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SCGT question, Can you access the standard .VEH files from the game ?

9 posts by 6 people · 09 Jun 2001 08:57 UTC - 10 Jun 2001 21:18 UTC

Olly Greenfield 09 Jun 2001 08:57 UTC#179824
Is there a utility that will allow you to get at and modify the .VEH files associated with the cars that come with SCGT. I want to modify the cars to make them behave more to my liking , so that they are harder to drive like the cars that I have downloaded and modified. The stock cars just turn too well, and I was wondering if the A.I. drivers would have to contend with my modifed car handling physics when they drive cars that I modify.
There are three programs to edit VEHs. One is V-Edit, which is realtively easy. Another is GTVE, which is a bit more difficult but not too much. The third is good ol' Notepad, which is for those that understand what each value means.
there is a utility for scgt called 'advanced options editor' or aoe. It sims up the driving model somewhat. And allows you to unsticky the sticky grass. dave henrie "Olly Greenfield" <[email hidden]> wrote in message news:_xlU6.4850$p%[email hidden]... > Is there a utility that will allow you to get at and modify the .VEH files > associated with the cars that come with SCGT. I want to modify the cars to > make them behave more to my liking , so that they are harder to drive like > the cars that I have downloaded and modified. The stock cars just turn too > well, and I was wondering if the A.I. drivers would have to contend withmy > modifed car handling physics when they drive cars that I modify. > >
But be careful using AOE on the newer cars, as they don't need it and using it could make them seriuosly undrivable! Sudesh "Dave Henrie" <[email hidden]> wrote in message news:9cCU6.137256$[email hidden]... > there is a utility for scgt called 'advanced options editor' > or aoe. It sims up the driving model somewhat. And allows you tounsticky > the sticky grass. > dave henrie > "Olly Greenfield" <[email hidden]> wrote in message > news:_xlU6.4850$p%[email hidden]... > > Is there a utility that will allow you to get at and modify the .VEHfiles > > associated with the cars that come with SCGT. I want to modify the carsto > > make them behave more to my liking , so that they are harder to drivelike > > the cars that I have downloaded and modified. The stock cars just turntoo
Quoted text (7 lines)> > well, and I was wondering if the A.I. drivers would have to contend with > my > > modifed car handling physics when they drive cars that I modify. > > > > > >
Sundown 10 Jun 2001 17:31 UTC↳ reply to sudesh#179565
I would not use AOE. I'd rather make the adjustments in the VEH that possibly affect all of them. I'd stay away from it unless you're not using many add-on cars. SD
But can't you use the AOE on the base version of the game, and then add cars after that? The AOE is vital, IMO, to correct the grass friction levels. ???? -- JB On Sun, 10 Jun 2001 12:31:18 -0500, "Sundown" <[email hidden]> wrote:
Quoted text (7 lines)>I would not use AOE. I'd rather make the adjustments in the VEH that >possibly affect all of them. I'd stay away from it unless you're not using >many add-on cars. > >SD > >
The VEH files for the original SCGT cars are packed into the "VEHICLE.MAS" file which is in the DAT directory. You should use MASpuce to unpack the file and then you can edit the VEH files as you wish. Wayne Hutchison "Olly Greenfield" <[email hidden]> wrote in message news:_xlU6.4850$p%[email hidden]... > Is there a utility that will allow you to get at and modify the .VEH files > associated with the cars that come with SCGT. I want to modify the cars to > make them behave more to my liking , so that they are harder to drive like > the cars that I have downloaded and modified. The stock cars just turn too > well, and I was wondering if the A.I. drivers would have to contend withmy > modifed car handling physics when they drive cars that I modify. > >
Our racing series is about to go to non-AOEd files, and I feel no real difference from slick grass in AOE and these new non-AOEd files. It's not impossible to get out of the grass with the non-AOEs.
AH! Thanks for the clarification -- it makes sense now!! ;-) -- JB On Sun, 10 Jun 2001 16:01:13 -0500, "Sundown" <[email hidden]> wrote: >Our racing series is about to go to non-AOEd files, and I feel no real >difference from slick grass in AOE and these new non-AOEd files. It's not >impossible to get out of the grass with the non-AOEs. > >

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