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rFactor, is it just another F1C, GTR clone?

31 posts by 18 people · 01 Sep 2005 10:02 UTC - 04 Sep 2005 05:34 UTC

Is rFactor just another F1 Challenge or GTR clone?

A poster asked whether rFactor was just another ISI clone. Defenders cited its new physics, graphics and netcode and the lack of stuttering, while others criticised its AI and weak replays, which lack sounds, gauges and driver identification. Posters shared the cheat code for unlocking cars.

review/impressionsgame comparisonrFactor

Automated summary.

John Smith 01 Sep 2005 10:02 UTC#18090
I mean is this based off of the F1C 99-00, or GTR games. How much better is it than the rest of these clones? Anything new or improved over the rest of isi's sims?
"John Smith" <[email hidden]> wrote in message news:AkARe.218314$[email hidden]... >I mean is this based off of the F1C 99-00, or GTR games. How much better is >it than the rest of these clones? Anything new or improved over the rest of >isi's sims? > physics, graphics, net code. all new hows that sound? :) cheers steve
Having F12001, F1C, GTR and GTL Demo and without any editing (so far) I have no stuttering issues. For me, that's a major improvement,
In article <AkARe.218314$[email hidden]>, [email hidden] (John Smith) wrote: > How much better is it than the rest of these > clones? Much better IMO. But after spending four hours or so thrashing around in the "starter" vehicles I'm not convinced it's the sim to lure me back to my wheel in a serious manner. Great lighting, stunning sound, pretty good AI (once tweaked). But... I think I need to "cheat" my way into a more satisfying car before I make up my mind. Andrew McP
[email hidden] (Andrew MacPherson) wrote in news:[email hidden]:
Quoted text (17 lines)> In article <AkARe.218314$[email hidden]>, > [email hidden] (John Smith) wrote: > >> How much better is it than the rest of these >> clones? > > Much better IMO. But after spending four hours or so > thrashing around in the "starter" vehicles I'm not > convinced it's the sim to lure me back to my wheel in a > serious manner. Great lighting, stunning sound, > pretty good AI (once tweaked). But... I think I need to > "cheat" my way into a more satisfying car before I make up > my mind. > > Andrew McP > >
Cheating is easy, it's already being taught at RSC. Leagues can send out files that provide the drivers will all the cash you need to upgrade or you can just whip out notepad. Ridiculously easy to bypass. I would think that most mods will forego the upgrade and just provide fully tricked out cars. But, you should be aware that online server code checks for edits so you may want to have a safe default driver to prevent any mis-matching errors. And.. There is already a real world track available. A port of Lime Rock Park by the RSR mod team. Again...rsc for details. dave henrie
All you have to do is type ISI_BABYFACTORY in the chat screen and you have all the money you need to upgrade. Do it for both series. The F1 cars are awesome, and the fully upgraded Howston is nice too. -- David G Fisher "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > [email hidden] (Andrew MacPherson) wrote in > news:[email hidden]: > >> In article <AkARe.218314$[email hidden]>, >> [email hidden] (John Smith) wrote: >> >>> How much better is it than the rest of these >>> clones? >> >> Much better IMO. But after spending four hours or so >> thrashing around in the "starter" vehicles I'm not >> convinced it's the sim to lure me back to my wheel in a >> serious manner. Great lighting, stunning sound, >> pretty good AI (once tweaked). But... I think I need to >> "cheat" my way into a more satisfying car before I make up >> my mind. >> >> Andrew McP >> >> > > Cheating is easy, it's already being taught at RSC. Leagues can send > out files that provide the drivers will all the cash you need to upgrade > or > you can just whip out notepad. Ridiculously easy to bypass. > I would think that most mods will forego the upgrade and just provide > fully tricked out cars. But, you should be aware that online server code > checks for edits so you may want to have a safe default driver to prevent > any mis-matching errors. > And.. > There is already a real world track available. A port of Lime Rock > Park by the RSR mod team. > > Again...rsc for details. > > dave henrie
"John Smith" <[email hidden]> wrote in message news:AkARe.218314$[email hidden]... >I mean is this based off of the F1C 99-00, or GTR games. How much better is >it than the rest of these clones? Anything new or improved over the rest of >isi's sims? > I have not owned any of those but I can tell you one thing for sure - THE AI IS DEFINANTLY NOT BETTER! :)
Pull yer finger out, Byron, and ADJUST the AI strength and aggression before yer start whingin' about it. BK "Byron Forbes" <[email hidden]> wrote in message news:431755d8$0$15520$[email hidden]... > > THE AI IS DEFINANTLY NOT BETTER! >
The AI in GTR was the best Ive seen to date. 95% Psychotic was a great battle (better than most online races) and they dont wreck you without at least trying to evade like RF.. GTL seems pretty good as well but I cant really judge it completely till its out.. RFactors AI on the other hand is a stinking pile from what Ive seen in the short time Ive run it.... Whats sad is that Im sitting thinking I should not have cleared my schedule quite so fast. Whats that say about this game when Id rather work than fight the crap AI? Mitch "Byron Forbes" <[email hidden]> wrote in > I have not owned any of those but I can tell you one thing for sure - > THE AI IS DEFINANTLY NOT BETTER! > > :) >
Mitch A spat: The AI in GTR was the best Ive seen to date. 95% Psychotic was a great battle (better than most online races) and they dont wreck you without at least trying to evade like RF.. GTL seems pretty good as well but I cant really judge it completely till its out.. RFactors AI on the other hand is a stinking pile from what Ive seen in the short time Ive run it.... Whats sad is that Im sitting thinking I should not have cleared my schedule quite so fast. Whats that say about this game when Id rather work than fight the crap AI? Mitch ----------------------------------- I find this to be really funny. It happened to me for about 10 minutes, then I found the spot in the menu interface that fixes it. -- Richard "ZZ" Busch [URL=http://gtr.gplrank.info/viewLaptimesbyUserId?user_id=14884]GTRank[/URL] Member: Screamers Racing League oAo AoA MARA GTR GT Rank +34.560 NGT Rank +37.765 GT Rank Monster +1163.777 GPL Rank + 14.768 MoGPL Rank + 308.654 N2003 Rank -18.8060 ---------------- Remember racecar is racecar spelled backward ----------------- <a href="http://www.spreadfirefox.com/?q=affiliates&amp;id=0&amp;t=1">Get Firefox!</a>
Just to be perverse, I took the FIS onto that tiny oval. What a complete blast! There's huge mileage in a CART or IRL sim. With the exception of the trick dx9 bits, I'm underwhelmed by graphics in general. At least they don't glitch like GTR. I never bother with AI so can't comment. The replay system is still hopeless. I still can't believe there's no surround sound - I really miss that. Found a telemetry program at RSC so that's looking better. For the first time ever, I find myself convinced by an ISI low speed grip model (only tried OW so far). It's looking good from my perspective but it'll need quality tracks real soon to stay in my affections. I'm really after Open Wheel and the track selection isn't that good at the moment. I'll try to get stuck into some multiplayer over the weekend - that'll make or break it for me. Regards "David G Fisher" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (49 lines)> All you have to do is type ISI_BABYFACTORY in the chat screen and you have > all the money you need to upgrade. Do it for both series. > > The F1 cars are awesome, and the fully upgraded Howston is nice too. > -- > David G Fisher > > > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... >> [email hidden] (Andrew MacPherson) wrote in >> news:[email hidden]: >> >>> In article <AkARe.218314$[email hidden]>, >>> [email hidden] (John Smith) wrote: >>> >>>> How much better is it than the rest of these >>>> clones? >>> >>> Much better IMO. But after spending four hours or so >>> thrashing around in the "starter" vehicles I'm not >>> convinced it's the sim to lure me back to my wheel in a >>> serious manner. Great lighting, stunning sound, >>> pretty good AI (once tweaked). But... I think I need to >>> "cheat" my way into a more satisfying car before I make up >>> my mind. >>> >>> Andrew McP >>> >>> >> >> Cheating is easy, it's already being taught at RSC. Leagues can send >> out files that provide the drivers will all the cash you need to upgrade >> or >> you can just whip out notepad. Ridiculously easy to bypass. >> I would think that most mods will forego the upgrade and just provide >> fully tricked out cars. But, you should be aware that online server code >> checks for edits so you may want to have a safe default driver to prevent >> any mis-matching errors. >> And.. >> There is already a real world track available. A port of Lime Rock >> Park by the RSR mod team. >> >> Again...rsc for details. >> >> dave henrie > >
David G Fisher wrote: > All you have to do is type ISI_BABYFACTORY in the chat screen and you have > all the money you need to upgrade. Do it for both series. > > The F1 cars are awesome, and the fully upgraded Howston is nice too. Do you know what a ***SPOILER*** is?
"whooo" <[email hidden]> wrote in message news:9pKRe.2740$[email hidden]...
Quoted text (7 lines)> David G Fisher wrote: >> All you have to do is type ISI_BABYFACTORY in the chat screen and you >> have all the money you need to upgrade. Do it for both series. >> >> The F1 cars are awesome, and the fully upgraded Howston is nice too. > > Do you know what a ***SPOILER*** is?
So now that you know the code, the game is going to read your mind and auto unlock the cars whether you want it to or not?? The new gMotor game engine is more powerful than I thought. Sorry. -- David G Fisher
David G Fisher wrote:
Quoted text (19 lines)> "whooo" <[email hidden]> wrote in message > news:9pKRe.2740$[email hidden]... > >>David G Fisher wrote: >> >>>All you have to do is type ***SPOILER REMOVED*** in the chat screen and you >>>have all the money you need to upgrade. Do it for both series. >>> >>>The F1 cars are awesome, and the fully upgraded Howston is nice too. >> >>Do you know what a ***SPOILER*** is? > > > So now that you know the code, the game is going to read your mind and auto > unlock the cars whether you want it to or not?? > > The new gMotor game engine is more powerful than I thought. Sorry. > >
Well I'm weak willed, which is why I haven't read anything marked 'spoiler' regarding this issue
The problem is the default AI set has the F1s in it. If you select only the trainers, no problem. It's not my default! :) "Bruce Kennewell" <[email hidden]> wrote in message news:43175dd3$[email hidden]...
Quoted text (13 lines)> Pull yer finger out, Byron, and ADJUST the AI strength and aggression > before > yer start whingin' about it. > > BK > > "Byron Forbes" <[email hidden]> wrote in message > news:431755d8$0$15520$[email hidden]... >> >> THE AI IS DEFINANTLY NOT BETTER! >> > >
On Thu, 1 Sep 2005 21:11:33 +0000 (UTC), Neil Charlton wrote: > can't comment. The replay system is still hopeless. I still can't believe Hey Neil, what issues are you having with the replay system? You can cut, edit, ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy titles anymore. Cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
> what issues are you having with the replay system? You can cut, edit, > ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy > titles anymore. You can also export to avi files which is cool, but ISI replays just don't store enough data to recreate a run. The sounds like tire squeal aren't there at all (F1C, GTR), or are rarely audible (rFactor), and often out of sync (like gear changes). Gauges don't work at all. With an ISI replay, there's no sense of how hard the driver was pushing his car. I've made a lot of videos from racing games, and with an ISI game, I'm forced to do a live capture. The Papy based replays produce an identical (or near identical) reproduction of a run. Need For Speed 2 through 5 were unique in that they stored control inputs instead of telemetry (and ai persona info), so a replay was an exact recreation of a race. Toca Race Driver 2 uses the same control input method, (although a bit buggy, you need a clean run to get a good replay with TRD2). Even a budget racer, like Ford Racing 2, which can't save it's replays, still does do a good job of recreating a run when viewing a replay (only saved in memory just after a race).
On Fri, 2 Sep 2005 10:54:55 +0200, Uwe Sch�rkamp <[email hidden]> wrote:
Quoted text (9 lines)>On Thu, 1 Sep 2005 21:11:33 +0000 (UTC), Neil Charlton wrote: >> can't comment. The replay system is still hopeless. I still can't believe > > >Hey Neil, > >what issues are you having with the replay system? You can cut, edit, >ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy >titles anymore.
Hmmm, watch a rFactor replay, then watch a GTP replay....the graphics regarding tracks are outstanding in rFactor, but the car looks more realistic in GTP. Cheers! Remco
On Fri, 02 Sep 2005 11:54:30 +0200, Remco Moedt wrote: > > Hmmm, watch a rFactor replay, then watch a GTP replay....the graphics > regarding tracks are outstanding in rFactor, but the car looks more > realistic in GTP. > I think one of the major gripes people were having with ISI replays in the past is their inadequacy for league / incident review and not graphical quality, and I think it's much easier to handle replays in rFactor then any other ISI title I've seen. cheers, uwe -- GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
"Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (14 lines)> On Thu, 1 Sep 2005 21:11:33 +0000 (UTC), Neil Charlton wrote: >> can't comment. The replay system is still hopeless. I still can't believe > > > Hey Neil, > > what issues are you having with the replay system? You can cut, edit, > ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy > titles anymore. > > Cheers, uwe > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
I think Jeff very concisely lists my concerns in his response. No biggie but in terms of accurate portrayal it's still years behind Papy. Yes it will export to avi as long has you have several weeks and 2 Gb available for each lap. Like I said, It's not a show-stopper just weak. Regards
if you change the codec for the vid export to say DivX, 5 minutes and roughly 10meg for a lap. cheers steve "Neil Charlton" <[email hidden]> wrote in message news:df9jf8$grl$[email hidden]...
Quoted text (26 lines)> > "Uwe Sch�rkamp" <[email hidden]> wrote in message > news:[email hidden]... >> On Thu, 1 Sep 2005 21:11:33 +0000 (UTC), Neil Charlton wrote: >>> can't comment. The replay system is still hopeless. I still can't >>> believe >> >> >> Hey Neil, >> >> what issues are you having with the replay system? You can cut, edit, >> ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy >> titles anymore. >> >> Cheers, uwe >> >> -- >> GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61 > > I think Jeff very concisely lists my concerns in his response. No biggie > but in terms of accurate portrayal it's still years behind Papy. Yes it > will export to avi as long has you have several weeks and 2 Gb available > for each lap. Like I said, It's not a show-stopper just weak. > > Regards >
Uwe =?iso-8859-15?Q?Sch=FCrkamp?= <[email hidden]> wrote in news:[email hidden]:
Quoted text (13 lines)> On Fri, 02 Sep 2005 11:54:30 +0200, Remco Moedt wrote: >> >> Hmmm, watch a rFactor replay, then watch a GTP replay....the graphics >> regarding tracks are outstanding in rFactor, but the car looks more >> realistic in GTP. >> > > I think one of the major gripes people were having with ISI replays in > the past is their inadequacy for league / incident review and not > graphical quality, and I think it's much easier to handle replays in > rFactor then any other ISI title I've seen. > > cheers, uwe
I watch replays mostly to study faster drivers laps, my own driving, and league incident reviews. Unless I've missed something(highly likely) there's no way to know what driver your watching, what lap he's on, or what the lap time is. Don
Thanks Steve - I'll look into that. Regards "Steve Whitty" <[email hidden]> wrote in message news:uy_Re.20299$[email hidden]...
Quoted text (38 lines)> if you change the codec for the vid export to say DivX, 5 minutes and > roughly 10meg for a lap. > > cheers > steve > > > > "Neil Charlton" <[email hidden]> wrote in message > news:df9jf8$grl$[email hidden]... >> >> "Uwe Sch�rkamp" <[email hidden]> wrote in message >> news:[email hidden]... >>> On Thu, 1 Sep 2005 21:11:33 +0000 (UTC), Neil Charlton wrote: >>>> can't comment. The replay system is still hopeless. I still can't >>>> believe >>> >>> >>> Hey Neil, >>> >>> what issues are you having with the replay system? You can cut, edit, >>> ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy >>> titles anymore. >>> >>> Cheers, uwe >>> >>> -- >>> GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61 >> >> I think Jeff very concisely lists my concerns in his response. No biggie >> but in terms of accurate portrayal it's still years behind Papy. Yes it >> will export to avi as long has you have several weeks and 2 Gb available >> for each lap. Like I said, It's not a show-stopper just weak. >> >> Regards >> > >
"ZZ Busch" <[email hidden]> wrote in message news:B%JRe.47$[email hidden]...
Quoted text (16 lines)> Mitch A spat: > The AI in GTR was the best Ive seen to date. 95% Psychotic was a great > battle (better than most online races) and they dont wreck you without at > least trying to evade like RF.. GTL seems pretty good as well but I cant > really judge it completely till its out.. > > RFactors AI on the other hand is a stinking pile from what Ive seen in the > short time Ive run it.... > > Whats sad is that Im sitting thinking I should not have cleared my > schedule > quite so fast. Whats that say about this game when Id rather work than > fight the crap AI? > > Mitch >
How do you crank them up in the demo? I'm having a blast with this demo, but they are too slow. BTW I'm on advanced already.
On Thu, 01 Sep 2005 10:14:16 GMT, "Steve Whitty" <[email hidden]> wrote:
Quoted text (11 lines)> >"John Smith" <[email hidden]> wrote in message >news:AkARe.218314$[email hidden]... >>I mean is this based off of the F1C 99-00, or GTR games. How much better is >>it than the rest of these clones? Anything new or improved over the rest of >>isi's sims? >> > >physics, graphics, net code. all new > >hows that sound? :)
It sounds good....but why oh why didn't they solve the stutter when someone joins? I've a feeling the only netcode they rewrote was the matchmaking part, not the actual racingcode. The other thing which reminds me to the older ISI based games is the practice/quilify/warmup/race setup. Granted, you can tick some off if you're hosting, but so far I haven't seen a way in game to set the amount of practice/qualify/warmup time, or set the type of qualification. Somehow I've a feeling this part is just the F1C part, since you're only allowed 12 laps....Maybe it's different in the dedicated server, I didn't check that one out. Cheers! Remco
Remco Moedt <[email hidden]> wrote in news:[email hidden]:
Quoted text (36 lines)> On Thu, 01 Sep 2005 10:14:16 GMT, "Steve Whitty" <[email hidden]> > wrote: > >> >>"John Smith" <[email hidden]> wrote in message >>news:AkARe.218314$[email hidden]... >>>I mean is this based off of the F1C 99-00, or GTR games. How much >>>better is it than the rest of these clones? Anything new or improved >>>over the rest of isi's sims? >>> >> >>physics, graphics, net code. all new >> >>hows that sound? :) > > It sounds good....but why oh why didn't they solve the stutter when > someone joins? I've a feeling the only netcode they rewrote was the > matchmaking part, not the actual racingcode. The other thing which > reminds me to the older ISI based games is the > practice/quilify/warmup/race setup. > > Granted, you can tick some off if you're hosting, but so far I haven't > seen a way in game to set the amount of practice/qualify/warmup time, > or set the type of qualification. Somehow I've a feeling this part is > just the F1C part, since you're only allowed 12 laps....Maybe it's > different in the dedicated server, I didn't check that one out. > > > Cheers! > > > Remco > > > >
I joined in my first online session this morning before I had to go to work, it was a small group and the wrong time of day to really test the 'stress' on the server, but with 10 or so AI and the other real guys leaving and rejoining, I never had a hiccup. If past experience holds, you should underestimate your connection. I have Cable with 4000kbs down and 300+ upstream. I chose the 128kbs ISDN setting. Smooth as silk. But again, not the most stressful test conditions. dh
"Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (10 lines)> On Thu, 1 Sep 2005 21:11:33 +0000 (UTC), Neil Charlton wrote: >> can't comment. The replay system is still hopeless. I still can't believe > > > Hey Neil, > > what issues are you having with the replay system? You can cut, edit, > ff, back, set bookmarks, whatever. Doesn't seem that inferior to papy > titles anymore. >
I'm surprised to hear someone that runs Rank say that - how will you check peoples stuff with these sketchy replays - too the nearest second? :)
"Donj Scurlock" <[email hidden]> wrote in message news:[email hidden]... > > I watch replays mostly to study faster drivers laps, my own driving, and > league incident reviews. > Unless I've missed something(highly likely) there's no way to know what > driver your watching, what lap he's on, or what the lap time is. > I couldn't change the view to other cars last I tried. It looks like the only way to tell who's who is by the number on the car, colours, shapes, etc LOL.
"Byron Forbes" <[email hidden]> wrote in message news:431911b4$0$15514$[email hidden]...
Quoted text (13 lines)> > "Donj Scurlock" <[email hidden]> wrote in message > news:[email hidden]... >> >> I watch replays mostly to study faster drivers laps, my own driving, and >> league incident reviews. >> Unless I've missed something(highly likely) there's no way to know what >> driver your watching, what lap he's on, or what the lap time is. >> > > I couldn't change the view to other cars last I tried. It looks like > the only way to tell who's who is by the number on the car, colours, > shapes, etc LOL.
Use the + and - keys. -- David G Fisher
What file do you edit ? -Larry "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (36 lines)> [email hidden] (Andrew MacPherson) wrote in > news:[email hidden]: > >> In article <AkARe.218314$[email hidden]>, >> [email hidden] (John Smith) wrote: >> >>> How much better is it than the rest of these >>> clones? >> >> Much better IMO. But after spending four hours or so >> thrashing around in the "starter" vehicles I'm not >> convinced it's the sim to lure me back to my wheel in a >> serious manner. Great lighting, stunning sound, >> pretty good AI (once tweaked). But... I think I need to >> "cheat" my way into a more satisfying car before I make up >> my mind. >> >> Andrew McP >> >> > > Cheating is easy, it's already being taught at RSC. Leagues can send > out files that provide the drivers will all the cash you need to upgrade > or > you can just whip out notepad. Ridiculously easy to bypass. > I would think that most mods will forego the upgrade and just provide > fully tricked out cars. But, you should be aware that online server code > checks for edits so you may want to have a safe default driver to prevent > any mis-matching errors. > And.. > There is already a real world track available. A port of Lime Rock > Park by the RSR mod team. > > Again...rsc for details. > > dave henrie
Type ISI_BABYFACTORY in the chat window and hit enter. Do it for each series, and then you will have enough money to buy and fully upgrade all cars. You can do it by editing files, but you'll get a mismatch error if you race online. Easier to just use the code anyway. -- David G Fisher "Larry" <[email hidden]> wrote in message news:6PuSe.7299$Cc5.5925@lakeread06... > What file do you edit ? > > -Larry > > "Dave Henrie" <[email hidden]> wrote in message > news:[email hidden]... >> [email hidden] (Andrew MacPherson) wrote in >> news:[email hidden]: >> >>> In article <AkARe.218314$[email hidden]>, >>> [email hidden] (John Smith) wrote: >>> >>>> How much better is it than the rest of these >>>> clones? >>> >>> Much better IMO. But after spending four hours or so >>> thrashing around in the "starter" vehicles I'm not >>> convinced it's the sim to lure me back to my wheel in a >>> serious manner. Great lighting, stunning sound, >>> pretty good AI (once tweaked). But... I think I need to >>> "cheat" my way into a more satisfying car before I make up >>> my mind. >>> >>> Andrew McP >>> >>> >> >> Cheating is easy, it's already being taught at RSC. Leagues can send >> out files that provide the drivers will all the cash you need to upgrade >> or >> you can just whip out notepad. Ridiculously easy to bypass. >> I would think that most mods will forego the upgrade and just provide >> fully tricked out cars. But, you should be aware that online server code >> checks for edits so you may want to have a safe default driver to prevent >> any mis-matching errors. >> And.. >> There is already a real world track available. A port of Lime Rock >> Park by the RSR mod team. >> >> Again...rsc for details. >> >> dave henrie > >

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