a 90degree limit on both sides. I personally think that if I perfect my method on such small lock, nothing will prevent me in the future to go with bigger wheels or longer wheel travel on each side. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Gonna have to try that guys, seeing as everyone seems to agree on this. "Ashley McConnell" <[email hidden]> wrote in message news:9cu476$c0v$[email hidden]...
Quoted text (13 lines)> Yep, i would definitely agree > > Ash > > > | You'd be much better off with full linearity, and reduced steering lock. > | Give it a try... > | > | R. > | > | "Incubus" <[email hidden]> wrote in message > | news:P5vI6.1118$[email hidden]... > | > I've got the MS Precision Sidewinder wheel (nonff), I've always kept
it > | > almost all the way to non-linear, but still kept a little linearity. I > | know > | > that most people keep it all the way linear, but I find this too > | > sensitive....I have trouble controlling the car. My wheel doesn't have > as > | > much travel as a real one in a car would have had.....if it did, thenI
Quoted text (7 lines)> | > guess I'd have it set to fully linear. But just try it to see what you > | like > | > and what you hate. > | > | > >

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