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Question about track accuracy & GPS & suggestions for the F1RC patch

5 posts by 5 people · 10 May 2001 08:25 UTC - 10 May 2001 17:44 UTC

istoff 10 May 2001 08:25 UTC#186146
hi, this might be a bit off-topic, but, how does regular GPS improve track layout accuracy(for F1RC). As I (mis)understand it, the only GPS available for general use is accurate to within 10 metres or so. Do companies like Ubisoft have the ability to contract in the military spec GPS and get accurate data? If so, does anybody know more about how the track data was brought into the game? I'm just so amazed by the detailing in the tracks. I don't really notice the elevation changes and subtle banked corners as much in GP3 as I do in F1RC. A track like Interlagos is just a blast and a joy to drive visually with F1RC especially compared to GP3. Even the Lesmos in Monza seem so much more different in exciting in F1RC. I do believe that most of the track details could have been picked up just with high quality aerial photography and traditional methods, but this GPS claim that Ubisoft makes intrigues me. Is it just more buzzword - feature - marketing speak or is there substance to it. In the past games have claimed to have sound recorded from racings cars with tape recorders strapped to drivers etc, but they didn't really sound better to me. Does this GPS implementation mean that at some point, Ubisoft could license the track layouts to other companies to make use of in other types of games? The possibility of developers reusing the same track data can't be that revolutionary as long as all the appropriate licenses get paid. Anyway, I was just wondering. Any comments, additional info, would be appreciated. For the record, I love F1RC. It makes a change from the F1GP, GP2, GP3 slow evolution to see a game that much improved over its predecessor. I agree that it has its shortcomings (although nothing that bothers me as much as it does others), and that it isn't probably going to replace GPL at the top of the heap, but it certainly is grabbing significant hours of my time. I bought Nascar 4 and F1RC on the same day and my playing time is now almost exclusively devoted to F1RC. I am leaving GPL for about 6 weeks now until I can get my MS FF Wheel and play it seriously again. In the meantime, I hope that F1RC does get patched in the near term. All i want is the ability to hotlap against more than 1 ghost. A friend of mine has an insanely fast first sector at monza, and I want to race him(for the first sector) and maybe 2 faster ghosts (for the complete laptime), at the same time. With Pod this was possibily and useful for hotlapping. I believe F1RC will benefit from this. Another thing it desperately needs and possibly the community will come up with it is a way to verify hotlaps and flag illegal / cheating activity. This isn't a big problem now, so maybe Ubisoft could assist in this regard as well, before it gets out of hand. For those who do play f1rc, my pb around monza (using keyboard as controller) is 1.18.758. I hope that compares well for you all. My buddy does the first sector in 22.1 seconds. My pb is about 22.6, so I guess I could still improve. I am probably taking way too much kerb through the chicanes, but the laptime is legal :) regards, and sorry for the long post. Ian
I've worked with GPS and Data Loggers for competition gliding in the UK - and actually - GPS with civilian hardware - whilst can never be claimed to be more accurate than about 10 metres - is, often accurate to about 3 metres. However - this is still elss accurate than contact the local Ordinance Survey (or similar) and purchasing a 1:4000 map of the area for �50. Matched with arial photography you have the job done. The question is not how F1RC seems to have got the tracks right - but how F12000 and F1CS2000 got the tracks so increadably wrong Doug <istoff> wrote in message news:[email hidden]...
Quoted text (70 lines)> hi, > > this might be a bit off-topic, but, how does regular GPS improve track > layout accuracy(for F1RC). > > As I (mis)understand it, the only GPS available for general use is > accurate to within 10 metres or so. Do companies like Ubisoft have > the ability to contract in the military spec GPS and get accurate > data? > > If so, does anybody know more about how the track data was brought > into the game? > > I'm just so amazed by the detailing in the tracks. I don't really > notice the elevation changes and subtle banked corners as much in GP3 > as I do in F1RC. A track like Interlagos is just a blast and a joy to > drive visually with F1RC especially compared to GP3. Even the Lesmos > in Monza seem so much more different in exciting in F1RC. I do > believe that most of the track details could have been picked up just > with high quality aerial photography and traditional methods, but this > GPS claim that Ubisoft makes intrigues me. > > Is it just more buzzword - feature - marketing speak or is there > substance to it. In the past games have claimed to have sound > recorded from racings cars with tape recorders strapped to drivers > etc, but they didn't really sound better to me. Does this GPS > implementation mean that at some point, Ubisoft could license the > track layouts to other companies to make use of in other types of > games? > > The possibility of developers reusing the same track data can't be > that revolutionary as long as all the appropriate licenses get paid. > > Anyway, I was just wondering. Any comments, additional info, would be > appreciated. > > For the record, I love F1RC. It makes a change from the F1GP, GP2, > GP3 slow evolution to see a game that much improved over its > predecessor. > > I agree that it has its shortcomings (although nothing that bothers me > as much as it does others), and that it isn't probably going to > replace GPL at the top of the heap, but it certainly is grabbing > significant hours of my time. I bought Nascar 4 and F1RC on the same > day and my playing time is now almost exclusively devoted to F1RC. I > am leaving GPL for about 6 weeks now until I can get my MS FF Wheel > and play it seriously again. In the meantime, I hope that F1RC does > get patched in the near term. All i want is the ability to hotlap > against more than 1 ghost. A friend of mine has an insanely fast > first sector at monza, and I want to race him(for the first sector) > and maybe 2 faster ghosts (for the complete laptime), at the same > time. With Pod this was possibily and useful for hotlapping. I > believe F1RC will benefit from this. > > Another thing it desperately needs and possibly the community will > come up with it is a way to verify hotlaps and flag illegal / cheating > activity. This isn't a big problem now, so maybe Ubisoft could assist > in this regard as well, before it gets out of hand. > > For those who do play f1rc, my pb around monza (using keyboard as > controller) is 1.18.758. I hope that compares well for you all. My > buddy does the first sector in 22.1 seconds. My pb is about 22.6, so > I guess I could still improve. I am probably taking way too much > kerb through the chicanes, but the laptime is legal :) > > regards, and sorry for the long post. > Ian > > >
Txl 10 May 2001 10:47 UTC↳ reply to istoff#186159
since the americans released the "bug" in GPS 2-3 years ago the precision is now much better than 10 meters. <istoff> a �crit dans le message news: [email hidden]...
Quoted text (71 lines)> hi, > > this might be a bit off-topic, but, how does regular GPS improve track > layout accuracy(for F1RC). > > As I (mis)understand it, the only GPS available for general use is > accurate to within 10 metres or so. Do companies like Ubisoft have > the ability to contract in the military spec GPS and get accurate > data? > > If so, does anybody know more about how the track data was brought > into the game? > > I'm just so amazed by the detailing in the tracks. I don't really > notice the elevation changes and subtle banked corners as much in GP3 > as I do in F1RC. A track like Interlagos is just a blast and a joy to > drive visually with F1RC especially compared to GP3. Even the Lesmos > in Monza seem so much more different in exciting in F1RC. I do > believe that most of the track details could have been picked up just > with high quality aerial photography and traditional methods, but this > GPS claim that Ubisoft makes intrigues me. > > Is it just more buzzword - feature - marketing speak or is there > substance to it. In the past games have claimed to have sound > recorded from racings cars with tape recorders strapped to drivers > etc, but they didn't really sound better to me. Does this GPS > implementation mean that at some point, Ubisoft could license the > track layouts to other companies to make use of in other types of > games? > > The possibility of developers reusing the same track data can't be > that revolutionary as long as all the appropriate licenses get paid. > > Anyway, I was just wondering. Any comments, additional info, would be > appreciated. > > For the record, I love F1RC. It makes a change from the F1GP, GP2, > GP3 slow evolution to see a game that much improved over its > predecessor. > > I agree that it has its shortcomings (although nothing that bothers me > as much as it does others), and that it isn't probably going to > replace GPL at the top of the heap, but it certainly is grabbing > significant hours of my time. I bought Nascar 4 and F1RC on the same > day and my playing time is now almost exclusively devoted to F1RC. I > am leaving GPL for about 6 weeks now until I can get my MS FF Wheel > and play it seriously again. In the meantime, I hope that F1RC does > get patched in the near term. All i want is the ability to hotlap > against more than 1 ghost. A friend of mine has an insanely fast > first sector at monza, and I want to race him(for the first sector) > and maybe 2 faster ghosts (for the complete laptime), at the same > time. With Pod this was possibily and useful for hotlapping. I > believe F1RC will benefit from this. > > Another thing it desperately needs and possibly the community will > come up with it is a way to verify hotlaps and flag illegal / cheating > activity. This isn't a big problem now, so maybe Ubisoft could assist > in this regard as well, before it gets out of hand. > > For those who do play f1rc, my pb around monza (using keyboard as > controller) is 1.18.758. I hope that compares well for you all. My > buddy does the first sector in 22.1 seconds. My pb is about 22.6, so > I guess I could still improve. I am probably taking way too much > kerb through the chicanes, but the laptime is legal :) > > regards, and sorry for the long post. > Ian > > > >
Alexpez 10 May 2001 13:39 UTC↳ reply to istoff#186168
having driven the real silverstone many times id say gp3 has it more accurate. pez <istoff> wrote in message news:[email hidden]...
Quoted text (70 lines)> hi, > > this might be a bit off-topic, but, how does regular GPS improve track > layout accuracy(for F1RC). > > As I (mis)understand it, the only GPS available for general use is > accurate to within 10 metres or so. Do companies like Ubisoft have > the ability to contract in the military spec GPS and get accurate > data? > > If so, does anybody know more about how the track data was brought > into the game? > > I'm just so amazed by the detailing in the tracks. I don't really > notice the elevation changes and subtle banked corners as much in GP3 > as I do in F1RC. A track like Interlagos is just a blast and a joy to > drive visually with F1RC especially compared to GP3. Even the Lesmos > in Monza seem so much more different in exciting in F1RC. I do > believe that most of the track details could have been picked up just > with high quality aerial photography and traditional methods, but this > GPS claim that Ubisoft makes intrigues me. > > Is it just more buzzword - feature - marketing speak or is there > substance to it. In the past games have claimed to have sound > recorded from racings cars with tape recorders strapped to drivers > etc, but they didn't really sound better to me. Does this GPS > implementation mean that at some point, Ubisoft could license the > track layouts to other companies to make use of in other types of > games? > > The possibility of developers reusing the same track data can't be > that revolutionary as long as all the appropriate licenses get paid. > > Anyway, I was just wondering. Any comments, additional info, would be > appreciated. > > For the record, I love F1RC. It makes a change from the F1GP, GP2, > GP3 slow evolution to see a game that much improved over its > predecessor. > > I agree that it has its shortcomings (although nothing that bothers me > as much as it does others), and that it isn't probably going to > replace GPL at the top of the heap, but it certainly is grabbing > significant hours of my time. I bought Nascar 4 and F1RC on the same > day and my playing time is now almost exclusively devoted to F1RC. I > am leaving GPL for about 6 weeks now until I can get my MS FF Wheel > and play it seriously again. In the meantime, I hope that F1RC does > get patched in the near term. All i want is the ability to hotlap > against more than 1 ghost. A friend of mine has an insanely fast > first sector at monza, and I want to race him(for the first sector) > and maybe 2 faster ghosts (for the complete laptime), at the same > time. With Pod this was possibily and useful for hotlapping. I > believe F1RC will benefit from this. > > Another thing it desperately needs and possibly the community will > come up with it is a way to verify hotlaps and flag illegal / cheating > activity. This isn't a big problem now, so maybe Ubisoft could assist > in this regard as well, before it gets out of hand. > > For those who do play f1rc, my pb around monza (using keyboard as > controller) is 1.18.758. I hope that compares well for you all. My > buddy does the first sector in 22.1 seconds. My pb is about 22.6, so > I guess I could still improve. I am probably taking way too much > kerb through the chicanes, but the laptime is legal :) > > regards, and sorry for the long post. > Ian > > >
DD 10 May 2001 17:44 UTC↳ reply to istoff#186100
> As I (mis)understand it, the only GPS available for general use is > accurate to within 10 metres or so. Do companies like Ubisoft have > the ability to contract in the military spec GPS and get accurate > data? > Totally off-topic... In differential mode (using two or more receivers) relative accuracies of a couple of centimetres can be achieved. It's standard land survey/aerial survey control practice. If the survey is tied to a national grid then absolute accuracy of a couple of centimetres can also be obtained - following adjustment. David Donnelly.

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