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NFS Shift - wondering how sim like it will be?

3 posts by 2 people · 13 May 2009 12:39 UTC - 23 Aug 2009 19:56 UTC

Jeff Reid 13 May 2009 12:39 UTC#1797
The team working on NFS Shift includes 25 former GTR employess. EA has the money, the people, the resources, and apparently access to quite a bit of real world data to create a very good sim-oriented game. In the case of Undercover, an arcade game, in the video interview with Marc DeVellis, he mentions that Undercover has 400 tunable parameters for each car. What I'm hoping for is realistic physics, with assists and fantasy cars (higher power and grip) to sastify the arcade fans. There's supposed to be a demo sometime during the summer.
"jeffareid" <[email hidden]> wrote:
Quoted text (9 lines)> The team working on NFS Shift includes 25 former GTR employess. > EA has the money, the people, the resources, and apparently > access to quite a bit of real world data to create a very > good sim-oriented game. In the case of Undercover, an arcade > game, in the video interview with Marc DeVellis, he mentions > that Undercover has 400 tunable parameters for each car. > > What I'm hoping for is realistic physics, with assists and > fantasy cars (higher power and grip)
Why a better grip?
>> What I'm hoping for is realistic physics, with assists and >> fantasy cars (higher power and grip) > Why a better grip? Better grip for the player that prefer the over the top fantasy physics of Undercover, where the cars are more like star wars swoop racers than cars. Otherwise the rest of us would be happy with the normal range of power and grip. Example Undercover play: http://jeffareid.net/nfsuc/nucsbbccx.wmv youtube version: http://www.youtube.com/watch?v=NJfVaU3OPK8&fmt=22

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