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Congrats to the Heat team & mod makers

10 posts by 5 people · 01 Jul 2001 21:17 UTC - 02 Jul 2001 14:50 UTC

Dave Henrie 01 Jul 2001 21:17 UTC#175817
just re-installed, and repatched nascar heat. With the new 1.5 patch the installation of mods for the game are now easy. I just did the following ; loaded the stock nascar vehicles then did the irl cars then tried the craftsment truck series ...new menu screens, cool! back to nascar. All that without running batch files or file copiers or renaming anything...totally seemless and well done. Good job to the patch programmers for recognizing the opportunity to add mods to the program and also to the many guys who worked on the patches that created the irl and truck add-ons. looking forward to the CART final patch and the le mans final as well. Keep up the good work lads. dave henrie
"Dave Henrie" <[email hidden]> wrote in message news:krM%6.280402$[email hidden]... > just re-installed, and repatched nascar heat. With the new 1.5 patchthe > installation of mods for the game are now easy. I just did the following;
Quoted text (12 lines)> loaded the stock nascar vehicles > then did the irl cars > then tried the craftsment truck series ...new menu screens, cool! > back to nascar. > All that without running batch files or file copiers or renaming > anything...totally seemless and well done. Good job to the patch > programmers for recognizing the opportunity to add mods to the program and > also to the many guys who worked on the patches that created the irl and > truck add-ons. looking forward to the CART final patch and the le mans > final as well. Keep up the good work lads. > dave henrie >
That's weird, I just did pretty much the same thing, although I haven't downloaded the trucks yet. I have had a brief look at IRL Heat and it looks impressive. There were two things I wasn't sure about. Firstly, should there be any numbers on the dask or is the moving bar all there is. Second, in the menus, should you be able to see pictures of the cars. In my installtion you can't. Cheers Phil Lee Legends Central Admin http://www.legendscentral.com
with the irl cars, the moving rpm indicator is all you get. And there are no pictures of the drivers. however, i was suprised by the CTS patch..you can tell why this one was the first mod started and the last to be shown publically, they have menu screens & all the driver pictures. This is new since even the carsets that were available for heat, didn't include driver pictures... Really good work dave henrie "Phil Lee" <[email hidden]> wrote in message news:kxM%6.2959$[email hidden]... > "Dave Henrie" <[email hidden]> wrote in message > news:krM%6.280402$[email hidden]... > > just re-installed, and repatched nascar heat. With the new 1.5 patch > the > > installation of mods for the game are now easy. I just did thefollowing
Quoted text (8 lines)> ; > > loaded the stock nascar vehicles > > then did the irl cars > > then tried the craftsment truck series ...new menu screens, cool! > > back to nascar. > > All that without running batch files or file copiers or renaming > > anything...totally seemless and well done. Good job to the patch > > programmers for recognizing the opportunity to add mods to the program
and
Quoted text (11 lines)> > also to the many guys who worked on the patches that created the irl and > > truck add-ons. looking forward to the CART final patch and the le mans > > final as well. Keep up the good work lads. > > dave henrie > > > > > That's weird, I just did pretty much the same thing, although I haven't > downloaded the trucks yet. > > I have had a brief look at IRL Heat and it looks impressive. There were
two
Quoted text (13 lines)> things I wasn't sure about. Firstly, should there be any numbers on the > dask or is the moving bar all there is. Second, in the menus, should you > be able to see pictures of the cars. In my installtion you can't. > > Cheers > > Phil Lee > > Legends Central Admin > http://www.legendscentral.com > > >
Well things were going OK until I pitted for the first time when things go completely crazy. The pit crew jack up the right side of the car and things get a little shaky. The jack man then releases the jack and the car flies about 50 feet into the air, spinning about its longitudinal axis and, more often than not, lands upside down. So far I have tried Richmond and Texas. It happens at both tracks. Has anyone else seen this happen? Cheers Phil Lee Legends Central Admin http://www.legendscentral.com
Thanks, unfortunately I'm at a brick wall right now with the AI :( I can't get different classes of cars to brake and corner at different speeds. I can get them to go faster down the straight or have more grip, but they still al brake at the same point and maintain the same cornering speed, so if your driving say a GT car, it looks good because the order is LMP, GTS, GT and you had a tough fight in GT, but then, if you drive LMP, you'll simply blow everyone away, and then if you use LMP AI, then all the others go way too fast for their class. I might have to release seperate mods for the different classes (like SCGT) or you'd have to install which ever AI you want according to the class you want to drive. I'd like some feedback to what you want if I can't make each class realistic. Oh, BTW, the next version will have the Saleen S7 and Big Ben is working on painting my dashes to make them racier instead of street stock, and prettier :) Thanks, Alex Dave Henrie <[email hidden]> wrote in message news:krM%6.280402$[email hidden]... > just re-installed, and repatched nascar heat. With the new 1.5 patchthe > installation of mods for the game are now easy. I just did the following;
Quoted text (13 lines)> loaded the stock nascar vehicles > then did the irl cars > then tried the craftsment truck series ...new menu screens, cool! > back to nascar. > All that without running batch files or file copiers or renaming > anything...totally seemless and well done. Good job to the patch > programmers for recognizing the opportunity to add mods to the program and > also to the many guys who worked on the patches that created the irl and > truck add-ons. looking forward to the CART final patch and the le mans > final as well. Keep up the good work lads. > dave henrie > >
Oh, and BTW, you can still use Le Mans Heat with the 1.5 mod patch. All you have to do is extract the contents of the patch to say "lemans" in the NASCAR Heat directory (have to create it) and then run it with the -mod:lemans tag and you can play it like that. Thanks, Alex Dave Henrie <[email hidden]> wrote in message news:krM%6.280402$[email hidden]... > just re-installed, and repatched nascar heat. With the new 1.5 patchthe > installation of mods for the game are now easy. I just did the following;
Quoted text (13 lines)> loaded the stock nascar vehicles > then did the irl cars > then tried the craftsment truck series ...new menu screens, cool! > back to nascar. > All that without running batch files or file copiers or renaming > anything...totally seemless and well done. Good job to the patch > programmers for recognizing the opportunity to add mods to the program and > also to the many guys who worked on the patches that created the irl and > truck add-ons. looking forward to the CART final patch and the le mans > final as well. Keep up the good work lads. > dave henrie > >
I have a fix for the "flips in the pits" problem, but I need some people to do some testing. I've done some on-the-fly testing (60+ laps at Texas followed by a pit stop, etc.), but there are only so many hours in a day, so I could use some help with testing under different conditions and at other tracks. Basically, I need some people to shake things out a bit and to give me some feedback on how the new physics feel. If you'd be interested in downloading the patch, it's a 1.2 MB download with its own installer. You can grab it here if you'd like: http://irlheat.bhmotorsports.com/IRLHeatPhysicsMod.zip If you download it, let me know what tracks you test at, if the flipping in the pits stops, and also, since the physics have been modified a bit, let me know what you think of the handling and such. If I get enough favorable feedback from the people who are kind enough to help with the testing, I will post this fix on the IRL Heat site as an "official" patch. Thanks in advance! -- JB P.S. We'll be working on the menus and such for the IRL Heat mods next -- we Indy guys hate to be passed up by a bunch of good ol' boys in trucks! ;-P On Sun, 1 Jul 2001 23:16:58 +0100, "Phil Lee" <[email hidden]> wrote:
Quoted text (23 lines)>Well things were going OK until I pitted for the first time when things go >completely crazy. > >The pit crew jack up the right side of the car and things get a little >shaky. The jack man then releases the jack and the car flies about 50 feet >into the air, spinning about its longitudinal axis and, more often than not, >lands upside down. > >So far I have tried Richmond and Texas. It happens at both tracks. > >Has anyone else seen this happen? > >Cheers > >Phil Lee > >Legends Central Admin >http://www.legendscentral.com > > > > >
it's midnite so i'm not gonna run a full test...but with full tanks the new physics felt VERY heavy. The pack left me for about half a lap as it took some time to get upto speed. no problem with starting in low gear now...that is a plus. The pitstop with mostly full tanks went well, not even a shudder as the car was jacked up. This was at las vegas btw... dave henrie "John Bodin" <[email hidden]> wrote in message news:[email hidden]... > I have a fix for the "flips in the pits" problem, but I need some> >PhilLee
Quoted text (9 lines)> > > >Legends Central Admin > >http://www.legendscentral.com > > > > > > > > > > >
DElvr 02 Jul 2001 12:33 UTC↳ reply to Phil Lee#175689
Phil, from what I gather that is a glitch in the IRL mod. Haven't heard an explanation, but that doesn't mean there isn't one. I think it has something to do with the 3d model of the IRL car itself. The IRL mod doesn't appear any different in the menu images, and no there are no cars shown in driver selection. Hope this helps, and if you get a chance download the CTS mod, it may take some time, but it is well worth it. -- ************************************************** Dale Earnhardt Forever in our hearts. -Ray "DElvr" Lawler webmaster and co-founder of http://www.3stoutsracing.com / http://www.3stoutsracing.com/team3stouts "Phil Lee" <[email hidden]> wrote in message news:viN%6.1910$[email hidden]... > Well things were going OK until I pitted for the first time when things go > completely crazy. > > The pit crew jack up the right side of the car and things get a little > shaky. The jack man then releases the jack and the car flies about 50 feet > into the air, spinning about its longitudinal axis and, more often than not, > lands upside down. > > So far I have tried Richmond and Texas. It happens at both tracks. > > Has anyone else seen this happen? > > Cheers > > Phil Lee > > Legends Central Admin > http://www.legendscentral.com > > > > >
The physics mod will necessitate a patch for the AI behavior, Dave, so that will be fixed once I get the physics finalized. FWIW, the car IS heavier now -- instead of just a 1550 pound car, it's now about 1950 pounds to account for a 35 gallon fuel load and an average 165 pound driver. This is probably more realistic as far as the weight modeling goes -- you might try to change the gearing for 1st and 2nd gear to see if you can get better acceleration that way. Regardless, we will adapt the AI to the new physics, so things should even out. Thanks for the feedback! -- JB On Mon, 02 Jul 2001 07:10:11 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (21 lines)> it's midnite so i'm not gonna run a full test...but with full tanks the >new physics felt VERY heavy. The pack left me for about half a lap as it >took some time to get upto speed. no problem with starting in low gear >now...that is a plus. The pitstop with mostly full tanks went well, not >even a shudder as the car was jacked up. This was at las vegas btw... >dave henrie >"John Bodin" <[email hidden]> wrote in message >news:[email hidden]... >> I have a fix for the "flips in the pits" problem, but I need some> >Phil >Lee >> > >> >Legends Central Admin >> >http://www.legendscentral.com >> > >> > >> > >> > >> > >> > >

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