Dear ................ [please fill in blank] Papyrus,
Did whoever it was that decided who to "fix" the wall riding problem ever
try to race at Darlington?
The amount of time you have to spend in the wall for the "fix" to be
activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
This goes for all tracks btw, but is especially apparent at Darlington
because:
A: It's a fast track
B: The not much banking
C: *everyone* will hit the wall atleast once
D: It's had to get off the wall again
E: You loose all momentum when you hit the wall, thus killing your speed and
making it *extremely* easy for drivers behind to hit you because they are
under full acceleration and approach you at a much higher speed.
F: There's more or less only 1 line thru the turns and passing a car in
either turn is virtually impossible - atleast in an online race.
A 4-5 second period in the wall would be a much better solution - OR even
better - a way for the SERVER to enable/disable/adjust this so called fix...
Perhaps this can be fixed/included in the second patch?
--
ed_
[who suspect that our 42car league race will be a nightmare at this track]
--
Note!
Return address is *not* my own - but the e-mail address to an e-mail
mass-distribution company that have bothered me one time to many!
Eat this - suckers!
I vote for enabling/disabling it. Since I only race offline I have absolutely no
use for it and racing at Darlington, one of my favorite tracks, is next to
impossible. Enable it for rogue servers, disable it for league servers and
offline clients. Simple enough. I hope. (fingers crossed)
--
-------------------------------------
Morgan Vincent Wooten
http://home.earthlink.net/~morganv00/
-------------------------------------
"Ed Solheim" <[email hidden]> wrote in message
news:BJWM6.11371$[email hidden]...
> Dear ................ [please fill in blank] Papyrus,
>
> Did whoever it was that decided who to "fix" the wall riding problem ever
> try to race at Darlington?
>
> The amount of time you have to spend in the wall for the "fix" to be
> activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
> This goes for all tracks btw, but is especially apparent at Darlington
> because:
>
> A: It's a fast track
> B: The not much banking
> C: *everyone* will hit the wall atleast once
> D: It's had to get off the wall again
> E: You loose all momentum when you hit the wall, thus killing your speed and
> making it *extremely* easy for drivers behind to hit you because they are
> under full acceleration and approach you at a much higher speed.
> F: There's more or less only 1 line thru the turns and passing a car in
> either turn is virtually impossible - atleast in an online race.
>
> A 4-5 second period in the wall would be a much better solution - OR even
> better - a way for the SERVER to enable/disable/adjust this so called fix...
>
> Perhaps this can be fixed/included in the second patch?
>
>
> --
> ed_
> [who suspect that our 42car league race will be a nightmare at this track]
> --
> Note!
> Return address is *not* my own - but the e-mail address to an e-mail
> mass-distribution company that have bothered me one time to many!
> Eat this - suckers!
>
>
>
It was a quick fix. I would like to see them really fix it by more closely
simulating what would happen in real life if you were to ride the rail that
way. The deacceleration should happen while you're actually "riding the
rail" as opposed to afterwards. It's just a bit too fake now.
-Tim
"Ed Solheim" <[email hidden]> wrote in message
news:BJWM6.11371$[email hidden]...
and
fix...
Quoted text (15 lines)
> Dear ................ [please fill in blank] Papyrus, > > Did whoever it was that decided who to "fix" the wall riding problem ever > try to race at Darlington? > > The amount of time you have to spend in the wall for the "fix" to be > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > This goes for all tracks btw, but is especially apparent at Darlington > because: > > A: It's a fast track > B: The not much banking > C: *everyone* will hit the wall atleast once > D: It's had to get off the wall again > E: You loose all momentum when you hit the wall, thus killing your speedQuoted text (7 lines)
> making it *extremely* easy for drivers behind to hit you because they are > under full acceleration and approach you at a much higher speed. > F: There's more or less only 1 line thru the turns and passing a car in > either turn is virtually impossible - atleast in an online race. > > A 4-5 second period in the wall would be a much better solution - OR even > better - a way for the SERVER to enable/disable/adjust this so calledQuoted text (15 lines)
> > Perhaps this can be fixed/included in the second patch? > > > -- > ed_ > [who suspect that our 42car league race will be a nightmare at this track] > -- > Note! > Return address is *not* my own - but the e-mail address to an e-mail > mass-distribution company that have bothered me one time to many! > Eat this - suckers! > > >If you are not on the trottle against the wall it would have no affect. Ease off the wall and you will be able to accelerate. The best fix would be to just stay off the wall.
Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale
"Tim Miser" <[email hidden]> wrote in message news:[email hidden]...
It was a quick fix. I would like to see them really fix it by more closely
simulating what would happen in real life if you were to ride the rail that
way. The deacceleration should happen while you're actually "riding the
rail" as opposed to afterwards. It's just a bit too fake now.
-Tim
"Ed Solheim" <[email hidden]> wrote in message
news:BJWM6.11371$[email hidden]...
and
fix...
Quoted text (15 lines)
> Dear ................ [please fill in blank] Papyrus, > > Did whoever it was that decided who to "fix" the wall riding problem ever > try to race at Darlington? > > The amount of time you have to spend in the wall for the "fix" to be > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > This goes for all tracks btw, but is especially apparent at Darlington > because: > > A: It's a fast track > B: The not much banking > C: *everyone* will hit the wall atleast once > D: It's had to get off the wall again > E: You loose all momentum when you hit the wall, thus killing your speedQuoted text (7 lines)
> making it *extremely* easy for drivers behind to hit you because they are > under full acceleration and approach you at a much higher speed. > F: There's more or less only 1 line thru the turns and passing a car in > either turn is virtually impossible - atleast in an online race. > > A 4-5 second period in the wall would be a much better solution - OR even > better - a way for the SERVER to enable/disable/adjust this so calledQuoted text (15 lines)
> > Perhaps this can be fixed/included in the second patch? > > > -- > ed_ > [who suspect that our 42car league race will be a nightmare at this track] > -- > Note! > Return address is *not* my own - but the e-mail address to an e-mail > mass-distribution company that have bothered me one time to many! > Eat this - suckers! > > >If this is true, that as soon as you hit the wall all you need to do is
lift, then it is fine. I don't recall it working quite that well, however.
I will go check again though and prepare to eat my words.
Marc.
"Mike Grandy" <[email hidden]> wrote in message
news:v20N6.2786$[email hidden]...
If you are not on the trottle against the wall it would have no affect. Ease
off the wall and you will be able to accelerate. The best fix would be to
just stay off the wall.
Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale
"Tim Miser" <[email hidden]> wrote in message
news:[email hidden]...
It was a quick fix. I would like to see them really fix it by more closely
simulating what would happen in real life if you were to ride the rail that
way. The deacceleration should happen while you're actually "riding the
rail" as opposed to afterwards. It's just a bit too fake now.
-Tim
"Ed Solheim" <[email hidden]> wrote in message
news:BJWM6.11371$[email hidden]...
and
fix...
Quoted text (15 lines)
> Dear ................ [please fill in blank] Papyrus, > > Did whoever it was that decided who to "fix" the wall riding problem ever > try to race at Darlington? > > The amount of time you have to spend in the wall for the "fix" to be > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > This goes for all tracks btw, but is especially apparent at Darlington > because: > > A: It's a fast track > B: The not much banking > C: *everyone* will hit the wall atleast once > D: It's had to get off the wall again > E: You loose all momentum when you hit the wall, thus killing your speedQuoted text (7 lines)
> making it *extremely* easy for drivers behind to hit you because they are > under full acceleration and approach you at a much higher speed. > F: There's more or less only 1 line thru the turns and passing a car in > either turn is virtually impossible - atleast in an online race. > > A 4-5 second period in the wall would be a much better solution - OR even > better - a way for the SERVER to enable/disable/adjust this so calledQuoted text (15 lines)
> > Perhaps this can be fixed/included in the second patch? > > > -- > ed_ > [who suspect that our 42car league race will be a nightmare at this track] > -- > Note! > Return address is *not* my own - but the e-mail address to an e-mail > mass-distribution company that have bothered me one time to many! > Eat this - suckers! > > >Amen!
On Thu, 17 May 2001 22:51:40 +0200, "Ed Solheim"
<[email hidden]> wrote:
Quoted text (29 lines)
>Dear ................ [please fill in blank] Papyrus, > >Did whoever it was that decided who to "fix" the wall riding problem ever >try to race at Darlington? > >The amount of time you have to spend in the wall for the "fix" to be >activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. >This goes for all tracks btw, but is especially apparent at Darlington >because: > >A: It's a fast track >B: The not much banking >C: *everyone* will hit the wall atleast once >D: It's had to get off the wall again >E: You loose all momentum when you hit the wall, thus killing your speed and >making it *extremely* easy for drivers behind to hit you because they are >under full acceleration and approach you at a much higher speed. >F: There's more or less only 1 line thru the turns and passing a car in >either turn is virtually impossible - atleast in an online race. > >A 4-5 second period in the wall would be a much better solution - OR even >better - a way for the SERVER to enable/disable/adjust this so called fix... > >Perhaps this can be fixed/included in the second patch? > > >-- >ed_ >[who suspect that our 42car league race will be a nightmare at this track]"Ed Solheim" (that would be me) wrote:
> Dear ................ [please fill in blank] Papyrus,
>
> A: It's a fast track
> B: The not much banking
> C: *everyone* will hit the wall atleast once
> D: It's had to get off the wall again
Just in case someone dont get it...
I was trying to say;
B: There's not much banking
D: It's haRd to get off the wall again.
--
ed_
--
Note!
Return address is *not* my own - but the e-mail address to an e-mail
mass-distribution company that have bothered me one time to many!
Eat this - suckers!
On Fri, 18 May 2001 09:28:39 +0200, "Ed Solheim" <[email hidden]>
wrote:
Had a little bit too much beer yesterday Ed? :)
Andre
Quoted text (15 lines)
>"Ed Solheim" (that would be me) wrote: >> Dear ................ [please fill in blank] Papyrus, >> >> A: It's a fast track >> B: The not much banking >> C: *everyone* will hit the wall atleast once >> D: It's had to get off the wall again > >Just in case someone dont get it... >I was trying to say; > >B: There's not much banking > >D: It's haRd to get off the wall again. >Quoted text (11 lines)
> >-- >ed_ >-- >Note! >Return address is *not* my own - but the e-mail address to an e-mail >mass-distribution company that have bothered me one time to many! >Eat this - suckers! > > >Its true Marc... as long as you are not on the gas while on the wall, it
will not effect you.
"Marc Collins" <[email hidden]> wrote in message
news:o81N6.21559$[email hidden]...
> If this is true, that as soon as you hit the wall all you need to do is
> lift, then it is fine. I don't recall it working quite that well,however.
> I will go check again though and prepare to eat my words.
>
> Marc.
> "Mike Grandy" <[email hidden]> wrote in message
> news:v20N6.2786$[email hidden]...
> If you are not on the trottle against the wall it would have no affect.Ease
closely
> simulating what would happen in real life if you were to ride the railthat
ever
are
> > under full acceleration and approach you at a much higher speed.
> > F: There's more or less only 1 line thru the turns and passing a car in
> > either turn is virtually impossible - atleast in an online race.
> >
> > A 4-5 second period in the wall would be a much better solution - OReven
track]
Quoted text (16 lines)
> off the wall and you will be able to accelerate. The best fix would be to > just stay off the wall. > > > Mike Grandy > Proud Member of Precision Racing Internet Race Team > 3 A Champion Forever-Godspeed Dale > > > > > > > "Tim Miser" <[email hidden]> wrote in message > news:[email hidden]... > It was a quick fix. I would like to see them really fix it by moreQuoted text (10 lines)
> way. The deacceleration should happen while you're actually "riding the > rail" as opposed to afterwards. It's just a bit too fake now. > > -Tim > > "Ed Solheim" <[email hidden]> wrote in message > news:BJWM6.11371$[email hidden]... > > Dear ................ [please fill in blank] Papyrus, > > > > Did whoever it was that decided who to "fix" the wall riding problemQuoted text (14 lines)
> > try to race at Darlington? > > > > The amount of time you have to spend in the wall for the "fix" to be > > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > > This goes for all tracks btw, but is especially apparent at Darlington > > because: > > > > A: It's a fast track > > B: The not much banking > > C: *everyone* will hit the wall atleast once > > D: It's had to get off the wall again > > E: You loose all momentum when you hit the wall, thus killing your speed > and > > making it *extremely* easy for drivers behind to hit you because theyQuoted text (9 lines)
> > better - a way for the SERVER to enable/disable/adjust this so called > fix... > > > > Perhaps this can be fixed/included in the second patch? > > > > > > -- > > ed_ > > [who suspect that our 42car league race will be a nightmare at thisQuoted text (10 lines)
> > -- > > Note! > > Return address is *not* my own - but the e-mail address to an e-mail > > mass-distribution company that have bothered me one time to many! > > Eat this - suckers! > > > > > > > >Well this is a sim and how often do the real WC drivers ride the wall at
Darlington? If they ride the wall for as long as it takes the game to kick
in the deacceleration, they have already eaten up their tires and they will
need to pit.
Regardless, the fix to your problem is that as soon as you get in the wall,
lift off the gas. The wall riding fix will only effect you if you have the
gas down. If you lift off the gas it will not effect you.
Personally to me I love the fix.. in my mind I should be doing everything
possible to stay off that wall. Especially at Darlington.. it is part of
the challenge of that track. It was even worse in N3. If you hit the wall
in N3, you were pretty much stuck there.
"Ed Solheim" <[email hidden]> wrote in message
news:BJWM6.11371$[email hidden]...
and
fix...
Quoted text (15 lines)
> Dear ................ [please fill in blank] Papyrus, > > Did whoever it was that decided who to "fix" the wall riding problem ever > try to race at Darlington? > > The amount of time you have to spend in the wall for the "fix" to be > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > This goes for all tracks btw, but is especially apparent at Darlington > because: > > A: It's a fast track > B: The not much banking > C: *everyone* will hit the wall atleast once > D: It's had to get off the wall again > E: You loose all momentum when you hit the wall, thus killing your speedQuoted text (7 lines)
> making it *extremely* easy for drivers behind to hit you because they are > under full acceleration and approach you at a much higher speed. > F: There's more or less only 1 line thru the turns and passing a car in > either turn is virtually impossible - atleast in an online race. > > A 4-5 second period in the wall would be a much better solution - OR even > better - a way for the SERVER to enable/disable/adjust this so calledQuoted text (15 lines)
> > Perhaps this can be fixed/included in the second patch? > > > -- > ed_ > [who suspect that our 42car league race will be a nightmare at this track] > -- > Note! > Return address is *not* my own - but the e-mail address to an e-mail > mass-distribution company that have bothered me one time to many! > Eat this - suckers! > > >Why don't you just practice more and learn to stay off the wall. Works for
me.
Vintook
"Ed Solheim" <[email hidden]> wrote in message
news:BJWM6.11371$[email hidden]...
and
fix...
Quoted text (15 lines)
> Dear ................ [please fill in blank] Papyrus, > > Did whoever it was that decided who to "fix" the wall riding problem ever > try to race at Darlington? > > The amount of time you have to spend in the wall for the "fix" to be > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > This goes for all tracks btw, but is especially apparent at Darlington > because: > > A: It's a fast track > B: The not much banking > C: *everyone* will hit the wall atleast once > D: It's had to get off the wall again > E: You loose all momentum when you hit the wall, thus killing your speedQuoted text (7 lines)
> making it *extremely* easy for drivers behind to hit you because they are > under full acceleration and approach you at a much higher speed. > F: There's more or less only 1 line thru the turns and passing a car in > either turn is virtually impossible - atleast in an online race. > > A 4-5 second period in the wall would be a much better solution - OR even > better - a way for the SERVER to enable/disable/adjust this so calledQuoted text (15 lines)
> > Perhaps this can be fixed/included in the second patch? > > > -- > ed_ > [who suspect that our 42car league race will be a nightmare at this track] > -- > Note! > Return address is *not* my own - but the e-mail address to an e-mail > mass-distribution company that have bothered me one time to many! > Eat this - suckers! > > >I guess that's why I never noticed it... But the effect of scraping the
wall for any length of time should be blown tires, jamming the car in there
like a wedge, etc. If it was realistic, you wouldn't want to hit the wall!!
You should only need the wall rider fix in arcade modes.
Marc.
"Cliff Roman" <[email hidden]> wrote in message
news:_Y7N6.33334$[email hidden]...
> Well this is a sim and how often do the real WC drivers ride the wall at
> Darlington? If they ride the wall for as long as it takes the game tokick
> in the deacceleration, they have already eaten up their tires and theywill
> need to pit.
>
> Regardless, the fix to your problem is that as soon as you get in thewall,
> lift off the gas. The wall riding fix will only effect you if you havethe
ever
are
> > under full acceleration and approach you at a much higher speed.
> > F: There's more or less only 1 line thru the turns and passing a car in
> > either turn is virtually impossible - atleast in an online race.
> >
> > A 4-5 second period in the wall would be a much better solution - OReven
track]
Quoted text (14 lines)
> gas down. If you lift off the gas it will not effect you. > > Personally to me I love the fix.. in my mind I should be doing everything > possible to stay off that wall. Especially at Darlington.. it is part of > the challenge of that track. It was even worse in N3. If you hit the wall > in N3, you were pretty much stuck there. > > > > "Ed Solheim" <[email hidden]> wrote in message > news:BJWM6.11371$[email hidden]... > > Dear ................ [please fill in blank] Papyrus, > > > > Did whoever it was that decided who to "fix" the wall riding problemQuoted text (14 lines)
> > try to race at Darlington? > > > > The amount of time you have to spend in the wall for the "fix" to be > > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short. > > This goes for all tracks btw, but is especially apparent at Darlington > > because: > > > > A: It's a fast track > > B: The not much banking > > C: *everyone* will hit the wall atleast once > > D: It's had to get off the wall again > > E: You loose all momentum when you hit the wall, thus killing your speed > and > > making it *extremely* easy for drivers behind to hit you because theyQuoted text (9 lines)
> > better - a way for the SERVER to enable/disable/adjust this so called > fix... > > > > Perhaps this can be fixed/included in the second patch? > > > > > > -- > > ed_ > > [who suspect that our 42car league race will be a nightmare at thisQuoted text (10 lines)
> > -- > > Note! > > Return address is *not* my own - but the e-mail address to an e-mail > > mass-distribution company that have bothered me one time to many! > > Eat this - suckers! > > > > > > > >Do you mean not on the gas before you hit the wall? Because lifting and/or
lifting and shifting down does nothing after the wallrider "catch" kicks
in...you are not going to be accelerating for a specified period of time and
then you are released. I played around a bit and scraped the walls on
purpose. The delay is a little ridiculous. I don't understand why the car
cannot just be slowed down more when it scrapes the wall...as it would be in
real life. I'll have to try coasting into the wall scraping it...I have a
feeling the catch will kick in then, too.
P.S. If you are legitimately trying to save the car from hitting the wall,
you are often on the gas when you hit it.
Marc.
"Cliff Roman" <[email hidden]> wrote in message
news:ZY7N6.33333$[email hidden]...
to
speed
> > and
> > > making it *extremely* easy for drivers behind to hit you because they
> are
> > > under full acceleration and approach you at a much higher speed.
> > > F: There's more or less only 1 line thru the turns and passing a carin


































