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Rec.Autos.Simulators Archive

N4: detail distance

7 posts by 6 people · 20 May 2001 14:43 UTC - 24 May 2001 01:05 UTC

Tony Sharp 20 May 2001 14:43 UTC#184279
When running N4, I have noticed that there is what I would call a detail distance. In other words, say if a billboard in turn 2 is 200 feet away, I can see it, but it is blurry...when I get right up on it, the billboard is crisp, clear and very detailed. Is there a way to set this detail distance or is it preset in the game? I have tried the world detail setting, and have it maxed, but no difference. Im running a P3-800 w/128mb ram and a GeForce2 MX. Thx
On Sun, 20 May 2001 14:43:01 GMT, Tony Sharp <[email hidden]> wrote:
Quoted text (8 lines)>When running N4, I have noticed that there is what I would call a >detail distance. In other words, say if a billboard in turn 2 is 200 >feet away, I can see it, but it is blurry...when I get right up on it, >the billboard is crisp, clear and very detailed. Is there a way to set >this detail distance or is it preset in the game? I have tried the >world detail setting, and have it maxed, but no difference. Im running >a P3-800 w/128mb ram and a GeForce2 MX. >Thx
I would like the answer to this one too. The AI cars are also blurry until you get close up to them. I think my system can handle more detail than this so there should be an option somewhere to change it. -- eFalcon keyboard chart in PDF format http://storm.prohosting.com/~nos146/ef4_keys.zip
It is the OpenGL settings that cause that. If you change them, you will see a drop in frame rate...down to about the same level as the D3D option. Most of the so-called OpenGL frame rate advantage is due to its lower quality default settings. You could try switching to D3D or play around with the all the advanced options in your video card settings. I couldn't stand to use OpenGL until I figured out these adjustments. It will look great, though, when you are done. Marc. "Tony Sharp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> When running N4, I have noticed that there is what I would call a > detail distance. In other words, say if a billboard in turn 2 is 200 > feet away, I can see it, but it is blurry...when I get right up on it, > the billboard is crisp, clear and very detailed. Is there a way to set > this detail distance or is it preset in the game? I have tried the > world detail setting, and have it maxed, but no difference. Im running > a P3-800 w/128mb ram and a GeForce2 MX. > Thx > >
>"Tony Sharp" <[email hidden]> wrote > When running N4, I have noticed that there is what I would call a > detail distance. In other words, say if a billboard in turn 2 is 200 > feet away, I can see it, but it is blurry...when I get right up on it, > the billboard is crisp, clear and very detailed. That's normal, as IIRC the GF2 can't do full screen anti-aliasing unless it's an option on your card and you enable it. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
On Sun, 20 May 2001 13:57:15 -0400, "Marc Collins" <[email hidden]> wrote: ... >> When running N4, I have noticed that there is what I would call a >> detail distance. In other words, say if a billboard in turn 2 is 200 >> feet away, I can see it, but it is blurry... Sounds like mipmapping. Try turning it off, if the option is there. Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
Jagg 23 May 2001 05:15 UTC↳ reply to ymenard#183674
On Sun, 20 May 2001 14:11:43 -0400, "ymenard" <[email hidden]> wrote:
Quoted text (9 lines)>>"Tony Sharp" <[email hidden]> wrote >> When running N4, I have noticed that there is what I would call a >> detail distance. In other words, say if a billboard in turn 2 is 200 >> feet away, I can see it, but it is blurry...when I get right up on it, >> the billboard is crisp, clear and very detailed. > > >That's normal, as IIRC the GF2 can't do full screen anti-aliasing unless >it's an option on your card and you enable it.
What does that have to do with FSAA? He is talking about low detail textures being used and then popping up into high detail textures when you get closer. Many games do that to gain frame rate, but N4 uses low detail textures too close to your view, IMO. -- eFalcon keyboard chart in PDF format http://storm.prohosting.com/~nos146/ef4_keys.zip
Ever since going to the new patch I can't run in open gl and if memory serves correctly u can only get Specular Highlights checked off in options when open gl is on not d3d and also when u have that option checked your mirror is solid not broken in 3 boxes where its hard to see, any ideas on that ? Rd "Marc Collins" <[email hidden]> wrote in message news:uvTN6.7448$[email hidden]... > It is the OpenGL settings that cause that. If you change them, you willsee > a drop in frame rate...down to about the same level as the D3D option.Most > of the so-called OpenGL frame rate advantage is due to its lower quality > default settings. > > You could try switching to D3D or play around with the all the advanced > options in your video card settings. I couldn't stand to use OpenGL untilI
Quoted text (20 lines)> figured out these adjustments. It will look great, though, when you are > done. > > Marc. > > > "Tony Sharp" <[email hidden]> wrote in message > news:[email hidden]... > > When running N4, I have noticed that there is what I would call a > > detail distance. In other words, say if a billboard in turn 2 is 200 > > feet away, I can see it, but it is blurry...when I get right up on it, > > the billboard is crisp, clear and very detailed. Is there a way to set > > this detail distance or is it preset in the game? I have tried the > > world detail setting, and have it maxed, but no difference. Im running > > a P3-800 w/128mb ram and a GeForce2 MX. > > Thx > > > > > >

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