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NASCAR HEAT & NASCAR Sprint Wheel

5 posts by 4 people · 27 May 2001 23:45 UTC - 01 Jun 2001 00:21 UTC

Rod120469 27 May 2001 23:45 UTC#182352
NASCAR Heat isn't recognizing the pedals on my Thrustmaster Sprint racing wheel, so I have to use the paddles on the back of the wheel for gas and brakes. Is there a patch or trick for getting them to work properly? Thanks
Heat uses ONLY data from the windows control panel section. 'game controllers' I think is the current name. make sure your pedals and paddles are configured properly in windows before loading Heat. Then you 'should' be able to assign the gas and brake to either the paddles or pedals... dave henrie "Rod120469" <[email hidden]> wrote in message news:[email hidden]... > NASCAR Heat isn't recognizing the pedals on my Thrustmaster Sprint racing > wheel, so I have to use the paddles on the back of the wheel for gas and > brakes. Is there a patch or trick for getting them to work properly? > > Thanks
First, of course I would check to make sure they show up in Windows, etc, or if any other games can recognize them... if you go into Heat's Options/Controls screen and click on a control so that the detect-o dialog box comes up, does anything happen if you press the pedals? It's conceivable that your Thrustmaster drivers may assign the floor pedals to the "Slider0" and "Slider1" axes, as they are known to DirectInput... no mainstream devices did this at the time we shipped Heat, but driver writers like to keep us on our toes... the shipped game and released patches "only" recognize the x, y, z, rx, ry, and rz axes. However, our unreleased patch now (as of this afternoon, actually) will recognize slider0 and slider1, as well as multiple controllers (finally, but probably too late); hopefully we will be able to post the new patch at some point in the not-too-distant future. -Dave Pollatsek "Rod120469" <[email hidden]> wrote in message news:[email hidden]... > NASCAR Heat isn't recognizing the pedals on my Thrustmaster Sprint racing > wheel, so I have to use the paddles on the back of the wheel for gas and > brakes. Is there a patch or trick for getting them to work properly? > > Thanks
That is great news Dave.. Keep us informed if you can. thanks dave henrie "Dave Pollatsek" <[email hidden]> wrote in message news:3b14526b$0$326$[email hidden]... > First, of course I would check to make sure they show up in Windows, etc,or > if any other games can recognize them... if you go into Heat's > Options/Controls screen and click on a control so that the detect-o dialog > box comes up, does anything happen if you press the pedals? > > It's conceivable that your Thrustmaster drivers may assign the floorpedals > to the "Slider0" and "Slider1" axes, as they are known to DirectInput...no > mainstream devices did this at the time we shipped Heat, but driverwriters > like to keep us on our toes... > > the shipped game and released patches "only" recognize the x, y, z, rx,ry,
Quoted text (10 lines)> and rz axes. However, our unreleased patch now (as of this afternoon, > actually) will recognize slider0 and slider1, as well as multiple > controllers (finally, but probably too late); hopefully we will be able to > post the new patch at some point in the not-too-distant future. > > -Dave Pollatsek > > "Rod120469" <[email hidden]> wrote in message > news:[email hidden]... > > NASCAR Heat isn't recognizing the pedals on my Thrustmaster Sprint
racing > > wheel, so I have to use the paddles on the back of the wheel for gas and > > brakes. Is there a patch or trick for getting them to work properly? > > > > Thanks > >
Actually, that is cool... I've got a vertical axis on the Wingman Rumblepad that I'd like to use for throttle/brake, and I can't do that right now. Compliments on an excellent game, Dave. It still makes my jaw drop after 2 weeks of owning it.

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