Update to the F3 Mod for rFactor available here:
http://forum.rscnet.org/showthread.php?t=222861
On Fri, 09 Sep 2005 20:18:32 GMT, Tony Rickard wrote:
> Update to the F3 Mod for rFactor available here:
>
> http://forum.rscnet.org/showthread.php?t=222861
And good it is, too. Somehow, the car feels much more alive now! Just
had a great online race (24 drivers) at Mills Long, quite a blast!
Cheers, uwe
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"Uwe Sch�rkamp" <[email hidden]> wrote in message
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ditto! :)
Quoted text (8 lines)
> On Fri, 09 Sep 2005 20:18:32 GMT, Tony Rickard wrote: >> Update to the F3 Mod for rFactor available here: >> >> http://forum.rscnet.org/showthread.php?t=222861 > > And good it is, too. Somehow, the car feels much more alive now! Just > had a great online race (24 drivers) at Mills Long, quite a blast! >Byron Forbes wrote:
Amazing what an extra 30% of hp does. :-)
It's true though, amazing feeling to the mod.
I quite like the Hammer's physics also.
jonathan
Quoted text (17 lines)
> "Uwe Sch�rkamp" <[email hidden]> wrote in message > news:[email hidden]... > >>On Fri, 09 Sep 2005 20:18:32 GMT, Tony Rickard wrote: >> >>>Update to the F3 Mod for rFactor available here: >>> >>>http://forum.rscnet.org/showthread.php?t=222861 >> >>And good it is, too. Somehow, the car feels much more alive now! Just >>had a great online race (24 drivers) at Mills Long, quite a blast! >> > > > ditto! :) > >
"J Van Ginneken" <[email hidden]> wrote in message
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Yeah, the fully modded Hammer is like a pta car that is NOT a hack of a
cup car - very nice! :)


































