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Hey Franck! ICR2 lives

7 posts by 4 people · 29 Jul 2001 01:30 UTC - 30 Jul 2001 17:21 UTC

Dave Henrie 29 Jul 2001 01:30 UTC#170911
There is a group of fellows patching N3 to run the ICR2 carbodies. Make NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95 chassis looks really really clean. They have received permission to use the new Reynard body 3d shape that was made a year or so ago. They expect to get the new paintjobs on the new carshape in about a month. So far they have the 1995 carset and the 2001 carset with the old original body. Some track txt changes may get more speed out of the cars, but they are definately not even up to IRL speeds. take a look at.... http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm be prepared for popup adds. dave henrie
Too bad Papy had locked down the physics engine for the cars. :-( Thankfully, MGI is reportedly going to be releasing a track editor's toolkit for NASCAR Heat shortly, so we may see CART tracks in NASCAR Heat soon! ;-) Thanks for the heads-up on the N4 stuff, though! -- JB On Sun, 29 Jul 2001 01:30:52 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (15 lines)> There is a group of fellows patching N3 to run the ICR2 carbodies. Make >NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95 chassis >looks really really clean. They have received permission to use the new >Reynard body 3d shape that was made a year or so ago. They expect to get >the new paintjobs on the new carshape in about a month. So far they have >the 1995 carset and the 2001 carset with the old original body. > Some track txt changes may get more speed out of the cars, but they are >definately not even up to IRL speeds. >take a look at.... >http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm >be prepared for popup adds. >dave henrie > > >
John a track editor will be awesome. With the guys from High Compression working on a Modified car set, then a track editor... Well I know a bunch of people in the NE who will be really happy. btgoss "John Bodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Too bad Papy had locked down the physics engine for the cars. > > :-( > > Thankfully, MGI is reportedly going to be releasing a track editor's > toolkit for NASCAR Heat shortly, so we may see CART tracks in NASCAR > Heat soon! > > ;-) > > Thanks for the heads-up on the N4 stuff, though! > > -- JB > > On Sun, 29 Jul 2001 01:30:52 GMT, "Dave Henrie" <[email hidden]> > wrote: > > > There is a group of fellows patching N3 to run the ICR2 carbodies.
Make > >NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95chassis > >looks really really clean. They have received permission to use the new > >Reynard body 3d shape that was made a year or so ago. They expect to get > >the new paintjobs on the new carshape in about a month. So far theyhave
Quoted text (11 lines)> >the 1995 carset and the 2001 carset with the old original body. > > Some track txt changes may get more speed out of the cars, but they are > >definately not even up to IRL speeds. > >take a look at.... > >http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm > >be prepared for popup adds. > >dave henrie > > > > > > >
Locked down? They may not have published all the parameters, but I'd hardly call it locked down. BTW the Papy product being refereed to is N3, not N4. "John Bodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (18 lines)> Too bad Papy had locked down the physics engine for the cars. > > :-( > > Thankfully, MGI is reportedly going to be releasing a track editor's > toolkit for NASCAR Heat shortly, so we may see CART tracks in NASCAR > Heat soon! > > ;-) > > Thanks for the heads-up on the N4 stuff, though! > > -- JB > > On Sun, 29 Jul 2001 01:30:52 GMT, "Dave Henrie" <[email hidden]> > wrote: > > > There is a group of fellows patching N3 to run the ICR2 carbodies.
Make > >NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95chassis > >looks really really clean. They have received permission to use the new > >Reynard body 3d shape that was made a year or so ago. They expect to get > >the new paintjobs on the new carshape in about a month. So far theyhave
Quoted text (12 lines)> >the 1995 carset and the 2001 carset with the old original body. > > Some track txt changes may get more speed out of the cars, but they are > >definately not even up to IRL speeds. > >take a look at.... > >http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm > >be prepared for popup adds. > >dave henrie > > > > > > > >
True -- N3 isn't what I would call "locked down" . . . I was indeed thinking more of the GPL/N4 game engine. -- JB On Sun, 29 Jul 2001 05:51:50 GMT, "Mike White" <[email hidden]> wrote:
Quoted text (47 lines)>Locked down? They may not have published all the parameters, but I'd >hardly call it locked down. > >BTW the Papy product being refereed to is N3, not N4. > > >"John Bodin" <[email hidden]> wrote in message >news:[email hidden]... >> Too bad Papy had locked down the physics engine for the cars. >> >> :-( >> >> Thankfully, MGI is reportedly going to be releasing a track editor's >> toolkit for NASCAR Heat shortly, so we may see CART tracks in NASCAR >> Heat soon! >> >> ;-) >> >> Thanks for the heads-up on the N4 stuff, though! >> >> -- JB >> >> On Sun, 29 Jul 2001 01:30:52 GMT, "Dave Henrie" <[email hidden]> >> wrote: >> >> > There is a group of fellows patching N3 to run the ICR2 carbodies. >Make >> >NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95 >chassis >> >looks really really clean. They have received permission to use the new >> >Reynard body 3d shape that was made a year or so ago. They expect to get >> >the new paintjobs on the new carshape in about a month. So far they >have >> >the 1995 carset and the 2001 carset with the old original body. >> > Some track txt changes may get more speed out of the cars, but they are >> >definately not even up to IRL speeds. >> >take a look at.... >> >http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm >> >be prepared for popup adds. >> >dave henrie >> > >> > >> > >> >> > >
I guess I should warn everyone...if you peek at this N3 repeat N3 patch...make sure it is on a fresh install, that is if you run an N3 league or something...better safe than sorry. And ..some of the TPTCC/PORRS guys are tweaking the handling...a version of N3 patched to tptcc then patched to ICR4N3 is supposedly faster...but still not up to accurate speeds. dave henrie "John Bodin" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (38 lines)> True -- N3 isn't what I would call "locked down" . . . I was indeed > thinking more of the GPL/N4 game engine. > > -- JB > > On Sun, 29 Jul 2001 05:51:50 GMT, "Mike White" > <[email hidden]> wrote: > > >Locked down? They may not have published all the parameters, but I'd > >hardly call it locked down. > > > >BTW the Papy product being refereed to is N3, not N4. > > > > > >"John Bodin" <[email hidden]> wrote in message > >news:[email hidden]... > >> Too bad Papy had locked down the physics engine for the cars. > >> > >> :-( > >> > >> Thankfully, MGI is reportedly going to be releasing a track editor's > >> toolkit for NASCAR Heat shortly, so we may see CART tracks in NASCAR > >> Heat soon! > >> > >> ;-) > >> > >> Thanks for the heads-up on the N4 stuff, though! > >> > >> -- JB > >> > >> On Sun, 29 Jul 2001 01:30:52 GMT, "Dave Henrie" <[email hidden]> > >> wrote: > >> > >> > There is a group of fellows patching N3 to run the ICR2 carbodies. > >Make > >> >NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95 > >chassis > >> >looks really really clean. They have received permission to use the
new > >> >Reynard body 3d shape that was made a year or so ago. They expect toget > >> >the new paintjobs on the new carshape in about a month. So far they > >have > >> >the 1995 carset and the 2001 carset with the old original body. > >> > Some track txt changes may get more speed out of the cars, but theyare
Quoted text (13 lines)> >> >definately not even up to IRL speeds. > >> >take a look at.... > >> >http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm > >> >be prepared for popup adds. > >> >dave henrie > >> > > >> > > >> > > >> > >> > > > > >
It just dawned on me that this N3-based version of ICR2 may well be the rough equivalent to Crammond's GP2.5, er, I mean GP3. ;-) -- JB On Sun, 29 Jul 2001 14:34:16 GMT, "Dave Henrie" <[email hidden]> wrote:
Quoted text (69 lines)> I guess I should warn everyone...if you peek at this N3 repeat N3 >patch...make sure it is on a fresh install, that is if you run an N3 league >or something...better safe than sorry. And ..some of the TPTCC/PORRS guys >are tweaking the handling...a version of N3 patched to tptcc then patched to >ICR4N3 is supposedly faster...but still not up to accurate speeds. >dave henrie >"John Bodin" <[email hidden]> wrote in message >news:[email hidden]... >> True -- N3 isn't what I would call "locked down" . . . I was indeed >> thinking more of the GPL/N4 game engine. >> >> -- JB >> >> On Sun, 29 Jul 2001 05:51:50 GMT, "Mike White" >> <[email hidden]> wrote: >> >> >Locked down? They may not have published all the parameters, but I'd >> >hardly call it locked down. >> > >> >BTW the Papy product being refereed to is N3, not N4. >> > >> > >> >"John Bodin" <[email hidden]> wrote in message >> >news:[email hidden]... >> >> Too bad Papy had locked down the physics engine for the cars. >> >> >> >> :-( >> >> >> >> Thankfully, MGI is reportedly going to be releasing a track editor's >> >> toolkit for NASCAR Heat shortly, so we may see CART tracks in NASCAR >> >> Heat soon! >> >> >> >> ;-) >> >> >> >> Thanks for the heads-up on the N4 stuff, though! >> >> >> >> -- JB >> >> >> >> On Sun, 29 Jul 2001 01:30:52 GMT, "Dave Henrie" <[email hidden]> >> >> wrote: >> >> >> >> > There is a group of fellows patching N3 to run the ICR2 carbodies. >> >Make >> >> >NO mistake, this is NOT ICR2, but with a FSAA video card, the old 95 >> >chassis >> >> >looks really really clean. They have received permission to use the >new >> >> >Reynard body 3d shape that was made a year or so ago. They expect to >get >> >> >the new paintjobs on the new carshape in about a month. So far they >> >have >> >> >the 1995 carset and the 2001 carset with the old original body. >> >> > Some track txt changes may get more speed out of the cars, but they >are >> >> >definately not even up to IRL speeds. >> >> >take a look at.... >> >> >http://cirrus.spaceports.com/~dtech/n3/ic4n3/ic4n3.htm >> >> >be prepared for popup adds. >> >> >dave henrie >> >> > >> >> > >> >> > >> >> >> >> >> > >> > >> > >

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