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rFactor controller setup....weak

35 posts by 17 people · 01 Sep 2005 20:53 UTC - 18 Sep 2005 08:24 UTC

rFactor controller support struggles with reversed axes

Remco Moedt said rFactor could not handle his wheel's reversed steering axis and produced phantom inputs, a long-standing ISI weakness. Others offered controller.ini tips, said negative FF strength fixes Logitech wheels, and said Microsoft FF wheels need low effects. Several defended ISI and blamed the hardware.

hardware: wheels/pedalstech supportrFactor

Automated summary.

Remco Moedt 01 Sep 2005 20:53 UTC#18025
And with weak I'm putting it mildly...when your controller isn't mainstream you can forget it. This is a problem with all ISI based games BTW. A bit painfull when you realize that a certain 7 year old game doesn't have a single problem... I fear I've to ask my money back.... Cheers! Remco
Remco Moedt wrote: > And with weak I'm putting it mildly...when your controller isn't > mainstream you can forget it. This is a problem with all ISI based > games BTW. A bit painfull when you realize that a certain 7 year old > game doesn't have a single problem... > > I fear I've to ask my money back.... I'm mildly amused seeing some of the complaints on RAS and elsewhere about rFactor. Most of the shit people are complaining about has been in every previous ISI title but half the community had their heads too far up GPL's ass to notice.
Remco Moedt wrote:
Quoted text (12 lines)> And with weak I'm putting it mildly...when your controller isn't > mainstream you can forget it. This is a problem with all ISI based > games BTW. A bit painfull when you realize that a certain 7 year old > game doesn't have a single problem... > > I fear I've to ask my money back.... > > > Cheers! > > > Remco
what's the problem, Remco?
On Thu, 01 Sep 2005 21:09:40 GMT, whooo <[email hidden]> wrote:
Quoted text (15 lines)>Remco Moedt wrote: >> And with weak I'm putting it mildly...when your controller isn't >> mainstream you can forget it. This is a problem with all ISI based >> games BTW. A bit painfull when you realize that a certain 7 year old >> game doesn't have a single problem... >> >> I fear I've to ask my money back.... >> >> >> Cheers! >> >> >> Remco > >what's the problem, Remco?
Ah, sorry, I forgot to mention that. Normally the X-axis goes from low to high, mine goes from high to low. ISI based games can't cope with that it seems, very annoying. First it sees the X-axis as a digital button this way, and second it gives random input to steering right, even if I doesn't touch the steering wheel at all. I tried to fix it in the controller.ini in my players folder, to no avail....sigh On the other end, after 2 years no GPL I tried GPL to see if the problem was on my end. GPL and GTP both worked fine, and I had a blast driving Monza again.....a bit slow, though... Cheers! Remco
AFAIK that can be resolved by changing a setting in the "controller.ini" file... "Remco Moedt" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (34 lines)> On Thu, 01 Sep 2005 21:09:40 GMT, whooo <[email hidden]> wrote: > > >Remco Moedt wrote: > >> And with weak I'm putting it mildly...when your controller isn't > >> mainstream you can forget it. This is a problem with all ISI based > >> games BTW. A bit painfull when you realize that a certain 7 year old > >> game doesn't have a single problem... > >> > >> I fear I've to ask my money back.... > >> > >> > >> Cheers! > >> > >> > >> Remco > > > >what's the problem, Remco? > > > Ah, sorry, I forgot to mention that. Normally the X-axis goes from low > to high, mine goes from high to low. ISI based games can't cope with > that it seems, very annoying. First it sees the X-axis as a digital > button this way, and second it gives random input to steering right, > even if I doesn't touch the steering wheel at all. I tried to fix it > in the controller.ini in my players folder, to no avail....sigh > > On the other end, after 2 years no GPL I tried GPL to see if the > problem was on my end. GPL and GTP both worked fine, and I had a blast > driving Monza again.....a bit slow, though... > > > Cheers! > > Remco
"Shrapnel" <[email hidden]> wrote in message news:fCKRe.4106$[email hidden]... > AFAIK that can be resolved by changing a setting in the "controller.ini" > file... > I have a Black Momo and the FF is back to front. If you are sitting still the wheel falls off to the left or right. Something in the ini for that?
Sounds like you need to set the FF to a negative setting. Slide the "strength" bar to the left until it becomes negative. -- David G Fisher "Byron Forbes" <[email hidden]> wrote in message news:431779b6$0$15517$[email hidden]... > > "Shrapnel" <[email hidden]> wrote in message > news:fCKRe.4106$[email hidden]... >> AFAIK that can be resolved by changing a setting in the "controller.ini" >> file... >> > > I have a Black Momo and the FF is back to front. If you are sitting > still the wheel falls off to the left or right. Something in the ini for > that? >
On Thu, 01 Sep 2005 21:43:39 GMT, "Shrapnel" <[email hidden]> wrote: >AFAIK that can be resolved by changing a setting in the "controller.ini" >file... That would be great! Any pointers? When I look to the file I can't see a setting which might be usefull... Cheers! Remco
Quoted text (37 lines)>"Remco Moedt" <[email hidden]> wrote in message >news:[email hidden]... >> On Thu, 01 Sep 2005 21:09:40 GMT, whooo <[email hidden]> wrote: >> >> >Remco Moedt wrote: >> >> And with weak I'm putting it mildly...when your controller isn't >> >> mainstream you can forget it. This is a problem with all ISI based >> >> games BTW. A bit painfull when you realize that a certain 7 year old >> >> game doesn't have a single problem... >> >> >> >> I fear I've to ask my money back.... >> >> >> >> >> >> Cheers! >> >> >> >> >> >> Remco >> > >> >what's the problem, Remco? >> >> >> Ah, sorry, I forgot to mention that. Normally the X-axis goes from low >> to high, mine goes from high to low. ISI based games can't cope with >> that it seems, very annoying. First it sees the X-axis as a digital >> button this way, and second it gives random input to steering right, >> even if I doesn't touch the steering wheel at all. I tried to fix it >> in the controller.ini in my players folder, to no avail....sigh >> >> On the other end, after 2 years no GPL I tried GPL to see if the >> problem was on my end. GPL and GTP both worked fine, and I had a blast >> driving Monza again.....a bit slow, though... >> >> >> Cheers! >> >> Remco >
I don't have the game yet, but usually your problem can be corrected by checking the box marked reverse axis or something like that. Sorry if theres no such thing, just trying to throw out some suggestions.
On Thu, 01 Sep 2005 22:56:19 GMT, "John Smith" <[email hidden]> wrote: >I don't have the game yet, but usually your problem can be corrected by >checking the box marked reverse axis or something like that. Sorry if theres >no such thing, just trying to throw out some suggestions. I can do that in the controller software for the brake and throttle, but I can't do that for the steering. rFactor does detect the right settings, but with a reversed axis you'll get ghosting, which means that someone suddenly pulls your wheel hard to the right when you're doing 200 mph on the straight....not funny... Cheers! Remco
>"jason moyer" <[email hidden]> wrote > I'm mildly amused seeing some of the complaints on RAS and elsewhere > about rFactor. Most of the shit people are complaining about has been > in every previous ISI title but half the community had their heads too > far up GPL's ass to notice. Well... the development team *does* look like a group of people who want to get rid of all the problems of the ISI engine, and not just embellish it from the outside. I've already heard of skipping when somebody enters the track in multi... ;-S embarrassing. But you're right, we might be stuck with 50% of the simracing market being developpers buying the ISI engine onto the next 5 years. -- -- Fran�ois M�nard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World...
"Remco Moedt" <[email hidden]> wrote in message news:[email hidden]... > And with weak I'm putting it mildly...when your controller isn't > mainstream you can forget it. You've answered your own question. I own a MOMO and I don't think I had to touch the thing to work with the game. >This is a problem with all ISI based > games BTW. A bit painfull when you realize that a certain 7 year old > game doesn't have a single problem... > You've answered your own question again. Older game works with older, non-standard, older wheel. Makes sense. > I fear I've to ask my money back.... > It's good that you have that option, as should be the case with all games or any type of mechandise. If you don't like and things don't work with your configuration, having the option to return is a good thing. You can't really complain. Alanb
Quoted text (11 lines)>> And with weak I'm putting it mildly...when your controller isn't >> mainstream you can forget it. This is a problem with all ISI based >> games BTW. A bit painfull when you realize that a certain 7 year old >> game doesn't have a single problem... >> >> I fear I've to ask my money back.... > > I'm mildly amused seeing some of the complaints on RAS and elsewhere > about rFactor. Most of the shit people are complaining about has been > in every previous ISI title but half the community had their heads too > far up GPL's ass to notice.
I haven't had an issue with an ISI title since the F12001 combined pedals issue (which was fixed in a patch) I guess I'm just lucky....
Steve Simpson wrote: > I haven't had an issue with an ISI title since the F12001 combined pedals > issue (which was fixed in a patch) > > I guess I'm just lucky.... I'm not a huge fan of their sims, but I can't say I've had any technical problems with anything they've put out. I was just venting frustration at how surprised so many people seem that certain things either don't work or don't function like you'd expect when they're exactly like previous ISI titles. rF may be a step up from F1C, but F1C users should have had an idea of what they were getting.
> I'm not a huge fan of their sims, but I can't say I've had any > technical problems with anything they've put out. I was just venting > frustration at how surprised so many people seem that certain things > either don't work or don't function like you'd expect when they're > exactly like previous ISI titles. rF may be a step up from F1C, but > F1C users should have had an idea of what they were getting. Indeed. There's no shortage of ignorance around. I think a lot of people(?) over at RSC were expecting a cross between Gran Turismo 5, GTR & GPL...
Since there is no calibration option in rFactor, you'll have to rely on the windows calibration routine. This is a flaw in itself, since the windows calibration routine is "less than perfect" when it comes to non-standard configurations. I have an old Logitech FF wheel with my own pedals with different resistance than the original pedals, and I could not get the to work properly in rFactor, since rFactor was expecting the resistance to be standard Logitech. Once I managed to calibrate my rig correctly in windows, everything was oh-so-smooth in rFactor. The old Logitech FF wheels are calibrated in the following way: 1) Power on, computer on -> disconnect FF wheel power for a few seconds 2) Reconnect power on FF unit 3) Calibration utility will pop up in windows 4) Calibrate things in windows 5) You should be ok What is special about the Logi FF is that the calibration data resides on the unit itself, not in the registry, and this is why a power off and power on will trigger the windows calibration utility. There is a utility that clears all calibration data for a given device, and this ought to trigger the windows calibration routine. And last, but not least, you can choose direction as well as axis in rFactor one way or the other. I think it can be done in-game but I am not sure about that. Can you choose axis directly in rFactor? I am at work, unable to check it out. In your input config screen in rFactor, you'll notice a '-' and a '+' behind the axis name, and this is where you should focus. 2 cents. ---A--- On 01.09.2005 23:39, Remco Moedt wrote:
Quoted text (37 lines)> On Thu, 01 Sep 2005 21:09:40 GMT, whooo <[email hidden]> wrote: > > >>Remco Moedt wrote: >> >>>And with weak I'm putting it mildly...when your controller isn't >>>mainstream you can forget it. This is a problem with all ISI based >>>games BTW. A bit painfull when you realize that a certain 7 year old >>>game doesn't have a single problem... >>> >>>I fear I've to ask my money back.... >>> >>> >>>Cheers! >>> >>> >>>Remco >> >>what's the problem, Remco? > > > > Ah, sorry, I forgot to mention that. Normally the X-axis goes from low > to high, mine goes from high to low. ISI based games can't cope with > that it seems, very annoying. First it sees the X-axis as a digital > button this way, and second it gives random input to steering right, > even if I doesn't touch the steering wheel at all. I tried to fix it > in the controller.ini in my players folder, to no avail....sigh > > On the other end, after 2 years no GPL I tried GPL to see if the > problem was on my end. GPL and GTP both worked fine, and I had a blast > driving Monza again.....a bit slow, though... > > > Cheers! > > Remco
On 1 Sep 2005 20:07:40 -0700, "jason moyer" <[email hidden]> wrote:
Quoted text (13 lines)>Steve Simpson wrote: > >> I haven't had an issue with an ISI title since the F12001 combined pedals >> issue (which was fixed in a patch) >> >> I guess I'm just lucky.... > >I'm not a huge fan of their sims, but I can't say I've had any >technical problems with anything they've put out. I was just venting >frustration at how surprised so many people seem that certain things >either don't work or don't function like you'd expect when they're >exactly like previous ISI titles. rF may be a step up from F1C, but >F1C users should have had an idea of what they were getting.
I got that idea, and it's possible for me to solve it by reversing the wires, but that's not the point. My controller (Hyperstim) does have a directinput driver, and it works fine in the GameControls applet. The thing is, controller code is, compared to other parts of the game, very easy to write. So, if they didn't solve this problem, you can expect they didn't change other flaws known from previous ISI titles eighter. Cheers! Remco
"Alan Bernardo" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> > "Remco Moedt" <[email hidden]> wrote in message > news:[email hidden]... >> And with weak I'm putting it mildly...when your controller isn't >> mainstream you can forget it. > > You've answered your own question. I own a MOMO and I don't think I had > to touch the thing to work with the game. > >>This is a problem with all ISI based >> games BTW. A bit painfull when you realize that a certain 7 year old >> game doesn't have a single problem... >> > > You've answered your own question again. Older game works with older, > non-standard, older wheel. Makes sense. > >> I fear I've to ask my money back.... >> > > It's good that you have that option, as should be the case with all games > or any type of mechandise. If you don't like and things don't work with > your configuration, having the option to return is a good thing. You > can't really complain. > > Alanb >
Odd as Ive a DFP and it seems to loose the F.F after about 10mins..??
Asgeir Nesoen enlightened us with: > And last, but not least, you can choose direction as well as axis in > rFactor one way or the other. I think it can be done in-game but I am > not sure about that. You are rightt AN..
Plowboy 02 Sep 2005 20:35 UTC#532698
Asgeir Nesoen enlightened us with: You are rightt AN..
DJRJR 02 Sep 2005 21:44 UTC↳ reply to Paulinho#17993
I noticed the same problem as with all isi sims and MSFF wheels, sometimes it has a glitch where it pulls to the left if you hit something on occasion, then you have to bang the wall or a car to get it to stop pulling to the left. This has been an ongoing nagging problem for ever..
On Fri, 2 Sep 2005 15:35:10 -0500, "PlowBoy" <[email hidden]> wrote: >Asgeir Nesoen enlightened us with: >> And last, but not least, you can choose direction as well as axis in >> rFactor one way or the other. I think it can be done in-game but I am >> not sure about that. > >You are rightt AN.. The problem isn't that I can't select the right axis-direction combo, the problem is when I do so with a reversed axis, i.e. when I steer from left to right the values go from high to low instead of the common low to high, I experience 'ghosting', a few times a second I get a full steer to the right, even when I don't touch the wheel. The game also handles the axis as a digital button. Testing in the Windows Game Applet doesn't show weird values, and both GPL and GTP do work fine. Cheers! Remco
"David G Fisher" <[email hidden]> wrote in message news:[email hidden]... > Sounds like you need to set the FF to a negative setting. Slide the > "strength" bar to the left until it becomes negative. > -- Thanks Dave - I actually worked that out after about 500 laps. Should be good from now on with FF. LOL
whooo 03 Sep 2005 07:44 UTC↳ reply to DJRJR#17894
DJRJR wrote: > I noticed the same problem as with all isi sims and MSFF wheels, sometimes > it has a glitch where it pulls to the left if you hit something on occasion, > then you have to bang the wall or a car to get it to stop pulling to the > left. This has been an ongoing nagging problem for ever.. > > This is something to do with the amount of FFB data that the MSFF can handle and not a fault with rFactor. Try turning down the FFB effect in rFactor, or buy a new FFB wheel.
You have to go the other way with the setting. ISI handles settings for Logitech wheels backwards. -Larry "Byron Forbes" <[email hidden]> wrote in message news:431779b6$0$15517$[email hidden]...
Quoted text (11 lines)> > "Shrapnel" <[email hidden]> wrote in message > news:fCKRe.4106$[email hidden]... >> AFAIK that can be resolved by changing a setting in the "controller.ini" >> file... >> > > I have a Black Momo and the FF is back to front. If you are sitting > still the wheel falls off to the left or right. Something in the ini for > that? >
Larry 04 Sep 2005 04:28 UTC↳ reply to whooo#17701
The readme says to run the MSFFW with LOW effects only for this very reason. -Larry "whooo" <[email hidden]> wrote in message news:tvcSe.1429$[email hidden]...
Quoted text (8 lines)> DJRJR wrote: >> I noticed the same problem as with all isi sims and MSFF wheels, >> sometimes it has a glitch where it pulls to the left if you hit something >> on occasion, then you have to bang the wall or a car to get it to stop >> pulling to the left. This has been an ongoing nagging problem for ever.. > This is something to do with the amount of FFB data that the MSFF can > handle and not a fault with rFactor. Try turning down the FFB effect in > rFactor, or buy a new FFB wheel.
whooo 04 Sep 2005 08:18 UTC↳ reply to Larry#17723
The important thing to remember is that this is a limitation with the wheel and not a problem with rF. Larry wrote:
Quoted text (20 lines)> The readme says to run the MSFFW with LOW effects only for this very reason. > > -Larry > > "whooo" <[email hidden]> wrote in message > news:tvcSe.1429$[email hidden]... > >>DJRJR wrote: >> >>>I noticed the same problem as with all isi sims and MSFF wheels, >>>sometimes it has a glitch where it pulls to the left if you hit something >>>on occasion, then you have to bang the wall or a car to get it to stop >>>pulling to the left. This has been an ongoing nagging problem for ever.. >> >>This is something to do with the amount of FFB data that the MSFF can >>handle and not a fault with rFactor. Try turning down the FFB effect in >>rFactor, or buy a new FFB wheel. > > >
"whooo" <[email hidden]> wrote in message news:c5ySe.925$[email hidden]...
Quoted text (26 lines)> The important thing to remember is that this is a limitation with the > wheel and not a problem with rF. > > > Larry wrote: >> The readme says to run the MSFFW with LOW effects only for this very >> reason. >> >> -Larry >> >> "whooo" <[email hidden]> wrote in message >> news:tvcSe.1429$[email hidden]... >> >>>DJRJR wrote: >>> >>>>I noticed the same problem as with all isi sims and MSFF wheels, >>>>sometimes it has a glitch where it pulls to the left if you hit >>>>something on occasion, then you have to bang the wall or a car to get it >>>>to stop pulling to the left. This has been an ongoing nagging problem >>>>for ever.. >>> >>>This is something to do with the amount of FFB data that the MSFF can >>>handle and not a fault with rFactor. Try turning down the FFB effect in >>>rFactor, or buy a new FFB wheel. >> >>
Oh you cant have ff set to full? Is that the amount of force or the amount of effects.
John Smith wrote: > > Oh you cant have ff set to full? Correct > Is that the amount of force or the amount > of effects. > > The amount of effects.
whooo 04 Sep 2005 14:44 UTC#532701
> Oh you cant have ff set to full? Correct The amount of effects.
Larry 08 Sep 2005 17:07 UTC↳ reply to whooo#17298
Well, it ain't a limitation in other games :) -Larry "whooo" <[email hidden]> wrote in message news:c5ySe.925$[email hidden]...
Quoted text (26 lines)> The important thing to remember is that this is a limitation with the > wheel and not a problem with rF. > > > Larry wrote: >> The readme says to run the MSFFW with LOW effects only for this very >> reason. >> >> -Larry >> >> "whooo" <[email hidden]> wrote in message >> news:tvcSe.1429$[email hidden]... >> >>>DJRJR wrote: >>> >>>>I noticed the same problem as with all isi sims and MSFF wheels, >>>>sometimes it has a glitch where it pulls to the left if you hit >>>>something on occasion, then you have to bang the wall or a car to get it >>>>to stop pulling to the left. This has been an ongoing nagging problem >>>>for ever.. >>> >>>This is something to do with the amount of FFB data that the MSFF can >>>handle and not a fault with rFactor. Try turning down the FFB effect in >>>rFactor, or buy a new FFB wheel. >> >>
"Larry" <[email hidden]> wrote in news:qd_Te.11988$Cc5.5553@lakeread06: > Well, it ain't a limitation in other games :) > > -Larry > Perhaps...or maybe the FF available via ISI outstrips what others have. And I don't mean in it's feel, that is very qualitive and everybody has different opinions as to what FF should feel like. I rarely, if ever, have given advice on FF products even though I use them and have spouted on for years about cpus, video cards etc. What I think is sublime may be junk to you. But the sheer data that ISI produces or uses, may be mega times more than what other sims use. I'm just speculating. And we all know, over the years, with just about every title. We always get posts about how this piece of hardware works perfectly with everything else. Just like the Pentium 1, the MSFF may be sliding down that slope to irrelevance. dave henrie
Larry wrote: > Well, it ain't a limitation in other games :) FFS, it's really simple: your POS wheel cannot handle all the data that ISI rFactor sends to it in 'FULL' FFB mode. 'FULL' in the case of rFactor FFB being higher than all the other games you drive. Turn the FFB effect down or get another wheel!
First, may I say your responses have been truly fashionable today Sidney. I'll start up a collection for a new wheel. -Larry "Sidney H Bridge" <[email hidden]> wrote in message news:VcgWe.1527$[email hidden]...
Quoted text (8 lines)> Larry wrote: >> Well, it ain't a limitation in other games :) > > FFS, it's really simple: your POS wheel cannot handle all the data that > ISI rFactor sends to it in 'FULL' FFB mode. 'FULL' in the case of rFactor > FFB being higher than all the other games you drive. > > Turn the FFB effect down or get another wheel!
Larry wrote: > First, may I say your responses have been truly fashionable today Sidney. > > I'll start up a collection for a new wheel. Use you Momo red wheel and your MS pedals. The Momo have a threaded bolt hole so you can fix it to your desk. You could be up and running with the best FFB wheel on the market, and your pedals of choice, within minutes.

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