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GPL track creating - any easier proggie out there???

6 posts by 3 people · 29 Jun 2001 14:48 UTC - 03 Jul 2001 09:05 UTC

JS 29 Jun 2001 14:48 UTC#176108
Hi, I just tried GPLtrk the first time, but it kills me :-( Is there any tool out there, which makes the first step, i.e. track layout, a bit more comfortable? I dream of a program, which uses e.g. the cursor-keys as follows: up - down: extends - shortens the length of the active element left - right: adjusts the element radius in small steps between sharp left turn - straight - sharp right turn in small steps. return: takes over the active element and extends the track by a new element, which should be the same as the last confirmed element. Unluckily I'm too stupid to program this myself. JensSchumi BTW: It would be nice to being able to chose a picture as underlay, so you can design a track e.g. on a satellite photo of the origin track. --------------------------------------------- LWFF Ball Bearing conversion at: http://members.nbci.com/JensSchu/ GPLRank: -12 Monsters of GPL: sub 200
JS <[email hidden]> wrote:
Quoted text (10 lines)> Hi, > I just tried GPLtrk the first time, but it kills me :-( > Is there any tool out there, which makes the first step, i.e. track layout, a > bit more comfortable? > I dream of a program, which uses e.g. the cursor-keys as follows: > up - down: extends - shortens the length of the active element > left - right: adjusts the element radius in small steps between sharp left turn > - straight - sharp right turn in small steps. > return: takes over the active element and extends the track by a new element, > which should be the same as the last confirmed element.
Nobody, Mark Beckman excluded, learned layout construction on the first try. Keep practicing and experimenting, and "it" should emerge within a week. +Cinquo
I agree that a "Rollercoaster Tycoon" style idea of placing corners + lengthening straights etc... would be ideal but I think it's just too much to ask from amateur developers who have to devote much of their free time to this. Pete :) -- >> Take off every 'Sig'... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ��`�.�� [email hidden] `�.���` Email ��`�.�� djpete_g `�.���` Yahoo! ��`�.�� CATS `�.���` mIRC ��`�.�� http://planet-dance.com `�.���` WWW ��`�.�� www.gamesinferno.com/gp3 `�.���` WWW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You're right. So let's keep hoping. JensSchumi BTW: Probably somebody has such a tool in exchange for a LWFF bearing kit? <g> On Fri, 29 Jun 2001 16:26:32 +0100, "Pete Greaves" <[email hidden]> wrote: >I agree that a "Rollercoaster Tycoon" style idea of placing corners + >lengthening straights etc... would be ideal but I think it's just too much >to ask from amateur developers who have to devote much of their free time to >this. > >Pete :) --------------------------------------------- LWFF Ball Bearing conversion at: http://members.nbci.com/JensSchu/ GPLRank: -12 Monsters of GPL: sub 200
It's more about the convenience to add/modify single sections. I made already my first track, it's a stunning triangle with a lot of haybales around. Anybody wanna have ? ;-) JensSchumi On 29 Jun 2001 15:12:05 GMT, Ville V Sinkko <[email hidden]> wrote: > >Nobody, Mark Beckman excluded, learned layout construction on the first >try. Keep practicing and experimenting, and "it" should emerge within a week. > > >+Cinquo --------------------------------------------- LWFF Ball Bearing conversion at: http://members.nbci.com/JensSchu/ GPLRank: -12 Monsters of GPL: sub 200
You know, I just had the zaniest idea for a track creating interface: a program that generates random circuit layouts! You'd feed it a few parameters about the desired length, curviness, speeds etc, and it would generate a layout and produce a sheet that you could import into GPLTrk. Aside from the importing bit, I don't think it wouldn't be hard at all to code. +Cinquo

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