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2 axes in F1RC?

8 posts by 7 people · 15 May 2001 06:31 UTC - 16 May 2001 22:07 UTC

Tom 15 May 2001 06:31 UTC#185431
Anybody knows how to get 2 axes working in F1RC for a Wingman FF GP?Can't seem to work for me,when I enable it in my game control,the pedals won't work anymore in the game.
Rod Prince 15 May 2001 07:11 UTC↳ reply to Tom#185433
In article <Z04M6.6084$[email hidden]>, [email hidden] says... > Anybody knows how to get 2 axes working in F1RC for a Wingman FF GP?Can't > seem to work for me,when I enable it in my game control,the pedals won't > work anymore in the game. Worked with no problems on my FF. However, make sure you're pressing and holding down each pedal before selecting the axis you want to choose. Maybe that's what is wrong. Cheers, Rod.
And don't get too frustrated if it doesn't work the first time. Keep fiddling with it, and sooner or later you'll get it to work. And it does make a huge difference in the game. cheers, David "Rod Prince" <[email hidden]> wrote in message news:MPG.156b817f272ec082989885@news-server... [snip] > > However, make sure you're pressing and holding down each pedal before > selecting the axis you want to choose. Maybe that's what is wrong. > > Cheers, > Rod.
On Tue, 15 May 2001 08:33:12 -0500, "David Karr" <[email hidden]> wrote: >And don't get too frustrated if it doesn't work the first time. Keep >fiddling with it, and sooner or later you'll get it to work. And it does >make a huge difference in the game. > >cheers, >David Evertime I start up the game the pedals have to be reselected because they are f***%$d in the game otherwise. -- eFalcon keyboard chart in PDF format http://storm.prohosting.com/~nos146/ef4_keys.zip
> >cheers, > >David > > Evertime I start up the game the pedals have to be reselected because > they are f***%$d in the game otherwise. > --Same goes here. I have to use also the TM3 control panel. But still, that little program is pretty seamless: you hardly notice it's there. Nevertheless, inside of F1RC, I always have to retap the pedals to configure them for dual axes. No other racing game makes me do that, though I need TM3 (Pro Digital 2 Wheel) for all of them, to get dual axes to function. Alanb
Guys, The problem is that F1RC expects all of your control axis to be self-centering axis, and looks for this upon startup. For instance, if the pot values of all of your controls range from 0 to 1000, F1RC wants them all to be at around 500 when you start the game. Split axis brake and pedal don't self center - both axis would have a pot value of 0. The workaround is to hold both pedals halfway down when you start the game, until after you click the '1 player' button, then you can release them. The game should work fine then. If you forget to hold them down, and you get into the car and they are all messed up, don't re-calibrate - immediately exit the game, hold them halfway, and re-start. Bizzare, I know, but it works for me! -Phasor "Alan Bernardo" <[email hidden]> wrote in message news:8ekM6.57764$[email hidden]...
Quoted text (7 lines)> > >cheers, > > >David > > > > Evertime I start up the game the pedals have to be reselected because > > they are f***%$d in the game otherwise. > > -- > Same goes here. I have to use also the TM3 control panel. But still,
that > little program is pretty seamless: you hardly notice it's there. > Nevertheless, inside of F1RC, I always have to retap the pedals toconfigure
Quoted text (8 lines)> them for dual axes. > > No other racing game makes me do that, though I need TM3 (Pro Digital 2 > Wheel) for all of them, to get dual axes to function. > > Alanb > >
How very odd, for I only had to set them once (with my LWFF), and the deed was done. I don't have to take any special procedures to get the LWFF recognized. It works just like any other game. It was difficult (or, rather, tedious) to get them recognized the first time, but since then it's been smooth sailing. Obviously, Ubisoft needs to address this stuff in the patch. --David "Phasor" <[email hidden]> wrote in message news:ecmM6.7351$[email hidden]... > Guys, > > The problem is that F1RC expects all of your control axis to be > self-centering axis, and looks for this upon startup. For instance, ifthe > pot values of all of your controls range from 0 to 1000, F1RC wants themall > to be at around 500 when you start the game. Split axis brake and pedal > don't self center - both axis would have a pot value of 0. The workaround > is to hold both pedals halfway down when you start the game, until afteryou > click the '1 player' button, then you can release them. The game should > work fine then. If you forget to hold them down, and you get into the car > and they are all messed up, don't re-calibrate - immediately exit thegame, > hold them halfway, and re-start. > > Bizzare, I know, but it works for me! > > -Phasor
EldredP 16 May 2001 22:07 UTC↳ reply to Phasor#185114
In article <ecmM6.7351$[email hidden]>, "Phasor" <[email hidden]> writes:
Quoted text (14 lines)>Guys, > >The problem is that F1RC expects all of your control axis to be >self-centering axis, and looks for this upon startup. For instance, if the >pot values of all of your controls range from 0 to 1000, F1RC wants them all >to be at around 500 when you start the game. Split axis brake and pedal >don't self center - both axis would have a pot value of 0. The workaround >is to hold both pedals halfway down when you start the game, until after you >click the '1 player' button, then you can release them. The game should >work fine then. If you forget to hold them down, and you get into the car >and they are all messed up, don't re-calibrate - immediately exit the game, >hold them halfway, and re-start. > >Bizzare, I know, but it works for me!
Thanks! I had to do that with some game(F12K, probably), but I never knew *why*... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +25.37...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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