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Rec.Autos.Simulators Archive

rFactor - fastest way within the game to earn cash

7 posts by 4 people · 02 Sep 2005 11:00 UTC - 03 Sep 2005 16:23 UTC

Jeff Reid 02 Sep 2005 11:00 UTC#17954
Has anyone figured this out? Which factors affect the amount of cash won during an event? Number of AI cars? Strength of AI cars? Difficulty level? Number of laps? Length of track? How long would take to earn 2.1 million within the game? I'm not counting using the ISI_BABYFACTORY cheat code.
In article <jhWRe.3548$mH.2665@fed1read07>, [email hidden] (Jeff Reid) wrote: > Has anyone figured this out? I've been using the F1 trainer with a field of weakened AI to build my experience and get some easy points. I think the most I've got was about 900 points, but I can;t detect a pattern yet. It's tedious though and you need a lot of wins to get points for a new car. I've no idea why I'm doing it... self inflicted martyrdom isn't clever! :-) Andrew McP
"Andrew MacPherson" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (15 lines)> In article <jhWRe.3548$mH.2665@fed1read07>, > [email hidden] (Jeff Reid) wrote: > >> Has anyone figured this out? > > I've been using the F1 trainer with a field of weakened AI > to build my experience and get some easy points. I think > the most I've got was about 900 points, but I can;t detect > a pattern yet. > > It's tedious though and you need a lot of wins to get > points for a new car. I've no idea why I'm doing it... > self inflicted martyrdom isn't clever! :-) > > Andrew McP
I found racing at the oval pretty easy...? but it doesn't seem to pay the same amount of money for a repeated result...
Quoted text (8 lines)> I've been using the F1 trainer with a field of weakened AI > to build my experience and get some easy points. I think > the most I've got was about 900 points, but I can;t detect > a pattern yet. > > It's tedious though and you need a lot of wins to get > points for a new car. I've no idea why I'm doing it... > self inflicted martyrdom isn't clever! :-)
Even at 1000 points per race, it would take 2100 races to buy the F1. Maybe someone here who is a glutton for punishiment will find that point values as skill level goes, up, but I wouldn't want to have to run even 200 races at 10,000 points per race to get into the F1.
There's some useful info here... http://forum.rscnet.org/showthread.php?t=221641 ...if you can swallow your pride long enough to look ;-) I just ran a basic trainer season, 2 lap races, 19ai@100% and went up from 5000 to about 30,000. Didn't take long. I then tried an advanced season and the first track is a reversed track. I *hate* reverses with a passion, so I quit in a huff. Bloody stupid way of doubling the number of tracks, and very confusing for my brain. "I know this corner!" it thinks. "But why's it the wrong way..." <SCREECH... SLIDE.....BANG!> "...round?" Andrew McP
> There's some useful info here... > http://forum.rscnet.org/showthread.php?t=221641 > ...if you can swallow your pride long enough to look ;-) Thanks for the tip. I've got no problem with reading the posts at RSC.
Quoted text (8 lines)> I just ran a basic trainer season, 2 lap races, 19ai@100% and went up from > 5000 to about 30,000. Didn't take long. I then tried an advanced season > and the first track is a reversed track. I *hate* reverses with a > passion, so I quit in a huff. > > Bloody stupid way of doubling the number of tracks, and very confusing for > my brain. "I know this corner!" it thinks. "But why's it the wrong way..." > <SCREECH... SLIDE.....BANG!> "...round?"
I found mirroed tracks to be the most annoying when doing career mode in the Need for Speed series. With High Stakes, you also had to deal with weather (rain or snow), and night time races.

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