http://www.eurogamer.net/article.php?article_id=60899
_________________
"The room goes quiet for a second. Some cynical git (yours truly) decides to
ask about the frame rate. Design manager Gareth Wilson takes the question.
"This version's running at 30 frames per second. We're aiming for 60." Does
he think they'll hit it? "We'll see how we go. It's all about timings. If we
had four months we could get it running at 60. It's whether we've got the
time." With precious time to reflect even on that, the conversation lurches
in another direction.........."
_________________
FUCK!
Project Gotham Racing 3 running at only 30fps
A cross-posted Eurogamer report said a preview build of Project Gotham Racing 3 for the Xbox 360 ran at 30 frames per second, against a target of 60. Console fans voiced frustration and blamed Microsoft for rushing the launch. Others argued that motion blur could make 30fps acceptable.
release/newsProject Gotham Racing 3
Automated summary.
http://www.eurogamer.net/article.php?article_id=60899
_________________
"The room goes quiet for a second. Some cynical git (yours truly) decides to
ask about the frame rate. Design manager Gareth Wilson takes the question.
"This version's running at 30 frames per second. We're aiming for 60." Does
he think they'll hit it? "We'll see how we go. It's all about timings. If we
had four months we could get it running at 60. It's whether we've got the
time." With precious time to reflect even on that, the conversation lurches
in another direction.........."
_________________
FUCK!
RSX wrote:
You can say that again
Hakk
Quoted text (16 lines)
> http://www.eurogamer.net/article.php?article_id=60899 > > _________________ > "The room goes quiet for a second. Some cynical git (yours truly) decides to > ask about the frame rate. Design manager Gareth Wilson takes the question. > "This version's running at 30 frames per second. We're aiming for 60." Does > he think they'll hit it? "We'll see how we go. It's all about timings. If we > had four months we could get it running at 60. It's whether we've got the > time." With precious time to reflect even on that, the conversation lurches > in another direction.........." > _________________ > > > FUCK! > >
<RSX> wrote in message news:[email hidden]...
Whatever! Those 35,000 spectators are gonna be awesome!!!1one
Quoted text (21 lines)
> http://www.eurogamer.net/article.php?article_id=60899 > > _________________ > "The room goes quiet for a second. Some cynical git (yours truly) decides > to > ask about the frame rate. Design manager Gareth Wilson takes the question. > "This version's running at 30 frames per second. We're aiming for 60." > Does > he think they'll hit it? "We'll see how we go. It's all about timings. If > we > had four months we could get it running at 60. It's whether we've got the > time." With precious time to reflect even on that, the conversation > lurches > in another direction.........." > _________________ > > > FUCK! > > >>> FUCK!
> You can say that again
He did!
<RSX> wrote in message news:[email hidden]...
Well this does seriously disappoint me. And you know what? It's not the
fault of the 360, because if they had more time they would get it running at
60fps. It's MS fault for releasing a fucking console so prematurely. I've
known this was a mistake for months, and now we are seeing real evidence of
this straight from the devs. "If we had four months we could get it running
at 60." Christ, i would certainly wait 4 more months in order to get twice
the framerate. A lot of games are going to suffer this fate because they are
rushing the 360 to market too fast. WE are going to be paying money for
half-assed games that could be running smoother and more optimally, with
better visuals, if only they would have given developers enough time to
finish the games. There will be bugs, there will be unfinished looking
games, and games running at half the speed they could be because of this,
and it pisses me off. I feel that this first wave of games really will not
be worth paying hard earned money for, and then having to think that they
could have been better if only they had had more time.
Quoted text (14 lines)
> http://www.eurogamer.net/article.php?article_id=60899 > > _________________ > "The room goes quiet for a second. Some cynical git (yours truly) decides > to ask about the frame rate. Design manager Gareth Wilson takes the > question. "This version's running at 30 frames per second. We're aiming > for 60." Does he think they'll hit it? "We'll see how we go. It's all > about timings. If we had four months we could get it running at 60. It's > whether we've got the time." With precious time to reflect even on that, > the conversation lurches in another direction.........." > _________________ > > > FUCK!In article <MxzWe.838$[email hidden]>, sonofzeus26
@hotmail.com says...
Yeah, but don't forget we *are* getting snap-on covers. ;)
--
If you feel you can't go on,
Call Someone Now
http://tinyurl.com/8duvg
Quoted text (35 lines)
> > <RSX> wrote in message news:[email hidden]... > > http://www.eurogamer.net/article.php?article_id=60899 > > > > _________________ > > "The room goes quiet for a second. Some cynical git (yours truly) decides > > to ask about the frame rate. Design manager Gareth Wilson takes the > > question. "This version's running at 30 frames per second. We're aiming > > for 60." Does he think they'll hit it? "We'll see how we go. It's all > > about timings. If we had four months we could get it running at 60. It's > > whether we've got the time." With precious time to reflect even on that, > > the conversation lurches in another direction.........." > > _________________ > > > > > > FUCK! > > Well this does seriously disappoint me. And you know what? It's not the > fault of the 360, because if they had more time they would get it running at > 60fps. It's MS fault for releasing a fucking console so prematurely. I've > known this was a mistake for months, and now we are seeing real evidence of > this straight from the devs. "If we had four months we could get it running > at 60." Christ, i would certainly wait 4 more months in order to get twice > the framerate. A lot of games are going to suffer this fate because they are > rushing the 360 to market too fast. WE are going to be paying money for > half-assed games that could be running smoother and more optimally, with > better visuals, if only they would have given developers enough time to > finish the games. There will be bugs, there will be unfinished looking > games, and games running at half the speed they could be because of this, > and it pisses me off. I feel that this first wave of games really will not > be worth paying hard earned money for, and then having to think that they > could have been better if only they had had more time. > > >I F#CKING KNEW IT!
30 FPS AGAIN!
If it stays at 30FPS they can shove it up their A-Holes.
Too many racers are coming out to waste my money on a 30FPS racer.
"Khee Mao" <[email hidden]> wrote in message
news:dgcj4p$dng$[email hidden]...
>
> <RSX> wrote in message news:[email hidden]...
> > http://www.eurogamer.net/article.php?article_id=60899
> >
> > _________________
> > "The room goes quiet for a second. Some cynical git (yours truly)decides
> > to
> > ask about the frame rate. Design manager Gareth Wilson takes thequestion.
> > "This version's running at 30 frames per second. We're aiming for 60."
> > Does
> > he think they'll hit it? "We'll see how we go. It's all about timings.If
> > we
> > had four months we could get it running at 60. It's whether we've gotthe
At 30fps you might be able to count them all! ;-)
Quoted text (11 lines)
> > time." With precious time to reflect even on that, the conversation > > lurches > > in another direction.........." > > _________________ > > > > > > FUCK! > > > > > > > Whatever! Those 35,000 spectators are gonna be awesome!!!1oneIn article <MxzWe.838$[email hidden]>, Spaceman wrote:
>
> WE are going to be paying money for
> half-assed games that could be running smoother and more optimally, with
> better visuals, if only they would have given developers enough time to
> finish the games.
Then don't buy the games - vote with your pocket.
Choobs
--
Sir Chewbury S. Gubbins
"Dreamers come and go but a dream's forever"
Gaming Diary: http://www.nelefa.org
"Roll for initiative, monkey boy!"
Quoted text (11 lines)
> "The room goes quiet for a second. Some cynical git (yours truly) decides > to ask about the frame rate. Design manager Gareth Wilson takes the > question. "This version's running at 30 frames per second. We're aiming > for 60." Does he think they'll hit it? "We'll see how we go. It's all > about timings. If we had four months we could get it running at 60. It's > whether we've got the time." With precious time to reflect even on that, > the conversation lurches in another direction.........." > _________________ > > > FUCK!
redTed wrote:
PGR2 was indeed 30fps. PGR1 was 60 but only with the rearview mirror
turned off.
This announcement is extremely disappointing tho. Good gawd, this is
next-next generation fer christ's sake and they aren't going to make it
60fps? I don't care how long this game is delayed, then need to
release it at 60fps. There is no excuse.
Quoted text (13 lines)
> > "The room goes quiet for a second. Some cynical git (yours truly) decides > > to ask about the frame rate. Design manager Gareth Wilson takes the > > question. "This version's running at 30 frames per second. We're aiming > > for 60." Does he think they'll hit it? "We'll see how we go. It's all > > about timings. If we had four months we could get it running at 60. It's > > whether we've got the time." With precious time to reflect even on that, > > the conversation lurches in another direction.........." > > _________________ > > > > > > FUCK! > > Wasn't PG2 capped at 30FPS too ?
"Khee Mao" <[email hidden]> wrote in message
news:dgcj4p$dng$[email hidden]...
>
> <RSX> wrote in message news:[email hidden]...
> > http://www.eurogamer.net/article.php?article_id=60899
> >
> > _________________
> > "The room goes quiet for a second. Some cynical git (yours truly)decides
> > to
> > ask about the frame rate. Design manager Gareth Wilson takes thequestion.
> > "This version's running at 30 frames per second. We're aiming for 60."
> > Does
> > he think they'll hit it? "We'll see how we go. It's all about timings.If
> > we
> > had four months we could get it running at 60. It's whether we've gotthe
Yeah, I mean, who cares about frame rate in a driving game when you can have
lots and lots of spectators..
Quoted text (11 lines)
> > time." With precious time to reflect even on that, the conversation > > lurches > > in another direction.........." > > _________________ > > > > > > FUCK! > > > > > > > Whatever! Those 35,000 spectators are gonna be awesome!!!1one>> Whatever! Those 35,000 spectators are gonna be awesome!!!1one
>
> At 30fps you might be able to count them all! ;-)
No, they'll just be a jerky mess - like the buildings in PGR2
Quoted text (7 lines)
> PGR2 was indeed 30fps. PGR1 was 60 but only with the rearview mirror > turned off. > > This announcement is extremely disappointing tho. Good gawd, this is > next-next generation fer christ's sake and they aren't going to make it > 60fps? I don't care how long this game is delayed, then need to > release it at 60fps. There is no excuse.
calm down
http://www.xboxyde.com/news_2013_en.html
The version we got to see was about one month old now (latest "stable"
build) and it was already much better than what I got to see in Leipzig.
This build was running at 30 fps but sometimes it was difficult even for
trained eyes like mine to be sure it wasn't 60 fps thanks to the excellent
motion blur.
The Bizarre team seemed very confident about the game being ready for
launch, and it also seemed that the game running at 60fps is still very much
possible.
Quoted text (12 lines)
> The version we got to see was about one month old now (latest "stable" > build) and it was already much better than what I got to see in Leipzig. > > This build was running at 30 fps but sometimes it was difficult even for > trained eyes like mine to be sure it wasn't 60 fps thanks to the > excellent > motion blur. > > The Bizarre team seemed very confident about the game being ready for > launch, and it also seemed that the game running at 60fps is still very > much > possible.
"Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
> >> Whatever! Those 35,000 spectators are gonna be awesome!!!1one
> >
> > At 30fps you might be able to count them all! ;-)
>
> No, they'll just be a jerky mess - like the buildings in PGR2
I was being sarcastic
"Steve Simpson" <[email hidden]> ha scritto nel messaggio
news:[email hidden]...
it's clear that you don't know what motion blur is
if you look in fluid dvd, cinema, tv film @ 24 fps, is because there is
motion blur between the frames, it sin't an "effect" in the frame, but it
fill the gap between the frames
Quoted text (21 lines)
>> The version we got to see was about one month old now (latest "stable" >> build) and it was already much better than what I got to see in Leipzig. >> >> This build was running at 30 fps but sometimes it was difficult even for >> trained eyes like mine to be sure it wasn't 60 fps thanks to the >> excellent >> motion blur. >> >> The Bizarre team seemed very confident about the game being ready for >> launch, and it also seemed that the game running at 60fps is still very >> much >> possible. > > They said virtually the same thing about PGR2. The saviour of the crappy > 30fps framerate in that case was going to be the anti-aliasing according > to the marketing department and yet it still looked juddery enough to give > me a headache after any length of time. > > You can bet that when they start talking about 'motion blur' that they're > desperate and preparing their excuses for yet another damage control > exercise."Steve Simpson" <[email hidden]> wrote in message
news:[email hidden]...
>
> They said virtually the same thing about PGR2. The saviour of the crappy
> 30fps framerate in that case was going to be the anti-aliasing according
> to the marketing department and yet it still looked juddery enough to give
> me a headache after any length of time.
So how do you play any games at all then? Not all of them are running at
60fps.
"Steve Simpson" <[email hidden]> Kissed me, Licked me, then left me a
note:
>They said virtually the same thing about PGR2. The saviour of the crappy
>30fps framerate in that case was going to be the anti-aliasing according
>to the marketing department and yet it still looked juddery enough to give
>me a headache after any length of time.
I'm more worried by the fact that there's been no ingame realtime
footage of it available yet, even though plenty of reporters have seen
it being played.... Why don't they turn their camcorders on so we can
see for ourselves how it looks?!
--
I'm the only gay in this groupage
Skijumptoes wrote:
because bizarre dont want them to?
if theyre tryin to up the fps, theyre not gonna let people show it off
in a rougher state are they?
Quoted text (15 lines)
> "Steve Simpson" <[email hidden]> Kissed me, Licked me, then left me a > note: > > >>They said virtually the same thing about PGR2. The saviour of the crappy >>30fps framerate in that case was going to be the anti-aliasing according >>to the marketing department and yet it still looked juddery enough to give >>me a headache after any length of time. > > > I'm more worried by the fact that there's been no ingame realtime > footage of it available yet, even though plenty of reporters have seen > it being played.... Why don't they turn their camcorders on so we can > see for ourselves how it looks?! >Chris F <[email hidden]> Kissed me, Licked me, then left me a note:
Arr they be hidin' somethin' in that ther vessel, i don't think the
30fps version looks as wonderfully great as they want'in us to
beleive... OVERBOARD WITH YEE!!!
--
I'm the only gay in this groupage
Quoted text (9 lines)
>> I'm more worried by the fact that there's been no ingame realtime >> footage of it available yet, even though plenty of reporters have seen >> it being played.... Why don't they turn their camcorders on so we can >> see for ourselves how it looks?! >> >because bizarre dont want them to? > >if theyre tryin to up the fps, theyre not gonna let people show it off >in a rougher state are they?In article <[email hidden]>, [email hidden] says...
Can you imagine what agvx will make of this?
pmsl ;)
--
If you feel you can't go on,
Call Someone Now
http://tinyurl.com/8duvg
Quoted text (17 lines)
> Chris F <[email hidden]> Kissed me, Licked me, then left me a note: > > >> I'm more worried by the fact that there's been no ingame realtime > >> footage of it available yet, even though plenty of reporters have seen > >> it being played.... Why don't they turn their camcorders on so we can > >> see for ourselves how it looks?! > >> > >because bizarre dont want them to? > > > >if theyre tryin to up the fps, theyre not gonna let people show it off > >in a rougher state are they? > > Arr they be hidin' somethin' in that ther vessel, i don't think the > 30fps version looks as wonderfully great as they want'in us to > beleive... OVERBOARD WITH YEE!!! > >In article <[email hidden]>,
[email hidden] says...
Arrr, shiver me timbers they be acting like a frenchman they be. Send em
to Hartlepool I say, arrr, aye me laddie.
Quoted text (20 lines)
> In article <[email hidden]>, [email hidden] says... > > Chris F <[email hidden]> Kissed me, Licked me, then left me a note: > > > > >> I'm more worried by the fact that there's been no ingame realtime > > >> footage of it available yet, even though plenty of reporters have seen > > >> it being played.... Why don't they turn their camcorders on so we can > > >> see for ourselves how it looks?! > > >> > > >because bizarre dont want them to? > > > > > >if theyre tryin to up the fps, theyre not gonna let people show it off > > >in a rougher state are they? > > > > Arr they be hidin' somethin' in that ther vessel, i don't think the > > 30fps version looks as wonderfully great as they want'in us to > > beleive... OVERBOARD WITH YEE!!! > > > > > Can you imagine what agvx will make of this? >In article <[email hidden]>, <RSX> says...
> http://www.eurogamer.net/article.php?article_id=60899
>
> _________________
Yep, after waching the PRG3 snippet at the end of the Xbox 360
manufacturing video, I thought, Ohh that looks shit at only 30fps. I
doesn't look fooking ace, flash as buggery and puts pretty much any
other driving game to shame with the visuals at all.


































