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F1 2001 going to have Internet Multiplayer

15 posts by 10 people · 18 May 2001 08:32 UTC - 21 May 2001 17:02 UTC

Ashley McConnell 18 May 2001 08:32 UTC#184711
Have FIA seen sense? Seen the info at High Gear - All new multiplayer Internet and LAN technology including EA SPORTS match up service to make it easier than ever to find and race against other F12001 players online. Perhaps they will use Motorcity Online technology? http://www.simracingnews.com Thanks Ash
>"Ashley McConnell" <[email hidden]> wrote > - All new multiplayer Internet and LAN technology including EA SPORTSmatch > up service to make it easier than ever to find and race against otherF12001 > players online. Thanks for the info. Looks like Ubisoft is looking more and more idiot with their "FIA doesn't want multiplayer" excuses. The simracing community SCREAMS for a serious F1 simulation with not only TCP/IP multi but also community tools and client/server options. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Before you guys go off and think this is the second coming of God... I need to inform you of a few "facts" about EA's 'Kesmai' online engine: 1) The developers (that I talked to off the record... a few) HATE it.... but must use because the Publisher is EA, and that is their direction. 2) It is a subscription based online engine (pull out your wallets each month mates...) 3) Limited in design (you get basic functions... not much else...) This is actually the coming omen of dismay that you all have not seen coming. Pay-for online gaming that is just as bad (if not worse) than current implementations, is now going to COST YOU to play each month. Hell Scott Stutsman from Papy eluded to it this year "The cost of accomodating Online Play is astronomical, and we are seeking solutions to curb this". I hate to burst the bubble of joy on this, I really do... but my insider information (pretty deep in most areas) tells me that my 'predictions' were correct.... to the extreme. This is actually a SAD day in Sim Racing fellas, but inevitable since the bottomless pit of tech investment money dried up last year... Cheers, Schumi "ymenard" <[email hidden]> wrote in message news:3BdN6.27300$[email hidden]...
Quoted text (10 lines)> >"Ashley McConnell" <[email hidden]> wrote > > - All new multiplayer Internet and LAN technology including EA SPORTS > match > > up service to make it easier than ever to find and race against other > F12001 > > players online. > > > > Thanks for the info. Looks like Ubisoft is looking more and more idiot
with
Quoted text (16 lines)> their "FIA doesn't want multiplayer" excuses. The simracing community > SCREAMS for a serious F1 simulation with not only TCP/IP multi but also > community tools and client/server options. > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
Jason 19 May 2001 07:51 UTC#528097
Before you guys go off and think this is the second coming of God... I need to inform you of a few "facts" about EA's 'Kesmai' online engine: 1) The developers (that I talked to off the record... a few) HATE it.... but must use because the Publisher is EA, and that is their direction. 2) It is a subscription based online engine (pull out your wallets each month mates...) 3) Limited in design (you get basic functions... not much else...) This is actually the coming omen of dismay that you all have not seen coming. Pay-for online *** that is just as bad (if not worse) than current implementations, is now going to COST YOU to play each month. Hell Scott Stutsman from Papy eluded to it this year "The cost of accomodating Online Play is astronomical, and we are seeking solutions to curb this". I hate to burst the bubble of joy on this, I really do... but my insider information (pretty deep in most areas) tells me that my 'predictions' were correct.... to the extreme. This is actually a SAD day in Sim Racing fellas, but inevitable since the bottomless pit of tech investment money dried up last year... Cheers, Schumi
Quoted text (7 lines)> > - All new multiplayer Internet and LAN technology including EA SPORTS > match > > up service to make it easier than ever to find and race against other > F12001 > > players online. > Thanks for the info. Looks like Ubisoft is looking more and more idiot
with
Quoted text (10 lines)> their "FIA doesn't want multiplayer" excuses. The simracing community > SCREAMS for a serious F1 simulation with not only TCP/IP multi but also > community tools and client/server options. > -- > -- Fran?ois Mnard <ymenard> > -- May the Downforce be with you... > -- [link lost in import] > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World...
Jason, you should post some details here about your upcoming online program for F1RC. David G Fisher "Jason "Schumi" Murray" <[email hidden]> wrote in message news:[email hidden]... > Before you guys go off and think this is the second coming of God... Ineed > to inform you of a few "facts" about EA's 'Kesmai' online engine: > > 1) The developers (that I talked to off the record... a few) HATE it....but
Quoted text (13 lines)> must use because the Publisher is EA, and that is their direction. > 2) It is a subscription based online engine (pull out your wallets each > month mates...) > 3) Limited in design (you get basic functions... not much else...) > > This is actually the coming omen of dismay that you all have not seen > coming. Pay-for online gaming that is just as bad (if not worse) than > current implementations, is now going to COST YOU to play each month. Hell > Scott Stutsman from Papy eluded to it this year "The cost of accomodating > Online Play is astronomical, and we are seeking solutions to curb this". > > I hate to burst the bubble of joy on this, I really do... but my insider > information (pretty deep in most areas) tells me that my 'predictions'
were
Quoted text (41 lines)> correct.... to the extreme. > > This is actually a SAD day in Sim Racing fellas, but inevitable since the > bottomless pit of tech investment money dried up last year... > > Cheers, > > Schumi > > > "ymenard" <[email hidden]> wrote in message > news:3BdN6.27300$[email hidden]... > > >"Ashley McConnell" <[email hidden]> wrote > > > - All new multiplayer Internet and LAN technology including EA SPORTS > > match > > > up service to make it easier than ever to find and race against other > > F12001 > > > players online. > > > > > > > > Thanks for the info. Looks like Ubisoft is looking more and more idiot > with > > their "FIA doesn't want multiplayer" excuses. The simracing community > > SCREAMS for a serious F1 simulation with not only TCP/IP multi but also > > community tools and client/server options. > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- May the Downforce be with you... > > -- http://www.ymenard.com/ > > -- This announcement is brought to you by the Shimato Dominguez > > Corporation - helping America into the New World... > > > > > > > >
Instead of taking a collection to patch GPL we should be passing the hat to cover some dedicated servers on high capacity trunk lines. We may end up having to pay for our own online entertainment. dave henrie "Jason "Schumi" Murray" <[email hidden]> wrote in message news:[email hidden]... > Before you guys go off and think this is the second coming of God... Ineed > to inform you of a few "facts" about EA's 'Kesmai' online engine: > > 1) The developers (that I talked to off the record... a few) HATE it....but
Quoted text (13 lines)> must use because the Publisher is EA, and that is their direction. > 2) It is a subscription based online engine (pull out your wallets each > month mates...) > 3) Limited in design (you get basic functions... not much else...) > > This is actually the coming omen of dismay that you all have not seen > coming. Pay-for online gaming that is just as bad (if not worse) than > current implementations, is now going to COST YOU to play each month. Hell > Scott Stutsman from Papy eluded to it this year "The cost of accomodating > Online Play is astronomical, and we are seeking solutions to curb this". > > I hate to burst the bubble of joy on this, I really do... but my insider > information (pretty deep in most areas) tells me that my 'predictions'
were
Quoted text (41 lines)> correct.... to the extreme. > > This is actually a SAD day in Sim Racing fellas, but inevitable since the > bottomless pit of tech investment money dried up last year... > > Cheers, > > Schumi > > > "ymenard" <[email hidden]> wrote in message > news:3BdN6.27300$[email hidden]... > > >"Ashley McConnell" <[email hidden]> wrote > > > - All new multiplayer Internet and LAN technology including EA SPORTS > > match > > > up service to make it easier than ever to find and race against other > > F12001 > > > players online. > > > > > > > > Thanks for the info. Looks like Ubisoft is looking more and more idiot > with > > their "FIA doesn't want multiplayer" excuses. The simracing community > > SCREAMS for a serious F1 simulation with not only TCP/IP multi but also > > community tools and client/server options. > > > > > > > > > > -- > > -- Fran�ois M�nard <ymenard> > > -- May the Downforce be with you... > > -- http://www.ymenard.com/ > > -- This announcement is brought to you by the Shimato Dominguez > > Corporation - helping America into the New World... > > > > > > > >
Sadly this is probably right around the corner if not already starting? Thom_j. "Dave Henrie" wrote: | Instead of taking a collection to patch GPL we should be passing the hat | to cover some dedicated servers on high capacity trunk lines. We may end | up having to pay for our own online entertainment. | dave henrie
In time Dave... in time... We started our project 2 years ago, knowing the day of "pay-to-play" would come. It is only now becoming a reality, and quite frankly I am disappointed in teh SIM NEWS guys for not seeing it. This is the biggest story in online racing in a decade, but yet they seem to have missed it (although reports from E3 are clear, and the 'between the line comments' of publishers has been equally clear for 2 years yet...) We need look no further than WON.net backing into Flipside. At first glance this seems like a harmless corporate move to consolidate... but if you are looking for the subscription model indicators, this is VERY clear. Bottom line: Investors want to see a profit, and if the division is not showing a profit, it is a burden. So... as I see it... Vivendi made the decision to roll won.net back into flipside (which is a subscription based model), but yet are still allowing PC gameplay for free. Scott S. (Papy) even eluded to the costs of accomodating online play, and to me it smells like this: Roll back won into flipside, so that won is not a standalone liability. Rather, it is simply a division of flipside that is not genberating 'real dollars'. So basically... it look like a subdivision in development (to the investors, etc.). This is simply buying time folks... they are desperate for a cost effective solution, I am sure of that (I have confidence in Papy's integrity amd their dedication to the community as a whole). So... unless they can at least 'cover costs' they are forced to do subscription. We saw this coming 2 years back, and have made preparations for its arrival. We have been in contact with Papy regarding the issues, and are anxious for them to see our solutiuon (which literally benefits everyone), and provides the same qualitiews as TEN did. I am cautious to mention this (hence our silence for 2 years), because we simply want to complete the project and show it... and hopefully (for the community's sake) the developer(s) will take notice and see that we can all live happily together, with a HUGE list of features. We'll do our best, and we hope y'all are happy with what we have done... but I must warn ya... it is an uphill battle... one we are prepared (and have preparrng for over 2 years to meet). If you want non-subscription based online capabilities, we may be only a handfull of companies that can find a way to make it work in the VERY near future. Cheers, Schumi "David G Fisher" <[email hidden]> wrote in message news:ITBN6.5367$[email hidden]... > Jason, you should post some details here about your upcoming onlineprogram
Quoted text (20 lines)> for F1RC. > > David G Fisher > > "Jason "Schumi" Murray" <[email hidden]> wrote in message > news:[email hidden]... > > Before you guys go off and think this is the second coming of God... I > need > > to inform you of a few "facts" about EA's 'Kesmai' online engine: > > > > 1) The developers (that I talked to off the record... a few) HATE it.... > but > > must use because the Publisher is EA, and that is their direction. > > 2) It is a subscription based online engine (pull out your wallets each > > month mates...) > > 3) Limited in design (you get basic functions... not much else...) > > > > This is actually the coming omen of dismay that you all have not seen > > coming. Pay-for online gaming that is just as bad (if not worse) than > > current implementations, is now going to COST YOU to play each month.
Hell > > Scott Stutsman from Papy eluded to it this year "The cost ofaccomodating
Quoted text (8 lines)> > Online Play is astronomical, and we are seeking solutions to curb this". > > > > I hate to burst the bubble of joy on this, I really do... but my insider > > information (pretty deep in most areas) tells me that my 'predictions' > were > > correct.... to the extreme. > > > > This is actually a SAD day in Sim Racing fellas, but inevitable since
the
Quoted text (11 lines)> > bottomless pit of tech investment money dried up last year... > > > > Cheers, > > > > Schumi > > > > > > "ymenard" <[email hidden]> wrote in message > > news:3BdN6.27300$[email hidden]... > > > >"Ashley McConnell" <[email hidden]> wrote > > > > - All new multiplayer Internet and LAN technology including EA
SPORTS > > > match > > > > up service to make it easier than ever to find and race againstother > > > F12001 > > > > players online. > > > > > > > > > > > > Thanks for the info. Looks like Ubisoft is looking more and moreidiot > > with > > > their "FIA doesn't want multiplayer" excuses. The simracing community > > > SCREAMS for a serious F1 simulation with not only TCP/IP multi butalso
Quoted text (17 lines)> > > community tools and client/server options. > > > > > > > > > > > > > > > -- > > > -- Fran�ois M�nard <ymenard> > > > -- May the Downforce be with you... > > > -- http://www.ymenard.com/ > > > -- This announcement is brought to you by the Shimato Dominguez > > > Corporation - helping America into the New World... > > > > > > > > > > > > > >
Jason 20 May 2001 08:25 UTC#528100
In time Dave... in time... We started our project 2 years ago, knowing the day of "pay-to-play" would come. It is only now becoming a reality, and quite frankly I am disappointed in teh SIM NEWS guys for not seeing it. This is the biggest story in online racing in a decade, but yet they seem to have missed it (although reports from E3 are clear, and the 'between the line comments' of publishers has been equally clear for 2 years yet...) We need look no further than WON.net backing into Flipside. At first glance this seems like a harmless corporate move to consolidate... but if you are looking for the subscription model indicators, this is VERY clear. Bottom line: Investors want to see a profit, and if the division is not showing a profit, it is a burden. So... as I see it... Vivendi made the decision to roll won.net back into flipside (which is a subscription based model), but yet are still allowing PC gameplay for free. Scott S. (Papy) even eluded to the costs of accomodating online play, and to me it smells like this: Roll back won into flipside, so that won is not a standalone liability. Rather, it is simply a division of flipside that is not genberating 'real dollars'. So basically... it look like a subdivision in development (to the investors, etc.). This is simply buying time folks... they are desperate for a cost effective solution, I am sure of that (I have confidence in Papy's integrity amd their dedication to the community as a whole). So... unless they can at least 'cover costs' they are forced to do subscription. We saw this coming 2 years back, and have made preparations for its arrival. We have been in contact with Papy regarding the issues, and are anxious for them to see our solutiuon (which literally benefits everyone), and provides the same qualitiews as TEN did. I am cautious to mention this (hence our silence for 2 years), because we simply want to complete the project and show it... and hopefully (for the community's sake) the developer(s) will take notice and see that we can all live happily together, with a HUGE list of features. We'll do our best, and we hope y'all are happy with what we have done... but I must warn ya... it is an uphill battle... one we are prepared (and have preparrng for over 2 years to meet). If you want non-subscription based online capabilities, we may be only a handfull of companies that can find a way to make it work in the VERY near future. Cheers, Schumi > Jason, you should post some details here about your upcoming online program
Quoted text (21 lines)> for F1RC. > David G Fisher > > Before you guys go off and think this is the second coming of God... I > need > > to inform you of a few "facts" about EA's 'Kesmai' online engine: > > 1) The developers (that I talked to off the record... a few) HATE it.... > but > > must use because the Publisher is EA, and that is their direction. > > 2) It is a subscription based online engine (pull out your wallets each > > month mates...) > > 3) Limited in design (you get basic functions... not much else...) > > This is actually the coming omen of dismay that you all have not seen > > coming. Pay-for online *** that is just as bad (if not worse) than > > current implementations, is now going to COST YOU to play each month.
Hell > > Scott Stutsman from Papy eluded to it this year "The cost of accomodating
Quoted text (8 lines)> > Online Play is astronomical, and we are seeking solutions to curb this". > > I hate to burst the bubble of joy on this, I really do... but my insider > > information (pretty deep in most areas) tells me that my 'predictions' > were > > correct.... to the extreme. > > This is actually a SAD day in Sim Racing fellas, but inevitable since
the
Quoted text (11 lines)> > bottomless pit of tech investment money dried up last year... > > Cheers, > > Schumi > > > > - All new multiplayer Internet and LAN technology including EA
SPORTS > > > match > > > > up service to make it easier than ever to find and race against other > > > F12001 > > > > players online. > > > Thanks for the info. Looks like Ubisoft is looking more and more idiot > > with > > > their "FIA doesn't want multiplayer" excuses. The simracing community > > > SCREAMS for a serious F1 simulation with not only TCP/IP multi but also
Quoted text (8 lines)> > > community tools and client/server options. > > > -- > > > -- Fran?ois Mnard <ymenard> > > > -- May the Downforce be with you... > > > -- [link lost in import] > > > -- This announcement is brought to you by the Shimato Dominguez > > > Corporation - helping America into the New World...
Hi Jason, I like to read your posts, since they are one of few having a professional aspect, namely money. You go well into detail but the quesiton remains what your revenue source will be. Since you too are going to have costs, somehow you'll have to cover them. If it's not the subscription fee, then it must be some sort of advertisement revenue, like place covered with banners and similar stuff. Right ? Or is there a third way to make greenbacks online ? Sorry for my impatience... ;) ) Jason "Schumi" Murray <[email hidden]> wrote in message news:[email hidden]... > In time Dave... in time... >>Jason, you should post some details here about your upcoming onlineprogram >>for F1RC.
ymenard wrote: > > Thanks for the info. Looks like Ubisoft is looking more and more idiot with > their "FIA doesn't want multiplayer" excuses. The simracing community > SCREAMS for a serious F1 simulation with not only TCP/IP multi but also > community tools and client/server options. > Surely you mean UDP/IP? Anyway, based on the physics (braking/cornering ability) of modern F1 cars I for one doubt that they will be able to write good online multiplayer code without some outrageously good prediction software. /Jens
I can tell you this ATM: We have found a 3rd way to make money (a much more stable way too). The subscription based model is not very popular (and lacks a lot of imagination, etc.) The advertising model has been a dead-horse from day one, you need look no further than Heat.net, GameLoft, etc. to see that yourself. I am still surprised to see some companies try to make this model work, I just don't get it... I will not elaborate too much on this atm, but I will announce it when the software is released. We have what I term "the circle of benefit" in our business model, and believe we can solve all of the issues in online gaming without the requirement for end-users to pay, whilst increasing quality, and minimizing costs.. Please allow a little more time, it will all become very clear to you in the near future. We are aiming for a Next Sunday release (but as said on other boards... there are a few things out of our control, namely the servers installation, etc.) Just a few more sleeps. BTW... because there is no help from UbiSoft on our project for F1RC, a lot of the already completed features will not be visible. Once a developer steps up who can supply a small amount of support/cooperation for their game, the features will be in full bloom. Cheers, Schumi "Scorpio" <[email hidden]> wrote in message news:fMLN6.356969$[email hidden]... > Hi Jason, > > I like to read your posts, since they are one of few having a professional > aspect, namely money. You go well into detail but the quesiton remainswhat > your revenue source will be. Since you too are going to have costs,somehow > you'll have to cover them. If it's not the subscription fee, then it mustbe
Quoted text (16 lines)> some sort of advertisement revenue, like place covered with banners and > similar stuff. Right ? Or is there a third way to make greenbacks online ? > Sorry for my impatience... ;) ) > > > > Jason "Schumi" Murray <[email hidden]> wrote in message > news:[email hidden]... > > In time Dave... in time... > > >>Jason, you should post some details here about your upcoming online > program > >>for F1RC. > > >
Jason 21 May 2001 04:31 UTC#528106
I can tell you this ATM: We have found a 3rd way to make money (a much more stable way too). The subscription based model is not very popular (and lacks a lot of imagination, etc.) The advertising model has been a dead-horse from day one, you need look no further than Heat.net, GameLoft, etc. to see that yourself. I am still surprised to see some companies try to make this model work, I just don't get it... I will not elaborate too much on this atm, but I will announce it when the software is released. We have what I term "the circle of benefit" in our business model, and believe we can solve all of the issues in online *** without the requirement for end-users to pay, whilst increasing quality, and minimizing costs.. Please allow a little more time, it will all become very clear to you in the near future. We are aiming for a Next Sunday release (but as said on other boards... there are a few things out of our control, namely the servers installation, etc.) Just a few more sleeps. BTW... because there is no help from UbiSoft on our project for F1RC, a lot of the already completed features will not be visible. Once a developer steps up who can supply a small amount of support/cooperation for their game, the features will be in full bloom. Cheers, Schumi > Hi Jason, > I like to read your posts, since they are one of few having a professional > aspect, namely money. You go well into detail but the quesiton remains what > your revenue source will be. Since you too are going to have costs, somehow > you'll have to cover them. If it's not the subscription fee, then it must be
Quoted text (12 lines)> some sort of adverti***t revenue, like place covered with banners and > similar stuff. Right ? Or is there a third way to make greenbacks online ? > Sorry for my impatience... ;) ) > > In time Dave... in time... > >>Jason, you should post some details here about your upcoming online > program > >>for F1RC.
Even though I am not avid oline gamer (family and lack of time), I am a businessman (semiconductors) and thus very interested to get to know this 3rd way of revenue (or benefit as you call it) raising. I'll be eagerly waiting to see what you have in mind and hope that you succeed in your project. Good luck ! :) Jason "Schumi" Murray <[email hidden]> wrote in message news:[email hidden]... > We have what I term "the circle of benefit" in our business model, and > believe we can solve all of the issues in online gaming without the > requirement for end-users to pay, whilst increasing quality, andminimizing > costs..

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