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PGR3 disappoints with current build running at 30 fps

26 posts by 17 people · 15 Sep 2005 18:52 UTC - 20 Sep 2005 17:49 UTC

Project Gotham Racing 3 running at only 30fps

A cross-posted Eurogamer report said a preview build of Project Gotham Racing 3 for the Xbox 360 ran at 30 frames per second, against a target of 60. Console fans voiced frustration and blamed Microsoft for rushing the launch. Others argued that motion blur could make 30fps acceptable.

release/newsProject Gotham Racing 3

Automated summary.

<RSX> 15 Sep 2005 18:52 UTC#17124
http://www.eurogamer.net/article.php?article_id=60899 _________________ "The room goes quiet for a second. Some cynical git (yours truly) decides to ask about the frame rate. Design manager Gareth Wilson takes the question. "This version's running at 30 frames per second. We're aiming for 60." Does he think they'll hit it? "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." With precious time to reflect even on that, the conversation lurches in another direction.........." _________________ FUCK!
<RSX> 15 Sep 2005 18:52 UTC#17123
http://www.eurogamer.net/article.php?article_id=60899 _________________ "The room goes quiet for a second. Some cynical git (yours truly) decides to ask about the frame rate. Design manager Gareth Wilson takes the question. "This version's running at 30 frames per second. We're aiming for 60." Does he think they'll hit it? "We'll see how we go. It's all about timings. If we had four months we could get it running at 60. It's whether we've got the time." With precious time to reflect even on that, the conversation lurches in another direction.........." _________________ FUCK!
Hakk 15 Sep 2005 19:33 UTC↳ reply to <RSX>#17135
RSX wrote:
Quoted text (16 lines)> http://www.eurogamer.net/article.php?article_id=60899 > > _________________ > "The room goes quiet for a second. Some cynical git (yours truly) decides to > ask about the frame rate. Design manager Gareth Wilson takes the question. > "This version's running at 30 frames per second. We're aiming for 60." Does > he think they'll hit it? "We'll see how we go. It's all about timings. If we > had four months we could get it running at 60. It's whether we've got the > time." With precious time to reflect even on that, the conversation lurches > in another direction.........." > _________________ > > > FUCK! > >
You can say that again Hakk
Khee Mao 15 Sep 2005 19:47 UTC↳ reply to <RSX>#17139
<RSX> wrote in message news:[email hidden]...
Quoted text (21 lines)> http://www.eurogamer.net/article.php?article_id=60899 > > _________________ > "The room goes quiet for a second. Some cynical git (yours truly) decides > to > ask about the frame rate. Design manager Gareth Wilson takes the question. > "This version's running at 30 frames per second. We're aiming for 60." > Does > he think they'll hit it? "We'll see how we go. It's all about timings. If > we > had four months we could get it running at 60. It's whether we've got the > time." With precious time to reflect even on that, the conversation > lurches > in another direction.........." > _________________ > > > FUCK! > > >
Whatever! Those 35,000 spectators are gonna be awesome!!!1one
Spaceman 16 Sep 2005 13:13 UTC↳ reply to <RSX>#16915
<RSX> wrote in message news:[email hidden]...
Quoted text (14 lines)> http://www.eurogamer.net/article.php?article_id=60899 > > _________________ > "The room goes quiet for a second. Some cynical git (yours truly) decides > to ask about the frame rate. Design manager Gareth Wilson takes the > question. "This version's running at 30 frames per second. We're aiming > for 60." Does he think they'll hit it? "We'll see how we go. It's all > about timings. If we had four months we could get it running at 60. It's > whether we've got the time." With precious time to reflect even on that, > the conversation lurches in another direction.........." > _________________ > > > FUCK!
Well this does seriously disappoint me. And you know what? It's not the fault of the 360, because if they had more time they would get it running at 60fps. It's MS fault for releasing a fucking console so prematurely. I've known this was a mistake for months, and now we are seeing real evidence of this straight from the devs. "If we had four months we could get it running at 60." Christ, i would certainly wait 4 more months in order to get twice the framerate. A lot of games are going to suffer this fate because they are rushing the 360 to market too fast. WE are going to be paying money for half-assed games that could be running smoother and more optimally, with better visuals, if only they would have given developers enough time to finish the games. There will be bugs, there will be unfinished looking games, and games running at half the speed they could be because of this, and it pisses me off. I feel that this first wave of games really will not be worth paying hard earned money for, and then having to think that they could have been better if only they had had more time.
In article <MxzWe.838$[email hidden]>, sonofzeus26 @hotmail.com says...
Quoted text (35 lines)> > <RSX> wrote in message news:[email hidden]... > > http://www.eurogamer.net/article.php?article_id=60899 > > > > _________________ > > "The room goes quiet for a second. Some cynical git (yours truly) decides > > to ask about the frame rate. Design manager Gareth Wilson takes the > > question. "This version's running at 30 frames per second. We're aiming > > for 60." Does he think they'll hit it? "We'll see how we go. It's all > > about timings. If we had four months we could get it running at 60. It's > > whether we've got the time." With precious time to reflect even on that, > > the conversation lurches in another direction.........." > > _________________ > > > > > > FUCK! > > Well this does seriously disappoint me. And you know what? It's not the > fault of the 360, because if they had more time they would get it running at > 60fps. It's MS fault for releasing a fucking console so prematurely. I've > known this was a mistake for months, and now we are seeing real evidence of > this straight from the devs. "If we had four months we could get it running > at 60." Christ, i would certainly wait 4 more months in order to get twice > the framerate. A lot of games are going to suffer this fate because they are > rushing the 360 to market too fast. WE are going to be paying money for > half-assed games that could be running smoother and more optimally, with > better visuals, if only they would have given developers enough time to > finish the games. There will be bugs, there will be unfinished looking > games, and games running at half the speed they could be because of this, > and it pisses me off. I feel that this first wave of games really will not > be worth paying hard earned money for, and then having to think that they > could have been better if only they had had more time. > > >
Yeah, but don't forget we *are* getting snap-on covers. ;) -- If you feel you can't go on, Call Someone Now http://tinyurl.com/8duvg
I F#CKING KNEW IT! 30 FPS AGAIN! If it stays at 30FPS they can shove it up their A-Holes. Too many racers are coming out to waste my money on a 30FPS racer.
"Khee Mao" <[email hidden]> wrote in message news:dgcj4p$dng$[email hidden]... > > <RSX> wrote in message news:[email hidden]... > > http://www.eurogamer.net/article.php?article_id=60899 > > > > _________________ > > "The room goes quiet for a second. Some cynical git (yours truly)decides > > to > > ask about the frame rate. Design manager Gareth Wilson takes thequestion. > > "This version's running at 30 frames per second. We're aiming for 60." > > Does > > he think they'll hit it? "We'll see how we go. It's all about timings.If > > we > > had four months we could get it running at 60. It's whether we've gotthe
Quoted text (11 lines)> > time." With precious time to reflect even on that, the conversation > > lurches > > in another direction.........." > > _________________ > > > > > > FUCK! > > > > > > > Whatever! Those 35,000 spectators are gonna be awesome!!!1one
At 30fps you might be able to count them all! ;-)
In article <MxzWe.838$[email hidden]>, Spaceman wrote: > > WE are going to be paying money for > half-assed games that could be running smoother and more optimally, with > better visuals, if only they would have given developers enough time to > finish the games. Then don't buy the games - vote with your pocket. Choobs -- Sir Chewbury S. Gubbins "Dreamers come and go but a dream's forever" Gaming Diary: http://www.nelefa.org "Roll for initiative, monkey boy!"
redTed 16 Sep 2005 18:29 UTC↳ reply to <RSX>#16938
Quoted text (11 lines)> "The room goes quiet for a second. Some cynical git (yours truly) decides > to ask about the frame rate. Design manager Gareth Wilson takes the > question. "This version's running at 30 frames per second. We're aiming > for 60." Does he think they'll hit it? "We'll see how we go. It's all > about timings. If we had four months we could get it running at 60. It's > whether we've got the time." With precious time to reflect even on that, > the conversation lurches in another direction.........." > _________________ > > > FUCK!
Wasn't PG2 capped at 30FPS too ?
redTed wrote:
Quoted text (13 lines)> > "The room goes quiet for a second. Some cynical git (yours truly) decides > > to ask about the frame rate. Design manager Gareth Wilson takes the > > question. "This version's running at 30 frames per second. We're aiming > > for 60." Does he think they'll hit it? "We'll see how we go. It's all > > about timings. If we had four months we could get it running at 60. It's > > whether we've got the time." With precious time to reflect even on that, > > the conversation lurches in another direction.........." > > _________________ > > > > > > FUCK! > > Wasn't PG2 capped at 30FPS too ?
PGR2 was indeed 30fps. PGR1 was 60 but only with the rearview mirror turned off. This announcement is extremely disappointing tho. Good gawd, this is next-next generation fer christ's sake and they aren't going to make it 60fps? I don't care how long this game is delayed, then need to release it at 60fps. There is no excuse.
"Khee Mao" <[email hidden]> wrote in message news:dgcj4p$dng$[email hidden]... > > <RSX> wrote in message news:[email hidden]... > > http://www.eurogamer.net/article.php?article_id=60899 > > > > _________________ > > "The room goes quiet for a second. Some cynical git (yours truly)decides > > to > > ask about the frame rate. Design manager Gareth Wilson takes thequestion. > > "This version's running at 30 frames per second. We're aiming for 60." > > Does > > he think they'll hit it? "We'll see how we go. It's all about timings.If > > we > > had four months we could get it running at 60. It's whether we've gotthe
Quoted text (11 lines)> > time." With precious time to reflect even on that, the conversation > > lurches > > in another direction.........." > > _________________ > > > > > > FUCK! > > > > > > > Whatever! Those 35,000 spectators are gonna be awesome!!!1one
Yeah, I mean, who cares about frame rate in a driving game when you can have lots and lots of spectators..
>> Whatever! Those 35,000 spectators are gonna be awesome!!!1one > > At 30fps you might be able to count them all! ;-) No, they'll just be a jerky mess - like the buildings in PGR2
Quoted text (7 lines)> PGR2 was indeed 30fps. PGR1 was 60 but only with the rearview mirror > turned off. > > This announcement is extremely disappointing tho. Good gawd, this is > next-next generation fer christ's sake and they aren't going to make it > 60fps? I don't care how long this game is delayed, then need to > release it at 60fps. There is no excuse.
Absolutely. Bizarre Creations need to wake up and smell the coffee. People in their forums are furious about it and yet their responses seem like they not very concerned at all. They seem to be just a bunch of car rendering lovers rather than racers.
BA 17 Sep 2005 07:29 UTC↳ reply to <RSX>#16992
calm down http://www.xboxyde.com/news_2013_en.html The version we got to see was about one month old now (latest "stable" build) and it was already much better than what I got to see in Leipzig. This build was running at 30 fps but sometimes it was difficult even for trained eyes like mine to be sure it wasn't 60 fps thanks to the excellent motion blur. The Bizarre team seemed very confident about the game being ready for launch, and it also seemed that the game running at 60fps is still very much possible.
Quoted text (12 lines)> The version we got to see was about one month old now (latest "stable" > build) and it was already much better than what I got to see in Leipzig. > > This build was running at 30 fps but sometimes it was difficult even for > trained eyes like mine to be sure it wasn't 60 fps thanks to the > excellent > motion blur. > > The Bizarre team seemed very confident about the game being ready for > launch, and it also seemed that the game running at 60fps is still very > much > possible.
They said virtually the same thing about PGR2. The saviour of the crappy 30fps framerate in that case was going to be the anti-aliasing according to the marketing department and yet it still looked juddery enough to give me a headache after any length of time. You can bet that when they start talking about 'motion blur' that they're desperate and preparing their excuses for yet another damage control exercise.
"Steve Simpson" <[email hidden]> wrote in message news:[email hidden]... > >> Whatever! Those 35,000 spectators are gonna be awesome!!!1one > > > > At 30fps you might be able to count them all! ;-) > > No, they'll just be a jerky mess - like the buildings in PGR2 I was being sarcastic
"Steve Simpson" <[email hidden]> ha scritto nel messaggio news:[email hidden]...
Quoted text (21 lines)>> The version we got to see was about one month old now (latest "stable" >> build) and it was already much better than what I got to see in Leipzig. >> >> This build was running at 30 fps but sometimes it was difficult even for >> trained eyes like mine to be sure it wasn't 60 fps thanks to the >> excellent >> motion blur. >> >> The Bizarre team seemed very confident about the game being ready for >> launch, and it also seemed that the game running at 60fps is still very >> much >> possible. > > They said virtually the same thing about PGR2. The saviour of the crappy > 30fps framerate in that case was going to be the anti-aliasing according > to the marketing department and yet it still looked juddery enough to give > me a headache after any length of time. > > You can bet that when they start talking about 'motion blur' that they're > desperate and preparing their excuses for yet another damage control > exercise.
it's clear that you don't know what motion blur is if you look in fluid dvd, cinema, tv film @ 24 fps, is because there is motion blur between the frames, it sin't an "effect" in the frame, but it fill the gap between the frames
"Steve Simpson" <[email hidden]> wrote in message news:[email hidden]... > > They said virtually the same thing about PGR2. The saviour of the crappy > 30fps framerate in that case was going to be the anti-aliasing according > to the marketing department and yet it still looked juddery enough to give > me a headache after any length of time. So how do you play any games at all then? Not all of them are running at 60fps.
"Steve Simpson" <[email hidden]> Kissed me, Licked me, then left me a note: >They said virtually the same thing about PGR2. The saviour of the crappy >30fps framerate in that case was going to be the anti-aliasing according >to the marketing department and yet it still looked juddery enough to give >me a headache after any length of time. I'm more worried by the fact that there's been no ingame realtime footage of it available yet, even though plenty of reporters have seen it being played.... Why don't they turn their camcorders on so we can see for ourselves how it looks?! -- I'm the only gay in this groupage
Skijumptoes wrote:
Quoted text (15 lines)> "Steve Simpson" <[email hidden]> Kissed me, Licked me, then left me a > note: > > >>They said virtually the same thing about PGR2. The saviour of the crappy >>30fps framerate in that case was going to be the anti-aliasing according >>to the marketing department and yet it still looked juddery enough to give >>me a headache after any length of time. > > > I'm more worried by the fact that there's been no ingame realtime > footage of it available yet, even though plenty of reporters have seen > it being played.... Why don't they turn their camcorders on so we can > see for ourselves how it looks?! >
because bizarre dont want them to? if theyre tryin to up the fps, theyre not gonna let people show it off in a rougher state are they?
Chris F <[email hidden]> Kissed me, Licked me, then left me a note:
Quoted text (9 lines)>> I'm more worried by the fact that there's been no ingame realtime >> footage of it available yet, even though plenty of reporters have seen >> it being played.... Why don't they turn their camcorders on so we can >> see for ourselves how it looks?! >> >because bizarre dont want them to? > >if theyre tryin to up the fps, theyre not gonna let people show it off >in a rougher state are they?
Arr they be hidin' somethin' in that ther vessel, i don't think the 30fps version looks as wonderfully great as they want'in us to beleive... OVERBOARD WITH YEE!!! -- I'm the only gay in this groupage
In article <[email hidden]>, [email hidden] says...
Quoted text (17 lines)> Chris F <[email hidden]> Kissed me, Licked me, then left me a note: > > >> I'm more worried by the fact that there's been no ingame realtime > >> footage of it available yet, even though plenty of reporters have seen > >> it being played.... Why don't they turn their camcorders on so we can > >> see for ourselves how it looks?! > >> > >because bizarre dont want them to? > > > >if theyre tryin to up the fps, theyre not gonna let people show it off > >in a rougher state are they? > > Arr they be hidin' somethin' in that ther vessel, i don't think the > 30fps version looks as wonderfully great as they want'in us to > beleive... OVERBOARD WITH YEE!!! > >
Can you imagine what agvx will make of this? pmsl ;) -- If you feel you can't go on, Call Someone Now http://tinyurl.com/8duvg
In article <[email hidden]>, [email hidden] says...
Quoted text (20 lines)> In article <[email hidden]>, [email hidden] says... > > Chris F <[email hidden]> Kissed me, Licked me, then left me a note: > > > > >> I'm more worried by the fact that there's been no ingame realtime > > >> footage of it available yet, even though plenty of reporters have seen > > >> it being played.... Why don't they turn their camcorders on so we can > > >> see for ourselves how it looks?! > > >> > > >because bizarre dont want them to? > > > > > >if theyre tryin to up the fps, theyre not gonna let people show it off > > >in a rougher state are they? > > > > Arr they be hidin' somethin' in that ther vessel, i don't think the > > 30fps version looks as wonderfully great as they want'in us to > > beleive... OVERBOARD WITH YEE!!! > > > > > Can you imagine what agvx will make of this? >
Arrr, shiver me timbers they be acting like a frenchman they be. Send em to Hartlepool I say, arrr, aye me laddie.

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