Please tell me ISI is kidding...please?
Notable threadrFactor released, and its 20-car multiplayer limit
As rFactor became available for download, Jason Moyer complained about a 20-client multiplayer limit. Steve Whitty pointed out that a 'LessenRestrictions' setting removes it. Users discussed how often online races really exceed 20 cars, criticised the AI and graphics, and noted an F3 mod already under way.
Automated summary.
Whats the issue? By the second corner there will only be 3 drivers left
anyway...
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> Please tell me ISI is kidding...please?
>
Wrong.
Jason is ready.
--
David G Fisher
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> Please tell me ISI is kidding...please?
>
David G Fisher wrote:
> Wrong.
>
> Jason is ready.
How the hell do you host more than 20?
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> Please tell me ISI is kidding...please?
>
Is rFactor available for download? It doesn't appear to be, though I recall
it being said that it would be early this week, because last Friday's
expected released didn't come.
It's like, say nothing unless there's absolute certainty, or at least a 98%
chance that what you say is going to happen will happen.
What's the call on this?
Alanb
Alan Bernardo wrote:
Mirrors are going up as we speak...
Quoted text (8 lines)
> Is rFactor available for download? It doesn't appear to be, though I recall > it being said that it would be early this week, because last Friday's > expected released didn't come. > > It's like, say nothing unless there's absolute certainty, or at least a 98% > chance that what you say is going to happen will happen. > > What's the call on this?
"Tony Rickard" <[email hidden]> wrote in message
news:m3oRe.99894$[email hidden]...
I'm downloading it at 141 KB/S. That leaves me a little time for a trip to
the grocery store to stock up on Dr Pepper and Doritos. Then i'll call in
sick tomorrow morning.
Quoted text (12 lines)
> Alan Bernardo wrote: > >> Is rFactor available for download? It doesn't appear to be, though I >> recall it being said that it would be early this week, because last >> Friday's expected released didn't come. >> >> It's like, say nothing unless there's absolute certainty, or at least a >> 98% chance that what you say is going to happen will happen. >> >> What's the call on this? > > Mirrors are going up as we speak...
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
from the readme
The following option is found in the dedicated server configuration files,
by default found at UserData/<your name>/Dedicated<RFM>.ini:
- LessenRestrictions // allows you to remove the 20-vehicle limit as a
multiplayer server at your own risk.
or edit this line in your player folder in the multiplayer.ini
Max MP Players="16"
cheers
steve
Quoted text (7 lines)
> David G Fisher wrote: > >> Wrong. >> >> Jason is ready. > > How the hell do you host more than 20?
"Tony Rickard" <[email hidden]> wrote in message
news:m3oRe.99894$[email hidden]...
When you say "mirrors" do you mean places where also the game can be ordered
(paid for) and then downloaded? I see nothing on the rFactor site. Can you
supply some links?
Thanks,
Alanb
Quoted text (12 lines)
> Alan Bernardo wrote: > >> Is rFactor available for download? It doesn't appear to be, though I >> recall it being said that it would be early this week, because last >> Friday's expected released didn't come. >> >> It's like, say nothing unless there's absolute certainty, or at least a >> 98% chance that what you say is going to happen will happen. >> >> What's the call on this? > > Mirrors are going up as we speak...Steve Whitty wrote:
>
> from the readme
Awesome, thanks.
Alan Bernardo wrote:
> When you say "mirrors" do you mean places where also the game can be ordered
> (paid for) and then downloaded? I see nothing on the rFactor site. Can you
> supply some links?
You can pay for the game after it's unlocked (it uses AfterMark
protection). Try sim-racer.de.
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
> Steve Whitty wrote:
>>
>> from the readme
>
> Awesome, thanks.
>
nps, anytime. shout if theres anything else you need to know.
hint: check the credits when exiting game
cheers
steve
"jason moyer" <[email hidden]> wrote in message
news:[email hidden]...
Cool. Thanks from Ohio! Home of the freakin' Buckeyes!
Alanb
Quoted text (11 lines)
> Alan Bernardo wrote: > >> When you say "mirrors" do you mean places where also the game can be >> ordered >> (paid for) and then downloaded? I see nothing on the rFactor site. Can >> you >> supply some links? > > You can pay for the game after it's unlocked (it uses AfterMark > protection). Try sim-racer.de. >Alan Bernardo wrote:
> When you say "mirrors" do you mean places where also the game can be ordered
> (paid for) and then downloaded? I see nothing on the rFactor site. Can you
> supply some links?
Sorry Alan, I was too busy playing rFactor! Glad to see you got sorted
elsewhere - at the time I wasn't sure if the link was to be made (more)
public.
Initial impressions - I just love the open wheeler
Cheers
Tony
In article <[email hidden]>,
[email hidden] says...
> Please tell me ISI is kidding...please?
>
>
How many times have you been in a race with more than 20 drivers on
NR2K3? With the mods that are expected for the game, the community will
be spread out from here to hell and back.
> How many times have you been in a race with more than 20 drivers on
> NR2K3? With the mods that are expected for the game, the community will
> be spread out from here to hell and back.
If I'm trying to gain points in NR2003, then most of the time I'll be
in pits with 30+ players. You rank goes based on average points won,
which in turn is based on the number of players you finish ahead of
(and behind). The more racers in a race, the more points you can win
(or lose). It's not that rare to have close to 40 players in a super
speedway race during prime time on NR2003.
However, this is not exactly a fair comparason. Run a road course
event in NR2003, and 20 players would be quite rare. Usually these
only involve 5 to 15 players.
John Simmons wrote:
> How many times have you been in a race with more than 20 drivers on
> NR2K3?
Hundreds.
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
Every Tuesday here in the PRS league. This season's average field is 40!
Great fun and flawless :)
Regards
Quoted text (9 lines)
> In article <[email hidden]>, > [email hidden] says... >> Please tell me ISI is kidding...please? >> >> > > How many times have you been in a race with more than 20 drivers on > NR2K3? With the mods that are expected for the game, the community will > be spread out from here to hell and back.On Fri, 02 Sep 2005 09:47:05 GMT, John Simmons <[email hidden]> wrote:
> With the mods that are expected for the game, the community will
>be spread out from here to hell and back.
That's if the modders deem rFactor worthy of heavy modding. Unless ISI
fix the duff AI I don't see it being a worthwhile project. The
graphics engine is average, at best, too.
Praxiteles Democritus wrote:
>>With the mods that are expected for the game, the community will
>>be spread out from here to hell and back.
> That's if the modders deem rFactor worthy of heavy modding. Unless ISI
> fix the duff AI I don't see it being a worthwhile project. The
> graphics engine is average, at best, too.
The jewel of rFactor is surely the Trainer. The potential for Formula 3,
Formula Ford, Formula Renault type mods would seem great, providing
quality tracks can be built.
Disagree on the graphics engine being average
On Fri, 02 Sep 2005 21:47:57 GMT, Tony Rickard
<[email hidden]> wrote:
>The jewel of rFactor is surely the Trainer. The potential for Formula 3,
>Formula Ford, Formula Renault type mods would seem great, providing
>quality tracks can be built.
What's to be done about the poor AI?
>Disagree on the graphics engine being average
Doesn't look that good to me. F1 '99-02' looks much better, IMO. It
doesn't even run all that great on my P4 3.0ghs, 1gb ram, X800XL. Put
more than ten cars on the track and turn up the video settings and on
some tracks the frame rate is poor.
Tony Rickard wrote:
F3 mod is already well underway, and it looks "decent" :)
Beers and cheers
(uncle) Goy
"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."
--Our Lord John Cleese--
Quoted text (14 lines)
> > Praxiteles Democritus wrote: > >>With the mods that are expected for the game, the community will > >>be spread out from here to hell and back. > > > That's if the modders deem rFactor worthy of heavy modding. Unless ISI > > fix the duff AI I don't see it being a worthwhile project. The > > graphics engine is average, at best, too. > > The jewel of rFactor is surely the Trainer. The potential for Formula 3, > Formula Ford, Formula Renault type mods would seem great, providing > quality tracks can be built. > > Disagree on the graphics engine being averageIn article <[email hidden]>, [email hidden]
says...
I don't race offline, so I don't give a rats ass about the ai...
I am John Simmons, and I approved this message.
Quoted text (17 lines)
> On Fri, 02 Sep 2005 21:47:57 GMT, Tony Rickard > <[email hidden]> wrote: > > > >The jewel of rFactor is surely the Trainer. The potential for Formula 3, > >Formula Ford, Formula Renault type mods would seem great, providing > >quality tracks can be built. > > What's to be done about the poor AI? > > >Disagree on the graphics engine being average > > Doesn't look that good to me. F1 '99-02' looks much better, IMO. It > doesn't even run all that great on my P4 3.0ghs, 1gb ram, X800XL. Put > more than ten cars on the track and turn up the video settings and on > some tracks the frame rate is poor. >John Simmons wrote:
> I don't race offline, so I don't give a rats ass about the ai...
You only race online in groups smaller than 20? :)
Goy Larsen wrote:
Yes, after writing this I found what looks to be well in development.
I assume you are referring to this:
http://www.stylelo.com/html/projects.htm
Cheers
Tony
Quoted text (7 lines)
>>The jewel of rFactor is surely the Trainer. The potential for Formula 3, >>Formula Ford, Formula Renault type mods would seem great, providing >>quality tracks can be built. >> >>Disagree on the graphics engine being average > > F3 mod is already well underway, and it looks "decent" :)
Tony Rickard wrote:
I sure did Tony, I believe this one will be quite a hit
Beers and cheers
(uncle) Goy
"The Pits" http://www.theuspits.com/
"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."
--Our Lord John Cleese--
Quoted text (10 lines)
> > Goy Larsen wrote: > > > > F3 mod is already well underway, and it looks "decent" :) > > Yes, after writing this I found what looks to be well in development. > > I assume you are referring to this: > > http://www.stylelo.com/html/projects.htmIn article <[email hidden]>,
[email hidden] says...
I haven't seen an online race with more than 16 drivers in over two
years. Maybe I'm just racing in extremely unpopular leagues. My
experience is that about 50% (or about 15 people, whichever is higher)
of registered league drivers make a regular appearance in races
throughout a season, and this was irregardless of the league dynamic
(how well everyone got along during a race).
Even the wildly popular IGPS (using GPL, when it was new) rarely had
more than 15 drivers.
Right now,I'm only driving the aero mod in one league, and we're having
10-15 guys show up, and there's something like 30 registered drivers,
some of whom have NEVER shown up for a race.
That's my reality.
Limited to 20 cars online? Harumph - I couldn't care less (but more
would be better if the network code, server hardware, and server
bandwidth can handle it).
Quoted text (7 lines)
> John Simmons wrote: > > > I don't race offline, so I don't give a rats ass about the ai... > > You only race online in groups smaller than 20? :) > >GTR offline is a blast and has totally spoiled me. I never thought Id be an
offline person again but after so many years of online bullshit I just want
to get into a car and run some laps at my convenience against a good AI
without all the political bullshit that goes on in every league. Or worse
is all of the (LFS type) punks that roam the open servers running into each
other caring less about any kind of actual racing.
Simbin SAVE US!!!!!!!!!!!!
Mitch
.
"John Simmons" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (23 lines)
> In article <[email hidden]>, [email hidden] > says... >> On Fri, 02 Sep 2005 21:47:57 GMT, Tony Rickard >> <[email hidden]> wrote: >> >> >> >The jewel of rFactor is surely the Trainer. The potential for Formula 3, >> >Formula Ford, Formula Renault type mods would seem great, providing >> >quality tracks can be built. >> >> What's to be done about the poor AI? >> >> >Disagree on the graphics engine being average >> >> Doesn't look that good to me. F1 '99-02' looks much better, IMO. It >> doesn't even run all that great on my P4 3.0ghs, 1gb ram, X800XL. Put >> more than ten cars on the track and turn up the video settings and on >> some tracks the frame rate is poor. >> > > I don't race offline, so I don't give a rats ass about the ai... > > I am John Simmons, and I approved this message.Mitch_A wrote:
> GTR offline is a blast and has totally spoiled me. I never thought Id be an
> offline person again but after so many years of online bullshit I just want
> to get into a car and run some laps at my convenience against a good AI
> without all the political bullshit that goes on in every league. Or worse
> is all of the (LFS type) punks that roam the open servers running into each
> other caring less about any kind of actual racing.
I think you have just been in the wrong leagues Mitch, there are some
true gentlemen racers out there.
The great thing about good AI is that you can tune it to give you just
the right amount of challenge and for the human to be competitive.
Racing on open servers it can be hard to find the right level.
However, a good league that can attract people with similar viewpoints
on levels of aggression, similar levels of speed and a true
understanding of online racing in my view is the ultimate in sim racing.
rFactor has an unfinished feeling to it. However, if there is the
genuine capability to create an excellent league series out of it then
for the well organised leagues this is all that will really matter.
Cheers
Tony
Finding 15 people that can agree on ANYTHING is nearly impossible add to
that a sport that gives the ability to blatantly ruin another's fun without
consequence and we have the mess that is online sim racing, league or
other...
Right Freddy (Larry Bakesmith - Reggie White)...
Mitch.
"Tony Rickard" <[email hidden]> wrote in message
news:qjlSe.101655$[email hidden]...
Quoted text (25 lines)
> Mitch_A wrote: >> GTR offline is a blast and has totally spoiled me. I never thought Id be >> an offline person again but after so many years of online bullshit I just >> want to get into a car and run some laps at my convenience against a good >> AI without all the political bullshit that goes on in every league. Or >> worse is all of the (LFS type) punks that roam the open servers running >> into each other caring less about any kind of actual racing. > > I think you have just been in the wrong leagues Mitch, there are some true > gentlemen racers out there. > > The great thing about good AI is that you can tune it to give you just the > right amount of challenge and for the human to be competitive. Racing on > open servers it can be hard to find the right level. > > However, a good league that can attract people with similar viewpoints on > levels of aggression, similar levels of speed and a true understanding of > online racing in my view is the ultimate in sim racing. > > rFactor has an unfinished feeling to it. However, if there is the genuine > capability to create an excellent league series out of it then for the > well organised leagues this is all that will really matter. > > Cheers > Tony> Please tell me ISI is kidding...please?
It's probably enough for now, although you can probably patch
some file to increase this. I'm already seeing a few "temp" cars.
In my one and only online win, a 20 lap race at Toban in the
Howtson, there were only 3 survivors by the end of the race.
20 isn't the limit. There's a line to edit that increases it to whatever you
want.
--
David G Fisher
"Jeff Reid" <[email hidden]> wrote in message
news:8psSe.158638$E95.71076@fed1read01...
>> Please tell me ISI is kidding...please?
>
> It's probably enough for now, although you can probably patch
> some file to increase this. I'm already seeing a few "temp" cars.
> In my one and only online win, a 20 lap race at Toban in the
> Howtson, there were only 3 survivors by the end of the race.
>
>
those temp cars are existing cars. just place holders until you go back to
the pits and then your game will load the skins. its just to reduce the lag
when someone joins
cheers
steve
"Jeff Reid" <[email hidden]> wrote in message
news:8psSe.158638$E95.71076@fed1read01...


































