Hello,
Very new to Nvidia/Geforce cards (just installed it today).
I have GPL running with the latest D3D patch. Must my desktop be set
to 16-bit color, or is GPL okay with 32-bit color on the W98 desktop?
(guessing 16-bit only, or I get a nasty crash loading GPL).
Thx, Matt
yes GPL is written in 16 bit
Eric
teehole wrote:
Quoted text (9 lines)
> Hello, > > �Very new to Nvidia/Geforce cards (just installed it today). > > �I have GPL running with the latest D3D patch. Must my desktop be set > to 16-bit color, or is GPL okay with 32-bit color on the W98 desktop? > �(guessing 16-bit only, or I get a nasty crash loading GPL). > > �Thx, MattIf that's the case Eric, then my GPL should crash like Matt's. See, I'm
running Win98 with 32-bit color, AND the new D3D patch and have ZERO
problems running the game! I've got an NVIDIA TNT ULTRA2 graphics card,
however, so that may be the difference.
Eric Cote wrote:
Quoted text (15 lines)
> yes GPL is written in 16 bit > > Eric > > teehole wrote: > > > Hello, > > > > Very new to Nvidia/Geforce cards (just installed it today). > > > > I have GPL running with the latest D3D patch. Must my desktop be set > > to 16-bit color, or is GPL okay with 32-bit color on the W98 desktop? > > (guessing 16-bit only, or I get a nasty crash loading GPL). > > > > Thx, Matt
but (my copy at least) works fine with a 32bit desktop using the D3D patch.
"Eric Cote" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (16 lines)
> yes GPL is written in 16 bit > > Eric > > teehole wrote: > > > Hello, > > > > Very new to Nvidia/Geforce cards (just installed it today). > > > > I have GPL running with the latest D3D patch. Must my desktop be set > > to 16-bit color, or is GPL okay with 32-bit color on the W98 desktop? > > (guessing 16-bit only, or I get a nasty crash loading GPL). > > > > Thx, Matt >If (and only if) you run GPL in a window, you must set your desktop to
16 bit colors. This is typically done for servers where you might want
to monitor the connections etc. in another application.
/Jens
teehole wrote:
Quoted text (9 lines)
> Hello, > > Very new to Nvidia/Geforce cards (just installed it today). > > I have GPL running with the latest D3D patch. Must my desktop be set > to 16-bit color, or is GPL okay with 32-bit color on the W98 desktop? > (guessing 16-bit only, or I get a nasty crash loading GPL). > > Thx, Matt
......ok, but .... how to run GPL in a window ? please..
SZ
[ Rasterizer ]
fullScreen = 1 ; run Full Screen?
In the core.ini file in your GPL folder. Set to 0 to run in a window.
"Stefan Zscharnack" <[email hidden]> wrote in message
news:BYQW6.2158$[email hidden]...
......ok, but .... how to run GPL in a window ? please..
SZ
Thanks :)
sz
Just go to your GL settings and tell it to always use 16 bit regardless of
your desktop settings.
"teehole" <holysmokes!@spammy.net> wrote in message
news:[email hidden]...
Quoted text (9 lines)
> Hello, > > Very new to Nvidia/Geforce cards (just installed it today). > > I have GPL running with the latest D3D patch. Must my desktop be set > to 16-bit color, or is GPL okay with 32-bit color on the W98 desktop? > (guessing 16-bit only, or I get a nasty crash loading GPL). > > Thx, MattOn Sat, 16 Jun 2001 08:44:35 -0400, "Darrin J. Redick"
<[email hidden]> wrote:
>If that's the case Eric, then my GPL should crash like Matt's. See, I'm
>running Win98 with 32-bit color, AND the new D3D patch and have ZERO
>problems running the game! I've got an NVIDIA TNT ULTRA2 graphics card,
>however, so that may be the difference.
Well I did get it to work (it's nice!) in 32-bit color, either
600x800 or 1028x764. I found a core.ini posted here, tried it, and
everything is fine. I have a C/L GTS-64mb.
The refresh looks just a bit flickery (desktop is set to 100Hz), but
the rest is okay.
Anyone have a fine-tuned core.ini file that might up the refresh a
bit, or am I seeing things?? <g>. Please post your core.ini file if
you do.
This is the core.ini file I'm using now:
-----------------------
[ Int Profile Values ]
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:0
value6 = Direct3D7:DoubleMirrorResWidth:0
value7 = Direct3D7:DoubleMirrorResHeight:0
value8 = Direct3D7:DirectMirrorRendering:0
value9 = Direct3D7:DisableZBuffer:0
[ Direct3D7 ]
D3DDevice = 1
TossHighestMip = 0
TrilinearFiltering = 1
DoubleMirrorResWidth = 1
DoubleMirrorResHeight = 1
DirectMirrorRendering = 1
DisableZBuffer = 0
------------------------
Thanks,
Matt


































