Hi Group,
Well, anyone who has read my most recent posts, will know that I just bought
a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel
but, I have been doing a bit of testing with and without FF turned on. I am
almost on the point of deciding (Like Jamnut), that FF is not for me, and I
would have been better saving quite a LOT of cash, and buying the non-FF
version :( I am finding the steering far easier to use with FF switched to 0
in core.ini. However, there is another problem far more serious than any
choice between FF and non-FF. It is the ridiculous amount of play in the
centre of the wheel, the famous DEADZONE :( It has been bad enough for me to
shut stop driving GPL and, shut the PC off absolutely fuming a few times
now, (just now included!). There was a fix available, a hacked version of
dinput.dll which, reduced the deadzone set by MS, to 0% in place of the
"standard" 5%. Sadly, this was only for an earlier version of DirectX (5.0
Maybe?). It will NOT work with DirectX 8.0a, which I now use. (Wheel won't
even work without the latest dinput.dll)! So, does anyone have an answer to
this? Is there a tweak utility similar to Dx-tweak for the LW FF wheels? If
so, where would I find it please? I feel at the moment that with the wheel
as it is, I don't even want to drive GPL, and that is MOST unusual for me,
as I drive it for a good few hours EVERY single day! So, you can see how
annoyed I am with this "play" in the middle of the wheel. When I turn my
steering wheel 1 mm, I expect the "road wheels" to move 1mm, NOT turn wheel
thru one quarter of an inch, let's say, before getting ANY movement from the
"road wheels!". I'm really fed up now! as the subject says. Please suggest
something to cure this, before I go completely mad and chuck the whole lot
out the window. Although when I was using my niece's TM Sprint wheel (3
years old), it had a few "twitches" with it, which caused a few calibration
problems, (wheel would not stay completely still when calibrated!), at least
I was able to drive quite well with it. I managed a 1:30:92 at Monza, and
was getting better all the time. Soon as I had this new wheel, I thought,
here comes a 1:29:xx (Or less) at Monza! Hahahahahaha! I DON'T think so! The
fastest I have gone at Monza with this Ferrari FF is a lousy 1:33:55 (lotus)
last night, and I don't know where that came from with the wheel the way it
is with this silly deadzone :( If there is NO cure for this, I am thinking
of taking it back, and hopefully they will swap it for a non-FF version!
PLEASE TRY AND HELP ME! Sorry for such a long message, but as you can see,
I'm VERY angry at the moment!
Fuming Mad Max (Andrew)
Deadzone and force feedback problems with a Guillemot Ferrari wheel
A new owner of the Guillemot/Thrustmaster Ferrari force feedback wheel was close to giving up on FF because of a centre deadzone and twitchy handling. Replies said DXTweak removes the deadzone on that wheel, that FF makes drivers slower at first, and that the wheel smooths out with use. Others recommended an original Logitech LWFF or a Microsoft FF wheel and debated whether the USB Microsoft wheel slows GPL down.
Automated summary.
Well I don't want to make you any madder so please take this with a grain of
salt, but I believe DXTweak is not specific to LWFF wheels but rather edits
DirectX settings themselves to remove deadzones from ANY game controller.
However, I have an LWFF, so I don't have experience with any other wheels.
DXTweak worked great for me.
"MAD MAX" <[email hidden]> wrote in message
news:[email hidden]...
> Hi Group,
>
> Well, anyone who has read my most recent posts, will know that I justbought
> a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel
> but, I have been doing a bit of testing with and without FF turned on. Iam
> almost on the point of deciding (Like Jamnut), that FF is not for me, andI
> would have been better saving quite a LOT of cash, and buying the non-FF
> version :( I am finding the steering far easier to use with FF switched to0
> in core.ini. However, there is another problem far more serious than any
> choice between FF and non-FF. It is the ridiculous amount of play in the
> centre of the wheel, the famous DEADZONE :( It has been bad enough for meto
> shut stop driving GPL and, shut the PC off absolutely fuming a few times
> now, (just now included!). There was a fix available, a hacked version of
> dinput.dll which, reduced the deadzone set by MS, to 0% in place of the
> "standard" 5%. Sadly, this was only for an earlier version of DirectX (5.0
> Maybe?). It will NOT work with DirectX 8.0a, which I now use. (Wheel won't
> even work without the latest dinput.dll)! So, does anyone have an answerto
> this? Is there a tweak utility similar to Dx-tweak for the LW FF wheels?If
> so, where would I find it please? I feel at the moment that with the wheel
> as it is, I don't even want to drive GPL, and that is MOST unusual for me,
> as I drive it for a good few hours EVERY single day! So, you can see how
> annoyed I am with this "play" in the middle of the wheel. When I turn my
> steering wheel 1 mm, I expect the "road wheels" to move 1mm, NOT turnwheel
> thru one quarter of an inch, let's say, before getting ANY movement fromthe
> "road wheels!". I'm really fed up now! as the subject says. Please suggest
> something to cure this, before I go completely mad and chuck the whole lot
> out the window. Although when I was using my niece's TM Sprint wheel (3
> years old), it had a few "twitches" with it, which caused a fewcalibration
> problems, (wheel would not stay completely still when calibrated!), atleast
> I was able to drive quite well with it. I managed a 1:30:92 at Monza, and
> was getting better all the time. Soon as I had this new wheel, I thought,
> here comes a 1:29:xx (Or less) at Monza! Hahahahahaha! I DON'T think so!The
> fastest I have gone at Monza with this Ferrari FF is a lousy 1:33:55(lotus)
> last night, and I don't know where that came from with the wheel the wayit
Quoted text (8 lines)
> is with this silly deadzone :( If there is NO cure for this, I am thinking > of taking it back, and hopefully they will swap it for a non-FF version! > PLEASE TRY AND HELP ME! Sorry for such a long message, but as you can see, > I'm VERY angry at the moment! > > Fuming Mad Max (Andrew) > >Yea it was long Max...lol
Ok DXTweak works fine for me! I am running Windows98'SE if this
matters? My deadzone is flat on 0 all the time & Uncle Fester posted
something awhile ago to help but I dont have the post.. sorry!
I use to have your problem with the 1/4" slack until the DXTweak. I
hope this will help but you also should fiddle with both the core.ini &
your control panel applet until you get a nice smooth action.. I know
it is frustrating right now but give it a day or 2 more and see...
If not then maybe you should take it back. When anyone is unhappy
with any product & can't resolve their problems with it, Get rid of it.
Good luck Thom_j.
"MAD MAX" <[email hidden]> wrote in message
news:[email hidden]...
| Hi Group,<snipped>
| PLEASE TRY AND HELP ME! Sorry for such a long message, but as you can see,
| I'm VERY angry at the moment!
| Fuming Mad Max (Andrew)
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.259 / Virus Database: 130 - Release Date: 6/5/2001
Max,
Sounds like your wheel's a piece of crap. Return it. Find yourself
an original LWFF--not the GP version. I got a refurbished
one at an online auction, and I immediately started driving
faster. A good FF wheel should make the car easier to drive, not harder.
After you get an original LWFF, get the ball bearing kit from
Jens, http://members.nbci.com/_XMCM/jensschu/index.html. Mine's
on order, but others say the center play is entirely eliminated, and
that driving with the converted wheel is altogether delightful.
Be warned, LWFF wheels (original and GP) twitch in 2k. Don't get one
unless you're running 9x.
--Jeff
"MAD MAX" <[email hidden]> wrote in message
news:[email hidden]...
> Hi Group,
>
> Well, anyone who has read my most recent posts, will know that I justbought
> a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel
> but, I have been doing a bit of testing with and without FF turned on. Iam
> almost on the point of deciding (Like Jamnut), that FF is not for me, andI
> would have been better saving quite a LOT of cash, and buying the non-FF
> version :( I am finding the steering far easier to use with FF switched to0
> in core.ini. However, there is another problem far more serious than any
> choice between FF and non-FF. It is the ridiculous amount of play in the
> centre of the wheel, the famous DEADZONE :( It has been bad enough for meto
> shut stop driving GPL and, shut the PC off absolutely fuming a few times
> now, (just now included!). There was a fix available, a hacked version of
> dinput.dll which, reduced the deadzone set by MS, to 0% in place of the
> "standard" 5%. Sadly, this was only for an earlier version of DirectX (5.0
> Maybe?). It will NOT work with DirectX 8.0a, which I now use. (Wheel won't
> even work without the latest dinput.dll)! So, does anyone have an answerto
> this? Is there a tweak utility similar to Dx-tweak for the LW FF wheels?If
> so, where would I find it please? I feel at the moment that with the wheel
> as it is, I don't even want to drive GPL, and that is MOST unusual for me,
> as I drive it for a good few hours EVERY single day! So, you can see how
> annoyed I am with this "play" in the middle of the wheel. When I turn my
> steering wheel 1 mm, I expect the "road wheels" to move 1mm, NOT turnwheel
> thru one quarter of an inch, let's say, before getting ANY movement fromthe
> "road wheels!". I'm really fed up now! as the subject says. Please suggest
> something to cure this, before I go completely mad and chuck the whole lot
> out the window. Although when I was using my niece's TM Sprint wheel (3
> years old), it had a few "twitches" with it, which caused a fewcalibration
> problems, (wheel would not stay completely still when calibrated!), atleast
> I was able to drive quite well with it. I managed a 1:30:92 at Monza, and
> was getting better all the time. Soon as I had this new wheel, I thought,
> here comes a 1:29:xx (Or less) at Monza! Hahahahahaha! I DON'T think so!The
> fastest I have gone at Monza with this Ferrari FF is a lousy 1:33:55(lotus)
> last night, and I don't know where that came from with the wheel the wayit
Quoted text (8 lines)
> is with this silly deadzone :( If there is NO cure for this, I am thinking > of taking it back, and hopefully they will swap it for a non-FF version! > PLEASE TRY AND HELP ME! Sorry for such a long message, but as you can see, > I'm VERY angry at the moment! > > Fuming Mad Max (Andrew) > >In article <[email hidden]>, [email hidden] says...
> Hi Group,
>
> Well, anyone who has read my most recent posts, will know that I just bought
> a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel
> ....
> It works just fine with DXtweak and the Ferrari wheel.
Great wheel but like you I had big problems in the beginning with the
force but got used to it eventually and now I can't be without the force.
--
Johan N
[email hidden]
Johan N <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, [email hidden] says...
> > Hi Group,
> >
> > Well, anyone who has read my most recent posts, will know that I justbought
<skipping obligatory star wars reference.....>
I got much faster after getting used to the FF. I didn't like it at first
either.
Quoted text (9 lines)
> > a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel > > .... > > > It works just fine with DXtweak and the Ferrari wheel. > Great wheel but like you I had big problems in the beginning with the > force but got used to it eventually and now > I can't be without the force. > --They twitch in ME too. Well mine does anyway.
"Jeffrey Rowe" <[email hidden]> wrote in message
news:9ftvf9$lgg$[email hidden]...
> Be warned, LWFF wheels (original and GP) twitch in 2k. Don't get one
> unless you're running 9x.
>
> --Jeff
Junk the wheel and get a Microsoft Force feedback wheel ! It is precise and
there is no deadzone and the force is enough to throw my 4 year old off the
chair if he hits a barrier ! Pete
"MAD MAX" <[email hidden]> wrote in message
news:[email hidden]...
> Hi Group,
>
> Well, anyone who has read my most recent posts, will know that I justbought
> a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel
> but, I have been doing a bit of testing with and without FF turned on. Iam
> almost on the point of deciding (Like Jamnut), that FF is not for me, andI
> would have been better saving quite a LOT of cash, and buying the non-FF
> version :( I am finding the steering far easier to use with FF switched to0
> in core.ini. However, there is another problem far more serious than any
> choice between FF and non-FF. It is the ridiculous amount of play in the
> centre of the wheel, the famous DEADZONE :( It has been bad enough for meto
> shut stop driving GPL and, shut the PC off absolutely fuming a few times
> now, (just now included!). There was a fix available, a hacked version of
> dinput.dll which, reduced the deadzone set by MS, to 0% in place of the
> "standard" 5%. Sadly, this was only for an earlier version of DirectX (5.0
> Maybe?). It will NOT work with DirectX 8.0a, which I now use. (Wheel won't
> even work without the latest dinput.dll)! So, does anyone have an answerto
> this? Is there a tweak utility similar to Dx-tweak for the LW FF wheels?If
> so, where would I find it please? I feel at the moment that with the wheel
> as it is, I don't even want to drive GPL, and that is MOST unusual for me,
> as I drive it for a good few hours EVERY single day! So, you can see how
> annoyed I am with this "play" in the middle of the wheel. When I turn my
> steering wheel 1 mm, I expect the "road wheels" to move 1mm, NOT turnwheel
> thru one quarter of an inch, let's say, before getting ANY movement fromthe
> "road wheels!". I'm really fed up now! as the subject says. Please suggest
> something to cure this, before I go completely mad and chuck the whole lot
> out the window. Although when I was using my niece's TM Sprint wheel (3
> years old), it had a few "twitches" with it, which caused a fewcalibration
> problems, (wheel would not stay completely still when calibrated!), atleast
> I was able to drive quite well with it. I managed a 1:30:92 at Monza, and
> was getting better all the time. Soon as I had this new wheel, I thought,
> here comes a 1:29:xx (Or less) at Monza! Hahahahahaha! I DON'T think so!The
> fastest I have gone at Monza with this Ferrari FF is a lousy 1:33:55(lotus)
> last night, and I don't know where that came from with the wheel the wayit
Quoted text (8 lines)
> is with this silly deadzone :( If there is NO cure for this, I am thinking > of taking it back, and hopefully they will swap it for a non-FF version! > PLEASE TRY AND HELP ME! Sorry for such a long message, but as you can see, > I'm VERY angry at the moment! > > Fuming Mad Max (Andrew) > >DXTweak definitely works with DX8a and the Guillemot Ferrari. I have the
deadzone on 1% at the moment.
FF will make you slower at first. Plus remember you are getting used to a
new set of pedals. I found the pivot tops on the pedals unusable, so I
added a couple of washers and tightenned them up so they couldn't pivot.
That did improve them.
Right now I'm using the wheel from the Ferrari and the pedals from an MS
precision racing wheel.
Make sure you don't have the FF too strong, it's not supposed to pull the
wheel out of your hands. And don't be afraid to turn through the FF, it
doesn't hurt the wheel.
As for the Logitech, I used to be a big fan of the original LWFF, but I
tried mine again recently and was really dissapointed in the feel given by
the FF compared to the Ferrari. Plus the pedals on the LWFF are unspeakably
bad.
"MAD MAX" <[email hidden]> wrote in message
news:[email hidden]...
> Hi Group,
>
> Well, anyone who has read my most recent posts, will know that I justbought
> a New Guillemot/TM Ferrari FF Wheel. I like the quality etc of the wheel
> but, I have been doing a bit of testing with and without FF turned on. Iam
> almost on the point of deciding (Like Jamnut), that FF is not for me, andI
> would have been better saving quite a LOT of cash, and buying the non-FF
> version :( I am finding the steering far easier to use with FF switched to0
> in core.ini. However, there is another problem far more serious than any
> choice between FF and non-FF. It is the ridiculous amount of play in the
> centre of the wheel, the famous DEADZONE :( It has been bad enough for meto
to
> this? Is there a tweak utility similar to Dx-tweak for the LW FF wheels?If
> so, where would I find it please? I feel at the moment that with the wheel
> as it is, I don't even want to drive GPL, and that is MOST unusual for me,
> as I drive it for a good few hours EVERY single day! So, you can see how
> annoyed I am with this "play" in the middle of the wheel. When I turn my
> steering wheel 1 mm, I expect the "road wheels" to move 1mm, NOT turnwheel
> thru one quarter of an inch, let's say, before getting ANY movement fromthe
> "road wheels!". I'm really fed up now! as the subject says. Please suggest
> something to cure this, before I go completely mad and chuck the whole lot
> out the window. Although when I was using my niece's TM Sprint wheel (3
> years old), it had a few "twitches" with it, which caused a fewcalibration
> problems, (wheel would not stay completely still when calibrated!), atleast
> I was able to drive quite well with it. I managed a 1:30:92 at Monza, and
> was getting better all the time. Soon as I had this new wheel, I thought,
> here comes a 1:29:xx (Or less) at Monza! Hahahahahaha! I DON'T think so!The
> fastest I have gone at Monza with this Ferrari FF is a lousy 1:33:55(lotus)
> last night, and I don't know where that came from with the wheel the wayit
Quoted text (7 lines)
> shut stop driving GPL and, shut the PC off absolutely fuming a few times > now, (just now included!). There was a fix available, a hacked version of > dinput.dll which, reduced the deadzone set by MS, to 0% in place of the > "standard" 5%. Sadly, this was only for an earlier version of DirectX (5.0 > Maybe?). It will NOT work with DirectX 8.0a, which I now use. (Wheel won't > even work without the latest dinput.dll)! So, does anyone have an answerQuoted text (8 lines)
> is with this silly deadzone :( If there is NO cure for this, I am thinking > of taking it back, and hopefully they will swap it for a non-FF version! > PLEASE TRY AND HELP ME! Sorry for such a long message, but as you can see, > I'm VERY angry at the moment! > > Fuming Mad Max (Andrew) > >I've also owned a usb MS FF wheel, and under demanding conditions, like
full-grid race starts, it slowed GPL down considerably and made everything
stutter, so I took it back for a refund. Also the FF was notchy and noisy.
"Simon Brown" <[email hidden]> wrote in message
news:mYxU6.27210$[email hidden]...
> blah
"Simon Brown" <[email hidden]> wrote in message
news:xayU6.27333$[email hidden]...
> I've also owned a usb MS FF wheel, and under demanding conditions, like
> full-grid race starts, it slowed GPL down considerably and made everything
> stutter, so I took it back for a refund. Also the FF was notchy andnoisy.
It needs at least 10 hours in operation to become smooth and still improves
after that. One should not judge it as it comes right out of the box. My
first impression of the wheel was a bit like "God what have I bought now"
(coming from ECCI CDS2R) but when it's rubbed in so to speak and get used to
it, you have a great wheel for a very reasonable price.
Bart Westra
In article <[email hidden]>, MAD MAX <[email hidden]>
writes
>Hi Group,
><snip>
I've had the Thrustmaster Ferrari FF wheel for the past couple of months
now, but can't say that I've ever noticed this deadzone problem. I
actually find it quite difficult to ensure that the car is going as
straight as I would like at times, especially under hard braking in GPL
when the car can suddenly veer off to the left or right unexpectedly,
even though I'm keeping the wheel as centered as possible. I've had to
use a linearity setting at about 2/3rds non-linear to compensate for
this. Is there a way of demonstrating this easily somewhere in the game
to show what you are referring to?
--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -14.08
Quoted text (12 lines)
>The >fastest I have gone at Monza with this Ferrari FF is a lousy 1:33:55 (lotus) >last night, and I don't know where that came from with the wheel the way it >is with this silly deadzone :( If there is NO cure for this, I am thinking >of taking it back, and hopefully they will swap it for a non-FF version! >PLEASE TRY AND HELP ME! Sorry for such a long message, but as you >can see, >I'm VERY angry at the moment! > >Fuming Mad Max (Andrew) > >
"Peter Ives" <[email hidden]> wrote in message
news:[email hidden]...
> In article <[email hidden]>, MAD MAX<[email hidden]>
1:33:55 (lotus)
> >last night, and I don't know where that came from with the wheelthe way it
> >is with this silly deadzone :( If there is NO cure for this, I amthinking
> >of taking it back, and hopefully they will swap it for a non-FFversion!
months
> now, but can't say that I've ever noticed this deadzone problem. I
> actually find it quite difficult to ensure that the car is going as
> straight as I would like at times, especially under hard braking inGPL
> when the car can suddenly veer off to the left or rightunexpectedly,
> even though I'm keeping the wheel as centered as possible. I've hadto
> use a linearity setting at about 2/3rds non-linear to compensate for
> this. Is there a way of demonstrating this easily somewhere in thegame
> to show what you are referring to?
> --
> Peter Ives
Suggest test for deadzone by making sure wheel and drivers arms are
on, and in cockpit view. waggle the wheel to and fro past centre
position. If there is a null deadzone spot, the on screen wheel will
pause at that point.
Cure using CTFJ from http://home.att.net/~stickworks/
--
Laurence Wilmer
[email hidden]
---
Outgoing mail is certified Virus Free.
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Quoted text (7 lines)
> writes > >Hi Group, > > > <snip> > > >The > >fastest I have gone at Monza with this Ferrari FF is a lousyQuoted text (8 lines)
> >PLEASE TRY AND HELP ME! Sorry for such a long message, but as you > >can see, > >I'm VERY angry at the moment! > > > >Fuming Mad Max (Andrew) > > > > > I've had the Thrustmaster Ferrari FF wheel for the past couple ofBut the slow-down with GPL made it unacceptable.
"Bart Westra" <[email hidden]> wrote in message
news:3b232361$0$5738$[email hidden]...
>
> It needs at least 10 hours in operation to become smooth and stillimproves
> after that. One should not judge it as it comes right out of the box. My
> first impression of the wheel was a bit like "God what have I bought now"
> (coming from ECCI CDS2R) but when it's rubbed in so to speak and get usedto
> it, you have a great wheel for a very reasonable price.
>
> Bart Westra
>
>
On Sun, 10 Jun 2001 11:58:09 GMT, "Simon Brown"
<[email hidden]> wrote:
>But the slow-down with GPL made it unacceptable.
I was concerned about problems I had read about slow down and the MSFF
wheel, but I took a chance and bought one anyway. Well, I don't get
any slow down in GPL or any other game that I have noticed. On this
wheel you can turn FF off with a button on the wheel and turning it
off and on makes no dif to the frame rate that I can discern. GPL is
max frame rate at all times with a full field. Could it be because I
have an AMD 1.33c cpu or could this problem maybe be on just certain
motherboards? I have a FIC-AD11 mb (AMD 760 chipset).
In article <TTIU6.30378$[email hidden]>, Laurence
Wilmer <[email hidden]> writes
Cheers Laurence.
--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -14.08
Quoted text (51 lines)
> >"Peter Ives" <[email hidden]> wrote in >message >news:[email hidden]... >> In article <[email hidden]>, MAD MAX ><[email hidden]> >> writes >> >Hi Group, >> > >> <snip> >> >> >The >> >fastest I have gone at Monza with this Ferrari FF is a lousy >1:33:55 (lotus) >> >last night, and I don't know where that came from with the wheel >the way it >> >is with this silly deadzone :( If there is NO cure for this, I am >thinking >> >of taking it back, and hopefully they will swap it for a non-FF >version! >> >PLEASE TRY AND HELP ME! Sorry for such a long message, but as >you >> >can see, >> >I'm VERY angry at the moment! >> > >> >Fuming Mad Max (Andrew) >> > >> > >> I've had the Thrustmaster Ferrari FF wheel for the past couple of >months >> now, but can't say that I've ever noticed this deadzone problem. I >> actually find it quite difficult to ensure that the car is going as >> straight as I would like at times, especially under hard braking in >GPL >> when the car can suddenly veer off to the left or right >unexpectedly, >> even though I'm keeping the wheel as centered as possible. I've had >to >> use a linearity setting at about 2/3rds non-linear to compensate for >> this. Is there a way of demonstrating this easily somewhere in the >game >> to show what you are referring to? >> -- >> Peter Ives > >Suggest test for deadzone by making sure wheel and drivers arms are >on, and in cockpit view. waggle the wheel to and fro past centre >position. If there is a null deadzone spot, the on screen wheel will >pause at that point. >Cure using CTFJ from http://home.att.net/~stickworks/ >Yes...
"Peter Ives"wrote:
| Is there a way of demonstrating this easily somewhere in the game
| to show what you are referring to?
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
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Exactly!!!
"Laurence Wilmer" wrote:
| Suggest test for deadzone by making sure wheel and drivers arms are
| on, and in cockpit view. waggle the wheel to and fro past centre
| position. If there is a null deadzone spot, the on screen wheel will
| pause at that point.
---
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Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.259 / Virus Database: 130 - Release Date: 6/5/2001
"#141520" <[email hidden]> wrote in message
news:[email hidden]...
You have plenty cpu to satisfy the wheel. For me it was noticable on a
Celeron 300 @ 450 (remember those? ;), but not anymore on the Athlon 800 I
have now. Must say this is with the game port version of the MSFF. From what
I have read here, the USB version will use more cpu cycles for the FF
effects than the game port version.
Bart Westra
Quoted text (13 lines)
> On Sun, 10 Jun 2001 11:58:09 GMT, "Simon Brown" > <[email hidden]> wrote: > > >But the slow-down with GPL made it unacceptable. > > I was concerned about problems I had read about slow down and the MSFF > wheel, but I took a chance and bought one anyway. Well, I don't get > any slow down in GPL or any other game that I have noticed. On this > wheel you can turn FF off with a button on the wheel and turning it > off and on makes no dif to the frame rate that I can discern. GPL is > max frame rate at all times with a full field. Could it be because I > have an AMD 1.33c cpu or could this problem maybe be on just certain > motherboards? I have a FIC-AD11 mb (AMD 760 chipset).This was on a P3-450 at the time. I also got the same thing on a second PC,
and then when PC World tested it in the shop they got the same thing as
well. The slow down was only apparent really at race starts with full grid.
It cost about 30% frame-rate, which was totally unacceptable. Also happened
in Sports Car GT.
Like you say, on an Athlon 1.3 the CPU has cycles spare after GPL has done
so it doesn't show I guess.
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