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Racer v0.4.6.1 released (patch)

13 posts by 6 people · 08 Jul 2001 17:21 UTC - 10 Jul 2001 16:05 UTC

Ruud van Gaal 08 Jul 2001 17:21 UTC#174633
Hi, I've just uploaded the free carsim Racer v0.4.6.1 for Windows/IRIX/Linux. For Windows, you can optionally download a patch (which is just under 300Kb) which only updates the affected executables. In case the patch leads to problems, download the entire v0.4.6.1 installation. Enhancements: - Fixes a really HUGE bug in the grip code; you now have twice the grip and this really feels MUCH better. Thanks to Stefan Wolff for the sharp observations. - Fixed a shadow bug; on the Oval the shadow would look weird and this gave the idea that the car was floating above the surface. - Single skid sound; not 1 sound per wheel anymore. - Spline surface intersection function optimized. You may experience faster framerates than before at the end of the track. - The MSFF wheel has quite a bit more force and feels better (I think). TrackEd: - Now hits objects better in object mode. Redownload any cars that you've downloaded previously; they contain fixes because all the cars needed stiffer springs after fixing the grip bug. Although this is a small update, the difference in the physics is BIG and possibly resolves the complaint from people that the car is so slippery, FINALLY! ;-) If you've done cars yourself, I'd suggest raising the spring rates of both suspension and tires to avoid it sinking into the ground. Future note: now that the grip finally feels a bit like a real car, I've done way over 300 km/h at Monza (not available at the site, you'll have to convert yourself), so aerodynamic drag is the next thing (and wings as well while I'm at it)... Enjoy! Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
awesome Ruud van Gaal <[email hidden]> wrote in message news:[email hidden]...
Quoted text (45 lines)> Hi, > > I've just uploaded the free carsim Racer v0.4.6.1 for > Windows/IRIX/Linux. For Windows, you can optionally download a patch > (which is just under 300Kb) which only updates the affected > executables. > In case the patch leads to problems, download the entire v0.4.6.1 > installation. > > Enhancements: > - Fixes a really HUGE bug in the grip code; you now have twice the > grip and this really feels MUCH better. Thanks to Stefan Wolff for the > sharp observations. > - Fixed a shadow bug; on the Oval the shadow would look weird and this > gave the idea that the car was floating above the surface. > - Single skid sound; not 1 sound per wheel anymore. > - Spline surface intersection function optimized. You may experience > faster framerates than before at the end of the track. > - The MSFF wheel has quite a bit more force and feels better (I > think). > > TrackEd: > - Now hits objects better in object mode. > > Redownload any cars that you've downloaded previously; they contain > fixes because all the cars needed stiffer springs after fixing the > grip bug. > > Although this is a small update, the difference in the physics is BIG > and possibly resolves the complaint from people that the car is so > slippery, FINALLY! ;-) > If you've done cars yourself, I'd suggest raising the spring rates of > both suspension and tires to avoid it sinking into the ground. > > Future note: now that the grip finally feels a bit like a real car, > I've done way over 300 km/h at Monza (not available at the site, > you'll have to convert yourself), so aerodynamic drag is the next > thing (and wings as well while I'm at it)... > > Enjoy! > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Free car sim : http://www.marketgraph.nl/gallery/racer/ >
How come you've got screenies of Monza and Monaco yet wont put 'em up for download? Shove 'em up for download boyo. Doug "Ruud van Gaal" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (44 lines)> Hi, > > I've just uploaded the free carsim Racer v0.4.6.1 for > Windows/IRIX/Linux. For Windows, you can optionally download a patch > (which is just under 300Kb) which only updates the affected > executables. > In case the patch leads to problems, download the entire v0.4.6.1 > installation. > > Enhancements: > - Fixes a really HUGE bug in the grip code; you now have twice the > grip and this really feels MUCH better. Thanks to Stefan Wolff for the > sharp observations. > - Fixed a shadow bug; on the Oval the shadow would look weird and this > gave the idea that the car was floating above the surface. > - Single skid sound; not 1 sound per wheel anymore. > - Spline surface intersection function optimized. You may experience > faster framerates than before at the end of the track. > - The MSFF wheel has quite a bit more force and feels better (I > think). > > TrackEd: > - Now hits objects better in object mode. > > Redownload any cars that you've downloaded previously; they contain > fixes because all the cars needed stiffer springs after fixing the > grip bug. > > Although this is a small update, the difference in the physics is BIG > and possibly resolves the complaint from people that the car is so > slippery, FINALLY! ;-) > If you've done cars yourself, I'd suggest raising the spring rates of > both suspension and tires to avoid it sinking into the ground. > > Future note: now that the grip finally feels a bit like a real car, > I've done way over 300 km/h at Monza (not available at the site, > you'll have to convert yourself), so aerodynamic drag is the next > thing (and wings as well while I'm at it)... > > Enjoy! > > Ruud van Gaal, GPL Rank +53.25 > Pencil art : http://www.marketgraph.nl/gallery/ > Free car sim : http://www.marketgraph.nl/gallery/racer/
Ruud can answer for sure, but it just might be a slight legal issue. There are links and instructions on his site on how to convert SCGT tracks to Racer, though. You can do it yourself if you wish. -Gregor Douglas Ellison wrote: > > How come you've got screenies of Monza and Monaco yet wont put 'em up for > download? Shove 'em up for download boyo. > > Doug >
On Mon, 9 Jul 2001 11:02:01 +0100, "Douglas Ellison" <[email hidden]> wrote: >How come you've got screenies of Monza and Monaco yet wont put 'em up for >download? Shove 'em up for download boyo. That's a copyright issue. The tracks are originally from F12K, converted to SCGT by SRS. Those are from the same company, no problem. But Racer is free, hasn't got anything to do with EA or ISI, so I don't know about putting it up for download. I'd guess they perhaps wouldn't mind NOW, but probably in the future, as Racer progresses (although it will probably never be a real contender as its target is more of a simulation which precludes including too much arcade features). Even if EA is willing to let me put them up for download, they might have paid some license to do the track, and are probably not willing to just hand tracks over to this non-commercial project. Any thoughts on this one? (it's one of the bigger problems, licensing issues). A converter for example from GP3 tracks to N4 for example, would that be a legal problem? (as they're not from the same company, GP3 gets hurt in the process, although on the other GP3 might sell more copies because of it) Thanks, discussion open, Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
[email hidden] (Ruud van Gaal) writes:
Quoted text (7 lines)> Even if EA is willing to let me put them up for download, they might > have paid some license to do the track, and are probably not willing > to just hand tracks over to this non-commercial project. > > Any thoughts on this one? (it's one of the bigger problems, licensing > issues). A converter for example from GP3 tracks to N4 for example, > would that be a legal problem?
a car-conversion utility could possibly get you some heat, but I wouldn't worry about it. you are free to publish such a utility by Norwegian laws at least. and I'd bet these laws are pretty much the same across all of the EU. as for race-tracks; I can't find anything in the Norwegian laws supporting that they are covered by the intellectual property laws. I'm not a lawyer, though. > (as they're not from the same company, > GP3 gets hurt in the process, although on the other GP3 might sell > more copies because of it) as long as the converted tracks aren't redistributed, I can't really see how GP3 would be hurt by it. cars are, of course, a totally different issue alltogether, but I guess you knew that. :) -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 "a language is a dialect with an army and a navy"
On Mon, 09 Jul 2001 11:12:19 GMT, [email hidden] (Ruud van Gaal) wrote: >Even if EA is willing to let me put them up for download, they might >have paid some license to do the track, and are probably not willing >to just hand tracks over to this non-commercial project. To follow up and create my own private thread :) what I meant here was that EA might even not be ABLE to let me, since the rights were only licensed and they cannot redistribute things cause the original rights are still with the track owners. I believe the Laguna Seca had such problems some time ago (it couldn't be created for a sim)? Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
As long as the conversion is done on the users hard-disk or computer - I dont see a problem at all... However, if you take a 'Sim A' track, convert it to 'Sim B' and then make it availible for everyone to download - I can see a problem. ed_ "Ruud van Gaal" wrote: > > Any thoughts on this one? (it's one of the bigger problems, licensing > issues). A converter for example from GP3 tracks to N4 for example, > would that be a legal problem? (as they're not from the same company, > GP3 gets hurt in the process, although on the other GP3 might sell > more copies because of it)
On Mon, 9 Jul 2001 11:02:01 +0100, "Douglas Ellison" <[email hidden]> wrote: >How come you've got screenies of Monza and Monaco yet wont put 'em up for >download? Shove 'em up for download boyo. Ok, here's the best I can do (for now). I've put up a fast-track page which tells you how to convert SCGT tracks with minimal work. That entails: - Downloading the SCGT track (link provided) - Extracting the .MAS files (with MASpuce; links provided) - Converting the .VRL object files to .WRL (with VRL2VRML) After that you can just: - Put it all into a new track directory (put the WRL's in <track>/SCGT/wrl) - Run TrackEd and click 'Convert SCGT wrl's' - Download the prefabricated Racer track files that you'll find on the page on my site (which were created from scratch by me) and put those in the track directory as well. And it should all work. Hopefully this will help people to get it up with an almost minimal amount of work. Especially the prefabbed Racer files will help I think. Also, IF you improve on those (and there's a lot of improvement possible, like track cameras) I'd like to have them to assist all future downloaders, ofcourse. Shouldn't be hard now, and a shame I didn't think of releasing those tricky Racer-specific files in the first place. :) Let me know if you get Monza up & running now. Monaco isn't up yet btw, it's got a lot of objects and it needs quite some work on the object definitions (collision with trees and such). Enjoy! Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
Hi Ruud, wow, you went into a great deal of trouble for someone who called you 'boyo' ;). -Gregor Ruud van Gaal wrote:
Quoted text (8 lines)> > On Mon, 9 Jul 2001 11:02:01 +0100, "Douglas Ellison" > <[email hidden]> wrote: > > >How come you've got screenies of Monza and Monaco yet wont put 'em up for > >download? Shove 'em up for download boyo. > > Ok, here's the best I can do (for now).
On Tue, 10 Jul 2001 10:38:51 +0200, Gregor Veble <[email hidden]> wrote: >Hi Ruud, > >wow, you went into a great deal of trouble for someone who called you >'boyo' ;). Lol, yes, perhaps due to the fact that I can't figure out what a 'boyo' would look like! ;-) But in any case, look at it as a cry from the crowd, a thin voice in an ocean of fans. ;-) It's hard not to use Usenet for too long without becoming immune to namecalling. :) Besides, others will have success in converting the track and be happy, while the original poster sounds like he wouldn't even try, so that's satisfying as well, lol. Ok, I'll shut up now! Ruud
Quoted text (9 lines)>Ruud van Gaal wrote: >> >> On Mon, 9 Jul 2001 11:02:01 +0100, "Douglas Ellison" >> <[email hidden]> wrote: >> >> >How come you've got screenies of Monza and Monaco yet wont put 'em up for >> >download? Shove 'em up for download boyo. >> >> Ok, here's the best I can do (for now).
Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/
Hi Ruud, yeah, I know it wasn't an answer specifically for the guy, and I see that Racer is gaining some serious momentum, with a dedicated High Gear forum and people already building stuff for it. I think you'll hear from Chris soon for stealing the market ;). And now, to everyone who hasn't downloaded Racer yet: HELLO!? You're all willing to spend 50$ on a product you'll bitch about here till no end for whatever reason, while you can get something that is becoming in many respects superior to anything else - for free? ;) -Gregor Ruud van Gaal wrote:
Quoted text (13 lines)> > Lol, yes, perhaps due to the fact that I can't figure out what a > 'boyo' would look like! ;-) > But in any case, look at it as a cry from the crowd, a thin voice in > an ocean of fans. ;-) It's hard not to use Usenet for too long without > becoming immune to namecalling. :) > Besides, others will have success in converting the track and be > happy, while the original poster sounds like he wouldn't even try, so > that's satisfying as well, lol. > > Ok, I'll shut up now! > Ruud >
Hi Gregor, >yeah, I know it wasn't an answer specifically for the guy, and I see >that Racer is gaining some serious momentum, with a dedicated High Gear >forum and people already building stuff for it. I think you'll hear from >Chris soon for stealing the market ;). Hehe, he already told me once not to make such good progress. ;) But well, there's a lot more to do before this really takes off; multiplayer for example. Although I do plan to do something about the gameplay now; add a driver, best laps, that sort of stuff, so you can get into hotlapping. Mainly because I've finally started liking to drive my own sim sometimes. :) The High Gear forum is great; I wasn't sure whether it was going to take off, but not even a day further 2 Subaru's and an F1 car are popping up! Great stuff. :) It's out of control now...! >And now, to everyone who hasn't downloaded Racer yet: > >HELLO!? Uh, huh, where can I get it? :) >You're all willing to spend 50$ on a product you'll bitch about here >till no end for whatever reason, while you can get something that is >becoming in many respects superior to anything else - for free? Oh oh, let's not take it over the top here. I still get stuck with my new F1 plaything in the bridgeramp. Damn, I should fix that! :) Ruud van Gaal, GPL Rank +53.25 Pencil art : http://www.marketgraph.nl/gallery/ Free car sim : http://www.marketgraph.nl/gallery/racer/

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