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Leadfoot?

24 posts by 15 people · 23 May 2001 22:56 UTC - 02 Jun 2001 02:25 UTC

Ratbag's Leadfoot goes gold and hits stores

Posters reported that Ratbag's off-road racer Leadfoot had gone gold and was appearing in shops. Tom Pabst said he had created its engine sounds and had driven it for a year, calling it great fun, while ymenard criticised its wide, fictional stadium tracks, leading to a testy exchange. Others noted a 3D sound bug with SB Live cards and compared it with SODA Off-Road Racing.

With Tom Pabst (sound designer for Ratbag's Leadfoot)

release/newsreview/impressionsLeadfoot: Stadium Off-Road Racing

Automated summary.

eejit 23 May 2001 22:56 UTC#183430
Leadfoot has gone gold. Anyone get a chance to try this out yet?
EB has it scheduled for friday in the stores. Mike Grandy Proud Member of Precision Racing Internet Race Team 3 A Champion Forever-Godspeed Dale "eejit" <[email hidden]> wrote in message news:[email hidden]... Leadfoot has gone gold. Anyone get a chance to try this out yet?
Tim O 24 May 2001 01:26 UTC↳ reply to eejit#183385
Didn't try it out yet, but I can't wait to check it out. I loved SODA, and was really disappointed when Ratbag sidelined Leadfoot to make the Sprint car sim. Tim On Wed, 23 May 2001 22:56:22 GMT, eejit <[email hidden]> wrote: >Leadfoot has gone gold. Anyone get a chance to try this out yet?
Blackhole motorsports (http://www.bhmotorsports.com) reports that is has been released. Guess we should see it in stores soon... On Wed, 23 May 2001 21:26:08 -0400, Tim O <[email hidden]> wrote:
Quoted text (11 lines)> >Didn't try it out yet, but I can't wait to check it out. >I loved SODA, and was really disappointed when Ratbag sidelined >Leadfoot to make the Sprint car sim. > >Tim > >On Wed, 23 May 2001 22:56:22 GMT, eejit <[email hidden]> >wrote: > >>Leadfoot has gone gold. Anyone get a chance to try this out yet?
Yes...I've driven Leadfoot......for close to a year now. The original "release" was delayed because of a sour deal with the original distributor. I created the engine sounds for Leadfoot.....long before I did them for DTRSC. You guys will love Leadfoot......its my favorite "play-time" sim.......no comparison to anything else. The "jumps" will steal your breath away (and your stomach will be glad ....every time you stop running Leadfoot.....lol....). This is a great "arcade type" racing sim......but there's nothing "arcade" at all about the graphics, car/truck physics modeling or difficulty winning races. I believe Leadfoot will become a "classic"........ Tom
CompUSA in Raleigh, NC has it on the shelf. Surprising, since they are usually a day or so behind. Time to make the $20 donation to Ratbag, skip out of work early, and deny myself sleep for a few days... Thank goodness there were no trick boxes from a competitior like there was with DTR:Sprint Cars. I look forward to Ratbag release dates more than I do Christmas :-) Regards, Dave "eejit" <[email hidden]> wrote in message news:[email hidden]... > Leadfoot has gone gold. Anyone get a chance to try this out yet?
Hey Tom, the buggy sounds kinda sound like some sounds from a popular soundpack I have for SCGT ;) Great sim, physics aren't better than SODA, but not worse. Also SODA had the best physics of it's time I believe until GPL came. Thanks, Alex Tom Pabst <[email hidden]> wrote in message news:JWaP6.30307$%[email hidden]... > Yes...I've driven Leadfoot......for close to a year now. > > The original "release" was delayed because of a sour deal with theoriginal
Quoted text (12 lines)> distributor. > > I created the engine sounds for Leadfoot.....long before I did them for > DTRSC. > > You guys will love Leadfoot......its my favorite "play-time" sim.......no > comparison to anything else. The "jumps" will steal your breath away (and > your stomach will be glad ....every time you stop running > Leadfoot.....lol....). > > This is a great "arcade type" racing sim......but there's nothing "arcade" > at all about the graphics, car/truck physics modeling or difficulty
winning > races. I believe Leadfoot will become a "classic"........ > > Tom > >
>"Tom Pabst" <[email hidden]> wrote > You guys will love Leadfoot It lost my interest when every screenshot was showing incredibly wide tracks, with stadium tracks having no ressemblance whatsoever to real-life stadium tracks. Especially with the lack of sharp elevation. Sure it goes up and down, but nothing really like real-life indoor stadiums. > This is a great "arcade type" racing sim......but there's nothing "arcade" This dualism doesn't make sense. If it's realistic, then it's hard. Racing is hard. Racing is not easy when you are at the limit. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
I agree Alex. Soda was in a class by itself. The only sim I had where I could counter-steer through sweeping corners with my old T2. Great fun...lousy sounds...luckily I had a Rendition vid card at the time... I wonder...now that Papyrus came through with the GPL>1.7ghz patch..any chance they can finish the 3dfx patch for soda???? dave :) henrie "Alex Kihurani" <[email hidden]> wrote in message news:NleP6.5439$%[email hidden]...
Quoted text (20 lines)> Hey Tom, the buggy sounds kinda sound like some sounds from a popular > soundpack I have for SCGT ;) > > Great sim, physics aren't better than SODA, but not worse. Also SODA had > the best physics of it's time I believe until GPL came. > > Thanks, > Alex > Tom Pabst <[email hidden]> wrote in message > news:JWaP6.30307$%[email hidden]... > > Yes...I've driven Leadfoot......for close to a year now. > > > > The original "release" was delayed because of a sour deal with the > original > > distributor. > > > > I created the engine sounds for Leadfoot.....long before I did them for > > DTRSC. > > > > You guys will love Leadfoot......its my favorite "play-time"
sim.......no > > comparison to anything else. The "jumps" will steal your breath away(and > > your stomach will be glad ....every time you stop running > > Leadfoot.....lol....). > > > > This is a great "arcade type" racing sim......but there's nothing"arcade"
Quoted text (8 lines)> > at all about the graphics, car/truck physics modeling or difficulty > winning > > races. I believe Leadfoot will become a "classic"........ > > > > Tom > > > > >
Hi Tom, nice work with the sound in Leadfoot, but i have a problem: The sound doesnt work if a enable 3D Sounds....whats going on? I am using a SBLive with the lastest driver and W98 SE. The game is really very fun guys..i love this dune boys... "Tom Pabst" <[email hidden]> wrote in message news:<JWaP6.30307$%[email hidden]>...
Quoted text (18 lines)> Yes...I've driven Leadfoot......for close to a year now. > > The original "release" was delayed because of a sour deal with the original > distributor. > > I created the engine sounds for Leadfoot.....long before I did them for > DTRSC. > > You guys will love Leadfoot......its my favorite "play-time" sim.......no > comparison to anything else. The "jumps" will steal your breath away (and > your stomach will be glad ....every time you stop running > Leadfoot.....lol....). > > This is a great "arcade type" racing sim......but there's nothing "arcade" > at all about the graphics, car/truck physics modeling or difficulty winning > races. I believe Leadfoot will become a "classic"........ > > Tom
On Thu, 24 May 2001 16:47:37 GMT, "Tom Pabst" <[email hidden]> wrote: >Yes...I've driven Leadfoot......for close to a year now. Tom, Does it have online multiplayer? If yes, for how many players? Andre
Quoted text (17 lines)>The original "release" was delayed because of a sour deal with the original >distributor. > >I created the engine sounds for Leadfoot.....long before I did them for >DTRSC. > >You guys will love Leadfoot......its my favorite "play-time" sim.......no >comparison to anything else. The "jumps" will steal your breath away (and >your stomach will be glad ....every time you stop running >Leadfoot.....lol....). > >This is a great "arcade type" racing sim......but there's nothing "arcade" >at all about the graphics, car/truck physics modeling or difficulty winning >races. I believe Leadfoot will become a "classic"........ > >Tom >
Andre.... Darn Andre, I don't have it installed anymore (it was a "developer's build"......with expiration dates on the executables).....and I didn't do any work on the MP side of things....so never checked to see if the UI buttons for MP actually worked or not. I have not worked on this project for many months, and am not in direct contact with RB about it (lately). So.....I can't answer your questions, but I'm sure a few others on here will soon be able too. Regards, Tom
Alex... The "buggy" race car engines were created from a base sound in my "engines sounds archive"....of several thousand soundbite samples. Some of which I'm sure started life somewhere on the Internet....as a "patch sound" for one racing sim or another......and very well could be from SCGT. Hundreds of engines were created for that in the early days of its release. As to the specifics of the buggy engines.....I have an old recording of my dad's "rear-engine" Corvair motor.....in a dune buggy he built in our garage. It was a "blown motor".......and it ripped....a great sounding race motor! I just thought the sound of that recording seemed appropriate for those buggy motors...and I was not able to get very good "examples" for them in the first place. So, I tried to make the buggies sound as close to my Dad's blown-Corvair motor.....as I could. Also, the sound scaling code in Leadfoot was almost exactly the same as the one used in the original DTR. I did the Leadfoot work before the DTRSC engine work. The sound scaling code in DTRSC.....was dramatically improved over Leadfoot (in fact, some of the work I did in Leadfoot, allowed the RB programmers to put some of my Leadfoot "ideas" into the DTRSC sound scaling code.....which is somewhat responsible for it being as good as it became). I was forced (essentially) to use the same sound scaling code for both the trucks...and the buggies in Leadfoot. The fact that the trucks and buggies turned out as well as they did....considering I had to "detune" what I would normally create for racing engine sounds.....to fit the mass market of audio playback devices.....makes it something of a miracle that the Leadfoot engines are as good as they are! I'm sure many of you remember how crappy the original DTR engines were? Hope this "explains" some of your questions/comments? Regards, Tom
Andre, if I remember it had at least 10 cars in MP. It might have gone as high as 15 but to be honest I can't remember. We did play it several times with 6 people in testing and it worked very well. I will also echo Tom's opinion. It is a fun game and a definite keeper. I didn't get to see the finished product because I dropped out of testing over differences of opinion with RB. Hopefully, they cleaned up a few of the issues for the final release. Pete "Andre Warringa" <[email hidden]> wrote in message news:[email hidden]... > > > Tom, > Does it have online multiplayer? If yes, for how many players? > > Andre >
That is a glitch that got carried over from DTR-SC also/ or vice versa since Leadfoot was started before Sprints. It has something to do with the change over in programmers at Ratbag from DTR to Leadfoot and Sprints. -- Don Bryan "Frank Alexandre" <[email hidden]> wrote in message news:[email hidden]... > Hi Tom, nice work with the sound in Leadfoot, but i have a problem: > The sound doesnt work if a enable 3D Sounds....whats going on? I am > using a SBLive with the lastest driver and W98 SE. > The game is really very fun guys..i love this dune boys... > > > "Tom Pabst" <[email hidden]> wrote in message news:<JWaP6.30307$%[email hidden]>... > > Yes...I've driven Leadfoot......for close to a year now. > > > > The original "release" was delayed because of a sour deal with the original > > distributor. > > > > I created the engine sounds for Leadfoot.....long before I did them for > > DTRSC. > > > > You guys will love Leadfoot......its my favorite "play-time" sim.......no > > comparison to anything else. The "jumps" will steal your breath away (and > > your stomach will be glad ....every time you stop running > > Leadfoot.....lol....). > > > > This is a great "arcade type" racing sim......but there's nothing "arcade" > > at all about the graphics, car/truck physics modeling or difficulty winning > > races. I believe Leadfoot will become a "classic"........ > > > > Tom
Ah but some of the tracks are really tight and there is one inparticular that did have good elevation changes. -- Don Bryan "ymenard" <[email hidden]> wrote in message news:YxgP6.7896$[email hidden]... > >"Tom Pabst" <[email hidden]> wrote > > You guys will love Leadfoot > > It lost my interest when every screenshot was showing incredibly wide > tracks, with stadium tracks having no ressemblance whatsoever to real-life > stadium tracks. Especially with the lack of sharp elevation. Sure it goes > up and down, but nothing really like real-life indoor stadiums. > > > > This is a great "arcade type" racing sim......but there's nothing "arcade" > > > This dualism doesn't make sense. If it's realistic, then it's hard. Racing > is hard. Racing is not easy when you are at the limit. > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- May the Downforce be with you... > -- http://www.ymenard.com/ > -- This announcement is brought to you by the Shimato Dominguez > Corporation - helping America into the New World... > > >
On Fri, 25 May 2001 02:45:58 -0500, "Don Bryan" <[email hidden]> wrote: >That is a glitch that got carried over from DTR-SC also/ or vice versa since >Leadfoot was started before Sprints. It has something to do with the change >over in programmers at Ratbag from DTR to Leadfoot and Sprints. So - 3d sound does not work with an SBlive in Leadfoot? Andre
Spoken by a true race fan. Who, by the way.....like most race fans.......has never driven a race car in a real race of any kind, and certainly has never driven a stadium truck race truck. Francois....how many stadium truck races have you even been to? Tom PS: I'm counting the seconds until I get your answer! ....lol....
>"Tom Pabst" <[email hidden]> wrote >.......has never driven a race car in a real race of any kind Yep you really don't know shite about me. Going back to Leadfoot, I still stand on my point. Every marketing material I was able to watch showed me very, VERY wide tracks and no-real sharp elevations (like per example Motocross games on the market). It's okay, they have the choice to develop it like they want, but it's not my type of racing because I wanted a realistic indoor stadium off-road simulation. Sorry. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Can't find it here in Atlanta? Do the Ratbag titles have track editors? J. Janasov Todd Walker <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines)> Just a suggestion Frankie, but you might want to actually play the > game before you make (false) statements about it. > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com > > > > On Fri, 25 May 2001 15:56:49 -0400, "ymenard" > <[email hidden]> wrote: > > >>"Tom Pabst" <[email hidden]> wrote > >>.......has never driven a race car in a real race of any kind > > > >Yep you really don't know shite about me. > > > > > >Going back to Leadfoot, I still stand on my point. Every marketing
material > >I was able to watch showed me very, VERY wide tracks and no-real sharp > >elevations (like per example Motocross games on the market). It's okay, > >they have the choice to develop it like they want, but it's not my typeof > >racing because I wanted a realistic indoor stadium off-road simulation. > >Sorry. >
Seems CompUSA finally got their shit together and got the jump on EB this time. Picked mine up on the way home. Mike Grandy Proud Member of Precision Racing Internet Race Team 3 A Champion Forever-Godspeed Dale "J. Janasov" <[email hidden]> wrote in message news:9emja5$38d$[email hidden]... Can't find it here in Atlanta? Do the Ratbag titles have track editors? J. Janasov Todd Walker <[email hidden]> wrote in message news:[email hidden]...
Quoted text (19 lines) > Just a suggestion Frankie, but you might want to actually play the > game before you make (false) statements about it. > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com > > > > On Fri, 25 May 2001 15:56:49 -0400, "ymenard" > <[email hidden]> wrote: > > >>"Tom Pabst" <[email hidden]> wrote > >>.......has never driven a race car in a real race of any kind > > > >Yep you really don't know shite about me. > > > > > >Going back to Leadfoot, I still stand on my point. Every marketing
material > >I was able to watch showed me very, VERY wide tracks and no-real sharp > >elevations (like per example Motocross games on the market). It's okay, > >they have the choice to develop it like they want, but it's not my type of > >racing because I wanted a realistic indoor stadium off-road simulation. > >Sorry. >
>"Todd Walker" <[email hidden]> wrote > Just a suggestion Frankie, but you might want to actually play the > game before you make (false) statements about it. Actually, I hope my impression of Leadfoot are false. I still play SODA : Off-Road, so I have interest in buggy racing. I just wish that the stadium tracks are trully stadium tracks, not fictionnal ones. > >Going back to Leadfoot, I still stand on my point. Every marketingmaterial > >I was able to watch showed me very, VERY wide tracks and no-real sharp > >elevations (like per example Motocross games on the market). It's okay, > >they have the choice to develop it like they want, but it's not my typeof > >racing because I wanted a realistic indoor stadium off-road simulation. > >Sorry. -- -- Fran�ois M�nard <ymenard> -- May the Downforce be with you... -- http://www.ymenard.com/ -- This announcement is brought to you by the Shimato Dominguez Corporation - helping America into the New World...
Tim O 26 May 2001 11:03 UTC↳ reply to ymenard#182838
On Sat, 26 May 2001 05:39:33 -0500, rrevved <[email hidden]> wrote: >Frank, the tracks in Leadfoot can't be any more 'fictional' than >those in S.O.D.A... Exactly. Stadium racing as I *think* (searched for the game yesterday, but nobody had it) Leadfoot portrays it -the Mickey Thompson series- is long gone anyway. What we're left with is CORR, which has a mini truck class similar to the stadium trucks, but is run on larger outdoor tracks. The larger tracks allow inclusion of full sized V8 trucks like SODA portrayed in addition to buggies and mini pickups. Tim
>Thank goodness there were no trick boxes from a competitior like there was >with DTR:Sprint Cars. Nope.....although the same competitor did put out "Redneck Offroad Racing".....I wouldn't touch that with a 10 foot pole..... Patten Fuqua

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