Race Sim Central
Rec.Autos.Simulators Archive

GPL Programming Question #2

9 posts by 6 people · 13 Jun 2001 16:08 UTC - 15 Jun 2001 01:48 UTC

mark jeangerard 13 Jun 2001 16:08 UTC#179116
Is it possible to remove the dynamicness of the dynamic cockpit? Have it be like the replay cockpit but while you are driving and with mirrors, speedo, and lefty/righty? -- Mark Jeangerard [email hidden] Administrator GPVL F2 Division http://home.att.net/~m.jeangerard/GPVLF2
eh? What's a dynamic cockpit? "mark jeangerard" <[email hidden]> wrote in message news:JFMV6.54228$[email hidden]... > Is it possible to remove the dynamicness of the dynamic cockpit? Have itbe like the > replay cockpit but while you are driving and with mirrors, speedo, andlefty/righty?
Quoted text (11 lines)> > -- > > Mark Jeangerard > [email hidden] > Administrator > GPVL F2 Division > http://home.att.net/~m.jeangerard/GPVLF2 > > >
Jim Seamus 14 Jun 2001 02:56 UTC#528193
eh? What's a dynamic***pit? > Is it possible to remove the dynamicness of the dynamic***pit? Have it be like the > replay***pit but while you are driving and with mirrors, speedo, and lefty/righty?
Quoted text (7 lines)> -- > Mark Jeangerard > Administrator > GPVL F2 Division > http://home.att.net/~m.jeangerard/GPVLF2
A dynamic cockpit moves on the screen in relationship to the forces...If you stick a tiny piece of tape onto your screen, you can really notice how the cockpit moves around when accelerating and braking. I have heard about someone making a camera view that does not move and it mounted on the nose of the car...And they said it was a lot easier to tell how the car was handling...but you get no mirrors or any of that fun stuff. I wish I knew of a way to turn of the dynamic cockpit, because it really doesn't seem to improve one's ability to drive the car (many hotlaps are done in F10 view anyways). Oh well...if anyone DOES have a way to turn it off while keeping the mirrors, do tell. JB Jim Seamus wrote in message ...
Quoted text (22 lines)>eh? What's a dynamic cockpit? > > >"mark jeangerard" <[email hidden]> wrote in message >news:JFMV6.54228$[email hidden]... >> Is it possible to remove the dynamicness of the dynamic cockpit? Have it >be like the >> replay cockpit but while you are driving and with mirrors, speedo, and >lefty/righty? >> >> -- >> >> Mark Jeangerard >> [email hidden] >> Administrator >> GPVL F2 Division >> http://home.att.net/~m.jeangerard/GPVLF2 >> >> >> > >
Wosco 14 Jun 2001 03:38 UTC#528194
A dynamic***pit moves on the screen in relationship to the forces...If you stick a tiny piece of tape onto your screen, you can really notice how the ***pit moves around when accelerating and braking. I have heard about someone making a camera view that does not move and it mounted on the nose of the car...And they said it was a lot easier to tell how the car was handling...but you get no mirrors or any of that fun stuff. I wish I knew of a way to turn of the dynamic***pit, because it really doesn't seem to improve one's ability to drive the car (many hotlaps are done in F10 view anyways). Oh well...if anyone DOES have a way to turn it off while keeping the mirrors, do tell. JB
Quoted text (17 lines)>eh? What's a dynamic***pit? >> Is it possible to remove the dynamicness of the dynamic***pit? Have it >be like the >> replay***pit but while you are driving and with mirrors, speedo, and >lefty/righty? >> -- >> Mark Jeangerard >> Administrator >> GPVL F2 Division >> http://home.att.net/~m.jeangerard/GPVLF2
On Thu, 14 Jun 2001, Jesse Black wrote: > A dynamic cockpit moves on the screen in relationship to the forces...If you > stick a tiny piece of tape onto your screen, you can really notice how the > cockpit moves around when accelerating and braking. I have heard about Back at Atari, when I was a consultant to the Hard Drivin' arcade game, (late 1980's) they found that moving the screen around to simulate "head toss" from acceleration was very helpful for some large % of the players. If the sense of the screen movement was reversed, it became very hard for players to drive. Of course this may not apply to you, but Atari thought that it was significant enough to get a patent on this technique... -- Doug Douglas Milliken <[email hidden]> Milliken Research Associates Inc.
Quoted text (37 lines)> someone making a camera view that does not move and it mounted on the nose > of the car...And they said it was a lot easier to tell how the car was > handling...but you get no mirrors or any of that fun stuff. I wish I knew > of a way to turn of the dynamic cockpit, because it really doesn't seem to > improve one's ability to drive the car (many hotlaps are done in F10 view > anyways). Oh well...if anyone DOES have a way to turn it off while keeping > the mirrors, do tell. > > JB > > Jim Seamus wrote in message ... > >eh? What's a dynamic cockpit? > > > > > >"mark jeangerard" <[email hidden]> wrote in message > >news:JFMV6.54228$[email hidden]... > >> Is it possible to remove the dynamicness of the dynamic cockpit? Have it > >be like the > >> replay cockpit but while you are driving and with mirrors, speedo, and > >lefty/righty? > >> > >> -- > >> > >> Mark Jeangerard > >> [email hidden] > >> Administrator > >> GPVL F2 Division > >> http://home.att.net/~m.jeangerard/GPVLF2 > >> > >> > >> > > > > > > > >
That was really interesting, Doug. Seriously, I'm not taking the piss out of you. What else did you learn back in those days that you can share with this NG? GMF "Doug Milliken" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (17 lines)> > > > Back at Atari, when I was a consultant to the Hard Drivin' arcade game, > (late 1980's) they found that moving the screen around to simulate "head > toss" from acceleration was very helpful for some large % of the players. > If the sense of the screen movement was reversed, it became very hard > for players to drive. > > Of course this may not apply to you, but Atari thought that it was > significant enough to get a patent on this technique... > > -- Doug > Douglas Milliken <[email hidden]> > Milliken Research Associates Inc. > >
I think a better question would be, what did Atari learn from him in those days ;). -Gregor G M Fude wrote:
Quoted text (7 lines)> > That was really interesting, Doug. Seriously, I'm not taking the piss out > of you. What else did you learn back in those days that you can share with > this NG? > > GMF >
I've said quite a bit about the Hard/Race Drivin' development here on r.a.s., but I haven't been saving copies and I don't know if anyone else has either... We (Milliken Research) sold Atari source code for a medium-complexity vehicle model at the start of my involvement on the game. A good friend from college was the one that used that source to guide him when he programmed the car model in HD and also in RD -- but our model was an "analysis model", not a real-time model...so there were many changes and tweaks required to get things to run fast enough for a good simulation. The same basic team that did HD and RD at Atari, later did the Silicon Motor Speedway (now bankrupt, hopefully will be brought back by new owners??) -- Doug Douglas Milliken <[email hidden]> Milliken Research Associates Inc. On Thu, 14 Jun 2001, Gregor Veble wrote:
Quoted text (15 lines)> I think a better question would be, what did Atari learn from him in > those days ;). > > -Gregor > > G M Fude wrote: > > > > That was really interesting, Doug. Seriously, I'm not taking the piss out > > of you. What else did you learn back in those days that you can share with > > this NG? > > > > GMF > > > >

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy