Leadfoot has gone gold. Anyone get a chance to try this out yet?
Ratbag's Leadfoot goes gold and hits stores
Posters reported that Ratbag's off-road racer Leadfoot had gone gold and was appearing in shops. Tom Pabst said he had created its engine sounds and had driven it for a year, calling it great fun, while ymenard criticised its wide, fictional stadium tracks, leading to a testy exchange. Others noted a 3D sound bug with SB Live cards and compared it with SODA Off-Road Racing.
With Tom Pabst (sound designer for Ratbag's Leadfoot)
Automated summary.
EB has it scheduled for friday in the stores.
Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale
"eejit" <[email hidden]> wrote in message news:[email hidden]...
Leadfoot has gone gold. Anyone get a chance to try this out yet?
Didn't try it out yet, but I can't wait to check it out.
I loved SODA, and was really disappointed when Ratbag sidelined
Leadfoot to make the Sprint car sim.
Tim
On Wed, 23 May 2001 22:56:22 GMT, eejit <[email hidden]>
wrote:
>Leadfoot has gone gold. Anyone get a chance to try this out yet?
Blackhole motorsports (http://www.bhmotorsports.com) reports that is
has been released. Guess we should see it in stores soon...
On Wed, 23 May 2001 21:26:08 -0400, Tim O <[email hidden]> wrote:
Quoted text (11 lines)
> >Didn't try it out yet, but I can't wait to check it out. >I loved SODA, and was really disappointed when Ratbag sidelined >Leadfoot to make the Sprint car sim. > >Tim > >On Wed, 23 May 2001 22:56:22 GMT, eejit <[email hidden]> >wrote: > >>Leadfoot has gone gold. Anyone get a chance to try this out yet?Yes...I've driven Leadfoot......for close to a year now.
The original "release" was delayed because of a sour deal with the original
distributor.
I created the engine sounds for Leadfoot.....long before I did them for
DTRSC.
You guys will love Leadfoot......its my favorite "play-time" sim.......no
comparison to anything else. The "jumps" will steal your breath away (and
your stomach will be glad ....every time you stop running
Leadfoot.....lol....).
This is a great "arcade type" racing sim......but there's nothing "arcade"
at all about the graphics, car/truck physics modeling or difficulty winning
races. I believe Leadfoot will become a "classic"........
Tom
CompUSA in Raleigh, NC has it on the shelf. Surprising, since they are
usually a day or so behind. Time to make the $20 donation to Ratbag, skip
out of work early, and deny myself sleep for a few days...
Thank goodness there were no trick boxes from a competitior like there was
with DTR:Sprint Cars.
I look forward to Ratbag release dates more than I do Christmas :-)
Regards,
Dave
"eejit" <[email hidden]> wrote in message
news:[email hidden]...
> Leadfoot has gone gold. Anyone get a chance to try this out yet?
Hey Tom, the buggy sounds kinda sound like some sounds from a popular
soundpack I have for SCGT ;)
Great sim, physics aren't better than SODA, but not worse. Also SODA had
the best physics of it's time I believe until GPL came.
Thanks,
Alex
Tom Pabst <[email hidden]> wrote in message
news:JWaP6.30307$%[email hidden]...
> Yes...I've driven Leadfoot......for close to a year now.
>
> The original "release" was delayed because of a sour deal with theoriginal
winning
> races. I believe Leadfoot will become a "classic"........
>
> Tom
>
>
Quoted text (12 lines)
> distributor. > > I created the engine sounds for Leadfoot.....long before I did them for > DTRSC. > > You guys will love Leadfoot......its my favorite "play-time" sim.......no > comparison to anything else. The "jumps" will steal your breath away (and > your stomach will be glad ....every time you stop running > Leadfoot.....lol....). > > This is a great "arcade type" racing sim......but there's nothing "arcade" > at all about the graphics, car/truck physics modeling or difficulty>"Tom Pabst" <[email hidden]> wrote
> You guys will love Leadfoot
It lost my interest when every screenshot was showing incredibly wide
tracks, with stadium tracks having no ressemblance whatsoever to real-life
stadium tracks. Especially with the lack of sharp elevation. Sure it goes
up and down, but nothing really like real-life indoor stadiums.
> This is a great "arcade type" racing sim......but there's nothing "arcade"
This dualism doesn't make sense. If it's realistic, then it's hard. Racing
is hard. Racing is not easy when you are at the limit.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
I agree Alex. Soda was in a class by itself. The only sim I had where I
could counter-steer through sweeping corners with my old T2. Great
fun...lousy sounds...luckily I had a Rendition vid card at the time...
I wonder...now that Papyrus came through with the GPL>1.7ghz patch..any
chance they can finish the 3dfx patch for soda????
dave :) henrie
"Alex Kihurani" <[email hidden]> wrote in message
news:NleP6.5439$%[email hidden]...
sim.......no
> > comparison to anything else. The "jumps" will steal your breath away(and
> > your stomach will be glad ....every time you stop running
> > Leadfoot.....lol....).
> >
> > This is a great "arcade type" racing sim......but there's nothing"arcade"
Quoted text (20 lines)
> Hey Tom, the buggy sounds kinda sound like some sounds from a popular > soundpack I have for SCGT ;) > > Great sim, physics aren't better than SODA, but not worse. Also SODA had > the best physics of it's time I believe until GPL came. > > Thanks, > Alex > Tom Pabst <[email hidden]> wrote in message > news:JWaP6.30307$%[email hidden]... > > Yes...I've driven Leadfoot......for close to a year now. > > > > The original "release" was delayed because of a sour deal with the > original > > distributor. > > > > I created the engine sounds for Leadfoot.....long before I did them for > > DTRSC. > > > > You guys will love Leadfoot......its my favorite "play-time"Quoted text (8 lines)
> > at all about the graphics, car/truck physics modeling or difficulty > winning > > races. I believe Leadfoot will become a "classic"........ > > > > Tom > > > > >Hi Tom, nice work with the sound in Leadfoot, but i have a problem:
The sound doesnt work if a enable 3D Sounds....whats going on? I am
using a SBLive with the lastest driver and W98 SE.
The game is really very fun guys..i love this dune boys...
"Tom Pabst" <[email hidden]> wrote in message news:<JWaP6.30307$%[email hidden]>...
Quoted text (18 lines)
> Yes...I've driven Leadfoot......for close to a year now. > > The original "release" was delayed because of a sour deal with the original > distributor. > > I created the engine sounds for Leadfoot.....long before I did them for > DTRSC. > > You guys will love Leadfoot......its my favorite "play-time" sim.......no > comparison to anything else. The "jumps" will steal your breath away (and > your stomach will be glad ....every time you stop running > Leadfoot.....lol....). > > This is a great "arcade type" racing sim......but there's nothing "arcade" > at all about the graphics, car/truck physics modeling or difficulty winning > races. I believe Leadfoot will become a "classic"........ > > Tom
On Thu, 24 May 2001 16:47:37 GMT, "Tom Pabst" <[email hidden]>
wrote:
>Yes...I've driven Leadfoot......for close to a year now.
Tom,
Does it have online multiplayer? If yes, for how many players?
Andre
Quoted text (17 lines)
>The original "release" was delayed because of a sour deal with the original >distributor. > >I created the engine sounds for Leadfoot.....long before I did them for >DTRSC. > >You guys will love Leadfoot......its my favorite "play-time" sim.......no >comparison to anything else. The "jumps" will steal your breath away (and >your stomach will be glad ....every time you stop running >Leadfoot.....lol....). > >This is a great "arcade type" racing sim......but there's nothing "arcade" >at all about the graphics, car/truck physics modeling or difficulty winning >races. I believe Leadfoot will become a "classic"........ > >Tom >Andre....
Darn Andre, I don't have it installed anymore (it was a "developer's
build"......with expiration dates on the executables).....and I didn't do
any work on the MP side of things....so never checked to see if the UI
buttons for MP actually worked or not. I have not worked on this project
for many months, and am not in direct contact with RB about it (lately).
So.....I can't answer your questions, but I'm sure a few others on here will
soon be able too.
Regards,
Tom
Alex...
The "buggy" race car engines were created from a base sound in my "engines
sounds archive"....of several thousand soundbite samples. Some of which I'm
sure started life somewhere on the Internet....as a "patch sound" for one
racing sim or another......and very well could be from SCGT. Hundreds of
engines were created for that in the early days of its release.
As to the specifics of the buggy engines.....I have an old recording of my
dad's "rear-engine" Corvair motor.....in a dune buggy he built in our
garage. It was a "blown motor".......and it ripped....a great sounding race
motor! I just thought the sound of that recording seemed appropriate for
those buggy motors...and I was not able to get very good "examples" for them
in the first place. So, I tried to make the buggies sound as close to my
Dad's blown-Corvair motor.....as I could.
Also, the sound scaling code in Leadfoot was almost exactly the same as the
one used in the original DTR. I did the Leadfoot work before the DTRSC
engine work. The sound scaling code in DTRSC.....was dramatically improved
over Leadfoot (in fact, some of the work I did in Leadfoot, allowed the RB
programmers to put some of my Leadfoot "ideas" into the DTRSC sound scaling
code.....which is somewhat responsible for it being as good as it became).
I was forced (essentially) to use the same sound scaling code for both the
trucks...and the buggies in Leadfoot. The fact that the trucks and buggies
turned out as well as they did....considering I had to "detune" what I would
normally create for racing engine sounds.....to fit the mass market of audio
playback devices.....makes it something of a miracle that the Leadfoot
engines are as good as they are! I'm sure many of you remember how crappy
the original DTR engines were?
Hope this "explains" some of your questions/comments?
Regards,
Tom
Andre, if I remember it had at least 10 cars in MP. It might have
gone as high as 15 but to be honest I can't remember. We did
play it several times with 6 people in testing and it worked
very well.
I will also echo Tom's opinion. It is a fun game and a
definite keeper.
I didn't get to see the finished product because I dropped
out of testing over differences of opinion with RB. Hopefully,
they cleaned up a few of the issues for the final release.
Pete
"Andre Warringa" <[email hidden]> wrote in message
news:[email hidden]...
>
> > Tom,
> Does it have online multiplayer? If yes, for how many players?
>
> Andre
>
That is a glitch that got carried over from DTR-SC also/ or vice versa since
Leadfoot was started before Sprints. It has something to do with the change
over in programmers at Ratbag from DTR to Leadfoot and Sprints.
--
Don Bryan
"Frank Alexandre" <[email hidden]> wrote in message
news:[email hidden]...
> Hi Tom, nice work with the sound in Leadfoot, but i have a problem:
> The sound doesnt work if a enable 3D Sounds....whats going on? I am
> using a SBLive with the lastest driver and W98 SE.
> The game is really very fun guys..i love this dune boys...
>
>
> "Tom Pabst" <[email hidden]> wrote in message
news:<JWaP6.30307$%[email hidden]>...
> > Yes...I've driven Leadfoot......for close to a year now.
> >
> > The original "release" was delayed because of a sour deal with the
original
> > distributor.
> >
> > I created the engine sounds for Leadfoot.....long before I did them for
> > DTRSC.
> >
> > You guys will love Leadfoot......its my favorite "play-time"
sim.......no
> > comparison to anything else. The "jumps" will steal your breath away
(and
> > your stomach will be glad ....every time you stop running
> > Leadfoot.....lol....).
> >
> > This is a great "arcade type" racing sim......but there's nothing
"arcade"
> > at all about the graphics, car/truck physics modeling or difficulty
winning
> > races. I believe Leadfoot will become a "classic"........
> >
> > Tom
Ah but some of the tracks are really tight and there is one inparticular
that did have good elevation changes.
--
Don Bryan
"ymenard" <[email hidden]> wrote in message
news:YxgP6.7896$[email hidden]...
> >"Tom Pabst" <[email hidden]> wrote
> > You guys will love Leadfoot
>
> It lost my interest when every screenshot was showing incredibly wide
> tracks, with stadium tracks having no ressemblance whatsoever to real-life
> stadium tracks. Especially with the lack of sharp elevation. Sure it
goes
> up and down, but nothing really like real-life indoor stadiums.
>
>
> > This is a great "arcade type" racing sim......but there's nothing
"arcade"
>
>
> This dualism doesn't make sense. If it's realistic, then it's hard.
Racing
> is hard. Racing is not easy when you are at the limit.
>
>
>
>
>
> --
> -- Fran�ois M�nard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
>
>
>
On Fri, 25 May 2001 02:45:58 -0500, "Don Bryan" <[email hidden]>
wrote:
>That is a glitch that got carried over from DTR-SC also/ or vice versa since
>Leadfoot was started before Sprints. It has something to do with the change
>over in programmers at Ratbag from DTR to Leadfoot and Sprints.
So - 3d sound does not work with an SBlive in Leadfoot?
Andre
Spoken by a true race fan. Who, by the way.....like most race
fans.......has never driven a race car in a real race of any kind, and
certainly has never driven a stadium truck race truck. Francois....how many
stadium truck races have you even been to?
Tom
PS: I'm counting the seconds until I get your answer! ....lol....
>"Tom Pabst" <[email hidden]> wrote
>.......has never driven a race car in a real race of any kind
Yep you really don't know shite about me.
Going back to Leadfoot, I still stand on my point. Every marketing material
I was able to watch showed me very, VERY wide tracks and no-real sharp
elevations (like per example Motocross games on the market). It's okay,
they have the choice to develop it like they want, but it's not my type of
racing because I wanted a realistic indoor stadium off-road simulation.
Sorry.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
Can't find it here in Atlanta? Do the Ratbag titles have track editors?
J. Janasov
Todd Walker <[email hidden]> wrote in message
news:[email hidden]...
material
> >I was able to watch showed me very, VERY wide tracks and no-real sharp
> >elevations (like per example Motocross games on the market). It's okay,
> >they have the choice to develop it like they want, but it's not my typeof
> >racing because I wanted a realistic indoor stadium off-road simulation.
> >Sorry.
>
Quoted text (19 lines)
> Just a suggestion Frankie, but you might want to actually play the > game before you make (false) statements about it. > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com > > > > On Fri, 25 May 2001 15:56:49 -0400, "ymenard" > <[email hidden]> wrote: > > >>"Tom Pabst" <[email hidden]> wrote > >>.......has never driven a race car in a real race of any kind > > > >Yep you really don't know shite about me. > > > > > >Going back to Leadfoot, I still stand on my point. Every marketingSeems CompUSA finally got their shit together and got the jump on EB this time. Picked mine up on the way home.
Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale
"J. Janasov" <[email hidden]> wrote in message news:9emja5$38d$[email hidden]...
Can't find it here in Atlanta? Do the Ratbag titles have track editors?
J. Janasov
Todd Walker <[email hidden]> wrote in message
news:[email hidden]...
material
> >I was able to watch showed me very, VERY wide tracks and no-real sharp
> >elevations (like per example Motocross games on the market). It's okay,
> >they have the choice to develop it like they want, but it's not my type of
> >racing because I wanted a realistic indoor stadium off-road simulation.
> >Sorry.
>
Quoted text (19 lines)
> Just a suggestion Frankie, but you might want to actually play the > game before you make (false) statements about it. > > Todd Walker > twalker at jam dot rr dot com > http://twalker.d2g.com > > > > On Fri, 25 May 2001 15:56:49 -0400, "ymenard" > <[email hidden]> wrote: > > >>"Tom Pabst" <[email hidden]> wrote > >>.......has never driven a race car in a real race of any kind > > > >Yep you really don't know shite about me. > > > > > >Going back to Leadfoot, I still stand on my point. Every marketing>"Todd Walker" <[email hidden]> wrote
> Just a suggestion Frankie, but you might want to actually play the
> game before you make (false) statements about it.
Actually, I hope my impression of Leadfoot are false. I still play SODA :
Off-Road, so I have interest in buggy racing. I just wish that the stadium
tracks are trully stadium tracks, not fictionnal ones.
> >Going back to Leadfoot, I still stand on my point. Every marketingmaterial
> >I was able to watch showed me very, VERY wide tracks and no-real sharp
> >elevations (like per example Motocross games on the market). It's okay,
> >they have the choice to develop it like they want, but it's not my typeof
> >racing because I wanted a realistic indoor stadium off-road simulation.
> >Sorry.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
On Sat, 26 May 2001 05:39:33 -0500, rrevved <[email hidden]> wrote:
>Frank, the tracks in Leadfoot can't be any more 'fictional' than
>those in S.O.D.A...
Exactly. Stadium racing as I *think* (searched for the game yesterday,
but nobody had it) Leadfoot portrays it -the Mickey Thompson series-
is long gone anyway.
What we're left with is CORR, which has a mini truck class similar to
the stadium trucks, but is run on larger outdoor tracks.
The larger tracks allow inclusion of full sized V8 trucks like SODA
portrayed in addition to buggies and mini pickups.
Tim
>Thank goodness there were no trick boxes from a competitior like there was
>with DTR:Sprint Cars.
Nope.....although the same competitor did put out "Redneck Offroad
Racing".....I wouldn't touch that with a 10 foot pole.....
Patten Fuqua


































