having to earn cars, I've been racing for 20 years, and if I pay for a new
sim, I want to be able to drive any car in it without having to go through
all this buying and selling crap. Can't even drive the cars in that were in
the demo.
THIS SUCKS>>>
Complaints about earning cars and kamikaze AI in rFactor
A buyer was angry that rFactor made players earn and buy cars. Others pointed to the money-back guarantee and to the 'ISI_BABYFACTORY' cheat code. Many complained that the AI, especially the F1 cars in mixed-class races, drove into the player, and suggested running single-class fields. Debate continued over rFactor's fictional content and reliance on mods, and ISI's Joe (Scoob Droolins) pointed out that the Y key restarts a race.
With Joe 'Scoob Droolins' (Image Space Incorporated)
Automated summary.
Quoted text (8 lines)
> having to earn cars, I've been racing for 20 years, and if I pay for a > new > sim, I want to be able to drive any car in it without having to go > through > all this buying and selling crap. Can't even drive the cars in that were > in > the demo. > THIS SUCKS>>>http://forum.rscnet.org/showthread.php?t=221231
try the suggestions in the link. they are attainable.
cheers
steve
"test" <[email hidden]> wrote in message
news:EZtRe.2387$[email hidden]...
> having to earn cars, I've been racing for 20 years, and if I pay for a new
> sim, I want to be able to drive any car in it without having to go through
> all this buying and selling crap. Can't even drive the cars in that were
> in the demo.
> THIS SUCKS>>>
>
> http://forum.rscnet.org/showthread.php?t=221231
> try the suggestions in the link. they are attainable.
The zip file in that thread worked just fine. I added
a readme.txt for myself so I'll remember what to do if
I ever need to setup a new account.
Being a F1C99-02 fan (I feel the need for speed), I
liked the forumla car the best so far. Didn't take too
long before I was running sub 1:15's at the Toban GP track.
"Jeff Reid" <[email hidden]> wrote in message
news:cdxRe.2040$mH.674@fed1read07...
max out the Howston! its a great car to drive. at joesville, apply
anything you know about nascar setups to it.
cheers
steve
Quoted text (12 lines)
>> http://forum.rscnet.org/showthread.php?t=221231 >> try the suggestions in the link. they are attainable. > > The zip file in that thread worked just fine. I added > a readme.txt for myself so I'll remember what to do if > I ever need to setup a new account. > > Being a F1C99-02 fan (I feel the need for speed), I > liked the forumla car the best so far. Didn't take too > long before I was running sub 1:15's at the Toban GP track. > >>> Being a F1C99-02 fan (I feel the need for speed), I
>> liked the forumla car the best so far. Didn't take too
>> long before I was running sub 1:15's at the Toban GP track.
Sub 1:10's now, best lap is a 1:09.2. Still the AI at 100% are
doing 1:07's so I have a ways to go. There's a couple of corners
that the AI seem to be able to take one gear taller than me.
Yep that's the way it works in real life too, anybody with enough money
can jump right in at the top level without any training wheel series
experience.
Just ask Tim Allen and Jason Preistley. ;)
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
I have no big problem with the advancement system. But when you need
good results to advance and an idiotic F1 car runs square into the back of
you (when you are right over to one side of the track) at a speed
differential of about 100mph - well, that's just FUCKED! LOL
There looks like there's a good game in there - said the same thing
about CPR though.
Someone needs to introduce some of these fucking idiots to the concept
of the chain being as strong as the weakest link.
I'm quietly optimistic about rFactor but this issue is just fuckingwell
annoying! It's very disappointing to see a sim released with a glaring
weakness like that.
And at days end I start getting CTDs.
Im going to bed.....................................................
To be continued...............................................
Quoted text (14 lines)
>> having to earn cars, I've been racing for 20 years, and if I pay for a >> new >> sim, I want to be able to drive any car in it without having to go >> through >> all this buying and selling crap. Can't even drive the cars in that were >> in >> the demo. >> THIS SUCKS>>> > > There's a 2 day money back guarantee. I strongly suggest you use it and > spare us your whinging. You should have known about it before you bought > the game. > > Anyway, there's a cheat code already to shut up whiners like yourself.
"Byron Forbes" <[email hidden]> wrote in message
news:43175553$0$15521$[email hidden]...
Did you know that you can select which cars can be used by the AI? It fixes
the speed differential problem by removing the formula cars.
If people spent half as much effort doing a little research than they did
complaining, the world would be a beautiful place.
Quoted text (39 lines)
> > "Steve Simpson" <[email hidden]> wrote in message > news:[email hidden]... >>> having to earn cars, I've been racing for 20 years, and if I pay for a >>> new >>> sim, I want to be able to drive any car in it without having to go >>> through >>> all this buying and selling crap. Can't even drive the cars in that were >>> in >>> the demo. >>> THIS SUCKS>>> >> >> There's a 2 day money back guarantee. I strongly suggest you use it and >> spare us your whinging. You should have known about it before you bought >> the game. >> >> Anyway, there's a cheat code already to shut up whiners like yourself. > > I have no big problem with the advancement system. But when you need > good results to advance and an idiotic F1 car runs square into the back of > you (when you are right over to one side of the track) at a speed > differential of about 100mph - well, that's just FUCKED! LOL > > There looks like there's a good game in there - said the same thing > about CPR though. > > Someone needs to introduce some of these fucking idiots to the concept > of the chain being as strong as the weakest link. > > I'm quietly optimistic about rFactor but this issue is just fuckingwell > annoying! It's very disappointing to see a sim released with a glaring > weakness like that. > > And at days end I start getting CTDs. > > Im going to bed..................................................... > > To be continued............................................... >I hate when people dont comprehend what they read then come back with a
smart ass reply...
Changing to a single class of cars doesnt fix the root issue my friend.
If you had read his initial post you would have noticed he said that even
pulling nearly off the track they still nail him (us) instead of making a
clean pass..... In other words blind/deaf/dumb....
RFactor offers mixed class racing but the AI is incapable of reacting to a
human on the track regardless whether a mix class race or not. Mix class
just makes it worse is all.
I started running F1 only 10 min after I installed the game and the AI is
still HORRIBLE by any standard. I start on the back of the grid and
determined to avoid ANY contact. Regardless how careful I am moments after
I pass the 2nd to last car he punts me.
Then to top it off you have to exit the race and go through race setup all
over again... Rinse, Repeat...
Mitch
"Groo the Wanderer" <[email hidden]> wrote in >>>
>
> If people spent half as much effort doing a little research than they did
> complaining, the world would be a beautiful place.
>
>"Byron Forbes" <[email hidden]> wrote
> I have no big problem with the advancement system. But when you need
> good results to advance and an idiotic F1 car runs square into the back of
> you (when you are right over to one side of the track) at a speed
> differential of about 100mph - well, that's just FUCKED! LOL
The whole thing can be changed with the flick of a little txt editing to
give you all cars, like it SHOULD be .
This is not a Need for Speed series title, its a serious simulation. If I
pay, gimme.
> There looks like there's a good game in there - said the same thing
> about CPR though.
I'm so unsure of what's gonna happen with rFactor. Will the novelty factor
wear off pretty fast? Those tracks shipped with the game are average and
people will get tired quick. And we can bet those first third-party tracks
modified for rFactor will be very crude.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
On Thu, 1 Sep 2005 20:17:54 -0400, "ymenard"
<[email hidden]> wrote:
>The whole thing can be changed with the flick of a little txt editing to
>give you all cars, like it SHOULD be .
No need to text edit, you just type "ISI_BABYFACTORY" in the chat
window and you get all the cars.
or you could read the readme.txt and discover that the 'Y' key restarts
the race. unless you reassign to another key.
hehe sorry for top posting:)
has anyone let the credits scroll though when leaving the game.
I think you'll notice some top notch editors in there. Yes the first tracks
"ported" will not be up to scratch. but ISI have said, they really would
like the track editors to start from scratch with tracks. not convert. give
the editors a chance. you'll get some great tracks released soon.
cheers
steve
"ymenard" <[email hidden]> wrote in message
news:QSMRe.8600$[email hidden]...
Quoted text (35 lines)
> >"Byron Forbes" <[email hidden]> wrote >> I have no big problem with the advancement system. But when you need >> good results to advance and an idiotic F1 car runs square into the back >> of you (when you are right over to one side of the track) at a speed >> differential of about 100mph - well, that's just FUCKED! LOL > > > The whole thing can be changed with the flick of a little txt editing to > give you all cars, like it SHOULD be . > > This is not a Need for Speed series title, its a serious simulation. If I > pay, gimme. > > > >> There looks like there's a good game in there - said the same thing >> about CPR though. > > > I'm so unsure of what's gonna happen with rFactor. Will the novelty > factor wear off pretty fast? Those tracks shipped with the game are > average and people will get tired quick. And we can bet those first > third-party tracks modified for rFactor will be very crude. > > > > > > > -- > -- Fran�ois M�nard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >
"Mitch_A" <[email hidden]> wrote in message
news:qPMRe.161$[email hidden]...
Have you tried setting the AI to 50% and the aggression to 25%? It seems to
work for people on RSC.
Quoted text (23 lines)
>I hate when people dont comprehend what they read then come back with a >smart ass reply... > > Changing to a single class of cars doesnt fix the root issue my friend. > > If you had read his initial post you would have noticed he said that even > pulling nearly off the track they still nail him (us) instead of making a > clean pass..... In other words blind/deaf/dumb.... > > RFactor offers mixed class racing but the AI is incapable of reacting to a > human on the track regardless whether a mix class race or not. Mix class > just makes it worse is all. > > I started running F1 only 10 min after I installed the game and the AI is > still HORRIBLE by any standard. I start on the back of the grid and > determined to avoid ANY contact. Regardless how careful I am moments > after I pass the 2nd to last car he punts me. > > Then to top it off you have to exit the race and go through race setup all > over again... Rinse, Repeat... > > Mitch >>"Steve Whitty" <[email hidden]> wrote
> I think you'll notice some top notch editors in there. Yes the first
> tracks "ported" will not be up to scratch. but ISI have said, they really
> would like the track editors to start from scratch with tracks. not
> convert. give the editors a chance. you'll get some great tracks
> released soon.
Yeah hmm....
Suit exec : "Hey we can skip tracks and just give the tools to the
community!"
Suit exec 2 : "What a marvellous idea, we cut all cost in true track
modeling and licensing, PLUS we look like we care about the community".
Suits altogether : "Profit!"
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
well, if you got real world tracks and cars released with the game, you
would've had to pay more for the game.
you'll still get the real world tracks, free of charge. just will have to
wait for them.
shit. everyone wants everything right here, right now.
how long did you have to wait for gpl tracks. how long for n2k2 and n2k3
tracks. how long before add on tracks for gtr. you've got Lime Rock within
24 hours.
yes, everything is about money. its how the world runs.
but I know I'd rather wait and get a free track done well, than a track I
paid for done badly.
:)
cheers
steve
"ymenard" <[email hidden]> wrote in message
news:snQRe.8790$[email hidden]...
Quoted text (28 lines)
> >"Steve Whitty" <[email hidden]> wrote >> I think you'll notice some top notch editors in there. Yes the first >> tracks "ported" will not be up to scratch. but ISI have said, they >> really would like the track editors to start from scratch with tracks. >> not convert. give the editors a chance. you'll get some great tracks >> released soon. > > > Yeah hmm.... > > > Suit exec : "Hey we can skip tracks and just give the tools to the > community!" > > Suit exec 2 : "What a marvellous idea, we cut all cost in true track > modeling and licensing, PLUS we look like we care about the community". > > Suits altogether : "Profit!" > > > > > -- > -- Fran�ois M�nard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > >>"Steve Whitty" <[email hidden]> wrote
> well, if you got real world tracks and cars released with the game, you
> would've had to pay more for the game.
rFactor already costs as much as a standard game on the shelves, while being
very limited in tracks. Very limited. If you say the sim would have cost
more, then they have some problems with their development cost..
> shit. everyone wants everything right here, right now.
> how long did you have to wait for gpl tracks. how long for n2k2 and n2k3
> tracks.
No nonono.... those sims already had tracks in quality and quantity out of
the box. They cost the same as rFactor.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
No I hadn't that exact combo I will though, thanks.
Mitch
"Groo the Wanderer" <[email hidden]> wrote in message
news:1%ORe.1132$[email hidden]...
Quoted text (29 lines)
> > "Mitch_A" <[email hidden]> wrote in message > news:qPMRe.161$[email hidden]... >>I hate when people dont comprehend what they read then come back with a >>smart ass reply... >> >> Changing to a single class of cars doesnt fix the root issue my friend. >> >> If you had read his initial post you would have noticed he said that even >> pulling nearly off the track they still nail him (us) instead of making a >> clean pass..... In other words blind/deaf/dumb.... >> >> RFactor offers mixed class racing but the AI is incapable of reacting to >> a human on the track regardless whether a mix class race or not. Mix >> class just makes it worse is all. >> >> I started running F1 only 10 min after I installed the game and the AI is >> still HORRIBLE by any standard. I start on the back of the grid and >> determined to avoid ANY contact. Regardless how careful I am moments >> after I pass the 2nd to last car he punts me. >> >> Then to top it off you have to exit the race and go through race setup >> all over again... Rinse, Repeat... >> >> Mitch >> > Have you tried setting the AI to 50% and the aggression to 25%? It seems > to work for people on RSC. >Other than yours Steve ;) there weren't too many add on tracks to the
quality of the original developer. Lots of little problems in just about
all of them. I hope that changes though.
Mitch
"Steve Whitty" <[email hidden]> wrote in message
news:2VQRe.19665$[email hidden]...
Quoted text (55 lines)
> well, if you got real world tracks and cars released with the game, you > would've had to pay more for the game. > > you'll still get the real world tracks, free of charge. just will have to > wait for them. > > shit. everyone wants everything right here, right now. > how long did you have to wait for gpl tracks. how long for n2k2 and n2k3 > tracks. how long before add on tracks for gtr. you've got Lime Rock > within 24 hours. > > yes, everything is about money. its how the world runs. > > but I know I'd rather wait and get a free track done well, than a track I > paid for done badly. > > :) > > cheers > > steve > > > "ymenard" <[email hidden]> wrote in message > news:snQRe.8790$[email hidden]... >> >"Steve Whitty" <[email hidden]> wrote >>> I think you'll notice some top notch editors in there. Yes the first >>> tracks "ported" will not be up to scratch. but ISI have said, they >>> really would like the track editors to start from scratch with tracks. >>> not convert. give the editors a chance. you'll get some great tracks >>> released soon. >> >> >> Yeah hmm.... >> >> >> Suit exec : "Hey we can skip tracks and just give the tools to the >> community!" >> >> Suit exec 2 : "What a marvellous idea, we cut all cost in true track >> modeling and licensing, PLUS we look like we care about the community". >> >> Suits altogether : "Profit!" >> >> >> >> >> -- >> -- Fran�ois M�nard <ymenard> >> -- This announcement is brought to you by the Shimago-Dominguez >> Corporation - helping America into the New World... >> >> > >"ymenard" <[email hidden]> wrote in news:snQRe.8790
$[email hidden]:
Yves...you old sea dog. How ARE you?
take alook at the credits of rF and examine the 'suits'
Quoted text (11 lines)
> Yeah hmm.... > > > Suit exec : "Hey we can skip tracks and just give the tools to the > community!" > > Suit exec 2 : "What a marvellous idea, we cut all cost in true track > modeling and licensing, PLUS we look like we care about the community". > > Suits altogether : "Profit!" >> Other than yours Steve ;) there weren't too many add on tracks to the quality of the original developer. Lots of
> little problems in just about all of them. I hope that changes though.
I'll be happy with any version of Nordschleife if it's as good as any
of the modded ones made for F1C or GTR.
Thanks for the compliment there Mitch. I can never see my tracks as others
do. I know theres things I wasn't quite happy with or could change. Is
great to hear other peoples views
cheers
steve
"Mitch_A" <[email hidden]> wrote in message
news:DXRRe.546$[email hidden]...
Quoted text (65 lines)
> Other than yours Steve ;) there weren't too many add on tracks to the > quality of the original developer. Lots of little problems in just about > all of them. I hope that changes though. > > Mitch > > "Steve Whitty" <[email hidden]> wrote in message > news:2VQRe.19665$[email hidden]... >> well, if you got real world tracks and cars released with the game, you >> would've had to pay more for the game. >> >> you'll still get the real world tracks, free of charge. just will have >> to wait for them. >> >> shit. everyone wants everything right here, right now. >> how long did you have to wait for gpl tracks. how long for n2k2 and n2k3 >> tracks. how long before add on tracks for gtr. you've got Lime Rock >> within 24 hours. >> >> yes, everything is about money. its how the world runs. >> >> but I know I'd rather wait and get a free track done well, than a track I >> paid for done badly. >> >> :) >> >> cheers >> >> steve >> >> >> "ymenard" <[email hidden]> wrote in message >> news:snQRe.8790$[email hidden]... >>> >"Steve Whitty" <[email hidden]> wrote >>>> I think you'll notice some top notch editors in there. Yes the first >>>> tracks "ported" will not be up to scratch. but ISI have said, they >>>> really would like the track editors to start from scratch with tracks. >>>> not convert. give the editors a chance. you'll get some great tracks >>>> released soon. >>> >>> >>> Yeah hmm.... >>> >>> >>> Suit exec : "Hey we can skip tracks and just give the tools to the >>> community!" >>> >>> Suit exec 2 : "What a marvellous idea, we cut all cost in true track >>> modeling and licensing, PLUS we look like we care about the community". >>> >>> Suits altogether : "Profit!" >>> >>> >>> >>> >>> -- >>> -- Fran�ois M�nard <ymenard> >>> -- This announcement is brought to you by the Shimago-Dominguez >>> Corporation - helping America into the New World... >>> >>> >> >> > >On Fri, 02 Sep 2005 00:14:14 GMT, Mitch_A wrote:
> Then to top it off you have to exit the race and go through race setup all
> over again... Rinse, Repeat...
>
press "ESC" and go to race settings, there's the restart button.
cheers,
uwe
--
GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61
Quoted text (11 lines)
>"Dave Henrie" <[email hidden]> wrote > "ymenard" <[email hidden]> wrote >> Suit exec : "Hey we can skip tracks and just give the tools to the >> community!" >> >> Suit exec 2 : "What a marvellous idea, we cut all cost in true track >> modeling and licensing, PLUS we look like we care about the community". >> >> Suits altogether : "Profit!" >> > Yves...you old sea dog. How ARE you?Thats it Uwe. With all the seemingly blacked out menu's its hard to tell
whats an active button.
Thx bud
Mitch
"Uwe Sch�rkamp" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (15 lines)
> On Fri, 02 Sep 2005 00:14:14 GMT, Mitch_A wrote: >> Then to top it off you have to exit the race and go through race setup >> all >> over again... Rinse, Repeat... >> > > press "ESC" and go to race settings, there's the restart button. > > cheers, > uwe > > > > -- > GPG Fingerprint: 2E 13 20 22 9A 3F 63 7F 67 6F E9 B1 A8 36 A4 61I think he was refering to using those settings for life in general
Mitch not the game ;)
On Fri, 02 Sep 2005 06:02:02 GMT, "Mitch_A" <[email hidden]>
wrote:
>No I hadn't that exact combo I will though, thanks.
>
>Mitch
It was a joke. Lowest you can set AI to is 70%.
On Fri, 2 Sep 2005 09:52:29 -0400, "ymenard"
<[email hidden]> wrote:
>Not bad not bad. Not sure if rFactor is the "true future" of simracing. It
>relies too much on the mods and third-party tracks/cars.
You've never liked anything that ISI has done so all we can expect
from you is negative comments.
But I agree with you about rFactor - it's not very good, IMO. Step
back from F1 "99-02" when it should be a step up.
More wonderful help from the RASholes eh?...
Quoted text (7 lines)
>"Praxiteles Democritus" <[email hidden]> wrote >>Not bad not bad. Not sure if rFactor is the "true future" of simracing. >>It >>relies too much on the mods and third-party tracks/cars. > > You've never liked anything that ISI has done so all we can expect > from you is negative comments.
"Groo the Wanderer" <[email hidden]> wrote in message
news:faMRe.496$[email hidden]...
>
> Did you know that you can select which cars can be used by the AI? It
> fixes the speed differential problem by removing the formula cars.
>
> If people spent half as much effort doing a little research than they did
> complaining, the world would be a beautiful place.
You are right BUT the menu is blacked out and so you dont notice it - I
had to think/remember that I read that somewhere. And it is a silly default
setting.
"Steve Whitty" <[email hidden]> wrote in message
news:_yORe.19462$[email hidden]...
> hehe sorry for top posting:)
> has anyone let the credits scroll though when leaving the game.
I'm starting a count on how many times you pont that out Whitty! :)
LOL
There's a lot of familiar names in there actually.
"ymenard" <[email hidden]> wrote in message
news:snQRe.8790$[email hidden]...
Well, there are 9 road courses (some reverse) for the OW series - only 2
shy of GPL. And a few ovals - a SS and a short oval.
Still, it would be nice to have a few more RCs from ISI.
Quoted text (7 lines)
> > Suit exec : "Hey we can skip tracks and just give the tools to the > community!" > > Suit exec 2 : "What a marvellous idea, we cut all cost in true track > modeling and licensing, PLUS we look like we care about the community". >
"Byron Forbes" <[email hidden]> wrote in message
news:43191682$0$15507$[email hidden]...
LOL
owned
I've only done twice I think. :) only to get people to check the credits,
and to see which people are working to help the devs and the sim community.
cheers
steve
Quoted text (12 lines)
> > "Steve Whitty" <[email hidden]> wrote in message > news:_yORe.19462$[email hidden]... >> hehe sorry for top posting:) >> has anyone let the credits scroll though when leaving the game. > > I'm starting a count on how many times you pont that out Whitty! :) > > LOL > > There's a lot of familiar names in there actually. >Or to see who we can yell at for letting so much slip through the cracks of
the beta ;)
What the heck were you guys doing letting em ship this with this horrible AI
and terrible interface? Spent way too much time on the credits thats for
sure hehe.
The AI spend most of their time trying to block me WHENEVER I try to make a
pass. So much so they will wreck themselves trying a stupid blocking
maneuver. Then if you cant get enough distance between you and him he'll
punt ya from behind at the next corner... Really sad, I had such high
hopes.
Looks like Im going to be a GTL person...
After seeing RFactor I can fully appreciate what Simbin has done. Hell GTR
is better than RFactor and GTL is beyond GTR.
Mitch
"Steve Whitty" <[email hidden]> wrote in
Quoted text (10 lines)
> LOL > owned > I've only done twice I think. :) only to get people to check the credits, > and to see which people are working to help the devs and the sim > community. > > cheers > > steve >Mitch_A wrote:
> The AI spend most of their time trying to block me WHENEVER I try to make a
> pass. So much so they will wreck themselves trying a stupid blocking
> maneuver. Then if you cant get enough distance between you and him he'll
> punt ya from behind at the next corner... Really sad, I had such high
> hopes.
Mitch, I've really not seen this in rFactor racing with all the same
spec trainers. Admittedly this is with limited experience but at 100%
ability and 100% aggression they seemed just fine, albeit a tad slow at
Toban short and either I am slow learning the other tracks but they seem
a tad fast there...
Cheers
Tony
Tony Rickard wrote:
I started a race in an F1 against the trainers. Everytime
I try to pass them, even on a straight, they turn into my way.
Like a fucking crashdummy race...
5 min. ago I got rear ended on the finish line in a Howston by
another Howston. This is fucking bullshit...did they forget to link
the AI library into the exe, or what?
BTW, AI aggr. is at 15% and AI strength is at 80%. They jump
on me like bozos and drive like having 2 engines and supersticky tires.
Well, at least, it's very nice just hot lapping.
l8er
ronny
Quoted text (14 lines)
> Mitch_A wrote: > >> The AI spend most of their time trying to block me WHENEVER I try to >> make a pass. So much so they will wreck themselves trying a stupid >> blocking maneuver. Then if you cant get enough distance between you >> and him he'll punt ya from behind at the next corner... Really sad, I >> had such high hopes. > > > Mitch, I've really not seen this in rFactor racing with all the same > spec trainers. Admittedly this is with limited experience but at 100% > ability and 100% aggression they seemed just fine, albeit a tad slow at > Toban short and either I am slow learning the other tracks but they seem > a tad fast there...Ronald Stoehr wrote:
Have you tried a race of just Trainers at Toban Short (either all school
or all advanced to match your car). My experience with these has been ok
so far whereas the other cars (especially mixed) seem far more erratic.
Quoted text (19 lines)
>> Mitch, I've really not seen this in rFactor racing with all the same >> spec trainers. Admittedly this is with limited experience but at 100% >> ability and 100% aggression they seemed just fine, albeit a tad slow >> at Toban short and either I am slow learning the other tracks but they >> seem a tad fast there... > > > I started a race in an F1 against the trainers. Everytime > I try to pass them, even on a straight, they turn into my way. > Like a fucking crashdummy race... > > 5 min. ago I got rear ended on the finish line in a Howston by > another Howston. This is fucking bullshit...did they forget to link > the AI library into the exe, or what? > > BTW, AI aggr. is at 15% and AI strength is at 80%. They jump > on me like bozos and drive like having 2 engines and supersticky tires. > > Well, at least, it's very nice just hot lapping.Tony Rickard wrote:
I just did, and that seems okay. But if one of the sim's main features is
mixed class racing, the AI coder should make sure not to create kamikaze drivers...
Damn, I already loaded the refund page, but the joy of driving the cars made
me close it again. So I'm just hoping for a patch to tame the bastards... ;)
l8er
ronny
Quoted text (27 lines)
> Ronald Stoehr wrote: > >>> Mitch, I've really not seen this in rFactor racing with all the same >>> spec trainers. Admittedly this is with limited experience but at 100% >>> ability and 100% aggression they seemed just fine, albeit a tad slow >>> at Toban short and either I am slow learning the other tracks but >>> they seem a tad fast there... >> >> >> >> I started a race in an F1 against the trainers. Everytime >> I try to pass them, even on a straight, they turn into my way. >> Like a fucking crashdummy race... >> >> 5 min. ago I got rear ended on the finish line in a Howston by >> another Howston. This is fucking bullshit...did they forget to link >> the AI library into the exe, or what? >> >> BTW, AI aggr. is at 15% and AI strength is at 80%. They jump >> on me like bozos and drive like having 2 engines and supersticky tires. >> >> Well, at least, it's very nice just hot lapping. > > > Have you tried a race of just Trainers at Toban Short (either all school > or all advanced to match your car). My experience with these has been ok > so far whereas the other cars (especially mixed) seem far more erratic.I haven't tried the trainers yet, but the AI at 100% in the
F1 cars are qualifying in the high 1:06's -> low 1:07 range,
which I can't do yet (my best so far is 1:08.2 with aids on,
1:09.6 with all aids off). I've seen a few online get low
1:07's during qualify, but so far no 1:06's.
Jeff Reid wrote:
> I haven't tried the trainers yet, but the AI at 100% in the
> F1 cars are qualifying in the high 1:06's -> low 1:07 range,
> which I can't do yet (my best so far is 1:08.2 with aids on,
> 1:09.6 with all aids off). I've seen a few online get low
> 1:07's during qualify, but so far no 1:06's.
The F1s seem a bit arcade for me in rFactor. Like a lot of work went
into the Trainers and they added the Formula because they felt it should
be there. In y view the trainers (lets call them F3s cos Trainers sounds
crap) are what sets rFactor apart from the other sims right now.
Ive set the aggression the full spectrum 0-100 and it makes zero difference
in how they drive that I can see.
Ive run F1 (the worst) Howson not as bad and the other one I cant recall,
the fast coupe and each exhibits similar erratic driving in the race. Ive
only run Toban and Mills though.
Mitch
"Ronald Stoehr" <[email hidden]> wrote in message
news:dfcni1$v8n$05$[email hidden]...
Quoted text (31 lines)
> Tony Rickard wrote: >> Mitch_A wrote: >> >>> The AI spend most of their time trying to block me WHENEVER I try to >>> make a pass. So much so they will wreck themselves trying a stupid >>> blocking maneuver. Then if you cant get enough distance between you and >>> him he'll punt ya from behind at the next corner... Really sad, I had >>> such high hopes. >> >> >> Mitch, I've really not seen this in rFactor racing with all the same spec >> trainers. Admittedly this is with limited experience but at 100% ability >> and 100% aggression they seemed just fine, albeit a tad slow at Toban >> short and either I am slow learning the other tracks but they seem a tad >> fast there... > > I started a race in an F1 against the trainers. Everytime > I try to pass them, even on a straight, they turn into my way. > Like a fucking crashdummy race... > > 5 min. ago I got rear ended on the finish line in a Howston by > another Howston. This is fucking bullshit...did they forget to link > the AI library into the exe, or what? > > BTW, AI aggr. is at 15% and AI strength is at 80%. They jump > on me like bozos and drive like having 2 engines and supersticky tires. > > Well, at least, it's very nice just hot lapping. > > l8er > ronnyOther than my first run after install I havent run the trainers but I have
tried in actual races each with annoyingly similar results.
As bad a reception GTR received here I now realize its all about politics
and zero about a great sim.... SAD!
Activist lefty pinkos have taken over RAS... LOL
Mitch
"Tony Rickard" <[email hidden]> wrote in message
news:gplSe.101660$[email hidden]...
Quoted text (25 lines)
> Ronald Stoehr wrote: > >>> Mitch, I've really not seen this in rFactor racing with all the same >>> spec trainers. Admittedly this is with limited experience but at 100% >>> ability and 100% aggression they seemed just fine, albeit a tad slow at >>> Toban short and either I am slow learning the other tracks but they seem >>> a tad fast there... >> >> >> I started a race in an F1 against the trainers. Everytime >> I try to pass them, even on a straight, they turn into my way. >> Like a fucking crashdummy race... >> >> 5 min. ago I got rear ended on the finish line in a Howston by >> another Howston. This is fucking bullshit...did they forget to link >> the AI library into the exe, or what? >> >> BTW, AI aggr. is at 15% and AI strength is at 80%. They jump >> on me like bozos and drive like having 2 engines and supersticky tires. >> >> Well, at least, it's very nice just hot lapping. > > Have you tried a race of just Trainers at Toban Short (either all school > or all advanced to match your car). My experience with these has been ok > so far whereas the other cars (especially mixed) seem far more erratic.>"Mitch_A" <[email hidden]> wrote
> As bad a reception GTR received here I now realize its all about politics
> and zero about a great sim.... SAD!
Its always been like that and will always be.
--
-- Fran�ois M�nard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> The F1s seem a bit arcade for me in rFactor.
F1's on a small track are going to seem that way in real life.
Here's a video of a real F1 doing a fast lap at Spa, a 4 mile
track in about 1:45:
http://jeffareid.net/cgi-bin/spaf1.wmv
and F1C99-02 RH2004 mod's version of it (unlike the real thing
I'm using manual shift in this 7 speed Ferrari):
http://jeffareid.net/cgi-bin/f1cspa.wmv
rFactors formula car at Toban (dual view video):
http://jeffareid.net/cgi-bin/rfrf1tgp.wmv
This is arcade:
http://jeffareid.net/cgi-bin/nfsu2sx.wmv
Tony Rickard wrote:
> (lets call them F3s cos Trainers sounds
> crap)
You could call them "Formula Ford" since that's what they are. :)
>> (lets call them F3s cos Trainers sounds crap)
> You could call them "Formula Ford" since that's what they are. :)
Shades of Toca Race Driver 2 ...
On Fri, 02 Sep 2005 02:13:14 GMT, "Steve Whitty" <[email hidden]>
wrote:
>hehe sorry for top posting:)
>has anyone let the credits scroll though when leaving the game.
I let it run for a while last night, and was pleasantly
surprised...<g>
Eldred
jason moyer wrote:
Except the rf cars have wings...
Quoted text (8 lines)
> Tony Rickard wrote: > > >>(lets call them F3s cos Trainers sounds >>crap) > > > You could call them "Formula Ford" since that's what they are. :)Tony Rickard wrote:
> Except the rf cars have wings...
Formula Renault?
jason moyer wrote:
> Tony Rickard wrote:
>
> > Except the rf cars have wings...
>
> Formula Renault?
Actually, here:
http://www.skipbarber.com/race_series/rt_2000_overview.aspx
jason moyer wrote:
Close enough!
Quoted text (8 lines)
> Tony Rickard wrote: > > >>Except the rf cars have wings... > > > Formula Renault? >jason moyer wrote:
Closer still...
Quoted text (14 lines)
> jason moyer wrote: > >>Tony Rickard wrote: >> >> >>>Except the rf cars have wings... >> >>Formula Renault? > > > Actually, here: > > http://www.skipbarber.com/race_series/rt_2000_overview.aspx >In article <qYISe.102439$[email hidden]>,
[email hidden] says...
I thought it was Red Bull that had wings...


































