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Rec.Autos.Simulators Archive

Help with setting 56K modems

12 posts by 5 people · 08 May 2001 20:50 UTC - 14 May 2001 17:04 UTC

Tim 08 May 2001 20:50 UTC#186415
If anyone has the settings used for racing could you share them please All of it Been that long since TEN :) Thx
On Tue, 08 May 2001 20:50:01 GMT, "Tim" <[email hidden]> wrote: >If anyone has the settings used for racing could you share them please >All of it I have a 56k6 modem, but for GPL I set the speed to 28k8.. much better and stable connection than when I set it to 56k6. It sounds weird, but it's true.. I'm on cable, and for the ordinary pickup races I use my cable connection. But my cable connection stops sometimes for a second or 2, and that's not really fun when you're racing online. With my 56k6 modem set to 28k8, my pings are a bit higher (not much) but I never-ever had a disco with my modem, so I use that for important league races. Oh, and turn eror control off in modem properties. Andre
Quoted text (7 lines)>Been that long since TEN >:) > >Thx > > >
Phil Lee 09 May 2001 17:29 UTC↳ reply to Tim#186240
"Tim" <[email hidden]> wrote > If anyone has the settings used for racing could you share them please > All of it > > Been that long since TEN > :) > Here is a copy of a post I made about 6 months ago containing a post I saved about a year ago which should help you out: Cheers Phil -- http://www.legendscentral.com http://www.geocities.com/f2_festival GPL Handicaps: F1 -3.60 secs, F2 +115.11 secs ================================== As posted by James Pickard on RAS: ================================== Are you sick of those LPB (Low Ping Bastards :-) who keep braggin about getting less than 100 ping??? Well.. don't dispair... :-) I have been racing ONline since GPL came out.. and have found it pretty good up until now.. BUT.. I have just found a way to make it better.. for me I'm no ISP Trouble Shooter.. and don't know THAT much about networking and Dial connections.. but his is what i have learned and discovered from GPL online racing... (for all those who have found this.. plz excuse.. I have just discovered it.. and other need to know it too) PING / Latency DOESN'T necessarily make for warp free racing.. My understanding and experience is that you require a STABLE connection.. not a "FAST" connection.. Most connection seem to be "suped-up" for bandwidth.. and not stable throughput.. which is what GPL ( and probably other online games) require.... This seems to make them more prone to Errors and fluctuations in Flow... Sooooo.. by decreasing the connection speed.. you lessen the chance of such things.. and therefore make the connection more stable... A connection that is more stable. .can take full advantage of the "prediction" that is built into GPL Take note of the QUALITY in the ALT + L function.. PING is NOT THAT important... lower is better.. but QUALITY is the most important... With my 56k V90 US Robotics modem.. I was getting about 177 Lat /Ping (same thing) @ 967 Quality to the best server here in Australia (THANK YOU TROY!!!! :-). Connection seemed quite good... Then I took the advice of friends and tried different connection speeds.. It took a lot of mucking around with differnt strings.. but I eventually got the following 26,400 bps conecction and got 23j0-240 Lat @ 1.000 - 995 Quality The latency has gone up by about 50ping.. but the cars are now VERY smooth.. (not far off LAN speed) The main differnce is the Quality.... The following is a post that Ron Ayton put here a few weeks ago (Hope you don't mind Ron .. BTw.. thanx for your help..... it cover basically all this.. ========================================================== Firstly, the DUN you use for the Internet is NOT suitable for on-line gaming. It most likely would be using Data Compression, Error Correction, Maximum FIFO Buffers and probably going as hard as your poor little modem can peddle, or harder if i believe half of the tales i hear about.... All of the above is VERY bad news for on-line gaming. You should make up another DUN for on-line gaming, with Data Compression and Error Correction turned OFF. Also, turn down the maximum connect speed of your modem to 24000, 26400 or 28800 at a maximum. The quality of the lines in your area, will dictate the best speed for you. This can be done in the Modem Properties tab of your DUN for the designated Modem. Read the booklet that comes with your modem for the initialization strings you need. NOTE: Some people are under the mistaken belief that a slower connect speed will take longer to get to the host, resulting in higher latencys (pings) etc. This is totally false.!!! The connection speed of your modem, is a false analogy, as the connection speed only refers to how much bandwidth the modem is capable of sending at any given time, NOT how fast it can send it. Hence, the ammount of data that a GPL host requires from a client will get to the host at exactly the same time, whether the client is using 26400 baud or 56000 baud, and 99.9% of the time, the 26400 baud rate from the client will have a lot less errors and be more stable than the 56000 baud's best effort, unless you are lucky enough to live in a area where optical fibre abounds, all the way from you to the host, which is very unlikely. :) I only ever use a maximum of 26400 on-line with GPL, as the lines in my area, leave a bit to be desired, but with my normal internet dun, i use 33 to 56k baud, and let the error correction fix any problems i encounter, which is fine for surfing and general internet use etc. (error correction is a definite no-no for gPL) To make more than one DUN with different modem initialization strings, you will need to go to the MODEMS in the control panel and ADD another modem. This will not overwrite your present modem settings, but will add another modem to the modems you have listed in the modem list. As you add more modems to the list, Windows will simply add a #2 #3 #4 etc etc to the end of the modem name. That way you can set up as many DUN's as you have modem names, each one with different initialization strings. Once you have your on-line DUNS and modem set up correctly, you will actually find that disco's, error filled connections and high latency's will simply become a bad memory... NOTE: The FIFO buffers should be set no higher than the 2nd mark from the left, unfortunately these are global settings, so if you set them at the 2nd setting from the left, that is where they will remain regardless of which DUN you are using. I have not noticed any lesser performance in surfing or downloading with the buffers set there anyway, so i just leave them there all the time. Make sure you turn Error Correction off, also turn off the Data Compression and select Hardware Flow Control in you modem's properties tab for the On-Line gaming DUN. If you are a paranoid type, as i am, you could also add those commands to the extra settings in the modem initialization string, just in case you don't trust windows to carry out your wishes and let's face it, who trusts windows to do anything right when it comes to gaming anyway.. I have included the following line for my US Robotics modem in my On-Line Gaming DUN.. &F1&K0&M0&U10&N13 &F1 Resets modem to standard, in case windows messed it up. &K0 Disables Data Compression, in case windows forgot. &M0 Disables Error Correction, as per above scenario.. &U10 Sets the floor connect speed to 19200. &N13 Sets the ceiling connect speed to 26400. The above is an example for the US Robotics modem, different modems will vary slightly in the initialization strings, so read your manual for further details to achieve similiar results. Secondly.. Windows in it's infinite wisdom sets up the Port settings on the extra conservative side by default. This needs to be changed manually. To do this: Go to the Control Panel, go to System, go to Device Manager, go to Ports (com & lpt). Select Com1 , go to Port Settings, and adjust the following to read as follows: Bits per second 115200 Data 8 Parity none Stop Bits 1 Flow Control Hardware Go to Advanced and adjust the FIFO Buffers so they are 1 mark from the left side. Do the same for Com Port 2. The following topics, are relevant to the new CORE.INI file, that ships with GPL 1.1 NOTE: This file is called: COREINI.SAMPLE and must be re-named to: CORE.INI before GPL 1.1 can make use of it. It is located in the: SIERRA\GPL\ folder, after the GPL 1.1 patch has been installed... A couple of slight adjustments are needed to get the best out of the new CORE.INI file. Following, is a brief example of a couple of changes i made to my CORE.INI file, to suit on-line play on VROC. The parts you need to alter from the CORE.INI that ships with GPL1.1 are the two lines concerned with band width: net_mdm_client_send =2 & net_mdm_server_send_every =2 Change both of those to 3, like below in the pasted example. net_mdm_client_send_every = 3 ; Client packet freq on dialup net_mdm_client_send_size = 84 ; Client packet size on dialup net_mdm_server_send_every = 3 ; Server packet freq on dialup net_mdm_server_send_size = 84 ; Server packet size on dialup That is the standardized band settings that VROC uses, for clients and hosts, and everyone running on VROC, should alter the relevant lines to match the above criteria. Also, for me, the new Synch method does not work well... The best way to tell if the new synch method is working for you, is to race on-line, and if you are noticing a lot of slow motion & speed-up effects, then the new synch method is not working well for you. The new synch method does not use the: clock_adj_delay = 4 line either, as that is disabled when the synch_method is set to 1. I have changed the line: synch_method =1 to synch_method = 0 (which re-enables the old version of synchronization) By altering that line back to 0, GPL 1.1, uses the following line: clock_adj_delay = 4 ; How often may client adjust clock? The number of 4, did not work for me at all, so after much experimenting with different values, both locally here in Australia, and to overseas hosts, i settled for a value of: 16 eg: clock_adj_delay = 16 ; How often may client adjust clock? That cured all my slow-mo problems, and 99 % of my warping problems. Anything under 14, began to give me frame stuttering, so i left it at 16, which seems strange, as before with version 1.000 of GPL, the default delay setting of 12, and even 10 seemd to work best. However, with the new GPL 1.1, a clock setting of 16 seems to be much more stable and stutter/warp free. You may need to experiment with this line, to suit your own local and overseas conditions, but generally, if you have good low pings to your regular hosts, a value of 8 to 10, seems to work well. If latency is an issue, then a higher value of 12 14 or 16, seems to do a better job of keeping the client's computer in synchronization with the hosting computer. NOTE: This line does not affect the hosting computer, or the other clients, it is simply a localized client based instruction set. The only way this line could affect the other clients and host, is if you alter this value to some ridiculous ammount, which causes your own computer to fall out of synchronization with the hosting computer at a much larger rate, and then, the other clients would notice your car disappearing (warping) around more than usual, however, this does not affect the other clients in any other way. NOTE: Things may change for the better, when the patch for the patch is released, in regards to what synch method we will end up using, but for the moment, the older (original) version of: snych_method = 0 seems to work best for the majority of us. Hopefully when the patch for the patch is released, we can go back to the new method: synch_method = 1 which should allow for a more seamless adjustment of the timing, between the hosting and client's computer. NOTE: GSB2 & VROC2, allows the setting up and use of the old synchronization method in the joining screen, if you would rather do it from there, than make the designated changes in your CORE.INI file... Another line you may want to change is the line that says: disable_modem = 0 ; Don't look for/use modems If you change that line to: disable_modem = 1 ; Don't look for/use modems By disabling modem lookup, GPL 1.1, will start up a lot quicker.. This only affects the modem to modem dial-up playing between two players, and will not affect GPL's Internet play.... The only other line you might need to alter, is the line: alternate_ip_addr_lookup = 0 ; Find IP addresses another way If GPL cannot find your ip address, to enable you to join on-line races, change that line to 1.. eg: alternate_ip_addr_lookup = 1 ; Find IP addresses another way Finally, why do people insist on having to run at 1024x768 with all the eye candy on for on-line racing. Frame rates DO matter as far as warping and good on-line play go. If you are not seeing 36fps in on-line play, then your CPU is being taxed. Give your CPU a rest and turn down the resolution a bit, turn off some eye candy untill you are seeing 36 fps or as close to it as you can. You might be surprised at the difference it makes. Amother thing to keep in mind as well is to not have back ground programs running when you intend to play on-line. Just to finish this novel off, Windows 98 is superior to Windows 95 when it comes to Networking, Serial Control, Internet functionability DUN protocols and on-line gaming, so if all else fails, consider that much dreaded upgrade. It may just make that final difference to having a good connection or a so so connection.. If anyone who is having problems, would like any help in setting up their duns, or modems etc for on-line play in GPL, then drop me a line and i will try to offer assistance. Cheers, Ron =================================================== Like I said.. this is common knowledge for some.. but for others this could be a "Heaven sent" :-) The Initialisation string I am using ATM is: AT&F1&U10&N13&K0s32=98 It is for a US Robotics Sportster Flash (V90 upgraded) Modem.. I can't garantee it will work with anything else. but has made my racnig much better. Also cars dissapearing has become a thing of the past.. every car is now ROCK stable.. FANTASTIC!!!! :-) WOW.. tha is long. if your interested.. print it out.. and try it.. it is worth it... Good luck.. and c u on the track :-) James Pickard, Melbourne, AUSTRALIA DUN racing is ALIVE And well!!!!!! (now :-)
Hi Phil, That brings back memories of the early days in GPL on-line, as we were trying to figure out the best settings for stability. <G> Incidentally the initialization info that i included in that article was based off a 33.6k USR (3COM) Robotics Modem. To use those same settings with a 56k USR (3COM), you will need to turn V90 mode off. Do that by adding S32=98 to the end of the initialization string. example: AT&F1&K0&M0&U10&N13S32=98 You will need to look up your modem initialization strings for other brands of modems.. I just wish we could educate some of the hosts in the NASCAR4 lobby area at Sierra to raise their ridiculous latency cap levels, as 90% of the hosts obviously have no idea of the difference between latency and quality issues for on-line play. The hosts in GPL used to do the same, untill they realised that quality is far more important than latency. Sorry for the rant <G> but it is damn frustrating and totally un-necessary when i see races with latency cap limits set at less than 500ms, both in GPL & N4. Cheers, Ron Phil Lee <[email hidden]> wrote in article > > Here is a copy of a post I made about 6 months ago containing a postI saved
Quoted text (9 lines)> about a year ago which should help you out: > > Cheers > > Phil > -- > http://www.legendscentral.com > http://www.geocities.com/f2_festival >
"Ron Ayton" <[email hidden]> wrote
Quoted text (7 lines)> Sorry for the rant <G> but it is damn frustrating and totally > un-necessary when i see races with latency cap limits set at less than > 500ms, both in GPL & N4. > > Cheers, > Ron >
No worries Ron. Your original post has served me well with my trusty external Motorola modem in many an online GPL and now N4 race. I may have pings in the 2-300 range but my quality is always 99-100%. I have quoted it a few times at Legends Central and VROC-F2 when people have asked about setting up their modem for online racing and will continue to keep hold of the post until some new form of communication takes the world by storm :) Cheers Phil -- http://www.legendscentral.com http://www.geocities.com/f2_festival GPL Handicaps: F1 -3.60 secs, F2 +115.11 secs
Tim 10 May 2001 00:03 UTC↳ reply to Phil Lee#186192
Thx alot Phil Lee <[email hidden]> wrote in message news:N7fK6.1172$[email hidden]...
Quoted text (9 lines)> "Tim" <[email hidden]> wrote > > If anyone has the settings used for racing could you share them please > > All of it > > > > Been that long since TEN > > :) > > > > Here is a copy of a post I made about 6 months ago containing a post I
saved
Quoted text (20 lines)> about a year ago which should help you out: > > Cheers > > Phil > -- > http://www.legendscentral.com > http://www.geocities.com/f2_festival > > GPL Handicaps: F1 -3.60 secs, F2 +115.11 secs > > > > ================================== > > As posted by James Pickard on RAS: > > ================================== > > Are you sick of those LPB (Low Ping Bastards :-) who keep braggin
about > getting less than 100 ping??? > > Well.. don't dispair... :-) > > I have been racing ONline since GPL came out.. and have found it prettygood > up until now.. BUT.. I have just found a way to make it better.. for me > > I'm no ISP Trouble Shooter.. and don't know THAT much about networkingand
Quoted text (27 lines)> Dial connections.. but his is what i have learned and discovered from GPL > online racing... > > (for all those who have found this.. plz excuse.. I have just > discovered > it.. and other need to know it too) > > PING / Latency DOESN'T necessarily make for warp free racing.. My > understanding and experience is that you require a STABLE connection.. not > a "FAST" connection.. > > Most connection seem to be "suped-up" for bandwidth.. and not stable > throughput.. which is what GPL ( and probably other online games) > require.... This seems to make them more prone to Errors and > fluctuations > in Flow... > > Sooooo.. by decreasing the connection speed.. you lessen the chance of > such things.. and therefore make the connection more stable... A > connection that is more stable. .can take full advantage of the > "prediction" > that is built into GPL > > Take note of the QUALITY in the ALT + L function.. PING is NOT THAT > important... lower is better.. but QUALITY is the most important... > > With my 56k V90 US Robotics modem.. I was getting about 177 Lat /Ping
(same
Quoted text (32 lines)> thing) @ 967 Quality to the best server here in Australia (THANK YOU > TROY!!!! :-). Connection seemed quite good... > > Then I took the advice of friends and tried different connection speeds.. > It took a lot of mucking around with differnt strings.. but I > eventually > got the following > > 26,400 bps conecction and got 23j0-240 Lat @ 1.000 - 995 Quality > > The latency has gone up by about 50ping.. but the cars are now VERY > smooth.. (not far off LAN speed) The main differnce is the > Quality.... > > The following is a post that Ron Ayton put here a few weeks ago (Hope you > don't mind Ron .. BTw.. thanx for your help..... it cover basically all > this.. > > ========================================================== > > > Firstly, the DUN you use for the Internet is NOT suitable for on-line > gaming. It most likely would be using Data Compression, Error > Correction, Maximum FIFO Buffers and probably going as hard as your poor > little modem can peddle, or harder if i believe half of the tales i hear > about.... > All of the above is VERY bad news for on-line gaming. > > You should make up another DUN for on-line gaming, with Data > Compression and Error Correction turned OFF. Also, turn down the maximum > connect speed of your modem to 24000, 26400 or 28800 at a maximum. > The quality of the lines in your area, will dictate the best speed for
you. > This can be done in the Modem Properties tab of your DUN for thedesignated
Quoted text (12 lines)> Modem. Read the booklet that comes with your modem for the initialization > strings you need. > > NOTE: > Some people are under the mistaken belief that a slower connect speed will > take longer to get to the host, resulting in higher latencys (pings) etc. > This is totally false.!!! > The connection speed of your modem, is a false analogy, as the > connection speed only refers to how much bandwidth the modem is capable of > sending at any given time, NOT how fast it can send it. > Hence, the ammount of data that a GPL host requires from a client will get > to the host at exactly the same time, whether the client is using 26400
baud
Quoted text (15 lines)> or 56000 baud, and 99.9% of the time, the 26400 baud rate from the client > will have a lot less errors and be more stable than the 56000 baud's best > effort, unless you are lucky enough to live in a area where optical fibre > abounds, all the way from you to the host, which is very unlikely. :) > I only ever use a maximum of 26400 on-line with GPL, as the lines in my > area, leave a bit to be desired, but with my normal internet dun, i use 33 > to 56k baud, and let the error correction fix any problems i > encounter, which is fine for surfing and general internet use etc. (error > correction is a definite no-no for gPL) > > To make more than one DUN with different modem initialization strings, you > will need to go to the MODEMS in the control panel and ADD another modem. > This will not overwrite your present modem settings, but will add another > modem to the modems you have listed in the modem list. As you add more > modems to the list, Windows will simply add a #2 #3 #4 etc etc to the
end > of the modem name. That way you can set up as many DUN's as you havemodem > names, each one with different initialization strings. > Once you have your on-line DUNS and modem set up correctly, you will > actually find that disco's, error filled connections and high latency'swill > simply become a bad memory... > > NOTE: > The FIFO buffers should be set no higher than the 2nd mark from > the left, unfortunately these are global settings, so if you set them atthe
Quoted text (8 lines)> 2nd setting from the left, that is where they will remain regardless of > which DUN you are using. I have not noticed any lesser performance in > surfing or downloading with the buffers set there anyway, so i just leave > them there all the time. > > Make sure you turn Error Correction off, also turn off the Data > Compression and select Hardware Flow Control in you modem's properties tab > for the On-Line gaming DUN. If you are a paranoid type, as i am, you
could
Quoted text (18 lines)> also add those commands to the extra settings in the modem initialization > string, just in case you don't trust windows to carry out your wishes and > let's face it, who trusts windows to do anything right when it comes to > gaming anyway.. > > I have included the following line for my US Robotics modem in my On-Line > Gaming DUN.. > > &F1&K0&M0&U10&N13 > > &F1 Resets modem to standard, in case windows messed it up. &K0 Disables > Data Compression, in case windows forgot. > &M0 Disables Error Correction, as per above scenario.. > &U10 Sets the floor connect speed to 19200. > &N13 Sets the ceiling connect speed to 26400. > > The above is an example for the US Robotics modem, different modems will > vary slightly in the initialization strings, so read your manual for
further > details to achieve similiar results. > > Secondly.. Windows in it's infinite wisdom sets up the Port settings onthe
Quoted text (13 lines)> extra conservative side by default. > This needs to be changed manually. > To do this: > Go to the Control Panel, go to System, go to Device Manager, go to Ports > (com & lpt). > Select Com1 , go to Port Settings, and adjust the following to read as > follows: > Bits per second 115200 > Data 8 > Parity none > Stop Bits 1 > Flow Control Hardware > Go to Advanced and adjust the FIFO Buffers so they are 1 mark from the
left > side. > Do the same for Com Port 2. > > > The following topics, are relevant to the new CORE.INI file, that shipswith > GPL 1.1 > > NOTE: > This file is called: COREINI.SAMPLE and must be re-named to: CORE.INI > before GPL 1.1 can make use of it. > It is located in the: SIERRA\GPL\ folder, after the GPL 1.1 patch hasbeen
Quoted text (8 lines)> installed... > > A couple of slight adjustments are needed to get the best out of the new > CORE.INI file. > Following, is a brief example of a couple of changes i made to my CORE.INI > file, to suit on-line play on VROC. > > The parts you need to alter from the CORE.INI that ships with GPL1.1 are
the
Quoted text (15 lines)> two lines concerned with band width: > net_mdm_client_send =2 & net_mdm_server_send_every =2 > > Change both of those to 3, like below in the pasted example. > > net_mdm_client_send_every = 3 ; Client packet freq on dialup > net_mdm_client_send_size = 84 ; Client packet size on dialup > net_mdm_server_send_every = 3 ; Server packet freq on dialup > net_mdm_server_send_size = 84 ; Server packet size on dialup > > That is the standardized band settings that VROC uses, for clients and > hosts, and everyone running on VROC, should alter the relevant lines to > match the above criteria. > Also, for me, the new Synch method does not work well... > The best way to tell if the new synch method is working for you, is to
race
Quoted text (15 lines)> on-line, and if you are noticing a lot of slow motion & speed-up effects, > then the new synch method is not working well for you. > The new synch method does not use the: clock_adj_delay = 4 > line either, as that is disabled when the synch_method is set to 1. > > I have changed the line: > synch_method =1 to synch_method = 0 > (which re-enables the old version of synchronization) > > By altering that line back to 0, GPL 1.1, uses the following line: > > clock_adj_delay = 4 ; How often may client adjust clock? > > The number of 4, did not work for me at all, so after much > experimenting with different values, both locally here in Australia, and
to > overseas hosts, i settled for a value of: 16 > eg: clock_adj_delay = 16 ; How often may client adjust clock? > > That cured all my slow-mo problems, and 99 % of my warping problems. > Anything under 14, began to give me frame stuttering, so i left it at 16, > which seems strange, as before with version 1.000 of GPL, the defaultdelay
Quoted text (12 lines)> setting of 12, and even 10 seemd to work best. > However, with the new GPL 1.1, a clock setting of 16 seems to be much more > stable and stutter/warp free. > You may need to experiment with this line, to suit your own local and > overseas conditions, but generally, if you have good low pings to your > regular hosts, a value of 8 to 10, seems to work well. > If latency is an issue, then a higher value of 12 14 or 16, seems to do a > better job of keeping the client's computer in synchronization with the > hosting computer. > > NOTE: > This line does not affect the hosting computer, or the other clients, it
is > simply a localized client based instruction set. > The only way this line could affect the other clients and host, is if you > alter this value to some ridiculous ammount, which causes your owncomputer
Quoted text (7 lines)> to fall out of synchronization with the hosting computer at a much larger > rate, and then, the other clients would notice your car disappearing > (warping) around more than usual, however, this does not affect the other > clients in any other way. > > NOTE: > Things may change for the better, when the patch for the patch is
released,
Quoted text (22 lines)> in regards to what synch method we will end up using, but for the moment, > the older (original) version of: snych_method = 0 seems to work best for > the majority of us. > Hopefully when the patch for the patch is released, we can go back to the > new method: synch_method = 1 which should allow for a more > seamless adjustment of the timing, between the hosting and client's > computer. > > NOTE: > GSB2 & VROC2, allows the setting up and use of the old synchronization > method in the joining screen, if you would rather do it from there, than > make the designated changes in your CORE.INI file... > > Another line you may want to change is the line that says: > > disable_modem = 0 ; Don't look for/use modems > > If you change that line to: > > disable_modem = 1 ; Don't look for/use modems > > By disabling modem lookup, GPL 1.1, will start up a lot quicker.. This
only > affects the modem to modem dial-up playing between two players, and willnot
Quoted text (13 lines)> affect GPL's Internet play.... > > The only other line you might need to alter, is the line: > > alternate_ip_addr_lookup = 0 ; Find IP addresses another way > > If GPL cannot find your ip address, to enable you to join on-line races, > change that line to 1.. > eg: > alternate_ip_addr_lookup = 1 ; Find IP addresses another way > > > Finally, why do people insist on having to run at 1024x768 with all the
eye > candy on for on-line racing. Frame rates DO matter as far as warping and > good on-line play go. > If you are not seeing 36fps in on-line play, then your CPU is being taxed. > Give your CPU a rest and turn down the resolution a bit, turn off some eye > candy untill you are seeing 36 fps or as close to it as you can. Youmight > be surprised at the difference it makes. > Amother thing to keep in mind as well is to not have back ground programs > running when you intend to play on-line. > Just to finish this novel off, Windows 98 is superior to Windows 95 whenit > comes to Networking, Serial Control, Internet functionability DUNprotocols > and on-line gaming, so if all else fails, consider that much dreaded > upgrade. It may just make that final difference to having a goodconnection > or a so so connection.. > > If anyone who is having problems, would like any help in setting up their > duns, or modems etc for on-line play in GPL, then drop me a line and iwill > try to offer assistance. > Cheers, > Ron > =================================================== > > Like I said.. this is common knowledge for some.. but for others thiscould
Quoted text (17 lines)> be a "Heaven sent" :-) > > The Initialisation string I am using ATM is: > > AT&F1&U10&N13&K0s32=98 > > It is for a US Robotics Sportster Flash (V90 upgraded) Modem.. I can't > garantee it will work with anything else. but has made my racnig much > better. > > Also cars dissapearing has become a thing of the past.. every car is now > ROCK stable.. > > FANTASTIC!!!! :-) > > > WOW.. tha is long. if your interested.. print it out.. and try it.. it
is
Quoted text (13 lines)> worth it... > > Good luck.. and c u on the track :-) > > James Pickard, > Melbourne, > AUSTRALIA > > DUN racing is ALIVE And well!!!!!! (now :-) > > > >
On Wed, 09 May 2001 08:28:07 GMT, [email hidden] (Andre Warringa) wrote:
Quoted text (15 lines)>On Tue, 08 May 2001 20:50:01 GMT, "Tim" <[email hidden]> >wrote: > > >I have a 56k6 modem, but for GPL I set the speed to 28k8.. much better >and stable connection than when I set it to 56k6. It sounds weird, but >it's true.. >I'm on cable, and for the ordinary pickup races I use my cable >connection. But my cable connection stops sometimes for a second or 2, >and that's not really fun when you're racing online. With my 56k6 >modem set to 28k8, my pings are a bit higher (not much) but I >never-ever had a disco with my modem, so I use that for important >league races. >
I've just tried to do this in Win2k, but it fails... I can do whatever I want using AT strings to my modem, and it responds correctly... BUT, whenever I add another modem, no matter which driver, even a standard xxK modem, and gives this an string telling it to log in slower, the first modem logs on using this speed as well?? And I have made sure that my to DUN connections aren't using the same modem driver... No matter what I do, it just always uses the slowest common speed?? Even if I set my INET to min 40k and my GPL to max 32k, the INET still only logs on with 32k... any ideas? -- Cheers RP E-mail: rp at post1 dot com
On Thu, 10 May 2001 10:43:44 GMT, rp@*SPAMSPAMSPAMSPAMBAKEDBEANSANDSPAM*post1.com (RoNnie Pedersen) wrote: >I've just tried to do this in Win2k, but it fails... I can do whatever >I want using AT strings to my modem, and it responds correctly... BUT, >whenever I add another modem, no matter which driver, even a standard >xxK modem, and gives this an string telling it to log in slower, the >first modem logs on using this speed as well?? I can't help you with this one Ronnie, maybe Ron or Phil can answer you this.. I use Win98 and in modem properties I can simply select the baudrate and set it to 28k8... Andre
Hi Ronnie, I am sorry but i have had nothing to do with Win2K, so i can't help you either. It should work, providing the Networking Protocols are the same or similiar in Win2K as they are in Win98, but i would only be guessing if i provided an answer for you. One point, if you have an internal modem, that could be your problem, as it is much easier and less hassle setting up multiple DUNS with an external modem than it is with an internal modem. Sorry i couldn't help you more. Cheers, Ron RoNnie Pedersen <rp@*SPAMSPAMSPAMSPAMBAKEDBEANSANDSPAM*post1.com> wrote in article <[email hidden]>... > I've just tried to do this in Win2k, but it fails... I can dowhatever > I want using AT strings to my modem, and it responds correctly...BUT,
Quoted text (10 lines)> whenever I add another modem, no matter which driver, even a standard > xxK modem, and gives this an string telling it to log in slower, the > first modem logs on using this speed as well?? > > And I have made sure that my to DUN connections aren't using the same > modem driver... > > No matter what I do, it just always uses the slowest common speed?? > > Even if I set my INET to min 40k and my GPL to max 32k, the INET
still
Quoted text (13 lines)> only logs on with 32k... > > any ideas? > > -- > > Cheers > RP > > E-mail: rp at post1 dot com > > >
Tim 13 May 2001 04:32 UTC↳ reply to Phil Lee#185814
Phil, your help fixed the warping tremendously Still have another problem though When the driver races using the analog modem on our server with our setups his car bottoms out on all the turns, sparks and scraping badly but doesnt seem to affect his speed He does not see the sparks, scraping, but we do (fwiw, its the same ISP he used on TEN) Tested Daytona, Rockingham, Charlotte Also, if he is on the inside in the turns, any AI or other human on his outside will warp wreck into the wall Wont happen when he is on the outside or on str8s We have not installed the patches yet Thanks for any help Phil Lee <[email hidden]> wrote in message news:7lkK6.2444$[email hidden]... > ...
Phil Lee 13 May 2001 08:06 UTC↳ reply to Tim#185826
"Tim" <[email hidden]> wrote in message news:N7oL6.15580$[email hidden]... > Phil, your help fixed the warping tremendously > > Still have another problem though Tim I'm sorry but the post I made was merely repeating information gathered by Ron Ayton. I followed it word for word on my system to get a stable connection. Sadly I don't know a great deal about setting up modems other than what is in that post so can't really offer any more advice. Cheers Phil -- http://www.legendscentral.com http://www.geocities.com/f2_festival GPL Handicaps: F1 -3.60 secs, F2 +115.11 secs
On Fri, 11 May 2001 06:41:47 GMT, "Ron Ayton" <[email hidden]> wrote:
Quoted text (12 lines)>Hi Ronnie, > >I am sorry but i have had nothing to do with Win2K, so i can't help you >either. >It should work, providing the Networking Protocols are the same or >similiar in Win2K as they are in Win98, but i would only be guessing if >i provided an answer for you. >One point, if you have an internal modem, that could be your problem, >as it is much easier and less hassle setting up multiple DUNS with an >external modem than it is with an internal modem. >Sorry i couldn't help you more. >
no worries mate :), it's an external modem... but it's ok - since I'm on a 2mbit on the job, i normally don't surf using the 56k, so i'll just let it be at 30k :) -- Cheers RP E-mail: rp at post1 dot com

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