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Couple of STCC2 questions.

11 posts by 5 people · 20 Jul 2001 20:25 UTC - 24 Jul 2001 14:32 UTC

1.There is a dedicated STCC2 web site with a forum but I can't remember the url. Anyone have it? 2. I am using the 3.2 patch and it says it fixes the MS FF wheel problem. Well, the only force I feel is the tension on my wheel when starting the 3D part of the game - it's too much tension too and I can't see any way to change it. I feel no forces from curves, hitting other cars, walls, or the rumble strips. What gives? Is this how it is suypposed to be? 3. This sim has waaaaaay too much grip in the corners. I can whip around most corners at almost full throttle. Is there any mods to change this or am I missing a setting somewhere to make it more of a sim? P.S. Somene in this news group gave me the impression that this is a great sim and N4 sucks in comparison. Well, that person needs to get their head checked. It looks good and everything, but the physics are semi-arcade and can't even begin to compare to N4.
On Fri, 20 Jul 2001 16:25:54 -0400, "Bill and Ben, the flower pot men." <bill&[email hidden]> wrote: >1.There is a dedicated STCC2 web site with a forum but I can't >remember the url. Anyone have it? Try here: http://www.stccspel.com/main.asp
Quoted text (16 lines)>2. I am using the 3.2 patch and it says it fixes the MS FF wheel >problem. Well, the only force I feel is the tension on my wheel when >starting the 3D part of the game - it's too much tension too and I >can't see any way to change it. I feel no forces from curves, hitting >other cars, walls, or the rumble strips. What gives? Is this how it is >suypposed to be? > >3. This sim has waaaaaay too much grip in the corners. I can whip >around most corners at almost full throttle. Is there any mods to >change this or am I missing a setting somewhere to make it more of a >sim? > >P.S. Somene in this news group gave me the impression that this is a >great sim and N4 sucks in comparison. Well, that person needs to get >their head checked. It looks good and everything, but the physics are >semi-arcade and can't even begin to compare to N4.
Remove "hi" from address or it will bounce....
"Bill<snip>"wrote... > 1.There is a dedicated STCC2 web site with a forum > but I can't remember the url. Anyone have it? http://www.stcc2.net
Quoted text (7 lines)> 2. I am using the 3.2 patch and it says it fixes the > MS FF wheel problem. Well, the only force I feel is > the tension on my wheel when starting the 3D part of > the game - it's too much tension too and I can't see > any way to change it. I feel no forces from curves, > hitting other cars, walls, or the rumble strips. What > gives? Is this how it is supposed to be?
The FF indeed initially feels very heavy, I found turning it down removed the FF I got from touching other cars and I've now become used to it. Perhaps you don't have enough damping forces set. I too have less damping set for Papyrus games. Curbs don't do much to the FF, but you should definately feel it when you lean on other cars. > 3. This sim has waaaaaay too much grip in the corners. > I can whip around most corners at almost full throttle. > Is there any mods to change this or am I missing a > setting somewhere to make it more of a sim? The grip level of the cars feels correct to me. Remember, these cars are much lighter than those used in Nascar and are running on quite fat slicks. Having seen them in action it wouldn't surprise me if these cars were indeed torque limited around most medium to high speed bends. Around Zolder these cars are only 8 seconds slower than 1980's Grand Prix cars (and there's an extra chicane in the track since then). To me the difference between grip, drift and slide feels rather discrete though. Can't imagine even modern racing slick's slip angle curves to be quite that "stepped". > P.S. Somene in this news group gave me the impression > that this is a great sim and N4 sucks in comparison. > Well, that person needs to get their head checked. It > looks good and everything, but the physics are semi- > arcade and can't even begin to compare to N4. N4 or GPL it ain't, but it's a damn sight better than the Toca series. Pity about the naff AI in places. I think it threads the line between arcade and sim very well. IMO, it even leans over to the sim side. AI may be slow in places, but they don't get magically quicker once you pass 'm. Jan. =---
On Fri, 20 Jul 2001 20:59:37 GMT, [email hidden] wrote:
Quoted text (11 lines)>On Fri, 20 Jul 2001 16:25:54 -0400, "Bill and Ben, >the flower pot men." <bill&[email hidden]> >wrote: > >>1.There is a dedicated STCC2 web site with a forum but I can't >>remember the url. Anyone have it? > >Try here: > >http://www.stccspel.com/main.asp >
No, I found that one today. The one I'm looking for has a green background on all the pages. Unless this is the same site revamped.
On Fri, 20 Jul 2001 23:51:36 +0200, "Jan Verschueren" <[email hidden]> wrote: >"Bill<snip>"wrote... >> 1.There is a dedicated STCC2 web site with a forum >> but I can't remember the url. Anyone have it? > >http://www.stcc2.net That's the one, thx! >The FF indeed initially feels very heavy, I found turning it down removed >the FF I got from touching other cars and I've now become used to it. >Perhaps you don't have enough damping forces set. I too have less damping >set for Papyrus games. Curbs don't do much to the FF, but you should >definately feel it when you lean on other cars. Do you feel the rumble strips? I will check my settings in windows, but I was hoping there are some mods I could make to a file in the game to change it. Most games have an option to change the force effect in the game, but STCC2 has none that I can see. >The grip level of the cars feels correct to me. Remember, these cars are >much lighter than those used in Nascar and are running on quite fat slicks. >Having seen them in action it wouldn't surprise me if these cars were indeed >torque limited around most medium to high speed bends. Around Zolder these >cars are only 8 seconds slower than 1980's Grand Prix cars (and there's an >extra chicane in the track since then). They feel like they have more grip than a modern day F1 car even. Even the Camaro cars are not hard to drive on these tracks. I think I will get to like the game more as I play it more, but I rate it on about the same level as Mobil1 Rally Championship for car physics and with a bit more tweaking to the physics engine it could have been a real contender. The graphics engine is great. >N4 or GPL it ain't, but it's a damn sight better than the Toca series. Pity >about the naff AI in places. I think it threads the line between arcade and >sim very well. IMO, it even leans over to the sim side. AI may be slow in >places, but they don't get magically quicker once you pass 'm. I haven't really gotten around to looking at the AI just yet. Thx for responding.
http://www.stcc2.net/ http://tbandits.cjb.net/ http://stcc2.dns2go.com/ http://www.stcc2.de/English/indexeng.html Great game, not as good as Nascar 4, as you said...... Do you do skins for the cars or anything interesting....? Paul, "Bill and Ben, the flower pot men." <bill&[email hidden]> wrote in message news:[email hidden]...
Quoted text (16 lines)> On Fri, 20 Jul 2001 20:59:37 GMT, [email hidden] wrote: > > >On Fri, 20 Jul 2001 16:25:54 -0400, "Bill and Ben, > >the flower pot men." <bill&[email hidden]> > >wrote: > > > >>1.There is a dedicated STCC2 web site with a forum but I can't > >>remember the url. Anyone have it? > > > >Try here: > > > >http://www.stccspel.com/main.asp > > > > No, I found that one today. The one I'm looking for has a green > background on all the pages. Unless this is the same site revamped.
On Sat, 21 Jul 2001 13:29:19 +0100, "The Driver" <[email hidden]> wrote:
Quoted text (7 lines)>http://www.stcc2.net/ > >http://tbandits.cjb.net/ > >http://stcc2.dns2go.com/ > >http://www.stcc2.de/English/indexeng.html
Thx. > >Great game, not as good as Nascar 4, as you said...... Yea, it's no where near in the same league as N4, but it is fun and it's a notch up from SCGT. I've yet to see any damage to my car even after a headon crash with another car. Just a side thought, but, why is it all the Euro sims have backfiring engines with flashes shooting out the tail pipes always? >Do you do skins for the cars or anything interesting....? Just got STCC2 yesterday, doubt I'll do any skins for this one though.
"Bill and Ben, the flower pot men." <bill&[email hidden]> writes: > > Yea, it's no where near in the same league as N4, but it is fun and > it's a notch up from SCGT. I've yet to see any damage to my car even > after a headon crash with another car. Just a side thought, but, why > is it all the Euro sims have backfiring engines with flashes shooting > out the tail pipes always? uh, highly tuned cars, like these, will do that. I wasn't aware it was a euro thing. btw; I've found that I have no chance of going anywhere near fast in front wheel drive cars. I can do pretty well in the Audi, though. weird, huh? -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 to err is human -- to forgive is bovine.
On Mon, 23 Jul 2001 09:09:23 GMT, Gunnar Horrigmo <[email hidden]> wrote: >uh, highly tuned cars, like these, will do that. I wasn't aware it >was a euro thing. Well, I was basing that on every Rally sim I have ever played, which are all Euro products. So you are saying it's realistic that these cars back fire on just about every shift? I thought they did it just for eye candy in the games. >btw; I've found that I have no chance of going anywhere near fast in >front wheel drive cars. I can do pretty well in the Audi, though. >weird, huh? You talking real life or in STCC2?
"Bill and Ben, the flower pot men." <bill&[email hidden]> writes:
Quoted text (10 lines)> On Mon, 23 Jul 2001 09:09:23 GMT, Gunnar Horrigmo <[email hidden]> > wrote: > > >uh, highly tuned cars, like these, will do that. I wasn't aware it > >was a euro thing. > > Well, I was basing that on every Rally sim I have ever played, which > are all Euro products. So you are saying it's realistic that these > cars back fire on just about every shift? I thought they did it just > for eye candy in the games.
it's probably a bit overdone in the games, but they do that, yes. > >btw; I've found that I have no chance of going anywhere near fast in > >front wheel drive cars. I can do pretty well in the Audi, though. > >weird, huh? > > You talking real life or in STCC2? STCC2, I guess. I've never tried to flog a front wheel drive in RL. -- Gunnar #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo�: 2 "Det er nok ingen ovn, men fartsm�leren v�r."

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