Race Sim Central
Rec.Autos.Simulators Archive

AGP 4x

5 posts by 5 people · 27 Jun 2001 13:21 UTC - 28 Jun 2001 23:43 UTC

Beckett Richard-qswi266 27 Jun 2001 13:21 UTC#176662
Hi chaps, I have a soltek 75kav mobo, with a Hercules GF2 32M, running win98 not SE. I have a SE cd, though. My mobo has no issues with AGP4X, nor does the GF2, but switching it on and off doesn't make much difference. I believe there is some issue with w98 and this. Is there anything I can do to get it working? Will I get much extra performance if I can (ie is it worth the trouble)? Would upping to 98SE make any difference, and can I do it as an upgrade, or would I have to do a clean install? Thanks guys. R. PS. Still getting better performance with AGP aperture at 16m, after extensive testing, and applying all tweaks suggested by Hercules. Got better performance by doing the virtual memory bit, and defragging the disk. So am running quite well, now. No glitches in GPL at all. -- Posted from motgate2.mot.com [136.182.1.10] via Mailgate.ORG Server - http://www.Mailgate.ORG
"Beckett Richard-qswi266" <[email hidden]> wrote in message news:[email hidden]... > Hi chaps, > > I have a soltek 75kav mobo, with a Hercules GF2 32M, running win98 not SE.I > have a SE cd, though. > > My mobo has no issues with AGP4X, nor does the GF2, but switching it onand > off doesn't make much difference. I believe there is some issue with w98and > this. > > Is there anything I can do to get it working? > Will I get much extra performance if I can (ie is it worth the trouble)? > Would upping to 98SE make any difference, and can I do it as an upgrade,or
Quoted text (8 lines)> would I have to do a clean install? > > Thanks guys. > > R. > > PS. Still getting better performance with AGP aperture at 16m, after > extensive testing, and applying all tweaks suggested by Hercules. Got
better > performance by doing the virtual memory bit, and defragging the disk. Soam > running quite well, now. No glitches in GPL at all. AGP x4 will give you virtually zero performance increase in most games. See http://www.tomshardware.com/mainboard/00q1/000214/index.html for more details, and sepcifically http://www.tomshardware.com/mainboard/00q1/000214/agp-08.html for Quake III benchmarks at 1x, 2x and 4x AGP Ian
AGP 4X only helps if you are both a) running a game that uses more textures than your videocard can cache locally and b) have sufficient main memory bandwidth to actually make use of AGP 4X's higher POTENTIAL transfer rate (you need PC133 system RAM in order to feed the AGP bus at a 4X rate). In your case a) is probably not true, especially if you are using GPL as the benchmark. That would also explain why you only need a 16 meg AGP aperture. If you were running a texture heavy game and b) was not true, all that would happen is that the bottleneck would move from the AGP bus to the system RAM and you would still get no appreciable benefit. "Beckett Richard-qswi266" <[email hidden]> wrote in message news:[email hidden] m... > Hi chaps, > > I have a soltek 75kav mobo, with a Hercules GF2 32M, running win98 notSE. I > have a SE cd, though. > > My mobo has no issues with AGP4X, nor does the GF2, but switching iton and > off doesn't make much difference. I believe there is some issue withw98 and > this. > > Is there anything I can do to get it working? > Will I get much extra performance if I can (ie is it worth thetrouble)? > Would upping to 98SE make any difference, and can I do it as anupgrade, or
Quoted text (8 lines)> would I have to do a clean install? > > Thanks guys. > > R. > > PS. Still getting better performance with AGP aperture at 16m, after > extensive testing, and applying all tweaks suggested by Hercules. Got
better > performance by doing the virtual memory bit, and defragging the disk.So am > running quite well, now. No glitches in GPL at all. > > > -- > Posted from motgate2.mot.com [136.182.1.10] > via Mailgate.ORG Server - http://www.Mailgate.ORG
On Wed, 27 Jun 2001 15:02:56 +0100, "Ian Riches" <[email hidden]> wrote:
Quoted text (12 lines)>"Beckett Richard-qswi266" <[email hidden]> wrote in message >news:[email hidden]... >AGP x4 will give you virtually zero performance increase in most games. > >See http://www.tomshardware.com/mainboard/00q1/000214/index.html for more >details, and sepcifically >http://www.tomshardware.com/mainboard/00q1/000214/agp-08.html for Quake III >benchmarks at 1x, 2x and 4x AGP > >Ian >
Yup, you would never WANT agp 4x to make a difference, because your system would be so sloooowwww. Only if you have a very modern game (like N4) with full detail, 32bit colour, running on a 32mb or less video card would you see any difference. You will never want your video card to be using agp 4x, because it is a LOT slower than the video card memory. FPS would be terrible. Rafe Mc
I think AGP 4X can be of benefit in some situations, for instance, when using hardware vertex processing, if you have your vertices buffered in system memory and need to copy them to VRAM every frame (they need to be in VRAM for the card to use them with h/w VP), AGP 4X would speed this process up. That's a fairly limited example though, since you only have vertices in system memory if you need to alter them frame by frame. For instance, this is how you would do a layer of 3D animated water. "Rafe McAuliffe" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> > Yup, you would never WANT agp 4x to make a difference, because your > system would be so sloooowwww. > > Only if you have a very modern game (like N4) with full detail, 32bit > colour, running on a 32mb or less video card would you see any > difference. You will never want your video card to be using agp 4x, > because it is a LOT slower than the video card memory. FPS would be > terrible. > > Rafe Mc

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy