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GT3: 12,000 miles for completion/ Seattle Circuit

7 posts by 7 people · 15 Jul 2001 20:20 UTC - 18 Jul 2001 03:48 UTC

Galley_SimRacer 15 Jul 2001 20:20 UTC#173161
As you can see in PS2.IGN's review, it took the reviewer more than 100 hours of gameplay to complete the game. He logged more than 12,000 miles. Talk about depth! http://ps2.ign.com/reviews/13846.html Also, I unlocked the Seattle Circuit this morning. The detail in the backgrounds is incredible. I was driving the Calsonic Skyline and the number of Polygon being pushed is amazing! There's no way in hell my K6-III 400 with the Rage Fury could do that. -- Stuff You Gotta Have software for BeOS and PalmOS http://www.stuffyougottahave.com/
I've logged at least 300+ hours in GPL in the past 1 and 1/2 years I've had it and I only have a -30 GPLRank. Thanks, Alex Galley_SimRacer <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> As you can see in PS2.IGN's review, it took the reviewer more than 100 > hours of gameplay to complete the game. He logged more than 12,000 > miles. Talk about depth! > http://ps2.ign.com/reviews/13846.html > Also, I unlocked the Seattle Circuit this morning. The detail in the > backgrounds is incredible. I was driving the Calsonic Skyline and the > number of Polygon being pushed is amazing! There's no way in hell my > K6-III 400 with the Rage Fury could do that. > -- > Stuff You Gotta Have > software for BeOS and PalmOS > http://www.stuffyougottahave.com/
I don't think that really proves anything, sadly your KIII-400 / Rage Fury is out of date now. A top of the range PC would manage 5X times the performance of your PC. From 3DMark2000-> K6-III 550 + Rage Fury MAXX = 1900 3DMark2000 (faster CPU than you have) P3-1000 + GF2 GTS = 8900 3DMark2000 "Galley_SimRacer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> As you can see in PS2.IGN's review, it took the reviewer more than 100 > hours of gameplay to complete the game. He logged more than 12,000 > miles. Talk about depth! > http://ps2.ign.com/reviews/13846.html > Also, I unlocked the Seattle Circuit this morning. The detail in the > backgrounds is incredible. I was driving the Calsonic Skyline and the > number of Polygon being pushed is amazing! There's no way in hell my > K6-III 400 with the Rage Fury could do that. > -- > Stuff You Gotta Have > software for BeOS and PalmOS > http://www.stuffyougottahave.com/
I must have logged a few hundred hours since I bought GT1 and GT2, especially GT2, just trying to win all of the special cars and win enough money to buy all of the cars I wanted. Talk about gameplay depth, getting most of the 500 cars in GT2 was a labor of love, I used up alot of memory cards. This is the greatest racing series of games ever, IMHO.What are they going to do for GT4 I wonder, aside from hopefully fixing the A.I. deficiencies. Between playing GT3 and SCGT this whole weekend, I have barely left my room. Both of these games have huge depth , with all of the cars and tracks and options. "Galley_SimRacer" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (13 lines)> As you can see in PS2.IGN's review, it took the reviewer more than 100 > hours of gameplay to complete the game. He logged more than 12,000 > miles. Talk about depth! > http://ps2.ign.com/reviews/13846.html > Also, I unlocked the Seattle Circuit this morning. The detail in the > backgrounds is incredible. I was driving the Calsonic Skyline and the > number of Polygon being pushed is amazing! There's no way in hell my > K6-III 400 with the Rage Fury could do that. > -- > Stuff You Gotta Have > software for BeOS and PalmOS > http://www.stuffyougottahave.com/ >
"Olly Greenfield" (snipsnip) This is the greatest racing series of games ever, IMHO.What are they > going to do for GT4 I wonder, aside from hopefully fixing the A.I. > deficiencies. Between playing GT3 and SCGT this whole weekend, I havebarely > left my room. Both of these games have huge depth , with all of the carsand > tracks and options. Well here are a couple of suggestions for this Greatest sim. A cockpit. multiplayer. League reporting tools. AA. track editor. Car painter. DAMAGE MODELING.(why bother proper braking/apexing when you can just barrel into a corner and use an AI car as a bumper to make your turn?) More complete physics. When they get those ironed out...we can start considering it for 'Simhood' dave henrie
Quoted text (18 lines)> > "Galley_SimRacer" <[email hidden]> wrote in message > news:[email hidden]... > > As you can see in PS2.IGN's review, it took the reviewer more than 100 > > hours of gameplay to complete the game. He logged more than 12,000 > > miles. Talk about depth! > > http://ps2.ign.com/reviews/13846.html > > Also, I unlocked the Seattle Circuit this morning. The detail in the > > backgrounds is incredible. I was driving the Calsonic Skyline and the > > number of Polygon being pushed is amazing! There's no way in hell my > > K6-III 400 with the Rage Fury could do that. > > -- > > Stuff You Gotta Have > > software for BeOS and PalmOS > > http://www.stuffyougottahave.com/ > > > >
Hey, Well, he didn't say it was the greatest sim, but never the less...i think it's a damn good game. Doesn't have the rigors of sim racing, but it sure is a blast to drive. I just wish they'd get this game on the PC...i really don't feel like plunking down the money for a PS2 just for this game. -- In memory of DE, - Will - M1MS - http://mach1.simhq.com "Dave Henrie" <[email hidden]> wrote in message news:ArD47.357267$[email hidden]... > > "Olly Greenfield" > (snipsnip) > This is the greatest racing series of games ever, IMHO.What are they > > going to do for GT4 I wonder, aside from hopefully fixing the A.I. > > deficiencies. Between playing GT3 and SCGT this whole weekend, I have > barely > > left my room. Both of these games have huge depth , with all of the cars > and > > tracks and options. > Well here are a couple of suggestions for this Greatest sim. A cockpit. > multiplayer. League reporting tools. AA. track editor. Car painter. > DAMAGE MODELING.(why bother proper braking/apexing when you can just barrel > into a corner and use an AI car as a bumper to make your turn?) More > complete physics. > When they get those ironed out...we can start considering it for 'Simhood' > dave henrie >
Charlie B 18 Jul 2001 03:48 UTC↳ reply to Will#172833
No Cockpit? No Damage Model? Not my wallet. :) "Will" <[email hidden]> wrote in message news:e2F47.215475$%[email hidden]... > Hey, > > Well, he didn't say it was the greatest sim, but never the less...i think > it's a damn good game. Doesn't have the rigors of sim racing, but it sureis
Quoted text (18 lines)> a blast to drive. I just wish they'd get this game on the PC...i really > don't feel like plunking down the money for a PS2 just for this game. > -- > In memory of DE, > - Will > - M1MS > - http://mach1.simhq.com > > "Dave Henrie" <[email hidden]> wrote in message > news:ArD47.357267$[email hidden]... > > > > "Olly Greenfield" > > (snipsnip) > > This is the greatest racing series of games ever, IMHO.What are they > > > going to do for GT4 I wonder, aside from hopefully fixing the A.I. > > > deficiencies. Between playing GT3 and SCGT this whole weekend, I have > > barely > > > left my room. Both of these games have huge depth , with all of the
cars > > and > > > tracks and options. > > Well here are a couple of suggestions for this Greatest sim. Acockpit.
Quoted text (13 lines)> > multiplayer. League reporting tools. AA. track editor. Car painter. > > DAMAGE MODELING.(why bother proper braking/apexing when you can just > barrel > > into a corner and use an AI car as a bumper to make your turn?) More > > complete physics. > > When they get those ironed out...we can start considering it for > 'Simhood' > > dave henrie > > > > > >

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