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GPxSound patch for GP3 settings?

7 posts by 4 people · 16 Jul 2001 16:23 UTC - 18 Jul 2001 08:04 UTC

Lutrell 16 Jul 2001 16:23 UTC#173012
This sound patch(GPxSound ver 1.30) for sound from the other cars is great. However I don't know if my setting are still correct or if its just a problem with the patch, but I hear a weird high pitch sound when I am not near the other cars. It sounds a bit like an electric circular saw cutting wood in a wind storm. I tried most of the settings in the readme but they did not make it better. Does anyone know the best settings? This is what I have (I think they are still default setting?) Engine .wav file engine.wav Min dist. 2.0 Max dist. 20.00 Doppler factor 1.00 Rolloff factor 1.00 Distance factor 1.00 Pitch 0.80x revs + 4000 Hz Volume 0.20 x revs + -2000 1/100db 3D algorithm= Default Use voice management=yes I am using SBLive MP3-5.1 Also are there any .wav files that can be downloaded for the 2D events? Thanks, Lutrell
Well, the only differences I use are : Min. dist 4.00 Max. dist 200.00 Pitch 1.20 x revs + 4000 All others are the same as you and I don't have the problem you describe. Iain "Lutrell" <[email hidden]> wrote in message news:isE47.2439$[email hidden]... > This sound patch(GPxSound ver 1.30) for sound from the other cars isgreat.
Quoted text (28 lines)> However I don't know if my setting are still correct or if its just a > problem with the patch, but I hear a weird high pitch sound when I am not > near the other cars. It sounds a bit like an electric circular saw cutting > wood in a wind storm. I tried most of the settings in the readme but they > did not make it better. > Does anyone know the best settings? > This is what I have (I think they are still default setting?) > Engine .wav file engine.wav > Min dist. 2.0 > Max dist. 20.00 > Doppler factor 1.00 > Rolloff factor 1.00 > Distance factor 1.00 > Pitch 0.80x revs + 4000 Hz > Volume 0.20 x revs + -2000 1/100db > > 3D algorithm= Default > Use voice management=yes > > I am using SBLive MP3-5.1 > > Also are there any .wav files that can be downloaded for the 2D events? > > Thanks, > Lutrell > > >
I have the same problem, don't think it's a parameter thing. Since the sound is rather soft, I just ignore it. Alpha F1 has several soundpacks for GPx (http://alphaf1.com/gp3/) Bart Westra "Lutrell" <[email hidden]> wrote in message news:isE47.2439$[email hidden]... > This sound patch(GPxSound ver 1.30) for sound from the other cars isgreat.
Quoted text (28 lines)> However I don't know if my setting are still correct or if its just a > problem with the patch, but I hear a weird high pitch sound when I am not > near the other cars. It sounds a bit like an electric circular saw cutting > wood in a wind storm. I tried most of the settings in the readme but they > did not make it better. > Does anyone know the best settings? > This is what I have (I think they are still default setting?) > Engine .wav file engine.wav > Min dist. 2.0 > Max dist. 20.00 > Doppler factor 1.00 > Rolloff factor 1.00 > Distance factor 1.00 > Pitch 0.80x revs + 4000 Hz > Volume 0.20 x revs + -2000 1/100db > > 3D algorithm= Default > Use voice management=yes > > I am using SBLive MP3-5.1 > > Also are there any .wav files that can be downloaded for the 2D events? > > Thanks, > Lutrell > > >
OK , thanks for the info and link. Will try them. Why didn't the game come with these sounds? I guess they needed something to use as an upgrade for GP4. :b Lutrell "Bart Westra" <[email hidden]> wrote in message news:3b53805e$0$14022$[email hidden]... > I have the same problem, don't think it's a parameter thing. Since thesound > is rather soft, I just ignore it. > > Alpha F1 has several soundpacks for GPx (http://alphaf1.com/gp3/) > > Bart Westra >
The upcoming upgrade contains the 3D sounds (among other things). According to Alpha F1 it will be released August 3rd. Bart "Lutrell" <[email hidden]> wrote in message news:mRP47.2468$[email hidden]... > OK , thanks for the info and link. Will try them. > > Why didn't the game come with these sounds? I guess they needed somethingto
Quoted text (18 lines)> use as an upgrade for GP4. :b > > Lutrell > > > "Bart Westra" <[email hidden]> wrote in message > news:3b53805e$0$14022$[email hidden]... > > I have the same problem, don't think it's a parameter thing. Since the > sound > > is rather soft, I just ignore it. > > > > Alpha F1 has several soundpacks for GPx (http://alphaf1.com/gp3/) > > > > Bart Westra > > > > >
how do u get the extra pitsounds in the game, I got one of the event sound patch for gp3 from alpha f1 and there is a text file I presume u have to edit to implement them. what do i need to do get get them to work. I have gpxpatch 1.30 Capp Bart Westra <[email hidden]> wrote in message news:3b5411c3$0$14044$[email hidden]... > The upcoming upgrade contains the 3D sounds (among other things).According
Quoted text (9 lines)> to Alpha F1 it will be released August 3rd. > > Bart > > "Lutrell" <[email hidden]> wrote in message > news:mRP47.2468$[email hidden]... > > OK , thanks for the info and link. Will try them. > > > > Why didn't the game come with these sounds? I guess they needed
something
Quoted text (21 lines)> to > > use as an upgrade for GP4. :b > > > > Lutrell > > > > > > "Bart Westra" <[email hidden]> wrote in message > > news:3b53805e$0$14022$[email hidden]... > > > I have the same problem, don't think it's a parameter thing. Since the > > sound > > > is rather soft, I just ignore it. > > > > > > Alpha F1 has several soundpacks for GPx (http://alphaf1.com/gp3/) > > > > > > Bart Westra > > > > > > > > > > >
The sounds go in a subdirectory of GPxPatch: gpxpdata\snd\. The soundset.ini should replace the current soundset.ini that was installed by GPxPatch. Then the new soundset.ini contains the directory where you must place the sounds. Something like gpxpdata\snd\pit, but depends on which soundpack you try. Bart "Capp" <[email hidden]> wrote in message news:kv557.93659$[email hidden]... > how do u get the extra pitsounds in the game, I got one of the eventsound
Quoted text (8 lines)> patch for gp3 from alpha f1 and there is a text file I presume u have to > edit to implement them. what do i need to do get get them to work. > > I have gpxpatch 1.30 > > Capp > >

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