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Rec.Autos.Simulators Archive

AI Fix for rFactor

1 post by 1 person · 04 Sep 2005 06:30 UTC - 04 Sep 2005 06:30 UTC

Steve Whitty 04 Sep 2005 06:30 UTC#17714
grabbed this from the forums cheers steve http://forum.rscnet.org/showpost.php?p=2608162&postcount=6 Hi, I'm Mike Z, the ai programmer for rFactor. Just wanted to drop in, and let you all know I am reading the boards, even if I don't respond everyday. Looks like a couple of bugs, combined with my attempt to make like-model races more competitive is resulting in a little more contact that I intended. Here's a couple of things you can do to cut down on the amount of bad touching: race against cars of the same upgrade level as you. There's a bug right now were if a car can out accelerate you, he may initiate a pass at inappropriate times. Once a pass is initiated, he may find himself out of control, out of road, or both and that could often result in rear ending you. Find a skill level of ai that you are competitive against and race against that skill level. We all have seen the havoc that can happen on a racetrack when somebody brakes early while traveling at the speeds these cars travel at. Not only do reaction times come into effect, but often times, a car is already at the very limit of what his tires can take, and any unexpected jerking is liable to send him skidding. It doesn't hurt to play with the AI aggression at 0%. Among other things, it slightly increases the default follow distance and passing leeway. Somebody complained about unnatural bunching up of cars. There is a playerfile variable AI Limiter="1.00000" set that to AI Limiter="0.0000"that will prevent cars from going through various up and down cycles (good laps and bad laps) during a race, make every driver more consistent according to his skill level, and hopefully spread the field out a little more. In the mean time, I'll continue to look into the problems. Please post replays or video files of suspect behavior. Yes there are bugs, but I find most of the time I get hit, it's because I did something wrong

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