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Rec.Autos.Simulators Archive

GPL - Grip/downforce patch?

3 posts by 3 people · 07 Jul 2001 01:53 UTC - 10 Jul 2001 03:00 UTC

Krunch 07 Jul 2001 01:53 UTC#174968
I know this isn't a true 'sim junkie' thing to do but I was wondering if anyone has tried to produce a utility to allow changes to be made to grip and/or downforce in GPL. I love GPL as it is but I also enjoy less 'realistic' driving games (just for fun stuff). The physics modeling is so great in GPL it would be nice to see how it feels with more grip. Cheers, Neil F.
Krunch wrote: > > I know this isn't a true 'sim junkie' thing to do but I was wondering if > anyone has tried to produce a utility to allow changes to be made to grip > and/or downforce in GPL. I love GPL as it is but I also enjoy less > 'realistic' driving games (just for fun stuff). The physics modeling is so > great in GPL it would be nice to see how it feels with more grip. Sure there is. It's called the FD class. F2 cars with a lot of grip. :-) There's a lot of info on this group about FD, check it out! -- Fester
Uncle Fester wrote ...
Quoted text (12 lines)> Krunch wrote: > > > > I know this isn't a true 'sim junkie' thing to do but I was wondering if > > anyone has tried to produce a utility to allow changes to be made to grip > > and/or downforce in GPL. I love GPL as it is but I also enjoy less > > 'realistic' driving games (just for fun stuff). The physics modeling is so > > great in GPL it would be nice to see how it feels with more grip. > > > > Sure there is. It's called the FD class. F2 cars with a lot of grip. > :-) There's a lot of info on this group about FD, check it out!
Thanks for that. I've now setup FD class and love it! I'm still hoping though that someone may produce a utility to allow more parameters to be changed in GPL. Completely new carshapes, variable grip, variable weight, etc. Not because I don't thinks its already a great game but because I'm waiting for a 'car designer sim' and I think the GPL engine would lend itself well to that concept. I'm also a fan of 'modding' in FPS games where you can just about find your perfect game style out there somewhere or if not, build it yourself. Neil F.

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