As you can see in PS2.IGN's review, it took the reviewer more than 100
hours of gameplay to complete the game. He logged more than 12,000
miles. Talk about depth!
http://ps2.ign.com/reviews/13846.html
Also, I unlocked the Seattle Circuit this morning. The detail in the
backgrounds is incredible. I was driving the Calsonic Skyline and the
number of Polygon being pushed is amazing! There's no way in hell my
K6-III 400 with the Rage Fury could do that.
--
Stuff You Gotta Have
software for BeOS and PalmOS
http://www.stuffyougottahave.com/
I've logged at least 300+ hours in GPL in the past 1 and 1/2 years I've had
it and I only have a -30 GPLRank.
Thanks,
Alex
Galley_SimRacer <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> As you can see in PS2.IGN's review, it took the reviewer more than 100 > hours of gameplay to complete the game. He logged more than 12,000 > miles. Talk about depth! > http://ps2.ign.com/reviews/13846.html > Also, I unlocked the Seattle Circuit this morning. The detail in the > backgrounds is incredible. I was driving the Calsonic Skyline and the > number of Polygon being pushed is amazing! There's no way in hell my > K6-III 400 with the Rage Fury could do that. > -- > Stuff You Gotta Have > software for BeOS and PalmOS > http://www.stuffyougottahave.com/I don't think that really proves anything, sadly your KIII-400 / Rage Fury
is out of date now. A top of the range PC would manage 5X times the
performance of your PC. From 3DMark2000->
K6-III 550 + Rage Fury MAXX = 1900 3DMark2000 (faster CPU than you
have)
P3-1000 + GF2 GTS = 8900 3DMark2000
"Galley_SimRacer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (12 lines)
> As you can see in PS2.IGN's review, it took the reviewer more than 100 > hours of gameplay to complete the game. He logged more than 12,000 > miles. Talk about depth! > http://ps2.ign.com/reviews/13846.html > Also, I unlocked the Seattle Circuit this morning. The detail in the > backgrounds is incredible. I was driving the Calsonic Skyline and the > number of Polygon being pushed is amazing! There's no way in hell my > K6-III 400 with the Rage Fury could do that. > -- > Stuff You Gotta Have > software for BeOS and PalmOS > http://www.stuffyougottahave.com/I must have logged a few hundred hours since I bought GT1 and GT2,
especially GT2, just trying to win all of the special cars and win enough
money to buy all of the cars I wanted. Talk about gameplay depth, getting
most of the 500 cars in GT2 was a labor of love, I used up alot of memory
cards. This is the greatest racing series of games ever, IMHO.What are they
going to do for GT4 I wonder, aside from hopefully fixing the A.I.
deficiencies. Between playing GT3 and SCGT this whole weekend, I have barely
left my room. Both of these games have huge depth , with all of the cars and
tracks and options.
"Galley_SimRacer" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (13 lines)
> As you can see in PS2.IGN's review, it took the reviewer more than 100 > hours of gameplay to complete the game. He logged more than 12,000 > miles. Talk about depth! > http://ps2.ign.com/reviews/13846.html > Also, I unlocked the Seattle Circuit this morning. The detail in the > backgrounds is incredible. I was driving the Calsonic Skyline and the > number of Polygon being pushed is amazing! There's no way in hell my > K6-III 400 with the Rage Fury could do that. > -- > Stuff You Gotta Have > software for BeOS and PalmOS > http://www.stuffyougottahave.com/ >
"Olly Greenfield"
(snipsnip)
This is the greatest racing series of games ever, IMHO.What are they
> going to do for GT4 I wonder, aside from hopefully fixing the A.I.
> deficiencies. Between playing GT3 and SCGT this whole weekend, I havebarely
> left my room. Both of these games have huge depth , with all of the carsand
> tracks and options. Well here are a couple of suggestions for this Greatest sim. A cockpit.
multiplayer. League reporting tools. AA. track editor. Car painter.
DAMAGE MODELING.(why bother proper braking/apexing when you can just barrel
into a corner and use an AI car as a bumper to make your turn?) More
complete physics.
When they get those ironed out...we can start considering it for 'Simhood'
dave henrie
Quoted text (18 lines)
> > "Galley_SimRacer" <[email hidden]> wrote in message > news:[email hidden]... > > As you can see in PS2.IGN's review, it took the reviewer more than 100 > > hours of gameplay to complete the game. He logged more than 12,000 > > miles. Talk about depth! > > http://ps2.ign.com/reviews/13846.html > > Also, I unlocked the Seattle Circuit this morning. The detail in the > > backgrounds is incredible. I was driving the Calsonic Skyline and the > > number of Polygon being pushed is amazing! There's no way in hell my > > K6-III 400 with the Rage Fury could do that. > > -- > > Stuff You Gotta Have > > software for BeOS and PalmOS > > http://www.stuffyougottahave.com/ > > > >Hey,
Well, he didn't say it was the greatest sim, but never the less...i think
it's a damn good game. Doesn't have the rigors of sim racing, but it sure is
a blast to drive. I just wish they'd get this game on the PC...i really
don't feel like plunking down the money for a PS2 just for this game.
--
In memory of DE,
- Will
- M1MS
- http://mach1.simhq.com
"Dave Henrie" <[email hidden]> wrote in message
news:ArD47.357267$[email hidden]...
>
> "Olly Greenfield"
> (snipsnip)
> This is the greatest racing series of games ever, IMHO.What are they
> > going to do for GT4 I wonder, aside from hopefully fixing the A.I.
> > deficiencies. Between playing GT3 and SCGT this whole weekend, I have
> barely
> > left my room. Both of these games have huge depth , with all of the cars
> and
> > tracks and options.
> Well here are a couple of suggestions for this Greatest sim. A cockpit.
> multiplayer. League reporting tools. AA. track editor. Car painter.
> DAMAGE MODELING.(why bother proper braking/apexing when you can just
barrel
> into a corner and use an AI car as a bumper to make your turn?) More
> complete physics.
> When they get those ironed out...we can start considering it for
'Simhood'
> dave henrie
>
No Cockpit? No Damage Model? Not my wallet. :)
"Will" <[email hidden]> wrote in message
news:e2F47.215475$%[email hidden]...
> Hey,
>
> Well, he didn't say it was the greatest sim, but never the less...i think
> it's a damn good game. Doesn't have the rigors of sim racing, but it sureis
cars
> > and
> > > tracks and options.
> > Well here are a couple of suggestions for this Greatest sim. Acockpit.


































