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Rec.Autos.Simulators Archive

F355 Challenge is coming to the PS2?

5 posts by 4 people · 18 Jul 2001 07:24 UTC - 19 Jul 2001 17:55 UTC

Olly Greenfield 18 Jul 2001 07:24 UTC#172739
>>Yep, it was announced a few weeks ago, whih was surprising consideringthat Acclaim had lost the Ferrari license and F360 Challenge had been cancelled long ago. F355's physics are on par with Viper Racing. Does anyone have any info on this rumour ? I would think that it would be Force Feedback wheel enabled, which would make it a step closer to the arcade version, which is outstanding.
Olly Greenfield <[email hidden]> schreef in berichtnieuws OQa57.289$[email hidden]...
Quoted text (8 lines)> >>Yep, it was announced a few weeks ago, whih was surprising considering > that Acclaim had lost the Ferrari license and F360 Challenge had been > cancelled long ago. F355's physics are on par with Viper Racing. > > Does anyone have any info on this rumour ? > I would think that it would be Force Feedback wheel enabled, which would > make it a step closer to the arcade version, which is outstanding. >
Don't count on force feedback support. Epect a very standard conversion like they did with crazy taxi. Sjoerd
Olly Greenfield wrote:
Quoted text (11 lines)>>>Yep, it was announced a few weeks ago, whih was surprising > considering > that Acclaim had lost the Ferrari license and F360 Challenge had been > cancelled long ago. F355's physics are on par with Viper Racing. > > Does anyone have any info on this rumour ? > I would think that it would be Force Feedback wheel enabled, which > would > make it a step closer to the arcade version, which is outstanding. > >
Doh! This says Europe only. BTW, the Logitech wheel is now considered the "standard", so most, if not all future driving games should support it, along with FF effects. Several already do. June 20, 2001 Sega officially announced today that Sony Computer Entertainment Europe will publish seven of its PlayStation 2 games in Europe this year and next. Although future games were not mentioned in the announcement, it's believed that Sega and Sony might work closely in this same capacity in the future. All seven games, to be localized into five European languages, include two Space Channel 5 games, Virtua Fighter 4, Ecco The Dolphin, Ferrari F-355, and "K-Project." A Sega spokesperson added that at least two games from this list will appear before Christmas in Europe. Sony will handle all manufacturing, distribution and marketing for the games, as well as localization into five European countries. -- Stuff You Gotta Have software for BeOS and PalmOS http://www.stuffyougottahave.com/
On Wed, 18 Jul 2001 20:21:42 +0200, "Sjoerd de Roest" <[email hidden]> wrote: >Don't count on force feedback support. Epect a very standard conversion like >they did with crazy taxi. Not sure I agree. The arcade version had great FF support, so there's no reason no to port that code to the PS2.
On Thu, 19 Jul 2001 08:16:34 GMT, Galley_SimRacer <[email hidden]> wrote: >BTW, the Logitech wheel is now considered the "standard", so most, if >not all future driving games should support it, along with FF effects. I think so to. Because of the phenomenal success of GT3, this wheel is much more popular than typical console peripherals. Even our totally-arcade driving game ("The Simpsons Road Rage") will have full FF wheel support (i.e., real FF support, not just rumble effects copied from the gamepad code).

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