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EA SBK2001 on a LAN?

23 posts by 5 people · 13 Jun 2001 17:20 UTC - 28 Jun 2001 01:51 UTC

Superbike 2001 won't run over a home LAN

A user could not get EA's Superbike 2001 to work over a two-PC LAN. Others pointed out it needs TCP/IP rather than IPX, and suggested checking IP addresses, subnet masks and pinging between machines; the user eventually suspected he had closed ports while securing his PCs.

tech supportSuperbike 2001

Automated summary.

(unknown) 13 Jun 2001 17:20 UTC#179096
Hi peeps. I've got two copies of EA Sports Superbike 2001, which I've installed (full install) on both pc's at home (Celeron 450 with 128MB pc100 ram, and Athlon 900 with 256MB pc133 ram, and V3 2000 cards in both pc's). However, the game refuses to work on a LAN (peer to peer). I've tried having either pc as host, then as client, but neither appears to see the other? All my other games (GPL, TOCA2, GP3,Re-Volt, Super 1 Karting, etc)work on this same LAN ok, so there is no problem with the LAN set-up. Anyone have any ideas how to get this working? Ta.... 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
In article <9g87ca$q2r$[email hidden]>, [email hidden] writes:
Quoted text (22 lines)>Hi peeps. > >I've got two copies of EA Sports Superbike 2001, which I've installed >(full install) on both pc's at home (Celeron 450 with 128MB pc100 ram, >and Athlon 900 with 256MB pc133 ram, and V3 2000 cards in both pc's). > >However, the game refuses to work on a LAN (peer to peer). I've tried >having either pc as host, then as client, but neither appears to see the >other? > >All my other games (GPL, TOCA2, GP3,Re-Volt, Super 1 Karting, etc)work >on this same LAN ok, so there is no problem with the LAN set-up. > >Anyone have any ideas how to get this working? > >Ta.... > >8-) > >*Peter* - http://www.cix.co.uk/~peterpc/home.html > >
From the readme.txt file: "The game supports TCP/IP LAN & Internet connection only." So, if you don't have the systems set up with IP address(static or DHCP), it isn't going to work... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +20.90...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (EldredP) wrote: > From the readme.txt file: > "The game supports TCP/IP LAN & Internet connection only." > > So, if you don't have the systems set up with IP address(static or > DHCP), it > isn't going to work... Thanx, Eldredp, but what does that actually mean? I do have aLAN set up with IP addresses, AFAIK the pc's give themselves an IP address when the network is running. So this *is* an IP LAN isn't it? 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
In article <9gdkfc$ff6$[email hidden]>, [email hidden] writes:
Quoted text (16 lines)>In article <[email hidden]>, >[email hidden] (EldredP) wrote: > >> From the readme.txt file: >> "The game supports TCP/IP LAN & Internet connection only." >> >> So, if you don't have the systems set up with IP address(static or >> DHCP), it >> isn't going to work... > >Thanx, Eldredp, but what does that actually mean? > >I do have aLAN set up with IP addresses, AFAIK the pc's give themselves >an IP address when the network is running. So this *is* an IP LAN isn't >it? >
I just checked my game. Yep, I see the network screen, along with the 'race list'. I only have one copy of the program though, so I can't test it out. To make sure your systems have an IP address, click Start, Run. Type winipcfg and hit <enter>. Make sure the correct network interface is selected. If it has a good IP number, maybe try plugging that number in the other system to look for? I should see if I can temporarily use the CD in another machine to try a network connection... I'll get back to you. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +20.90...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (EldredP) writes:
Quoted text (11 lines)>I just checked my game. Yep, I see the network screen, along with the 'race >list'. I only have one copy of the program though, so I can't test it out. >To >make sure your systems have an IP address, click Start, Run. Type winipcfg >and >hit <enter>. Make sure the correct network interface is selected. If it has >a >good IP number, maybe try plugging that number in the other system to look >for? >I should see if I can temporarily use the CD in another machine to try a >network connection... I'll get back to you.
Yep - it worked fine by swapping the CD when each system asked for it. I created a game on my laptop, and joined from my desktop. It saw the game without having to do anything special. At the network screen, does it show the correct IP address for each system? How are your systems connected together? Mine connect through a hub - I don't know if that would matter... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <[email hidden]>, [email hidden] (EldredP) wrote: Ok, step by step here: I start both pc's, they are linked via network (two network cards & twisted pair cable on a peer to peer network). I go to my computer and/or explorer and check that both pc's can see each other in network neighbourhood. They can, the network is working fine. I start SBK2001 on both pc's. The games start ok. I go to the network game screen on both pc's. I check that both pc's are showing the correct IP address. They are correct. I select create on one pc, and choose a session name and select ok. The player list screen appears. I go to the other pc and select join, but nothing happens as there is no multiplayer game showing in the available sessions list. I swap around and create a new multiplayer game on the other pc first, and then try to join with the the pc, but the same thing happens. I then try entering the ip address into the enter ip address box. This still doesn't help. It appears that neither pc can see each other (when sbk2001 is running), but they can see each other when sbk2001 is not running, or when using all my other games. The problem seems limited to sbk2001 only? One last point, I have win 95 (osr2) on one pc, and win98(se) on the other, so maybe this is causing a problem? but as I say, it doesn't seem to affect anything else? and it clearly states on the sbk2001 box that it is designed for win95 and win98, so it shouldn't be an issue? I'm completely out of ideas, but would love to get this working on a LAN, as it is a great bike sim. 8-( *Peter* - http://www.cix.co.uk/~peterpc/home.html
Just something that popped into my head.... do you have a shared resource set up on the computer your trying to connect to? We had a similar sort of thing happen in a multiplayer Half Life session quite a while back. Sharing the HDs on both computers magically cured it. Jan. ----- <[email hidden]> wrote... > <snip>
In article <5PGW6.37377$[email hidden]>, "Jan Verschueren" <[email hidden]> writes: >Just something that popped into my head.... do you have a shared resource >set up on the computer your trying to connect to? We had a similar sort of >thing happen in a multiplayer Half Life session quite a while back. Sharing >the HDs on both computers magically cured it. Were you running win95? Neither of my systems has any shared resources, and SBK works fine. But, I'm running win98se. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
In article <9gf8ss$5nq$[email hidden]>, [email hidden] writes: >One last point, I have win 95 (osr2) on one pc, and win98(se) on the >other, so maybe this is causing a problem? but as I say, it doesn't seem >to affect anything else? and it clearly states on the sbk2001 box that >it is designed for win95 and win98, so it shouldn't be an issue? > Well, it SHOULDN'T, but maybe the different versions don't communicate like the game thinks they should. Both of my systems were win98se, but I seem to remember issues like this when I still ran win95... I don't think win95 plays nice...<g> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...F2 +151.26... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
I don't remember Eldred... I was running Win98 at the time, but I don't know about the other computers. Jan. =--- EldredP wrote ...
Quoted text (14 lines)> <snip> > Were you running win95? Neither of my systems has any > shared resources, and SBK works fine. But, I'm running > win98se. > > Eldred > -- > Dale Earnhardt, Sr. R.I.P. 1951-2001 > Homepage - http://www.umich.edu/~epickett > F1 hcp. +16.36...F2 +151.26... > > Never argue with an idiot. He brings you down to his level, > then beats you with experience... > Remove SPAM-OFF to reply.
nixx 17 Jun 2001 01:29 UTC↳ reply to (unknown)#178463
When you state that the ip addresses are "correct", what are they? In our experience, both using twisted pairs and a hub, you have to have the ip's on the "dummy" numbers, i.e. 100.100.100.1 on the master and 100.100.100.2 on the second machine. Then, you have to have the subnet mask at 255.255.255.0 for both machines. There are other dummy numbers, but these always worked for us. You have to do this with most modern games that are not pure IPX. On 16 Jun 2001 09:29:00 GMT, [email hidden] wrote:
Quoted text (48 lines)>In article <[email hidden]>, >[email hidden] (EldredP) wrote: > >Ok, step by step here: > >I start both pc's, they are linked via network (two network cards & >twisted pair cable on a peer to peer network). > >I go to my computer and/or explorer and check that both pc's can see >each other in network neighbourhood. They can, the network is working >fine. > >I start SBK2001 on both pc's. The games start ok. > >I go to the network game screen on both pc's. > >I check that both pc's are showing the correct IP address. They are >correct. > >I select create on one pc, and choose a session name and select ok. The >player list screen appears. > >I go to the other pc and select join, but nothing happens as there is no >multiplayer game showing in the available sessions list. > >I swap around and create a new multiplayer game on the other pc first, >and then try to join with the the pc, but the same thing happens. > >I then try entering the ip address into the enter ip address box. This >still doesn't help. > >It appears that neither pc can see each other (when sbk2001 is running), >but they can see each other when sbk2001 is not running, or when using >all my other games. > >The problem seems limited to sbk2001 only? > >One last point, I have win 95 (osr2) on one pc, and win98(se) on the >other, so maybe this is causing a problem? but as I say, it doesn't seem >to affect anything else? and it clearly states on the sbk2001 box that >it is designed for win95 and win98, so it shouldn't be an issue? > >I'm completely out of ideas, but would love to get this working on a >LAN, as it is a great bike sim. > >8-( > >*Peter* - http://www.cix.co.uk/~peterpc/home.html
In article <5PGW6.37377$[email hidden]>, [email hidden] (Jan Verschueren) wrote:
Quoted text (7 lines)> Just something that popped into my head.... do you have a shared > resource > set up on the computer your trying to connect to? We had a similar > sort of > thing happen in a multiplayer Half Life session quite a while back. > Sharing > the HDs on both computers magically cured it.
All the hard drives (and cd's) on both pc's are shared, so it shouldn't be a problem, or should it? 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
(unknown) 17 Jun 2001 20:11 UTC↳ reply to nixx#178258
In article <3b2c070d.33408471@news-server>, [email hidden] (nixx) wrote:
Quoted text (7 lines)> When you state that the ip addresses are "correct", what are they? In > our experience, both using twisted pairs and a hub, you have to have > the ip's on the "dummy" numbers, i.e. 100.100.100.1 on the master and > 100.100.100.2 on the second machine. Then, you have to have the > subnet mask at 255.255.255.0 for both machines. There are other dummy > numbers, but these always worked for us. You have to do this with > most modern games that are not pure IPX.
I checked the ip addresses using winipcfg.exe bofore running the game, and the ip addresses shown in SBK2001 were the same as the addresses shown in winipcfg, so I assume they are correct? 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
nixx 19 Jun 2001 02:00 UTC↳ reply to (unknown)#178069
On 17 Jun 2001 20:11:24 GMT, [email hidden] wrote:
Quoted text (18 lines)>In article <3b2c070d.33408471@news-server>, [email hidden] (nixx) >wrote: > >> When you state that the ip addresses are "correct", what are they? In >> our experience, both using twisted pairs and a hub, you have to have >> the ip's on the "dummy" numbers, i.e. 100.100.100.1 on the master and >> 100.100.100.2 on the second machine. Then, you have to have the >> subnet mask at 255.255.255.0 for both machines. There are other dummy >> numbers, but these always worked for us. You have to do this with >> most modern games that are not pure IPX. > >I checked the ip addresses using winipcfg.exe bofore running the game, >and the ip addresses shown in SBK2001 were the same as the addresses >shown in winipcfg, so I assume they are correct? > >8-) > >*Peter* - http://www.cix.co.uk/~peterpc/home.html
Peter, I've never had any luck with any other ip's other than those dummy ones. I know it works with them, I've used it. The only way (that I am aware of) you can use "genuine" ip addresses is if you are both on the net. We can both do that on a cable modem as well. But, if the cable modem is down (using a hub, twisted pairs will be the same) we have to go with the 100.100.100.1 and .2 numbers. These numbers are put in manually into your ip section of network properties. If you can see each other, then that proves that the IPX works, and that the connection is good. Once you get the ip dialed in, you'll be all set. You might also want to try another game, just to check (Unreal Tournament is a good test, as is Quake 3, or even GP3).
EldredP 19 Jun 2001 04:02 UTC↳ reply to nixx#178087
In article <3b2fb045.9645534@news-server>, [email hidden] (nixx) writes:
Quoted text (9 lines)>Peter, I've never had any luck with any other ip's other than those >dummy ones. I know it works with them, I've used it. The only way >(that I am aware of) you can use "genuine" ip addresses is if you are >both on the net. We can both do that on a cable modem as well. But, >if the cable modem is down (using a hub, twisted pairs will be the >same) we have to go with the 100.100.100.1 and .2 numbers. These >numbers are put in manually into your ip section of network >properties. >
Wow, mine worked using the 169. numbers that win98 filled in because it couldn't find a DHCP server. I don't see why it matters WHAT numbers they are, as long as you're separate from the internet. That's just a wierd problem there, Peter...<shrug> Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +366.59... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
(unknown) 19 Jun 2001 18:31 UTC↳ reply to nixx#177891
I'll try your tip and see, I'll let you knwo if it works, thanx for the info.
Quoted text (13 lines)> Peter, I've never had any luck with any other ip's other than those > dummy ones. I know it works with them, I've used it. The only way > (that I am aware of) you can use "genuine" ip addresses is if you are > both on the net. We can both do that on a cable modem as well. But, > if the cable modem is down (using a hub, twisted pairs will be the > same) we have to go with the 100.100.100.1 and .2 numbers. These > numbers are put in manually into your ip section of network > properties. > > If you can see each other, then that proves that the IPX works, and > that the connection is good. Once you get the ip dialed in, you'll be > all set. You might also want to try another game, just to check > (Unreal Tournament is a good test, as is Quake 3, or even GP3).
*Peter* - http://www.cix.co.uk/~peterpc/home.html
[email hidden] (nixx) writes: > Peter, I've never had any luck with any other ip's other than those > dummy ones. I know it works with them, I've used it. The only way > (that I am aware of) you can use "genuine" ip addresses is if you are > both on the net. not true. any IP-net will work. online or not. the only difference is that the nets: 10.0.0.0 - 10.255.255.255 172.16.0.0 - 172.31.255.255 192.168.0.0 - 192.168.255.255 are unroutable. there's one more, reserved for testing or somesuch. all this means is that you should use one of the above mentioned IP-ranges if your computers don't have official IP-adresses (i.e. they're offline, or your doing masquerading/NATing). > We can both do that on a cable modem as well. But, > if the cable modem is down (using a hub, twisted pairs will be the > same) we have to go with the 100.100.100.1 and .2 numbers. These > numbers are put in manually into your ip section of network > properties. either you're doing something wrong, or the game is broken. check http://www.csl.sony.co.jp/cgi-bin/hyperrfc?rfc1918.txt for the full standard. > If you can see each other, then that proves that the IPX works, and > that the connection is good. IPX has nothing to do with this. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 DE RECTIS NON TOLERANDUM EST
On Wed, 20 Jun 2001 07:50:16 GMT, Gunnar Horrigmo <[email hidden]> wrote:
Quoted text (18 lines)>[email hidden] (nixx) writes: > >> Peter, I've never had any luck with any other ip's other than those >> dummy ones. I know it works with them, I've used it. The only way >> (that I am aware of) you can use "genuine" ip addresses is if you are >> both on the net. > >not true. any IP-net will work. online or not. the only difference >is that the nets: > >10.0.0.0 - 10.255.255.255 >172.16.0.0 - 172.31.255.255 >192.168.0.0 - 192.168.255.255 > >are unroutable. there's one more, reserved for testing or somesuch. >all this means is that you should use one of the above mentioned >IP-ranges if your computers don't have official IP-adresses >(i.e. they're offline, or your doing masquerading/NATing).
Ok, I'm sure you're right. I didn't state that "This is the only set of IP addresses that can ever be used" I'm just trying to let the guy know what positively worked for me.
Quoted text (10 lines)> > > >> We can both do that on a cable modem as well. But, >> if the cable modem is down (using a hub, twisted pairs will be the >> same) we have to go with the 100.100.100.1 and .2 numbers. These >> numbers are put in manually into your ip section of network >> properties. > >either you're doing something wrong, or the game is broken.
I think that's obvious.
Quoted text (9 lines)> >check http://www.csl.sony.co.jp/cgi-bin/hyperrfc?rfc1918.txt for the >full standard. > > >> If you can see each other, then that proves that the IPX works, and >> that the connection is good. > >IPX has nothing to do with this.
I'm aware that IPX has nothing to do with the game itself. But, he thought that if each computer could see each other, then the game would automatically work. So, in this case, IPX does have something to do with this.
EldredP 21 Jun 2001 00:24 UTC↳ reply to nixx#177607
In article <3b3111aa.671140@news-server>, [email hidden] (nixx) writes:
Quoted text (9 lines)>>> We can both do that on a cable modem as well. But, >>> if the cable modem is down (using a hub, twisted pairs will be the >>> same) we have to go with the 100.100.100.1 and .2 numbers. These >>> numbers are put in manually into your ip section of network >>> properties. >> >>either you're doing something wrong, or the game is broken. > >I think that's obvious.
Did Peter ever say(or did someone ask) if he can ping one system from the other? I don't remember... Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +366.59... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.
nixx 21 Jun 2001 00:38 UTC↳ reply to EldredP#177612
On 21 Jun 2001 00:24:18 GMT, [email hidden] (EldredP) wrote:
Quoted text (16 lines)>In article <3b3111aa.671140@news-server>, [email hidden] (nixx) writes: > >>>> We can both do that on a cable modem as well. But, >>>> if the cable modem is down (using a hub, twisted pairs will be the >>>> same) we have to go with the 100.100.100.1 and .2 numbers. These >>>> numbers are put in manually into your ip section of network >>>> properties. >>> >>>either you're doing something wrong, or the game is broken. >> >>I think that's obvious. > >Did Peter ever say(or did someone ask) if he can ping one system from the >other? I don't remember... > >Eldred
I don't recall that he did. He did say that he could "see" the other box, and I assume he means file sharing. He also said that he could see ip numbers in the game, and they matched the numbers when he checked winipcfg. Sounds like his IPX is up, but TCP/IP is not.
In article <[email hidden]>, [email hidden] (EldredP) wrote: > Did Peter ever say(or did someone ask) if he can ping one system from > the > other? I don't remember... How (exactly) do I do this? eg: using winipcfg? I assume my LAN is working ok, cos, *all* my other games (including, TOCA2, GPL, GP3,Super 1 karting, Wargasm, etc, etc, all work fine on it, and I don't have to manually enter any ip address, it just works!) 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
(unknown) 26 Jun 2001 15:47 UTC↳ reply to nixx#176759
>> Sounds like his IPX is up, but TCP/IP is not. Aha, maybe we are getting somewhere now. Ages ago I read an article about people (hackers, spammers, etc) getting info on your pc while it is connected to the net. The article mentioned the "Shields up" website, and advised how you could disable the open ports (which are left open by windoze by default usually) on your pc, this involved disabling most tcp stuff, or at least removing the link from IPX & TCP network stuff (I can't remember exactly how though, sorry!) ISTR removing or disabling options from the start, settings, control panel, network section. I then went to the "Shields up" site to check how secure my pc was (it was much more secure after closing these ports). So, maybe I need tcp stuff to be re-installed for sbk2001 to work? What settings do you have installed under control panel, networks stuff? Does this mean sbk2001 is only designed to be networked vai the internet, or is LAN (IPX) plan possible too? 8-) *Peter* - http://www.cix.co.uk/~peterpc/home.html
In article <9haaqu$sfp$[email hidden]>, [email hidden] writes: >So, maybe I need tcp stuff to be re-installed for sbk2001 to work? What >settings do you have installed under control panel, networks stuff? > >Does this mean sbk2001 is only designed to be networked vai the >internet, or is LAN (IPX) plan possible too? Again, from the readme.txt...<g> "7. Network ----------------------------------------------------------------- The game supports TCP/IP LAN & Internet connection only." You can't use IPX, Netbios, NetBEUI, or anything else *except* TCP/IP. It sounds like you've closed down your systems to incoming connections. To ping the other system, click Start, Run. Type in command then hit <enter>. From the command prompt, type: ping xxx.xxx.xxx.xxx Where the x's represent the other system's IP address. If it says destination unreachable, that's the problem. You'll need to open up some of what you closed, or re-install TCP/IP. If the ping works, it will give numbers for the delay between systems. Eldred -- Dale Earnhardt, Sr. R.I.P. 1951-2001 Homepage - http://www.umich.edu/~epickett F1 hcp. +16.36...Monster +366.59... Never argue with an idiot. He brings you down to his level, then beats you with experience... Remove SPAM-OFF to reply.

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