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GPL Graphics

7 posts by 5 people · 09 Jun 2001 23:56 UTC - 10 Jun 2001 16:24 UTC

Paul Jager 09 Jun 2001 23:56 UTC#179599
Having being fired up by this NG, I have returned to GPL after 2 years. My original 3DFX card has now been replaced by a Hercules GForce 2 Ultra, but I am surprised by how D3D has slowed the game down. I have both the D3D patch and upto date GPL patch, but even so I am achieving frame rates of just 25-30, rather than the full 36. I have tried resolution of 1024 to 1280, but this seems to make little difference. Its the 'graphics bias' slider that really slows down the FPS. Perhaps I am just being optimistic thinking my machine could play with this slider at full? I have an Athlon 900 with 256mb ram, and run with all 19 cars.. I have installed some cockpit mods, but only use 2d wheels. Am I missing a setting here that will allow me to play with everything maxed, or should I be using the Open GL patch? Any help appreciated. PJ
Your probably missing something, I run GPL on a Celeron 566 at 850 mhz, and a GeForce2 MX 32 mb vid card, and get full 36 fps. Make sure you have edited your core.ini per the d3d patch instructions, also check that vsynch is off in your d3d properties for your card, Don't know if cockpit mods would have an effect on it. Don Burnette "Paul Jager" <[email hidden]> wrote in message news:QJyU6.7359$[email hidden]... > Having being fired up by this NG, I have returned to GPL after 2 years. My > original 3DFX card has now been replaced by a Hercules GForce 2 Ultra, butI > am surprised by how D3D has slowed the game down. I have both the D3Dpatch > and upto date GPL patch, but even so I am achieving frame rates of just > 25-30, rather than the full 36. > I have tried resolution of 1024 to 1280, but this seems to make little > difference. Its the 'graphics bias' slider that really slows down the FPS. > Perhaps I am just being optimistic thinking my machine could play withthis
Quoted text (9 lines)> slider at full? I have an Athlon 900 with 256mb ram, and run with all 19 > cars.. I have installed some cockpit mods, but only use 2d wheels. > Am I missing a setting here that will allow me to play with everything > maxed, or should I be using the Open GL patch? > Any help appreciated. > PJ > > >
Something's wrong somewhere. You ought to be getting the full 36fps most all the time, even at full detail and resolutions up to 1280x at least with your setup using D3D. I've been running under those conditions for ages with a P3/800 and the GF256 I had before getting a GF3. I'm even using the 3d wheels, every cockpit mod and a car mod for every car running. My fps rarely drop below 36fps except at the start of some races and then only briefly and rarely below 30fps. Like someone else said, make sure vsync is off. Oh, and don't even think about using any form of FSAA. Jerry Morelock "Paul Jager" <[email hidden]> wrote in message news:QJyU6.7359$[email hidden]... > Having being fired up by this NG, I have returned to GPL after 2 years. My > original 3DFX card has now been replaced by a Hercules GForce 2 Ultra, butI > am surprised by how D3D has slowed the game down. I have both the D3Dpatch > and upto date GPL patch, but even so I am achieving frame rates of just > 25-30, rather than the full 36. > I have tried resolution of 1024 to 1280, but this seems to make little > difference. Its the 'graphics bias' slider that really slows down the FPS. > Perhaps I am just being optimistic thinking my machine could play withthis
Quoted text (9 lines)> slider at full? I have an Athlon 900 with 256mb ram, and run with all 19 > cars.. I have installed some cockpit mods, but only use 2d wheels. > Am I missing a setting here that will allow me to play with everything > maxed, or should I be using the Open GL patch? > Any help appreciated. > PJ > > >
As Jerry says, you must be missing something here as I get the full 36 fps @ 1600x at all times except for a few seconds at the start of races at SOME circuits. That's with a GeForce 2 Ultra and 1.2 Athlon. I've got the detail bias, the number of cars, FF, and number of sound channels all set to max. FSAA is set to the driver default, i.e. let application decide. What version of the nvidia drivers are you using? Iain "chainbreaker" <[email hidden]> wrote in message news:jFzU6.128106$[email hidden]... > Something's wrong somewhere. You ought to be getting the full 36fps most > all the time, even at full detail and resolutions up to 1280x at leastwith
Quoted text (16 lines)> your setup using D3D. > > I've been running under those conditions for ages with a P3/800 and the > GF256 I had before getting a GF3. I'm even using the 3d wheels, every > cockpit mod and a car mod for every car running. My fps rarely drop below > 36fps except at the start of some races and then only briefly and rarely > below 30fps. > > Like someone else said, make sure vsync is off. Oh, and don't even think > about using any form of FSAA. > > Jerry Morelock > > "Paul Jager" <[email hidden]> wrote in message > news:QJyU6.7359$[email hidden]... > > Having being fired up by this NG, I have returned to GPL after 2 years.
My > > original 3DFX card has now been replaced by a Hercules GForce 2 Ultra,but
Quoted text (7 lines)> I > > am surprised by how D3D has slowed the game down. I have both the D3D > patch > > and upto date GPL patch, but even so I am achieving frame rates of just > > 25-30, rather than the full 36. > > I have tried resolution of 1024 to 1280, but this seems to make little > > difference. Its the 'graphics bias' slider that really slows down the
FPS.
Quoted text (13 lines)> > Perhaps I am just being optimistic thinking my machine could play with > this > > slider at full? I have an Athlon 900 with 256mb ram, and run with all 19 > > cars.. I have installed some cockpit mods, but only use 2d wheels. > > Am I missing a setting here that will allow me to play with everything > > maxed, or should I be using the Open GL patch? > > Any help appreciated. > > PJ > > > > > > > >
Have you got these settings in your core.ini- [ Int Profile Values ] value3 = Direct3D7:D3DDevice:0 value4 = Direct3D7:TossHighestMip:0 value5 = Direct3D7:TrilinearFiltering:0 value6 = Direct3D7:DoubleMirrorResWidth:0 value7 = Direct3D7:DoubleMirrorResHeight:0 value8 = Direct3D7:DirectMirrorRendering:0 value9 = Direct3D7:DisableZBuffer:0 [ Direct3D7 ] D3DDevice = 1 TossHighestMip = 0 TrilinearFiltering = 1 DoubleMirrorResWidth = 1 DoubleMirrorResHeight = 1 DirectMirrorRendering = 1 DisableZBuffer = 0 ? "Paul Jager" <[email hidden]> wrote in message news:QJyU6.7359$[email hidden]... > Having being fired up by this NG, I have returned to GPL after 2 years. My > original 3DFX card has now been replaced by a Hercules GForce 2 Ultra, butI > am surprised by how D3D has slowed the game down. I have both the D3Dpatch > and upto date GPL patch, but even so I am achieving frame rates of just > 25-30, rather than the full 36. > I have tried resolution of 1024 to 1280, but this seems to make little > difference. Its the 'graphics bias' slider that really slows down the FPS. > Perhaps I am just being optimistic thinking my machine could play withthis
Quoted text (9 lines)> slider at full? I have an Athlon 900 with 256mb ram, and run with all 19 > cars.. I have installed some cockpit mods, but only use 2d wheels. > Am I missing a setting here that will allow me to play with everything > maxed, or should I be using the Open GL patch? > Any help appreciated. > PJ > > >
Quoted text (7 lines)> Am I missing a setting here that will allow me to play with everything > maxed, or should I be using the Open GL patch? > Any help appreciated. > PJ > > >
One other thing--if you're using any tweakers like Rivatuner or nVmax, you'll get an option to set aniso filtering up to 32-tap. If you go that high, that'll put a hit on things. If you have that set at all you might want to stay with 8- or 16-tap for most apps. And if you want to compare GPL's OpenGL with D3D, then go ahead--no harm done. But unlike a lot of apps, GPL does NOT run better in OGL on nVidia cards than it does in D3D, at least based on my experience. Jerry Morelock
On nvidia cards, GPL is MUCH better on D3D than OGL as Jerry said. Iain "chainbreaker" <[email hidden]> wrote in message news:VELU6.130172$[email hidden]...
Quoted text (20 lines)> > Am I missing a setting here that will allow me to play with everything > > maxed, or should I be using the Open GL patch? > > Any help appreciated. > > PJ > > > > > > > > One other thing--if you're using any tweakers like Rivatuner or nVmax, > you'll get an option to set aniso filtering up to 32-tap. If you go that > high, that'll put a hit on things. If you have that set at all you might > want to stay with 8- or 16-tap for most apps. > > And if you want to compare GPL's OpenGL with D3D, then go ahead--no harm > done. But unlike a lot of apps, GPL does NOT run better in OGL on nVidia > cards than it does in D3D, at least based on my experience. > > Jerry Morelock > >

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